|System: DS||Review Rating Legend|
|Dev: Konami||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Konami||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Mar. 18, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Amanda L. Kondolojy
I find it very difficult to believe that Lost in Blue is a series. Sure, the first game was pretty interesting, but it suffered from being a little too short. The second entry, creatively titled Lost in Blue 2, traded the brevity for tedious gameplay and a pretty useless partner system. Lost in Blue 3 makes the partner system a little bit more useful this time, and they also made some minor gameplay improvements, but realistically Lost in Blue 3 is pretty much the same game that you have been playing since 2005.
The game begins with a quick background of your main character. You can choose to play as a girl or a boy, but the story does not hinge upon your gender. Essentially, the story revolves around an aspiring teen singer and her amnesic ex-boyfriend who forgot he was ever with her. And somehow, through the powers of fate, these two ex-lovers, who hadn't seen each other in TWO years (an eternity to a teen), somehow end up on the same sinking ship and then miraculously end up on the same stranded island. Coincidence? Of course.
So after you find out about this heartwarming story of teen love, you are thrust right into the gameplay. If you are a Lost in Blue fan, you'll know the drill. Find food, find cave, make a firestarter, find water, sleep. The first day is always the most intense in Lost in Blue games because if you're not 100% about what you're doing; then it is pretty easy to die because there is absolutely no tutorial. In fact, if you're planning on starting Lost in Blue 3 with no previous Lost in Blue experience, I would take a look at a strategy guide for Lost in Blue 2 for the first day just so you can get everything done and not die immediately. Of course I realize it is pretty sad I'm telling you to use a strategy guide for a previous game, but the games really do start off almost identically,
But there are some small differences that actually make this title an improvement over previous Lost in Blue titles. First of all, as I mentioned before, your partner is not completely useless this time around. One of my biggest problems with Lost in Blue 2 was that your partner character could not do anything for his/herself. You had to bring them everywhere you went, and your only real goal with regard to your partner was to keep them alive. I'm not saying that your partner character is going to make surviving any less challenging this time around, but now they can perform mundane tasks like getting firewood and cooking. Of course you still have to lead them to fresh water before they'll drink (they outright refuse to go get water by themselves) , and they'll refuse to eat or leave the shelter if it gets cold. But at least if you take care of them regularly they'll serve some sort of purpose in the game, which is a definite upgrade from this series' previous entry.
Another area where this entry has improved somewhat is in the visual section. While the last entry looked pretty good, Lost and Blue 3 looks even better and features smoother textures and better animation. The camera control works the same and gives you a consistent bird's eye view of the island, which make foraging and exploring simple enough. While Lost in Blue 3 is certainly not the best looking game on the DS, it definitely falls into the top-tier of DS visuals