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Super Scribblenauts Review for Nintendo DS

Super Scribblenauts Review for Nintendo DS

Scribble This Down for Success!

Scribblenauts was certainly a hit in 2009 and went on to become one of the most critically-acclaimed handhelds of the year. However, sequels are tricky business, and though some of the improvements made to Scribblenauts help the gameplay and mechanics become that much more streamlined, there are still some remaining issues that prevent this title from being the outstanding sequel that it could have been. Still, if you are a Scribblenauts fan, Super Scribblenauts provides more of the same creation-based gameplay that you’ve come to expect from the series.

Super Scribblenauts screenshot

The game starts out the same way as the original, with a sandbox-style main menu that allows you to summon items without restraint in a variety of different settings. The sandbox setting is fairly addictive, and pitting raptors against zombies with some cavemen and aliens thrown in just for good measure is an enormous amount of fun. The sandbox-style main menu is also the perfect place to try out Super Scribblenauts’ most-touted feature: adjectives. For those of you who left your parts of speech knowledge in the primary school classroom, adjectives are words that describe nouns. So, instead of just summoning any vampire, you can summon an ugly vampire, a bald vampire…even a hairy vampire! Though the inclusion of adjectives in the game doesn’t affect the gameplay that much, it is good for some extra entertainment value, and summoning alternate versions of your favorite items certainly makes for some interesting situations. This is especially true when you introduce emotions, as an angry alien will aggressively pursue enemies, while a sad alligator will just sit there.

But even though the adjectives make your items look (and occasionally act) funny, the introduction of this new mechanic sadly doesn’t have much of an effect on the game’s single-player mode. For instance, one of the early puzzles involves causing a mass dinosaur extinction with no weapons or meteors. Instead of going with a virus or flood, I decided to go with an alien invasion. However, both angry aliens and regular aliens got the job done, and even huge aliens didn’t cause mass extinctions with any greater dispatch.

Super Scribblenauts screenshot

Another issue with Super Scribblenauts’ puzzles is the occasionally-flawed logic in the game. Let’s return to the dinosaur example (I wouldn’t want to spoil too many of the game’s more inventive puzzle levels). I tried causing mass extinctions by putting a bottle of poison in the water. However, this only resulted in the dinosaurs walking away from the water and refusing to drink. Of course, this should cause mass extinction, because let’s say the dinosaurs were smart enough not to drink poisoned water…they should have died of dehydration! And interestingly, If I put a molecule of the Bubonic Plague in the water, the dinosaurs drank it and all died instantly.

Still despite the occasionally flawed logic, there is plenty of fun to be had with the puzzles in Super Scribblenauts. The game features a simple progressions system that unlocks new level areas as you collect Starites, which allows you to skip over challenging levels or progress to the higher levels faster if you want. If you are having trouble, the game also has an extensive hint system, although these hints do come at a cost (and generally lead you in a very focused area, which takes some of the fun out of the game.) No matter what your skill level, playing the single-player mode in Super Scribblenauts is a lot of fun, and the game even offers a tiered challenge mode that extends your gameplay time. I actually found myself revisiting several of the more memorable levels to complete challenges, and stretch my creative muscle. This also helps the game avoid one of the major pitfalls of the original, which included too many puzzles that could be solved with just a handful of objects. The challenge mode really puts some harsh restrictions on what you can summon, so if you were counting on using that jetpack for the 4,837th time to solve a problem, you will be disappointed.

Super Scribblenauts screenshot

When you are done with the single-player mode, you can check out the game’s level creator. Although the level creator features many of the same elements as the level creator in the original, the game features a new template system that allows you to create levels even faster using certain genre conventions.

Super Scribblenauts screenshot

For instance, if you select an “Action” template, the game will give you some tips on how to create an exciting level with lots of things to explore and interact with. However, if you decide to create a “Puzzle” level, the game will show you how to create interesting situations that encourage users to use their intuition to solve your level. After you are finished creating your level, you can exchange friend codes and share levels with your friends. One thing I really wish they would incorporate is a community-based level exchange area (similar to LittleBigPlanet) so players wouldn’t be limited to people they know with friend codes. I know that is a tall order for a handheld game, but if a title were to do it, I would think Scribblenauts would be the one, since they have already shown they are capable of doing some amazing things with handheld gaming.

Although the look and sound of Super Scribblenauts is nearly identical to its predecessor, some important strides have been made in terms of control. The original definitely had some problems with imprecise, stylus-based control. However, the stylus controls have been improved greatly, and you won’t have to worry about tapping repeatedly to select items and interact with them. The game also includes button-based control for Maxwell, which is a nice option (although you’ll still need the stylus to select items and type in words.) This definitely speeds up the game and prevents a lot of the frustration that plagued the first.

Overall, Super Scribblenauts is a solid follow-up to last year’s title. Though I would have liked to see a little more from the game in terms of new interactive elements and better implementation of adjectives, the game works well and certainly captures the charm and creative freedom that made the original such a success. The game may not be as much of an evolution for the series as some might have expected, but it is still very fun, and totally worth playing if you are a puzzle or platform fan.

RATING OUT OF 5 RATING DESCRIPTION 3.5 Graphics
Graphics are simplistic but effective. S 4.2 Control
Controls are much improved from the first game, and the inclusion of button-based controls for Maxwell is a welcome addition. 3.0 Music / Sound FX / Voice Acting
Music is simplistic but inoffensive. 4.6

Play Value
The single-player mode has plenty of content and the challenge modes add plenty of replay value. Creating levels can be fun, but the cumbersome sharing system limits the game’s lasting appeal.

4.1 Overall Rating – Great
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Brand New Levels: Experience 120 brand new, in-depth levels that include task such as finding a cure for the plague, populating an office or identifying animals with shells.
  • All-New Adjectives System: Create a shy green polar bear or an angry zombie pear! 10,000+ adjectives reflect real life behaviors, personalities, and characteristics when applied to objects.
  • Multi Layered Hints: Just can’t figure that puzzle out? Purchase more explicit hints at a decreasing Ollar cost over time.
  • Updated Dictionary: Summon more than 800 all-new, customizable objects to solve puzzles and earn Starites.
  • New Control Schemes: Control Maxwell with the D-pad or with updated and more precise new Stylus controls! Weight, buoyancy, and friction have all been reworked to make objects interact better to the player’s input and reflect any adjective that is applied to an object.

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