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Everybody
loves Rayman.
How
many times have you heard that one? Never? Well then
you must be a new member because I've seen some of
the other CCCP staff writers use it on a few occasions
- or should I say steal? Oh well, I guess if everyone
was creative they'd be writing for the Simpsons -
or Hoyst Gnip.
Rayman:
Hoodlum's Revenge is the sequel to Rayman 3: Hoodlum
Havoc. Not content to rest on its laurels this sequel
actually brings something different to the party.
Instead of a side-scrolling platformer the view is
isometric which changes the gameplay considerably.
There are a few inherent problems with the top-down
view, the most significant being the difficulty in
judging perspectives which is essential for platforming.
Fortunately platforming doesn't play as big a role
in this game as it did previously. There are puzzles
and fighting to pick up the slack.
Rayman
can't compare to the console version and that can
be frustrating since so many of his moves can't be
replicated properly, if at all, on the GBA. You won't
be able to swing and there are no trampolines to jump
on which is probably a good thing since it's hard
to judge heights with such a view.
That
lovable oaf, Globox, has swallowed the evil lum again
and it's taking control of his body unleashing monsters
and locking up the teensies. Rayman gets word that
his pal is in trouble and sets out to help him and
free the teensies that look after the enchanted forest.
Rayman is capable of walking, jumping, climbing and
fighting. His hands are not connected to his body
with arms, nor are his feet as he has no legs or arms.
These disembodied hands can be extended to reach out
and punch enemies from a safe distance.
Enemies
attack with blades and grenades. They aren't as much
of a threat as falling off a platform into the water.
There are plenty of health items scattered throughout
the level but they're difficult to get at when you
fall into the water as it depletes your reserves at
an accelerated rate. If you fall into the water you've
got to find a way out fast. Fortunately there are
unlimited continues which will start you back at the
last checkpoint.
During
some levels you will be required to play as Globox.
He's not as dexterous as Rayman but he's got weight
on his side. He can be used to trigger some switches
with his tremendous weight alone. Although he's a
relative shy character that wouldn't normally hurt
a fly he can be encouraged to beat the crap of an
enemy by getting him drunk on grape juice. Globox
doesn't take any damage so you can move him around
like a tank. Alternating between the two characters
is important to all gameplay elements - and it's also
a lot of fun.
Using
the isometric view takes us one step closer to Rayman's
funky 3D console world but it lacks the detail and
interaction. Graphically it's difficult to say if
this world looks better than the side-scrolling version
but the point is, it's different. The colorful cartoonish
look of this strange universe has been captured quite
well but due to the top down view we don't really
feel as though we are part of the environment. You've
got to be at ground level to experience that.
Playing
this game for the first time I'm sure you would agree
that it's lighthearted. Without the voiceovers and
all of the cutscenes most of the humor that really
endears us to the characters is not missing so much
as it's lacking. The text can only convey the essence
of the comical interaction among characters. The music
does a good job in letting us know that things shouldn't
be taken so seriously and that eyebrow-raising stupidity
is the norm in this game. I really miss the voiceovers.
Hoodlums'
Revenge takes the series in a new direction and while
it's not exactly perfect steps have been taken to
compensate for some of its shortcomings. Props to
Ubisoft for taking a chance. Lets hope the next version
pays off huge dividends for all of us.
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