Sid Meier's Civilization VI Review
Sid Meier's Civilization VI Cover Art
System: PC
Dev: Firaxis Games
Pub: 2K Games
Release: October 21, 2016
Players: 1-12 Players
Screen Resolution: 480p-1080p Drug Reference, Language, Mild Violence, Suggestive Themes

It’s a little hard to take their threats seriously, though, with the cartoonish art style developer Firaxis leaned on this time around. At first glance you might think you’ve booted up a new Civilization Revolution game with a smattering of Age of Empires architecture. The combat animations are quite unrealistically overblown as well. The quality and bustle of action is remarkable, however, with the world burgeoning with life on every tile not surrounded by the pleasing tan draped fog of war. The cartography inspired overlay that basks the undiscovered portions of the map is so finely drawn, it’s almost a shame to wipe it permanently away after new territory is discovered. As in reality, the map can eventually become oversaturated with activity as urban erections make tucked away, unsullied land a sight for sore eyes.

Sid Meier's Civilization VI

Though your eyes may get strained, your ears most certainly will not. Every click of the mouse yields a satisfying audible acknowledgment of your action, whether breaking ground for the construction of a new Wonder, or simply moving your scout through a lifeless desert. Each civilization has a pleasing selection of culturally appropriate background songs. The highly touted Civ VI theme song, “Sogno di Volare,” composed by the acclaimed Christopher Tin, is a glorified church hymn. It has a pleasant harmony and full orchestra, but still pales in comparison to the Swahili sung “Baba Yetu” that was the main theme of Civilization IV. The choice to enlist Sean Bean for the role of narrator was a lucrative one that could sell copies of the game on his merit and popularity alone. From past film credits, I half expected his delivery to be aggressive and haughty, but was delighted to find it calm, eloquent, and sagely, with an oratory quality that would challenge his narrating predecessors William Morgan Sheppard and the late, great Leonard Nimoy for top honors.

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Sid Meier’s Civilization games have oft posed this question to gamers of their empire choice: "Will you stand the test of time?" As a series celebrating its twenty-fifth year with a new entry easily toppling its predecessors, it has answered its own question with a firm and absolute, "Yes!" The only question that remains for those who have taken up the mantle of Civilization VI's embrace is, can you yield to just one more turn?

By
Sean Engemann
Senior Contributing Writer
Date: October 24, 2016

RATING OUT OF 5
RATING DESCRIPTION
4.4
Graphics
The visual style is a bit juvenile, but the world is vivid and bursting with life. The animations, though exaggerated, give the entire map energy.
4.6
Control
There are a ton of information screens to decipher during play, but fortunately you'll feel like you're wielding the Rosetta Stone with how smoothly everything is laid out.
4.8
Music / Sound FX / Voice Acting
Superb voice acting, culturally authentic background music, and sound effects both practical and invigorating. The main theme song is nice, just not as great as "Baba Yetu."
4.8
Play Value
The learning curve is steep for new players, and the new features will disorient veterans for the first few matches. But once you grasp the concepts, you won't want to loosen your grip on the mouse.
4.7
Overall Rating - Must Buy
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Expansive Empires: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • Active Research: Unlock boosts that speed your civilization's progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • Dynamic Diplomacy: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • Combined Arms: Expanding on the "one unit per tile" design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful "Corps" units.
  • Enhanced Multiplayer: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A Civ For All Players: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

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