|Release: October 24, 2013|
|Screen Resolution: N/A|
The 3D effect is also one of the most engrossing I have seen for the system. I'll admit that I keep the slider turned off for most 3DS games, but it should absolutely be cranked to the max for Dual Destinies. Not only does it aid you during investigations of crime scenes, but also it gives the courtroom a grandeur that almost feels intimidating. It also gives a nice sense of distance between yourself, your assistant Athena, the opposing prosecutor, and the witnesses on the stand. Not to mention, Phoenix's signature finger point, "Objection!" feels like it slaps you right in the face.
The audio is also much improved from past titles. The sound effects and vocals have all been completely redone, and everything sounds clean and adds punch to exclamation points. The various soundtracks have a familiarity with past orchestrations, just with a lot more fullness thanks to the increased clarity and higher fidelity of the 3DS. Another welcome inclusion is the fully voiced cutscenes, with Capcom actually hiring professional actors rather than simply using members of the development team as in the past.
Phoenix Wright: Ace Attorney – Dual Destinies is an interesting juxtaposition between what's been presented in the past and what advancements have been made. On one side, we have the same basic principles that have given the series its success: five lengthy cases filled with odd characters, odd behaviors, a grim series of events, and a simple mixture of investigative work and courtroom battles. And yet we have gorgeous new animations, new features for discovering the truth in court, and 3D environments to ply your forensic skills, none of which seem like forced additions. It's nice to see our legal hero dust off his suit and return to the courtroom, and hopefully we'll have more cases to win sooner rather than later.
Date: October 25, 2013