
| System: 3DS | ![]() |
| Dev: DreamRift | |
| Pub: Disney Interactive Studios | |
| Release: November 18, 2012 | |
| Players: 1 | |
| Screen Resolution: N/A | Mild Cartoon Violence |
On top of Mickey's basic powers, he has a home fortress that will become filled with characters and objects as Mickey progresses through the game. He can visit characters he has saved in the Castle of Illusion, and doing quests for them fills up the fortress with interesting objects. Mickey then has the ability to choose a small number of these objects to take with him into the Castle. He can also bring up to three allies with him per level, and different allies have different skills that can help Mickey with platforming or combat.

Visually, the Power of Illusion team hopes to use the console's 3D effect in order to punctuate important events in the game, rather than having the entire game pop out drastically. Thus, the 3D will be fairly subtle during the main portion of gameplay, but important objects may pop out dramatically when used. Reports thus far are that the game looks quite nice on the 3DS, and that players who don't normally enjoy turning the 3D all the way up were able to play with that setting.
Epic Mickey: Power of Illusion aims to be a game for all ages. While it's child-friendly in terms of content, it's not going to be a cakewalk to play. The game's retro stylings include plenty of platforming challenges that require both thought and reflexes. DreamRift has a good track record with 2D platformers, having created Monster Tale for the DS and assisted with Henry Hatsworth in the Puzzling Adventure. Based on the information we have so far and the reactions from people who have demoed the game, the company is on the right track with its small-screen take on the Epic Mickey franchise.
![]() |
By Becky Cunningham Contributing Writer Date: August 28, 2012 |
Game Features:




























