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Guilty!
Of being a little too shallow, a little to ambitious
and a little too erratic. by
Cole Smith
May
15, 2006 - Guilty
Gear Dust Strikers has attempted to go in a different
direction, but it's not so much a new direction as
it is just a bunch of different elements tacked on
to the core gameplay. Unfortunately these elements
choke the core of the once-fun gameplay altering it
into what can be at times an unplayable mess. You
would have to have the metabolism of a hummingbird
to be able to keep up the pace with this game. Things
happen so fast and for no more apparent reason than
to generate some excitement with all the frenzy. All
you can do to defend yourself is mash those buttons
and hope you get lucky.
 
Guilty
Gear Dust Strikers is a colorful, 2D, sprite-based
fighter. The series has always been generally well
received by fans - but this version is a totally different
story. Instead of two fighters there are now four.
Instead of a one-level play surface, now there are
four. There are also a handful of mini-games included
which have no relation to the fighting gameplay but
were seemingly added to make some use out of the touchscreen
control system.
There
are over 20 characters, all of them classic characters
from the series. With the exception of one boss there
are no new characters at all. This isn't a bad thing,
it's comforting to see some old favorites. It's just
too bad they have to be forced to perform in a game
like this. The main problem is that the game lacks
any kind of finesse, both in the style of the gameplay
and the in the control system. The three enemy characters
pounce on you immediately and begin wailing away using
special attacks to deplete your health as quickly
as possible. These situations are hard to escape from.
The four levels were designed to add more dimension
to the game by increasing the range of movement from
left and right to up and down. But instead of more
flexibly and freedom, it actually hinders the gameplay.
I do appreciate the fact that the developers are using
both screens for the gameplay and not just relegating
one for the controls. But the multi-tiered system
results in the sprites being reduced in size which
makes them harder to see. On top of that, the three
enemies are always on the same level as you are. The
developers should have just made each screen as one
level and increased the size of the sprites.
The
usual fighting moves are available but this time the
special attacks take precedent. All you have to do
is button mash your special attack button and hope
that you hit an enemy. There are health power-ups
available which may seem like a good idea but they
can also be used by the enemy when they are low on
health. You might be struggling like hell to reduce
your opponents' health only to have them grab a power-up
right before they expire and then turn the tables
on you. It's a frustrating feature that you could
accept in the multi-player mode but it seems so unfair
in the single-player mode.
When
trying to avoid an enemy by jumping you will wind
up on the overhead level instead of landing back on
the same level. This also limits juggling since the
enemy will also end up on the overhead level when
you send him flying and won't return for another beating.
Another problem with the game is that your character
does not turn to automatically face the enemy. When
you jump or descend to another level, you may find
yourself looking in the other direction. You have
to use the D-pad to right yourself and during this
interim you could wind up severely beaten.
 
Modes
include Arcade and Story for the single-player mode,
Verses and Challenge for the multi-player mode, and
a variety of mini-games which leads to a customizing
character mode called R-K Factory. Up to four players
can take part in the Verses and Challenge modes but
each requires a separate copy of the game. The Verses
mode can be played with as little as two players if
you want some one-on-one combat but the Challenge
mode will always include four characters even if the
CPU has to add a couple of bots to the mix.
There
are seven mini-games that include a balance game,
billiards, dolphin training, yo-yo polishing, whac-a-mole,
note capture and sword master. The games aren't very
challenging and they aren't even much fun. There's
no reason for the billiards game to be so lame. The
game of nine-ball is hindered by the sloppy aiming
system and the unrealistic ball physics. But these
games unlock moves that you can use to customize your
Robo-KY fighter as long as you get the high score.
The mini-games utilize the touchscreen but there's
no particular control that couldn't be handled by
the face buttons.
The
animations of the special moves are good but it would
be so much better if the characters were larger. You
will hear strains of guitar rock throughout the game
that will remind you of better days. Overall, Guilty
Gear Dust Strikers is just a hodgepodge of a game
that is marred by its overly ambitious efforts to
be something unique.
Features:
- All
21 of your favorite Guilty Gear X2 #Reload characters
like Sol-Badguy, Potemkin, May, Dizzy and others
have returned for Guilty Gear Dust Strikers
- 6
modes of play including Arcade, Survival, VS Battle
and Mini-games
- Customize
the Robo-Ky character with various move sets in
the Robo-Ky factory mode
- Battle
your friends in 4-player wireless versus matches
where the last person standing moves on
- Master
10 mini-games like Billiards, Arm-Wrestling and
Sword Practice that unlock more Robo-Ky moves
- Beware
of poison, fire, thunder and bomb traps set to damage
unaware opponents
- Special
moves like Psych Burst, Dust Attack and Roman Cancel
all return in Guilty Gear Dust Strikers
By
Cole Smith
CCC
Senior Writer
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