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As
they say "turnabout is fair play", with
Mario plumber-napped and Luigi nowhere to be found,
it's up to Princess Peach to save the day and repay
her debt to the world's greatest gaming hero. by
Cole Smith
February
27, 2006 - Why
Super Princess Peach? Why does she get her own game?
Is Mario on holidays? No, Mario is not sunning his
arse in the Keys. For a change he's the one that's
been kidnapped by Bowser. Only the Princess can save
him this time. Don't even ask about that lazy Luigi.
Super
Princess Peach is not the next Super Mario Bros game.
Instead it's a re-created version of Super Mario but
the familiar and easy gameplay are targeted specifically
at kids and gaming novices. It doesn't even make good
use of the touchscreen features which might have attracted
seasoned players. But it's a fun game for the right
audience nonetheless.
This
game is classic, 2D platforming at its best. Graphically
the game is delicious. It's a real stunner. The controls
are perfectly tight and the overall gameplay is very
forgiving for beginners. The levels are large and
with plenty of backtracking, alternate paths and coin
collecting, your stay will be an extended one.

The
gameplay will be familiar to Mario fans. There are
pipes to pop into, blocks to bounce on, ghosts to
outrun, springboards to launch from, coins to collect,
fish to avoid while underwater, and an assortment
of Goombas and Koopas to jump on. The Princess has
some different moves and abilities than Mario and
his infamous brother, Luigi. She floats when she jumps,
which gives you a little extra time to guide her to
the right location. She carries a magic parasol with
her, named Parry, that can be used like a sword to
hit enemies. She can even pick enemies up with it
and toss them away. Parry can also be used to glide
along rails or as a submarine for the underwater world.
New abilities can be purchased at the shop but there
is a power source called the Vibe which permeates
the game and gives powers to friends and foes alike.
Vibe
Island is the source of a mysterious power that endows
characters such as Bowser and Princess with strange
and unique abilities. Upon visiting the island in
search of the Vibe Scepter, Bowser gained incredible
powers that allowed him to abduct Mario and Luigi,
along with an assortment of toads that the Princess
will rescue in the various levels.
The
Princess is able to harness the powers of her emotions
which will be called upon to be used in various situations.
There are four hearts at the bottom of the screen,
each representing an emotion such as sadness, anger,
clam and happiness. By pressing the corresponding
heart icon you will access the following abilities:
Sadness makes the Princess shed fountains of tears
but it makes her move very quickly. She can also use
the tears to put out fires and water plants which
will grow. Her quick speed burst allows her to cross
rickety bridges that would otherwise collapse under
her weight. Anger makes her burst into flames but
it also makes her heavy which allows her to bust through
blocks that she stands atop. She can also use her
flames to burn through wooden obstacles. Happiness
makes her floaty which will allow her to float to
the top of the screen and gain access to hidden areas.
Calm can only be used when her health is low as it
restores heath and envelops her in a protective shield.
 
All
of these powers will be called upon at different times
to solve puzzles that are intended to impede your
progress. You will also find them handy for boss battles.
It only takes a little while to get used to these
powers. At first it's a lot of fun trying to figure
out which emotional power to use for a specific situation
but after a few levels you'll instantly know what
emotion to use. Nintendo could have included a virtually
limitless assortment of different situations in which
to use these powers but instead many of them are repeated
or are very close variations that are instantly recognizable.
This takes away the challenge and fun of the puzzles
and makes things too predictable and repetitive. Even
during the boss fights the CPU will literally spell
out what emotional Vibe powers to use.
In
each level there are three toads that are imprisoned.
You don't have to find and free all of them to get
to the next level but if you want to enter into the
final confrontation with Bowser, all of the toads
must be freed. It's not a problem to backtrack if
you have to - not to mention that you should be used
to it as the gameplay tends to extend the replay value
by having you routed to areas that you've already
been to.

There
are no multi-player modes but Super Princess Peach
tries hard to instill some replay value. Once you
defeat Bowser the game isn't necessarily over. New
levels will open up and you can go back into the old
levels to search for new items. You can also look
for stuff that you might have missed the first time
through.
The
characters are sprite-based. They are bright, colorful,
cartoonish and very familiar. You will see many popular
Mario characters that are used in slightly different
situations but I can't help thinking of this as a
recycled Super Mario game. Although the storyline,
sound effects and soundtrack are different, the 2D,
side-scrolling gameplay is bound to give experienced
gamers deja vu.
Features:
- Special
powers/weapons/moves/features: Peach can run, jump
and slide, not to mention use her parasol to whack
things, pick items up and even float across water.
Besides that, she has four vibes that give her special
abilities.
- Players
play through eight areas, each composed of several
stages and a boss, as they search out imprisoned
Toads and collect coins.
- While
running and jumping through stages, players must
use Peach's vibes to break through impediments,
conquer impossibly high cliffs and defeat enemies.
To build up Peach's vibe powers, players collect
gems or pick up enemies with her magic parasol and
absorb them.
- Select
your level via a world map not unlike that of Yoshi's
Island and can enter Toad's shop to purchase items.
By
Cole Smith
CCC
Senior Writer
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