The original Alone in the Dark was a pioneer in the survival horror genre, possibly the first using 3D visuals. The 2008 version, however, can't hold a candle to the original. With mediocre controls and some of the worst driving mechanics ever, any hope for a nostalgic return to what made the original so great was destroyed. Playing as the f-bomb-loving Edward, you were forced to do things like blink your eyes and flash your coat open to reveal the inventory. Keeping stock of everything flammable made more traditional weaponry like guns and swords almost useless against the undead. There were some interesting puzzles and item crafting, but the cons far outweighed the pros, making this another example of a game best left in the past.
If there's one series the geek community craves motion controls for, it's Star Wars. When we first got to test out Star Wars Kinect, it had a lot of promise. The control registrations were still spotty, but there was hope that things would tighten up. The Force Unleashed did a decent job putting the Force in your hands and allowing you to wield a lightsaber, but Star Wars Kinect sadly did not. Instead of an engaging simulation of Jedi skills, we got kid-friendly minigames, most of which lacked any hook to keep us interested.
Dubbed the "Halo Killer" by many before its launch, this PS3-exclusive was anything but once the masses got their hands on it. Even the Sony faithful hid in the shadows instead of defending this lackluster shooter. The promising storyline was made terrible with awful character design and vocal work, and the A.I. was so bad it wasn't even laughable. A sparse multiplayer and boring level design added to the major mistakes by developer Free Radical Design. The weapons and power boosts from the plot-centered drug called 'Nectar' were fair in quality, but considering the hype Haze received prior to launch, they were small glimmers of light in an otherwise abysmal FPS.