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Hands
On E3: What will strike fear in the hearts of
gamers? Batman Begins, the videogame! In case you
think I got that all wrong, just hear me out. I spent
a good twenty minutes with EA and Eurocom's Batman
Begins and I am giving it to you straight. It's a
tough, tough game.
While
the mechanics are not stealth based exactly, you'll
have to create shock and awe as Batman before
you take on even a room with a small handful of enemies.
If you think you can just waltz in and start eradicating
enemies, you'll die and die often. Fear is your biggest
weapon and after playing the game I can tell you that
is 100% correct. If you don't succeed in raising the
BPM of the criminals hearts before you attack, they
will kick your ass all over the place. After the kindly
developer on hand explained how to do this, I fared
much better. Please note that I was dropped into a
level that I was told exists deep within the game,
without any prior gameplay experiernce. I imagine
once you get to this level after having the game in
your possession, you won't be as "deer in the
headlights" as I was.
What
I played of the game I very much enjoyed, but I unfortunately
didn't get any hands on time with the Tumbler levels
(AKA Batmobile). I did watch someone else play them
and I have to say, it's a good thing EA already owns
the rights to the Burnout franchise or there would
definitely be some lawsuits. In fact, I was told that
Criterion actually had a hand in developing the vehicle
chase levels in Batman Begins.
As
it stands, Batman looks very good from a visual standpoint.
The fighting game engine is decent, but more moves
would have been preferred. I'm thinking if there are
the same stock beatdown animations going on, that
it could get a tad repetitive.
The
short time I spent with the game whet my appetite
for more and luckily we'll only have to wait less
than a month to see a final version.
Previous
Preview by Vaughn: Ask any Batman fan and he'll
tell you what it takes to make a great Batman game.
Unfortunately though, these fans never seem to get
anywhere near the development teams responsible for
creating games based on their favorite characters.That
could be the very reason that 99.9% of all Batman
games appear to have been created in the depths of
Arkham Asylum.
That
intro begs the question - Will Eurocom and EA be able
to break the evil spell and deliver a Batman game
that will finally do the caped crusador and Dark Knight
of evil, justice? Who the hell knows? I'm not even
going to pretend that this game will be decent. Once
bitten, Twice Shy....you know the drill.
It
does appear to have potential and that's as positive
a compliment as you're going to get from me until
I have the final product in my hands. The game is
based on the upcoming movie which is going to great
lengths to distance itself from the once great series
which became bogged down by ridiculous over the top
villains and poor choices for the role of absolutely
everyone, save Alfred. The only way to erase images
of Batman's nipples, Robin and Batgirl is to start
at the beginning, before Gotham City went to hell
in a bathandbasket.
Batman
Begins gives us a fleshed out origin of Bruce Wayne/Batman
(Christian Bale - American Psycho) and how he trains
to become the world's greatest detective and crimefighter.
Batman the product has always strived to be a dark
foreboding character and his comic debut in the late
30's kept Bob Kane's tone and ran with it. It wasn't
until the 60's and the high camp nonsense of Adam
West's Batman began to change the character from Dark
Knight to clown. Toss in regular appearances in the
early 70's on Super Friends and you've got a watered
down superhero who shouldn't appear during the day,
but frequently does. Frank Miller's The Dark Knight
graphic novel returned Bats to his dark beginnings
and the late 80's movies starring Michael Keaton paid
homage to the series in tone and setting, thanks to
the incredible vision of Tim Burton.
The
game Eurocom is developing is attempting to make Batman
the epicenter of fear in the game, rather than the
other way around. Generally in gaming, the hero /
player is the one afraid of what is lurking around
the corner, even though they have the power to stop
whatever it is that is waiting to confront them. In
Batman Begins, Batman is the number one source of
fear and it will be that mechanic which will make
fighting much more to your advantage. Get the drop
on a scared thug, who has only heard rumors of this
gigantic winged creature and he won't be able to shoot
properly and certainly won't have the guts to attack
you head on. As I said this definitely has potential.
We
haven't seen any screens of the completely revamped
Batmobile, but we trust that it will make an appearance
in the game. Currently we are also unsure of whether
the game will take a "sandbox" approach
(go anywhere, do anything) that the previous Spider-Man
2 game put to good use and that the Hulk 2 game will
incorporate as well.
As
soon as we have more info, screens and movies you'll
be the first to know.
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