|
Ahoy
Link! We'll set sail for adventure later this fall.
by Vaughn Smith
May
9, 2006 - A
follow up to the Wind Waker game on the Cube...but
on the DS...could there be anything cooler than that?
No, there cannot, so stop trying to think of something.
 
Many
months have passed since the events of The Legend
of Zelda: The Wind Waker, and Link, Tetra and Tetras
band of pirates have set sail in search of new lands.
They come across a patch of ocean covered in a dense
fog, in which they discover an abandoned ship. Tetra
falls into danger when she explores the ship alone,
and Link falls into the ocean when he attempts to
rescue her. When he washes up unconscious on the shores
of a mysterious island, he is awakened by the sound
of a fairys voice. With the aid of this fairy,
he sets off to find Tetra and his way back
to the seas he once knew.
The
stylus makes controlling Link easier than ever. Tap
on the screen to make Link move, or sweep the stylus
around him to swing the sword. Players can even draw
a path for his boomerang and send it flying into hard-to-reach
targets.
 
The
stylus-driven game play is the most compelling new
feature of The Legend of Zelda: Phantom Hourglass.
Players use the stylus to control Link, chart courses
for their ships, mark notes on maps and solve puzzles
in both the overworld and dungeons. A two-player wireless
battle mode pits one player, as Link, against another
player who controls the enemies pursuing him. Link
must collect enough Force Gems before the enemies
close in.
The
Legend of Zelda: Phantom Hourglass is controlled almost
entirely by the stylus. Using the touch screen, players
direct Links movements and attacks: A sweeping
motion triggers Links spin attack and tapping
characters makes Link speak with them. The stylus
controls offer a more intuitive means of playing the
game and open up new possibilities for puzzle solving.
The game action takes place primarily on the touch
screen, with a map on the top screen. However, the
player can inspect the map on the touch screen and
make notes using the stylus. The notes on these maps
are saved for review on the top screen during game
play. Players use the map to chart courses for their
ships, too. Using the stylus to draw a path through
the islands, players set their ships courses.
Then, as the ships automatically follow the paths
drawn, players can control their ships cannons
to target oncoming enemies. In dungeons, players can
use the touch screen to draw paths for boomerangs,
sending them flying around corners or into otherwise
unreachable areas.
 
Features:
Players can stash the map on the top screen for quick
reference or drop it to the touch screen to make notes,
study enemies, or chart a path for their boat to follow
while they man the cannons.
Compete with a friend over a local wireless
connection: Guide Link through special dungeons to
capture the Triforce, or command the forces that oppose
him.
Characters: Link, Tetra and a host of new characters
native to the mysterious lands where Link finds himself
trapped.
By
Vaughn Smith
CCC
Site Director
|