your character's archetype (class) is probably the
most important decision you can make. There are five
different types including the Brute, Dominator, Mind
Stalker, Corrupter and Mastermind. The Mastermind
is able to summon various zombies, ninjas and robots
to do his bidding. All of the skills are fairly well
balanced but if you want my opinion, go for the class
with ranged abilities as opposed to melee.
are a large variety of single and team-based missions,
each with its own rewards. You can find out about
single player missions by talking to NPCs or reading
the headlines in the newspaper.
group of villains is responsible for creating and
establishing a base where members can respawn, regain
health, turn salvage into useable items and plot the
next mission. Money is earned through Infamy while
Prestige can only be acquired when missions are successfully
completed in Super Group Mode. You'll earn far less
experience points in this mode but the money can be
used to outfit your evil headquarters with furnishings,
armor, weapons and power generators. These bases serve
to give you a sense of community as you and your team
work towards various goals. Creating a lair for your
Super Group is one of the most fundamental differences
between CoV and CoH. Lone wolf players of this evil
online world would be well advised to get some friends
together and investigate the gameplay enhancements
of creating a lair for your group. Ignore this advice
at your peril, as CoV becomes far more entertaining
with the existence of a Super Group.
everyone in the game is evil, expect raids upon your
lair (and the opposite is true). Much like other online
multiplayer games where you must defend your base,
these attacks will require teamwork and sometimes
blind obedience to the leader (if you choose to listen
to him or her). Nothing feels as good as successfully
defending your base from attack by actually coming
together and working as a team. Nothing. The
reverse is also true. That all depends on the kind
of people you have playing with you though. The younger
players on the team I have found are genuinely rogue
agents and are just out to goof off. Figures.
combat is consensual. You don't just run into fights
randomly. PVP combat takes place in specific arenas
(currently 4 of them) where you can battle superheroes
from CoH as well as other villains. There are rewards
for the winner and the losers will lose some experience
points as part of a debt penalty. If battling it out
with your goody two shoes counterparts is what gets
your juices flowing you're bound to love this part
of the game. If you're battling it out with heroes
and villains and everyone has the ability to voicechat,
all the better. It makes for some great over the top
exchanges as long as people are into the role. A few
times I found kids saying things just to see if they'd
get a rise out of me because I'm a female. They don't
know me too well. Had I opened my mouth and retaliated,
I would have made them cry and/or commit suicide....not
necessarily in that order. A well placed biting remark
from a female at their delicate ages could shatter
their self esteem as easily as the Hulk shatters glass.
Such is the power of Daemia.
of the backgrounds and sound effects are stolen from
City of Heroes. I can't really say this is a bad thing
since both games should share the same style. There
is some slowdown during the huge team PVP matches
but for the most part you will experience smooth sailing.
You might want to invest ina fist full of RAM to slam
into your PC. If you think 512 MB is enough....think
again. A gig won't even make a dent if you've got
a slow processor to boot.
has definitely created a niche market for themselves
with the City Of series, except where to do they go
from here? City of Mutants? City of Monsters? City
of Accountants? In any event, don't hedge your bets
on CoV playing completely different from what you've
experience in CoH, since it was originally set to
be an expansion. It's a fun game that will sometimes
have you rollercoastering between "this is awesome!"
and "this sucks!" but generally if you love
all things comic booky, you're going to love spending
time with these bad boys of science fiction.
multiplayer gaming where players take on the role
of a super-powered villain.
and live in a visually stunning 3-D world.
costume creation system allows for literally billions
of different costume combinations including costume
colors, patterns, textures, hair and facial features.
tall buildings, fly over entire cityscapes, run
at super speeds, execute twisted schemes and more!
your own Squad of Villains. Band together with your
friends and become the menace that plagues Paragon
on personalized missions for revenge or conquest.
hidden lairs and forge new weapons for your evil
epic battles against Hero and rival Villain Groups
in huge base invasions.
infamous. Watch as the masses tremble at the mention
of your name. Your might grows with each successful
mission and every defeated foe.
out of 5
Of Villains (PC)
You won't mistake CoV for Far Cry, we're
certain of that. Heroes and Villains look
good and it's always fun to play Bad Guy
Dress Up. The cities look much better than
the bland looking natural areas though.
Control is very responsive online and running,
jumping and flying is very cool.
/ Sound FX / Voice Acting
Ihe music is good and quite possibly exactly
what you'd expect to hear. Voice chat is
only good when you aren't subjected to complete
It's not cheap to play online, but that
dough is going towards a server that can
handle all of this fiendish activity. Play
both CoH and Cov online for the same monthly
$15 fee (but you'll need to own both games!)
Comic book lovers could probably play this
for months and months without realizing
that it lacks some of the depth and vision
of other MMORPGs.
Not an average. See Rating legend above
for a final score breakdown.
by Devin D.
of Villains is the highly anticipated expansion for
City of Heroes, the MMORPG (Massive Multiplayer Online
Role Playing Game) where you can create a superhero
and save a superhero world. With City of Villains, yes
you guessed it; you can now play as a villain. The E3
2005 demo for City of Villains didn't show much of the
actual COV game, but rather displayed the new bases
functionality while using the City of Villains interface.
The interface for City of Villains is exactly the same
as City of Heroes, but instead of being blue it's red.
So if you're a fan of the City of Heroes interface you
can rejoice, but if you're not then you're screwed.
The bases in City of Villains, which will also be
released for City of Heroes in Issue 5, are pretty
expansive. The size of your base depends on how much
influence you want to spend. Influence is the currency
you collect in City of Villains (same as City of Heroes)
when you defeat baddies. They can be built with multiple
levels and decorated with a huge plethora of objects
from seats, to paintings to lighting structures. The
cool thing about the lighting is that you can control
3 different levels to light. For example you with
a single light source you can choose to illuminate
the high level with green, the mid level with blue,
and the lower level with purple. What this does is
add a green glow to your ceiling, a blue hue to the
walls and objects, and a purple glow on the floor.
This is helpful to players who want to create a dark
and moody atmosphere for their base, or even for those
who want to create a groovy dance floor.
the bases come items called Power Items, which will
grant bonuses to your teammates. However, holding
a Power Item in your base means that you must defend
that power item at least once a week. The winner of
the raid takes home the Power Item. The good thing
about base raids is that your base cannot be raided
at anytime. All raids are scheduled and given the
ok by both teams. This may sound a little too "goody
two shoes" but when you see how much it will
cost to build the base and decorate it, you will want
to do anything and everything in your power to defend
it. Some other goodies you can buy for your base are
traps and defense mechanisms. Defense and decoration
isn't all you can buy for your base, hospitals and
teleporters are available as well.
of Villains will also feature a more expansive create-a-character
mode. Not only was the original create-a-character
mode on display, some new villain only goodies were
added. There are new masks available; however the
only new mask on the floor was a really cool looking
skeleton mask. You can also change your head into
a monster head, on the floor only the werewolf was
available. Now this is what I thought was the coolest
part about the C-A-C, was that you can get those inverted
werewolf legs! Yea they were pretty cool as you could
choose between werewolf feet or hooves. According
to Cryptic Studios dev Jesse, the C-A-C on the floor
was only 20% done, which means there will be many,
many more customizations available to toy with.
of Villains is looking very promising so far. One
of the first questions that popped into my head when
talking to the developer was how City of Villains
will fit in with City of Heroes. As it stands, you
won't need one game to play the other, each game will
stand on its own. However if you are playing City
of Villains, and you want to interact with your friends
on City of Heroes, you will need an active COH account
to be able to access the levels in that game and on
The time for the MMO Anti-Hero comes August 2005 on
any big time Hollywood actor and they'll tell you
that playing the bad guy is always more fun than playing
the good guy. The bad guys get all the good lines,
they get to wiggle their eyebrows mockingly while
creating maniacal laughter. What's not to like?
Studios massive multiplayer online smash hit, City
Of Heroes has spawned an offsrping. An evil little
vile demonic rugrat created to gnaw at everything
good and pure. Entitled City Of VIllians, this online
action RPG will finally give bad dudes everywhere
a chance to stick it to the man.
in the same footsteps as it's goody two shoes counterpart,
COV will feature literally billions of character creation
possibilities. Take it from us when we say actually
deciding on a look for your bad guy could take weeks,
depending on your ability to make a decision. Once
this formidable task is completed your megalomaniac
sociopath isn't ready to hit the streets of Paragon
City just yet. You'll have to work your way up the
corporate ladder of crime - almost like working at
Enron - until you've proven that your intentions are
pure evil and darkness. Then and only then, will insane
superpowers be yours for the abusing.
will allow players to wage incredible battles of good
vs evil. You'll even be able to form evil teams and
partnerships and battle other evil organizations.
Hell, you're evil! You can do anything! The sky is
the limit and considering your character can fly right
into it, we mean that literally.
won't be ready until 2005 but budding psychopaths
hellbent on destruction better start deciding on what
to wear now.
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best