|Dev: Tate Interactive|
|Pub: Tate Multimedia|
|Release: June 27, 2013|
|Screen Resolution: N/A|
by Jake Valentine
In the art world, they say that imitation is the sincerest form of flattery. There’s still a line that can’t be crossed. For example, in the realm of video games, when does it stop being inspiration and start to be flat out copying someone else’s success? This is a pressing matter when dealing with Urban Trial Freestyle, now available on the Vita, PSN, and Nintendo 3DS. $6.99 allows you to enjoy a game where you’ll control a biker as he travels across a challenging course filled with ramps, jumps, and ragdoll physics. (The game costs $14.99 for the PS3 and $9.99 for the Vita.)
Sound familiar? It should; the Trials series was undoubtedly the inspiration for Urban Trial Freestyle. (Hey, they even use the name “Trial,” too) The only problem is that the Trials franchise is infinitely better.
If you haven’t had the chance to play Trials Evolution, the latest game in the franchise, there’s a demo available on Steam. Go ahead and download it; I’ll wait.
Back? Okay, good. You now have two options: pay $6.99 for Urban Trial Freestyle, a game that has less content than the demo you just enjoyed, or pick up the full version of Trials Evolution for $19.99. Oh, and there’s only one right answer here, so choose carefully.
In order to talk about the shortcomings of Urban Trial Freestyle, we need to discuss the gameplay itself. You’ll control a biker as he attempts to navigate his way through an over-the-top stunt course. The only thing in your way between the start and finish lines are ramps, jumps, pipes, other miscellaneous obstacles, and ragdoll physics. It’s the last part that’s the real hindrance, as you’ll often fly off a ramp at top speed and quickly flip backwards in mid-air. You are able to control these physics by tilting the analog stick to the right or left. Mastery of this control is key to completing the courses.