Dishonored Review
Xbox 360 | PS3 | PC
Dishonored Box Art
System: PC*, PS3, Xbox 360
Dev: Arkane Studios
Pub: Bethesda Softworks
Release: October 9, 2012
Players: 1
Screen Resolution: 480p-1080p Blood and Gore, Intense Violence, Sexual Themes, Strong Language

No game is perfect, and Dishonored certainly has its flaws. It's fairly easy on the "normal" difficulty setting and veteran stealth gamers will probably want to set the difficulty higher. The first-person viewpoint can make jumps a bit difficult to judge sometimes, though the blink power provides a cheap and easy way to traverse levels instead. Finally, the later levels aren't quite as captivating as the earlier ones. One late-game level is a bit of a slog, though it has some great segments along the way, and the final level is a bit anticlimactic. Still, that level led me to a satisfying conclusion to the story in my low-chaos playthrough. It's entirely possible that the level is more interesting and challenging for players who have taken a more lethal approach to the game.

Dishonored Screenshot

As a full piece, however, Dishonored is incredible both as a game and as a work of art. Fun to play, intriguing to explore, beautiful to look at, and emotionally evocative, it's a game that simply must be experienced. While it offers plenty of gory action for those who are interested in taking that route, its greatest gift is to deliberate, thoughtful players who enjoy stealth-based games with quality settings and meaningful moral choices.

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Dishonored made me feel like a person struggling to retain the things that were important to me in a world gone mad. It goes beyond "role-playing" to challenge players to draw their own personal moral line in the sand, but does so without being preachy or judgmental. Is it really best not to kill anybody, or are there people who are evil enough to deserve death, should you have the power to mete it out? It's messy and thought-provoking, just like the real world... or at least a real world in which you have the power to possess rat swarms and perform impressive "death from above" leaping assassinations. Is it a world worth saving? That's exactly what Dishonored wants each player to decide, and have a wickedly good time in doing so.

By
Becky Cunningham
Contributing Writer
Date: October 8, 2012

RATING OUT OF 5
RATING DESCRIPTION
5.0
Graphics
Dishonored boasts a unique style, incredibly detailed world, and a flawless use of color.
4.4
Control
Though straight-up combat is a simple affair, it's also not the point. Using Corvo's many gadgets and powers is simple and fun.
4.5
Music / Sound FX / Voice Acting
The sound design perfectly enhances Dishonored's stealth-based gameplay.
5.0
Play Value
There are tons of things to explore and discover in the game, plus multiple endings depending on the player's actions.
5.0
Overall Rating - The Best
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Sandbox Assassination - Approach your targets with precise first-person control and eliminate them with your own ruthless strategy. With numerous powers and tools at your disposal, each encounter plays out based on hundreds of factors.
  • Action with Meaning - Battle your way through the world and exact fierce revenge, or move like a ghost and resist corruption. The way you play and who you decide to execute (or spare) will ultimately determine the fate of the country.
  • Discover Dunwall - Enter an industrial retro-future world envisioned by Half-Life 2 art director Viktor Antonov. As you stalk through the decaying city streets you'll discover a complex world—a plague-infested whaling city where half of the population is dead or dying and the other half live in fear of an oppressive regime.
  • Supernatural Powers – Make use of the dark arts to surprise and assassinate your enemies. Teleport from rooftop to windowsill for stealth approaches, or bend time itself to orchestrate unearthly executions.

  • Screenshots / Images
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