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Trace
Memory is aptly titled as it seems to suffer
from a bit of Alzheimer's and dementia. The
story has been translated from Japanese and
there are some truly awful moments of dis-connectivity
which threaten to upend the storyline at any
time. It does get back on track but not before
you've waded through a minefield of confusion,
and then it's all over.
Regarding
the fact that the game is too short is somewhat
of a backhanded compliment. I really wanted
it to last longer since I was enjoying the ride.
Sure there are some rough spots but overall
Trace Memory is a decent point-and-click adventure
game that makes you feel as though you've got
a PC in your pants.
There
are not many point-and-click adventure games
available for the consoles and fewer yet for
the handheld units, so it's possible that a
lot of gamers have never encountered this genre
before. It's old-school and I'm not suggesting
that it's cool or that it's making a comeback,
it's just a different style of game that was
really popular in the 90s. It's story-based
with a focus on exploration, puzzles and mystery
solving. The further you make your way into
the game the more that is revealed. Traditionally
the mouse was used to simply click on items
that seemed important. The DS's dual screen
and stylus best replicate this process enabling
you to experience this style of game virtually
the way it was intended.
Adventure
games are typically relaxing when compared to
action games. There's no shooting, platforming
or fighting - and in many games, such as this
one, there is no way to lose your life. You
simply go about your business and while there
may be some backtracking you are always moving
forward. The paths are very linear but the storyline
is revealed like a book so there's really no
way around this. Some adventure games feel more
linear than others and unfortunately Trace Memory
feels all too linear.
This
is the story of a teenage girl named Ashley
who discovers that her father whom she believed
was dead has arranged to meet her on a mysterious
island. There are more questions than answers
and I'm not completely sure if everything ever
gets resolved. At the very least the story will
certainly raise your eyebrows more than a few
times.
Puzzles
consist of arranging tiles, interpreting information
and throwing levers and switches. You will only
be able to pick up items that are of use to
you. In this way the gameplay is simplified
and aimed at a younger or less experienced gamers.
There are not a lot of red herrings and you
really can't do anything wrong, although some
items may not become unlocked until you travel
a little further in the game forcing you to
backtrack which can get a little annoying. It's
a cheap way of extending the gameplay which
can be completed in an afternoon if you're not
too stupid.
There
is a lot of potential for the DS, especially
when it comes to replicating mouse-based control
systems. Trace Memory may not be the best example
of a hand-held adventure game but it's a good
start. Graphically you couldn't ask for much
better. The images, which include text, 2D and
3D graphics are easy on the eyes and at times
loaded with detail. The soundtrack is good as
it highlights the story but it's not something
that you'll really notice - which could be exactly
what the developers were going for; something
that supports the story and not competes with
it. I just wish that the developers would have
strived for more overall, since the potential
for an excellent game is all here.
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Maybe
I'm just lucky. I live in the U.K. and every
once in a blue moon I get to play a game before
my friends in the USA and Canada. Sorry Vaughn
and Cole, but we Brits don't get to brag about
much, so let me gloat.
Trace
Memory (Another Code: Two Memories in the UK)
isn't due in North America until a few months
from now (late September) and although I don't
expect much will change between now and then,
I'm hoping for your sakes that CING adds a much
better hint system - or make that - A hint system.
Trace
Memory is a graphic adventure, much in the vein
of the classic LucasArts games of old (Day of
the Tentacle, Full Throttle etc) and I've always
fancied them.
TM
stars Ashley, a young girl preparing to celebrate
her 14th birthday. Instead of a birthday present,
she receives a package from her dadddy. But
the kicker is that daddy was thought to have
died when she was only 3. He instructs Ashley
to come to a deserted island where he will be
waiting for her. Ashley obeys the command, and
sails to the destination with her aunt in tow.
Upon arrival Aunt Jessica takes off, leaving
you alone to eventually stumble upon "D",
a ghost who has been deceased for almost 60
years. Part of your mystery will involve finding
out why D died (and who killed him) and why
your father has come back from the dead.
Graphic
adventures are not for the action oriented gamer
usually. They are typically more serene and
cerebral for that matter and rarely manage to
captivate the average FPS fanatic's attention
span for longer than a minute or two. Trace
Memory is no different. There will be countless
repetition, travelling back and forth between
areas looking for that spot you've missed or
that interactive object you need to locate.
Unfortunately Trace Memory is harder than it
needs to be, as often you'll have figured out
what object you need to use but it won't be
available until you solve another part of the
mystery first. That wouldn't be so bad if the
game didn't drop you in the inevitable black
hole so often. Adventure gamers expect to be
stuck, scratching their heads until the moment
strikes them, but solving a mystery in Trace
Memory is more like a roller coaster; as soon
as you reach the top, you're stuck at the bottom
again.
The
story is what keeps you wanting to move forward
while playing an adventure and Trace Memory
had me hooked, even when I was madly frustrated
at it for being too persnickity about certain
solutions. It's the perfect game to play on
the train, bus or trolley on the way too and
from school or work and due to the pacing of
the story, your eyes won't go buggy trying to
keep an eye on the action.
I'm
apt to give this game a higher score simply
because I love the adventure genre so much and
I'm geniunely thrilled to have the opportunity
to play one any chance I get. If you're like
me, I trust that you'll hunt for Trace Memory
when it arrives in North America in late September.
If you're reading this in the UK, then what
are you waiting for, silly?
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