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If
you can overlook the graphics, Need For Speed Underground
2 is one of the few games that actually has something
in common with its next gen counterparts. The gameplay
has plenty in common with the console version of the
same name, so much so that you can actually use the
skills that you acquire playing it on one game system
and transfer it to the other. Of course the GBA version
isn't as loaded with features and it doesn't have
the same Grand Theft Auto-based premise and format.
Working on a fraction of the processing capabilities,
this GBA version is still a good racing game in its
own right. The fact that you can actually compare
it to the next-gen console version speaks volumes.
There's
little about NFSU 2 that will change your taste for
racing games if you're not into the genre. There is
a lot of customizing and there are plenty of modes
as well as mini games but it's all racing related
which is a big payoff for fans of both racing games
and the GBA.
Utilizing
the GBA's processing abilities to the max, the faux
3D engine works well with plenty of environmental
detail such as buildings, sidewalks and ambient traffic
with just the slightest hint of a slowdown on rare
occasions. Like the last game in the series, this
sequel forfeits great graphics for a smooth running
engine with plenty of scope. The tradeoff is a smart
one since a slow framerate would render the game unplayable
and the urban background environment really adds a
sense of realism. With jump ramps and hidden shortcuts,
it's interactive and a pleasure to explore.
Races
include circuit, knockout, time trials, drag and drift.
The drift races require you to use your brakes to
drift, or powerslide, into turns. The cars are licensed
and therefore won't display any damage. Hit a building,
wall or rail and if you don't bounce back onto the
track immediately at the very least you might lose
a couple of seconds.
Taking
shortcuts is one way to take and maintain a lead.
They appear all over but you have to be on the lookout
for them and react in a split second. Of course once
you get familiar with the course you'll have it aced
and for this reason the AI always manages to catch
up with you regardless of how fast you're going or
what shortcuts you take.
Money
earned from successful races can be spent on upgrades.
Cosmetic upgrades such as paintjobs, fenders, scoops,
rims, tints and neon actually improve the appearance
of the car models. Some of the car manufacturers include
Nissan, Toyota, Subaru, Ford and Volkswagen. Performance
enhancing upgrades can actually be felt. Upgrades
here include engine, tires, exhaust and a nitro kit
which uses nitrous to give you a boost when you need
to break away from the pack.
The
cars have a weighted feel to them and the controls
are responsive. It's easy to make out turns in advance
thanks to the environmental detail - as long as you're
not driving at turbo speed. The sound effects are
punchy and varied. The tunes are comprised of hip-hop
and techno beats which in themselves
are repetitive but by choosing these styles of music
the developers are able to save more processing for
the graphics engine with no one the wiser. Smart move.
With
tons of courses, races, upgrades and modes including
a multi-player mode, if you get bored with this game
you better increase your Ritalin dosage.
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