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Spend
a few bananas on this gaming trip down memory lane.
by Cole Smith
February
16, 2006 - Despite
the addition of some new levels and a new character,
Donkey Kong Country 3 is basically the same game that
was released on the Super Nintendo 10-years ago, if
not a tad more inferior.
There's
nothing wrong with a solid, 2D platformer and Donkey
Kong Country 3 is certainly one of the best in the
genre. But if you've played the Super Nintendo version
I can't think of a good reason why you would spend
your money on this GBA version when there are so many
great games available at this time of year. In my
opinion this is a good recreation but if you can get
your hands on the Super Nintendo version and enjoy
this on a bigger screen you'll increase your enjoyment
of it a hundred-fold.

The
Kremlins have captured Donkey Kong and Diddy Kong,
that's why you won't see them in the game until the
very end. Dixie Kong is set to rescue the boys with
her companion and latest addition to the Kong family,
Kiddie Kong. Although they both have some new moves
the gameplay retains the same simple structure of
jumping on platforms and collecting bananas while
avoiding environmental hazards and foiling enemies.
Dixie
can use her ponytail to whiplash enemies while Kiddie
possesses more overall strength and is perfect for
launching barrels. Some new features include the use
of water skis and helicopters. Mini-games in the form
of races will allow you to win extra money which you
can use to unlock goodies. There are always more than
a few incentives to keep you motivated in completing
a level.
A
new twist in the gameplay is actually finding the
path to the next level. The gameplay is totally linear
but I guess the developers thought this would add
some illusion of freedom. It does get confusing since
you don't know where to go and I don't think this
kind of arbitrary guesswork fits in with the context
of the gameplay. It's a cheap way to add what might
be called a puzzle element. I just call it annoying.

Nothing
has been changed in regards to the control system.
Hit a button and your character will respond quickly.
The gameplay is challenging but it's also forgiving
in that as long as you manage a relatively good leap
you will land on virtually every platform that you
aim for. Avoiding the various hazards while doing
things such as climbing a vine or driving in your
boat is the biggest challenge. You have a lot more
control when you're just walking around, but that
can get boring once you master the limited controls.
Kudos to the developer for the gameplay variety.
This
GBA version does not do the Super Nintendo version
justice graphically. The backgrounds look fine but
there isn't enough detail to the characters. The colors
are exceptionally bright, maybe too much so making
the game appear a little washed out. The tunes are
diverse. There are enough of them to accompany each
level so you don't get sick of hearing the same song
or variations of it. The sound effects however don't
vary. You'll hear the same stomping, swinging and
banana collecting bling throughout the entire game.

Keep
in mind that Donkey Kong Country 3 is a new game for
the GBA but it's not really a "new" game.
If you're planning on purchasing it for someone as
a gift do them a favor and ask them if they've already
played this game on the Super Nintendo. It may spoil
the surprise but it's better than giving someone an
"old" game.
By
Cole Smith
CCC
Senior Writer
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