3. Too Human:
Probably the game on this list with the longest development cycle, Too Human was initially announced as a game for the Sony Playstation. Developed by Silicon Knights, who created the innovative Eternal Darkness for the Gamecube, Too Human was originally set in the future and resembled Deus Ex more, with a focus on transhumanism.
The development was later moved to the Gamecube, where its story changed drastically. It finally found life on the Xbox 360, but its story had been radically altered. The Xbox 360 version received the most attention, as it was much hyped as the beginning of the trilogy, but an unintuitive control scheme and a storyline mired in Norse mythology kept the game from the acclaim it expected.
2. Assassin's Creed:
Assassins Creed had a mixed reception. Some gamers loved it, while most vilified it for its repetitive gameplay. In nearly every locale you visited, you were forced to repeat the same three basic actions to gather Intel before assassinating your target, which accomplished the unbelievable in making professional murder a humdrum task. Of course, Assassins Creed 2 was much better and implemented everything that was missing in the first, but the first game in this series didn't live up to the hype.
Again, by no means a bad game, the original Fable is a victim of the hype machine that is Peter Molyneux, who has a reputation for verbally inflating his games beyond their ability to produce. The first Fable was supposed to be the greatest game ever made, according to Molyneux, with a fully interactive environment that was shaped by every choice you made. You were supposed to be able to plant a tree and witness its growth throughout the game. However, many promises were cut from the game due to system limitations and time constraints, and Fable, while a good game in its own right, is far from the greatest game ever made. While its sequels have come closer to achieving Molyneux's original vision, even the recently released Fable III isn't the fully realized, fully customizable world we were promised way back in 2004.
CCC Freelance Writer