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Imagine
an old-school RPG with loads of action and dungeon
crawling without any asinine anime kids with their
sissy tales of woe. With Dungeon Lords it's treasures,
monsters and slicing and dicing all the way - just
like it was in the good old days.
Dungeon
Lords is an unapologetic throwback to the early days
of dungeon crawling. It's rough, raunchy and fun.
Of course others may just see this as a Lord of the
Rings rip-off. I must admit that the storyline is
certainly generic in terms of the save-the-fantasyland-from-the-evil-wizard
premise. It's rife with elves, dwarves, goblins, dragons
and fighting skeletons. Still, it kind of feels like
home. I'm just so happy that I don't have to interact
with animated 12-year olds that maybe I've lost my
objectivity. Maybe I've lost my mind. I don't care.
Just hand me my enchanted blade and get the #%+* out
of my way!
With
so many class choices and ways to upgrade your character's
attributes, it's beyond the scope of this review to
examine all these features. If you think I'm going
to play this game with every possible character class
combination and upgrade, you'll be waiting several
hundred years for the completion of this review. There's
too many combinations. Suffice to say that you should
be familiar with how character upgrades work. There
are many of them which allow you an incredible array
of customizing options but you have to be mindful
of which skills work well with others. It may be nice
to have magic spells but they aren't going to be very
effective if you slap them on a full-fledged warrior.
Wandering
around towns, villages and the woodlands you will
constantly be goaded into combat. Enemies swarm you
as you slash your way through the thickening hordes.
The controls are responsive, if not a little sluggish
at times. The enemy can actually inflict harm on their
own kind so you will want to take advantage of that
and move around strategically as they slash away at
each other.
A
magic potion will regain some of your health. Or you
can come back from the dead for a small price. At
the end of every fight there are prizes to be collected.
It's what drives you to look for more confrontations.
As
with most of old RPGs there is no getting away from
tedious wandering. There are many side missions requiring
you to find certain items and characters. You'll talk
to NPCs that will give you some info here that there
but there is plenty of down time. You've got to take
the good with the bad.
The
game claims there is an automap but there isn't one.
Just so you know. It's very easy to get lost in some
of the larger dungeons. It does come with a printed
Overworld map and an onscreen compass. You'll still
get lost but at least you can look for landmarks to
get your bearings. The game also claims that you can
change your character's appearance but that doesn't
work either. Check the game's website for regular
downloads and patches.
Some
aspects of the graphics look incredible and some are
downright despicable. The more processing your PC
can handle the better the game will look although
there are still some major inconsistencies between
the characters and some background textures. The characters
are fluid and imaginative while some environments
are drab and low res which really highlights the boredom
of seemingly endless wandering. The game is longer
than it should be but you don't really know that until
you're finished since you're always hoping that what
you're looking for is around the next corner.
The
biggest problem with Dungeon Lords is that despite
all the different combinations you may not want to
play it again due to the long, boring periods.
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