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Tokyo
Xtreme Racer Advance is not that much different in
concept from other "outlaw" racing games
based on bigger, better and badder console versions.
It's in the execution that it differs. Everything
comes together to create a game that looks like it
was made specifically for the GBA. This may not be
the definitive version of the genre but it's the best
one so far.
You
know the drill. Race against other skilled opponents
and win money to purchase new cars and upgrades. Races
take place in three major cites: London, L.A. and
Tokyo. The city highways and byways can be filled
with traffic so you have to be careful not to cause
any collisions as you will lose time and positioning.
There are hundreds of drivers to challenge and lots
of tracks, cars and upgrades to unlock.
TXRA
is also loaded with modes. Take part in time trials,
quick race, free run and quest. With so many features
it's hard to imagine that this version is actually
scaled down from the console title. The quest mode
is the main mode where you challenge, and are challenged,
by other drivers. The other modes are good practice
for the quest mode where you will spend most of your
time.
The
vehicles control very well. They have some weight
to them and respond nicely around corners. However,
this isn't always the case, especially when you're
starting out, but as you earn more performance enhancing
upgrades and all-round better vehicles, things do
get a little easier to handle. The courses will get
progressively more difficult so even when you have
a tricked out vehicle on hand you'll still have plenty
of pure racing challenge ahead of you.
We
all know not to get our hopes up when it comes to
3D graphics on the GBA. TXRA hasn't solved that problem
but it's one of the best faux 3D attempts so far.
Sure the draw distance isn't all that great but you
get a few seconds to react to things such as sharp
turns, walls, trees and ambient traffic. It makes
for an exciting game. At least nothing pops out at
you unfairly. The only problem I have with the game
is that if you let your opponent get too far ahead
of you, that is, out of your sight, it's almost impossible
to catch them. This isn't much of a concern at the
beginning of the game because you have a lot of straightways
but when the traffic gets congested and you have a
lot of curves to negotiate, forget it.
Sound
effect such as tire squealing and accidents are good.
The techno music would also be good if it were sampled
properly. It sounds distorted and heavily compressed.
At least you can turn it off.
Not
that I want to end off on a bad note but TXRA would
have been that much better if it included a two-player
mode. As it is, the AI puts on a good show but it
doesn't react quite the same when you get right in
its face when it loses.
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