|System: DS, PS2||Review Rating Legend|
|Dev: Island Racing Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Valcon Games||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: April 28, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Cole Smith
Corvette Evolution GT for the DS has a lot going for it - unfortunately a lot of it is going south. As a racing game it's got a lot of potential, but one shouldn't be expected to pay hard-earned cash for potential. What makes this frustrating is that we can clearly see how good this game could be. The vehicles look good, the tracks are nicely laid out, and the controls are responsive and tight. There is even a four-player racing mode that only requires one copy of the game.
So what's the problem, you ask? It's filled with flaws and an overall lack of depth. There's little here to interest any racing fan beyond an hour or so. Don't confuse the DS Corvette Evolution GT game with the PS2 version. These are two different animals. As far as handheld games go, this one should have been relegated to the PSP. We do make exceptions for games to be dumbed-down to a certain extent when being converted to a handheld system such as the DS, but in all reality, this game should have been renamed since it's so different from the console version.
The hype will have you believe that you can simulate a career in the world of racing. Earn more money, as well as faster and better cars, as you become a force to be reckoned with on the racing circuit. Challenges increase to match your ever-developing skill level. And babes galore etc etc
The truth is that the closest thing that Corvette Evolution GT simulates is an arcade racer, and an average one at that. For reasons I'll explain later, the multiplayer mode is far superior to the single-player mode, but still not worth the price of admission. Rental, yes.
In the single-player mode you'll be forced to use specific vehicles for each race. There are some nice cars to unlock such as the Bugatti EB110 in addition to other vehicles by Mercedes and Volkswagen. There are no customizing options, and each vehicle is similar in responsiveness, although you can notice a slight increase in acceleration and top end speed. At the onset, the races are actually very easy. The speed and relative precise handling of the vehicles make short work of the lenient tracks. The challenge comes from the A.I., which seems to behave in a hive mentally as they band together to prevent you from getting in line. The A.I. basically gang up on you as they line up in formation, often preventing you from moving into the pack, never mind to the head of it. This unfair A.I. is what the developers believe substitutes for a challenge. An increase in difficulty is nothing more than the A.I. acting more unfair. They even get back on the track faster after an accident. You'll have to contend with riding on their coattails, waiting for one of them to get bumped out of position. Even then you'll have to move fast before that vehicle returns to take its place in line.