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Releasing
an uber violent game such as Dead to Rights on the
GBA is serious mistake. The majority of users are
kids which means that the game will have to be edited
for content. It's that violence that separates Dead
to Rights from Max Payne. With so much removed from
it the game should be simply called, "Dead."
Jack
Slate is a tough-as-nails cop that has been framed.
He's out to prove his innocence which takes him to
the seedy part of town. It's rife with pimps, drug
pushers and other criminals that he can take his frustrations
out on. The story is decent and is presented through
stills and text. Often there are violent images with
blood but you won't see any of that in the actual
gameplay. When you kill an enemy, he will just fall
and eventually disappear.
Presented
in an isometric perspective, the camera affords you
a decent overview but you never really feel as though
you're right in the game. One really annoying aspect
is that enemies can shoot at you from offscreen before
you have a chance to react. There are other bugs in
the mechanics of this game that interfere with your
enjoyment of it.
Taking
out enemies involves the use of a gun or martial art
attacks. Weapons can be picked up from fallen enemies.
You have an inventory of weapons which you can cycle
through. A targeting system lets you choose the enemy
that you want to shoot but it doesn't always appear
when you want it too. Your gun doesn't always fire
on command either, giving the hoods a serious advantage.
Bullet
time allows you to jar the action into slow motion
for a few seconds while you remain at normal speed.
It's a great feature but it doesn't always work when
you want it to and even then it will sometimes stop
short catching you unaware.
With
the press of a button you can switch to manual combat
and perform a series of punches culminating with the
popular neck-snapping move. Another method of incapacitating
the enemy is to use the police dog. Once you have
the enemy targeted, you may release the dog. You have
to wait too long in between dog launches for it to
be considered a serious weapon.
All
of the controls take some getting used to as there
is a mitt-full of button combos to remember. By the
time you get used to them, the game is over. It's
not a particularly long game. The average gamer will
be able to complete it in an evening.
Don't
expect a lot of dialog. The story is text-based and
the only sounds you'll hear are those of gunfire,
explosions and the occasional grunt. I like that fact
that the developers didn't decide to throw in some
cheesy ambient music. The GBA is not the best system
when you need very subtle shades of intensity in the
musical score. Some background noise would have worked.
As it is the game sounds empty.
The
graphics are all 2D and while not particularly spellbinding,
they do the job nicely. The urban environments actually
look more polished than they should considering that
this is the bad part of town.
In
Dead to Rights you will be fighting the faulty gameplay
mechanics more than the enemy. The sloppy design prohibits
me from recommending it.
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