|Dev: Firaxis Games|
|Pub: 2K Games|
|Release: October 21, 2016|
|Players: 1-12 Players|
|Screen Resolution: 480p-1080p||Drug Reference, Language, Mild Violence, Suggestive Themes|
It’s a little hard to take their threats seriously, though, with the cartoonish art style developer Firaxis leaned on this time around. At first glance you might think you’ve booted up a new Civilization Revolution game with a smattering of Age of Empires architecture. The combat animations are quite unrealistically overblown as well. The quality and bustle of action is remarkable, however, with the world burgeoning with life on every tile not surrounded by the pleasing tan draped fog of war. The cartography inspired overlay that basks the undiscovered portions of the map is so finely drawn, it’s almost a shame to wipe it permanently away after new territory is discovered. As in reality, the map can eventually become oversaturated with activity as urban erections make tucked away, unsullied land a sight for sore eyes.
Though your eyes may get strained, your ears most certainly will not. Every click of the mouse yields a satisfying audible acknowledgment of your action, whether breaking ground for the construction of a new Wonder, or simply moving your scout through a lifeless desert. Each civilization has a pleasing selection of culturally appropriate background songs. The highly touted Civ VI theme song, “Sogno di Volare,” composed by the acclaimed Christopher Tin, is a glorified church hymn. It has a pleasant harmony and full orchestra, but still pales in comparison to the Swahili sung “Baba Yetu” that was the main theme of Civilization IV. The choice to enlist Sean Bean for the role of narrator was a lucrative one that could sell copies of the game on his merit and popularity alone. From past film credits, I half expected his delivery to be aggressive and haughty, but was delighted to find it calm, eloquent, and sagely, with an oratory quality that would challenge his narrating predecessors William Morgan Sheppard and the late, great Leonard Nimoy for top honors.
Sid Meier’s Civilization games have oft posed this question to gamers of their empire choice: "Will you stand the test of time?" As a series celebrating its twenty-fifth year with a new entry easily toppling its predecessors, it has answered its own question with a firm and absolute, "Yes!" The only question that remains for those who have taken up the mantle of Civilization VI's embrace is, can you yield to just one more turn?
Senior Contributing Writer
Date: October 24, 2016