not sure what the technical definition of a museum
is, (because you can rest assure I'm too lazy to reach
up and open my dictionary), but it seems to me that
it's something that houses a collection of things
that you can't get your hands on without getting arrested
by a guard that's proud that he's devoted his life
to keeping a rusty, settlers' kettle from the mitten-grabbing
and finger-poking punks that frequent such a place
of higher learning.
Museum: 50th Anniversary should have confined this
collection to museum status - as per my definition.
These games should be kept out of the hands of youth
so as not to show them how ignorant we were when we
nothing new here for anybody. The good games that
are included have been available for years on various
systems and in another Namco Museum collection that
was released in 2001. The games in this version only
date back 25 years. Where the hell does the 50-years
come in? Am I to expect a few antique pinball machines
delivered to my house by UPS?
other developers' anthologies such as Atari and Midway,
Namco doesn't offer us any interviews, trivia or behind-the-scenes
documentaries. I must admit that the ports are darn
near perfect, certainly better than the 2001 versions.
The sounds, colors, characters, backgrounds, intros
and patterns have been replicated almost perfectly,
as are the controls as long as you can overlook using
the analog stick instead of a steering wheel.
include versions of Dig Dug, Galaga, Galaxian, Pac-Man,
Ms. Pac-Man, Rally-X, Pole Position, Pole Position
II, Bosconian, Xevious, Dragon Spirit, Rolling Thunder,
Mappy, and Sky Kid. The entire collection is easy
to learn and fun to play but the games lack depth
and will always be considered a novelty. I was actually
surprised at how much I enjoyed Mappy - a game that
I hated in the arcades when it was new. I guess I
never gave it a chance because I hated that #$%&+!#
name, but after half an hour I was bored and looking
for something else to play.
replicate the look of these games as they appeared
in the arcades, they are presented in letterbox form
which makes them appear longer as opposed to wider.
It's not Digital Eclipse's fault that most of these
games don't stand the test of time but I give them
credit for at least getting them right. It might have
been tempting to "update" these classics
but someone showed some professional restraint. The
mechanics are solid with no slowdown, flicker or clipping.
Alaising? Are you kidding me? That's a given.
Namco is 50-years old, but they didn't exist in my
books until they released their first videogame here
in North America some 25 years ago. These games have
all had their 15-minutes of fame so you won't be missing
anything if you pass on this title. At least you won't
be missing twenty bucks.