
| System: PC | ![]() |
| Dev: Petroglyph Games | |
| Pub: Trion Worlds | |
| Release: 2012 | |
| Players: 1-56 | |
| Screen Resolution: 480p-1080p | Mild Suggestive Themes, Mild Violence |
Now, as every studio supporting the microtransaction store feels obligated to point out, End of Nations is being specifically referred to as "not pay-to-win." Basically, if you plop down real-world money, you can expect to get access to "convenience and cosmetic" items rather than, say, a game-changing nuke or any such thing.

The "convenience" items are things like minor modifications, a 3% damage boost for example. However, even those who spend money on them will have to earn them, and players who want to keep playing for free can still purchase most of them through the in-game economy.
The "cosmetic" items that I was shown were exactly what they sound like. Do you want to build an army of bookworm-ish librarian types? Well, you might want to purchase the Argyle skin pack. If you prefer things like "Epic Meal Time" to books, though, the Bacon skin pack might suit your needs a bit better. And really, who doesn't want to commandeer an army of bacon-patterned tanks?
End of Nations still felt like a highly refined RTS experience, though it's obvious that a lot of fresh ideas have been implemented since the last time I played it. If you simply can't wait for the game's full release later this year, you should probably sign up for the closed beta, which is going on right now.
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By Josh Wirtanen Editor / News Director Date: August 23, 2012 |
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