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The
only thing more damaging to Superman than a glowing
lump of kryptonite, is a glowing lump of bad video
game coding. Can the Superman video game curse finally
be lifted by EA? by
Vaughn Smith
February
15, 2006 - No
matter how you look at it, the Superman industry hasn't
been exactly kind to those most closely associated
to the man in the red cape. Case in point: Superman
creators, Joe Shuster and Jerry Siegel, were royally
screwed over by the company that purchased their unknown
hero back in the late 30's having been paid only $130
for their efforts. But a deal's a deal, right? I mean,
who knew? Eventually the creators names were unceremoniously
removed from the bylines of the comics after attempting
to sue DC Comics for a larger piece of the Big Red
S pie. What transpired wasn't a windfall of cash,
but rather Siegel and Shuster signed even more creative
control away and were fired. Ouch. It wasn't until
the success of the blockbuster movie starring Christopher
Reeves and Margot Kidder that Warner Communications
took pity on the two destitute creators and bestowed
upon them an annual pension of $35,000 per year and
health benefits for life. One has to look no further
than actor George Reeves, who portrayed the Man of
Steel on TV. George proved once and for all that while
the son of Krypton can stop bullets with his steel-like
body, a mere human cannot. Typecast as Superman and
depressed over lack of roles after the Superman TV
show, Reeves ended his life with a single shot to
the head. How about Christopher Reeve (coincidental
last name alert!) who was the silver screens most
popular man in blue tights? Reeve took a fall off
a horse and was paralyzed in 1994. He passed away
last year due to physical complications of his injuries.

If
you still don't believe in the "Superman curse"
we could list every Superman video game ever created,
save for the Atari 2600 game released in 1978, which
is still the most outstanding Superman game released
(and oddly enough, the first one ever created). Superman
on the NES? Crap. Superman: The Man of Steel on Xbox?
More crap. Superman 64? Mega crap. Gunshy fans are
cautiously optimistic regarding the next Superman
game slated for a late June release to coincide with
the summer blockbuster starring Brandon Routh and
directed by Bryan Singer (X-Men, X-Men 2). All we
have to say is, it certainly can't be much worse than
what we've seen already. Maybe if we all hold hands
and pray, everything could be all right.

In
the hands of Tiburon, the talented developers who
have been at the helm of Madden Football games for
the last X amount of years, Superman Returns looks
a lot like the previous Spider-Man games. It's shaping
up to be a free-roaming adventure, unlike EA's Batman
Begins title which was linear and level oriented.
We assume the game will be loosely following the plot
of the movie, but will also embellish other aspects
of being the world's greatest superhero with other
activities - perhaps retrieving a child's lost balloon.
Umm...yeah. Okay, sarcastic swipes at Spider-Man games
aside, we're hoping Tiburon gives us a great big Metroplis
to play in, jampacked with bosses and evil villains.
We also hope that Supes will have all of his powers
at the getgo instead of the usual super powered neutering
that goes on. We've been told that Supes will have
to combo his powers - heat vision, ice breath, super
strength, flight, x-ray vision - to solve puzzles.
That could be cool as long as we don't have to suffer
through something along the lines of "Find the
skull shaped key to open the door". Supes doesn't
need keys, okay?
From
what we've seen, the Xbox 360 screens look pretty
darn sweet and tasty. Superman looks actually super
for once, and is seen lifting something that looks
as big as the Washington monument while in flight,
during a boss battle with a huge ass robotic boss.
Tiburon, you had us at huge ass robotic boss.
The
game is a mere 4 months away, which is insane considering
we haven't really seen or heard anything about this
game since it was announced years ago. We expect the
floodgates to open any moment, at which time we'll
post the screens that we have. Until then, keep your
eyes on the skies.
By
Vaughn Smith
CCC
Site Director
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