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I
think that giant battling mechs are interesting enough
without having to turn them into giant animals and
dinosaurs. This just reeks of kid pandering. Just
tell the little bastards that mechs function better
when they resemble robots. Explain that it's because
they are built by mature, adult engineers and not
12-year-old anime punks.
Zoids:
Battle Legends is based on the anime cartoon show
Zoids which features mechs that are inspired by dinosaurs
and mammals. It stars the requisite 12-year-old anime
punks that know better than the adults. There are
some older characters in the show but of course the
kids are on par with them physically and mentally.
A
series of mechs require pilots to defend the planet
and/or conquer the planet Zi. With more than 17 different
characters from the show, each with different attributes,
and a good assortment of mechs there are a lot of
combinations to choose from. Mechs are also upgradable.
There are more than 100 different parts including
weapons and armor that can seriously affect a mech's
performance. The larger mechs are able to handle more
serious upgrades.
Missions
are simple. Most of them require you destroy all the
enemies onscreen. There are cutscenes which give us
insight into the objective of each mission but we
don't get too in depth with the characters. Here's
where it pays to be a fan of the show.
You
can choose between the Empire or Republic campaign.
In the Empire mode you will play as Shomo as he searches
for a missing group of pilots. In Republic mode you
play as Kouki who is searching for Republic supporters.
Other modes include Battle, Verses, and Fist.
Zoids
has the potential to be fun but it's hampered by technical
issues with the gameplay mechanics. The mechs possess
limited abilities such as the ability to move backwards.
They can run and they do run fast but you can't seem
to move slowly. There are times when you may just
want to turn a little to either side to counter an
attack only to find that you have moved too far and
quite possibly into a more vulnerable position.
The
lock-on system doesn't always target the mech closest
to you which is what it's supposed to do. In multiple
mech battles this can be insanely frustrating since
you may be getting blasted in the face by one mech
but you can't defend yourself from him since your
missiles are being directed at another mech in the
background that isn't an immediate threat.
The
mechs aren't great looking nor do they feel particularly
heavy. Their movement is stiff and they lack detail.
The environments suffer from blandness and ugly textures.
Too often the battle arenas feel small and confining.
The sounds are decent but aside from the odd cutscene
the game looks, feels and sounds empty.
Fans
of the show might find something to like about Zoids
but gamers that know their mechs will be stunned at
how restrictive and faulty this game is.
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