|Dev: Tate Interactive|
|Pub: Tate Multimedia|
|Release: June 27, 2013|
|Screen Resolution: N/A|
There’s a total of five worlds, each with four courses, plus an unlockable sixth world. Each world has two modes: One that focuses on getting to the finish line as fast as possible, and one that focuses on tricks. While each track does a nice job of feeling different in the two modes, the game’s scoring system completely strips the fun out of everything. Did you crash once while trying to beat the clock? No five star rating for you then, regardless of your blazing-fast time. Because, you know, it makes total sense to beat the “world record” by a good 90 seconds and still be penalized because you weren’t aware of an obstacle that required you to break.
Performing tricks to complete a course is a unique addition and, in the game’s defense, offers a completely different way to race through familiar tracks. The only problem is that it’s not necessarily fun. Completing through the game’s Stun mode feels like a grind, performing trick after trick, restarting the map over and over until you get your desired score. Wait, why do you have to restart the map if there are checkpoints? That’s because once you pass through a trick, you can’t do it again. Once again, makes total sense.
But the real “winner” here is the game’s scoring mode. Remember when I mentioned about doing all of that crashing when you’ve beating the clock? That’s completely irrelevant when doing tricks. You can crash as much as you want and still get a four or five start rating.
Hold on a second. I thought crashing when you’re attempting tricks is bad? I thought the point of a time trial is to get the best time, period? Urban Trial Freestyle, what the heck are you doing?! You had one job! All you had to do was take the Trials franchise and put it on handhelds! But you failed! The game’s challenge is non-existent, the longevity is severely lacking, the scoring system is a mess, and going through each track to get high ratings is a chore.
Hopefully, you now know the correct answer to my earlier question.
Date: July 12, 2013