There's a lot of hype that surrounds games prior to launch. Some is propagated by developers and publishers, and some by exclusive console-makers. It makes us hungry, but sometimes the dish tastes so bad we want to throw up. These may not be the worst games ever created, but they certainly filled us with lustful anticipation, only to deflate us when we realized the marketing was nothing but hot air.
Two Worlds II was in the right spot at the right time, with plenty of space to play with before everyone got on the Skyrim boat. But it still managed to hit some snags that made it a disappointing sequel. The story followed almost exactly the same plot as the first game, which, paired with boring characters and poor voice work, didn't make the campaign very engaging. Technical issues were the most notable concern, which should have been ironed out a little better prior to release. And combat, while satisfying, didn't pack the punch fantasy buffs like myself were hoping for. It's an improving series, and hopefully when the third game finally breaks out of its shell, these issues will have been addressed. We'll see.
It's no secret the 3DS launch wasn't stellar, with mediocre titles contributing to a dismal start. Pilotwings Resort was Nintendo's first-party big gun, but it didn't hit with much impact. While using Miis and setting the events on Wuhu Island both made sense, the characters had been residents long enough that they'd already overstayed their welcome, and Nintendophiles had already scoured every inch of the island with Wii Sports Resort. But overall, it just seemed that Pilotwings Resort was rushed out with the system before it was ready. It could have benefitted greatly from a few extra features, such as multiplayer, while showcasing the 3DS software like Play Coins, AR, and SpotPass.
Bionic Commando was one of the coolest old school side-scrollers of its era. Then, in 2009, developer GRIN made a 3D action adventure version that was a total disappointment. The Bionic Arm, unsurprisingly, was one of the cooler features of the combat and movement, allowing players to swing around the ruined city and zip-kick latched-on enemies. But the rest of the weaponry was stale, and the sounds effects made your gun sound like a cork gun. Plus, our "hero," Nathan Spencer, was a totally unlikeable character, constantly delivering snarky commentary that made it impossible to empathize with him. He's such an ass that I can't even play the classic NES version anymore. Thank you, Bionic Commando, for forever ruining a classic.