|Pub: 2K Games|
|Release: June 19, 2012|
|Screen Resolution: 480p-1080p||Drug Reference, Mild Language, Suggestive Themes, Violence|
Further, a few seemingly small adjustments were made that will add extra depth to the gameplay. The developers were careful to fix numerous problems that the Civ V community pointed out. There are now naval units with melee abilities, for example, and the combat has been slowed down. City-states can now be religious and mercantile in nature. There are also some new civilzations: the Netherlands, the Maya, Carthage, Byzantium, the Huns, Austria, Ethiopia, and Sweden. Each of these societies comes with a few unique abilities and units. They're not so distinct that the gameplay fundamentally changes when you play as a different society, but the minor variations can mean life or death in a close situation.
Finally, Civ fans who love playing out historical scenarios will find a few more to choose from. These are the fall of Rome, a Victorian steampunk scenario, and a religion-themed match set during the Renaissance. The new matches don't model history to the degree that, say, a game from Paradox Interactive might, but they're a lot of fun and educational to boot.
If the only aim of Gods and Kings were to recreate the complexity of older Civ games without upsetting the gameplay balance of Civ V, that would be a lofty goal. But Firaxis has gone beyond that: They've added complexity without unbalancing the game and without making Civ V more daunting for newcomers. Firaxis has walked a very unstable tightrope without falling to the ground.
Date: June 19, 2012