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Looney Tunes: Cartoon Conductor Review for the Nintendo DS (NDS)

Looney Tunes: Cartoon Conductor Review for the Nintendo DS (NDS)

One for the Musical Looney Bin

The marriage of sight and sound can be a marvelous union capable of breeding uproarious humor and subtle narration in unexpected ways. Warner Bros. cartoons and classical compositions have always gone hand-in-hand surprisingly well, and the studio’s animators capitalized on this serious potential. Given the success garnered from such combinations and how well the classics have held up over the years, it’s no surprise to see the renowned Looney Tunes musical skits and wacky characters laid down as the foundation for a rhythm-based music game.

Looney Tunes: Cartoon Conductor screenshot

Looney Tunes: Cartoon Conductor is a strange animal indeed. Whether it actually works out well as a rhythm game is up for debate, but it’s presented with enough charm and pizzazz to draw players in for a few more rounds of play beyond what’s good for them – assuming they’re easily enticed by the overtly Looney Tune character-adorned packaging. The cartoon presentation is spot-on right down to the character voices, and the situations accurately mirror the cartoons they’re based-on. Still, Cartoon Conductor never quite gets comfortable in its new skin as a rhythm title.

The game puts players in control of a full-blown orchestral score for a medley of famous scenes involving Bugs Bunny and the gang. Using the stylus, they must conduct the music along to a series of cartoon skits modeled after the Looney Tunes of days long past. Switching between simplified Elite Beat Agent style touch controls and more common rhythm tapping motions, each performance is scored on accuracy. When each section of a song is completed, the gameplay will pause briefly as the animation moves to the next sequence. Missing a note will make the music sound off tempo and out of key, and players must hit enough notes to keep a bar on the left side of the screen from dipping down into the red.

Looney Tunes: Cartoon Conductor screenshot

The 12 main songs are comprised of popular orchestral pieces featured in the well-known cartoon skits. The list of famous classical composers is rounded out by the likes of Wagner, Beethoven, and Bach, among others. The music and cartoon animations are faithfully reproduced in their full glory on the diminutive DS. Admittedly, the songs and imagery have the potential to paste a smile on the faces of players of all ages. Kids will dig the toons and tunes, but they also pack a nostalgic punch for anyone who grew up with Bugs Bunny, Daffy Duck, the Tasmanian Devil, the Road Runner, and the cast of countless other crazy characters.

Younger players who may have no problem listening to the same songs over and over again will find the brief track list of easily identifiable tunes to be a treat. Adults, on the other hand, will soon discover the songs strike a painful chord with frequent repetition. Honestly, I’m going to rip my ears out if I ever have to listen to the Can Can again. The frustration level increases greatly when playing on harder difficulty modes, since the sloppy controls will guarantee multiple failures on a few of the tougher songs until the proper timing becomes familiar. Six of the main songs also appear in “remixed” form with funky beats and odd sounds effects. Unfortunately, they feel more like a punishment than an actual reward for completing the bulk of the game.

Looney Tunes: Cartoon Conductor screenshot

Cartoon Conductor stays true to its roots in every area except the gameplay, which is largely borrowed from Elite Beat Agents as previously mentioned. Numbered circles will crop up with a large ring around them along to the music. The rings will decrease in size as their beat approaches, and players must tap the circles when they match the outline of the notes. The first note in a sequence can be tapped, but players then have to hold the stylus down and drag it through subsequent notes. In another variation, notes will fall downward in four columns, and players have to tap the notes out as they reach circles at the bottom of the screen. Neither of the two mechanics is very tight, and they’re not as developed as what’s seen in EBA.

Looney Tunes: Cartoon Conductor screenshot

The classical tunes in the game are excellent pieces on their own, and mesh clearly with the animations, but they simply don’t translate particularly well into rhythm-based gameplay. Keeping up with the note indicators in the proper rhythm on some songs is like trying to find the beat when there isn’t one. Many of the compositions lack a steady or clearly discernable rhythm, and it can be quite difficult to pull off long chains of notes on the first attempt. Frequently, the notes players must hit follow melody changes instead of percussive elements. It’s also easy to get lost in the visual mess of large clusters of fast-moving notes that sprout up like connect-the-dots from hell.

All the voice work in the game is ripped straight from the cartoons, and favorite phrases for all the major characters appear intermittently while navigating the menus as well as in the gameplay itself. A fully animated tutorial starring Bugs Bunny also does a good job of explaining the gameplay, and three difficulty modes offer greater challenges for more advanced players. Those who persevere will be rewarded with unlockable portraits and bios that provide interesting background information for each character, and completed tunes appear in a jukebox for easy listening.

Frankly, quite a few of the early Warner Brothers cartoons were incredibly violent, racist, and inappropriate for the young audiences they were geared towards. However, when you weed out the offensive or mediocre content, there’s some good material to be found there, and it’s these quality moments that make it into the game. Most of the action scenes in Cartoon Conductor feature a lot of the trademark slapstick humor typically associated with the cartoons – for better or worse. Fortunately, the humor and animations translate perfectly onto the DS, even if the musical gameplay is sub-par. It’s a quirky experiment that ultimately ends in mixed results.

RATING OUT OF 5 RATING DESCRIPTION 3.6 Graphics
The crisp cartoons are recreated well, and there’s a nice Looney polish to the overall presentation. 2.7 Control
Sloppy and frustrating stylus controls fall apart at random places. Beyond that, they’re too simplistic. 3.0 Music / Sound FX / Voice Acting
The classical scores and voice work are excellent, but the remixes are painfully atrocious. The main problem is the short track list and a lack of additional musical content to unlock beyond the main songs. 2.9

Play Value
It holds up OK as a kid’s game, but it fails to stay engaging as a rhythm game for a broader audience. With more songs and better controls this game could have reached its greater potential.

3.1 Overall Rating – Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • 18 fantastic levels – five of which are bonus levels, and each level has a different piece of music from some of the most well-known cartoon scenes.
  • Watch the hilarious scenes as you play. As you play through each level, you’ll be prompted to look at the top screen of the DS to watch those memorable scenes re-enacted.
  • Intuitive control through the DS stylus will have you conducting in no time. By using the DS stylus as a conducting baton, you’ll conduct the music and recreate the cartoons.

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