|Dev: Scott Cawthon|
|Pub: Scott Cawthon|
|Release: March 2, 2015|
|Screen Resolution: 480p-1080p|
by Angelo M. D'Argenio
Oh God. Do I have to do this again? Why do I have to do this again? Please don’t make me do this again!
OK, welcome again to Five Nights at Freddy’s with Five Nights at Freddy’s 3: You Are Some Kind of Sick Masochist Edition.
I kid, there’s no subtitle, but holy crap was I hesitant to do this review.
Five Nights at Freddy’s 3 is like taking everything that was scary about the original FNAF 1 and 2 and mixing it with all the worst parts of Alien: Isolation. It’s torture, in a good way, and by that I mean a bad way. I mean, the game isn’t bad, but it is so incredibly nerve wracking you feel like you are going to have a heart attack. It’s frickin' scary, OK?
So here is how the game works. This time around it’s the future, and you are a security guard slash actor in a horror attraction themed around the original Five Nights at Freddy’s restaurants. The horror attraction has a whole bunch of blinking lights and memorabilia from the restaurants, and it specifically meant to make the whole thing give off a spooky vibe. This is all cool for the first night, where you just chill out and get to know your co-worker. But then things change when the company you work for finds a new animatronic, a golden bunny suit that somehow still manages to run.
There is only one animatronic that is chasing you the whole game, and he can only attack you from two areas, either the door to the left of your office or the vent to your right. If you just let him do what he wants, he will slowly make his way to your office and attack you. Luckily, you have control of the attraction’s speakers, allowing you to play that scary as hell child sound bite that Balloon Boy always played in Five Nights at Freddy’s 2.Playing this sound bite repels the animatronic and can be used to control its movement. You can also seal off parts of the ventilation system in order to keep the animatronic from getting into your room via the vents.
If this was all you would have to do, it would be simple. But Five Nights at Freddy’s is never simple, is it? No! Five Nights at Freddy’s makes you click a million things a minute while you piss your pants in fright and Five Nights at Freddy’s 3 is no different. You see, the attraction that you work at is crappy, and the systems you use break down all the time. The cameras, audio, and ventilation systems can all break down, and to reboot them you have to look away from the cameras and look at a second computer panel, right near the door that the animatronic can attack you from. There you can either reboot one system fast, or initiate a slower process to reboot all systems at once, though this is slightly faster than rebooting one at a time.
When the audio system is malfunctioning you can’t play your sound bites to lure the animatronic away. You also start hearing screwed up static and sound clips that sound like they come from other games. When the camera system is down, you also can’t use your sound bites, and you can’t see where the animatronic is. When the ventilation system is down, you can’t close off the vents anymore. Also, you start tripping like, whoa.
You see, this is the main mechanic of Five Nights at Freddy’s 3. While there is only one animatronic, there are actually a ton of jump scares. Lurking throughout the cameras and the rest of the attraction are telltale signs of Bonnie, Foxy, Chica, Freddy, and even Balloon Boy. They are just waiting to jump scare you, but they are not real. They are only phantoms, illusions of the old animatronics.
And this is where Five Nights at Freddy’s 3 is most evil. When one of these phantom animatronic jump scares you, you have to keep playing the game! You don’t die. In fact, you just black out for a second, which allows things to basically go completely haywire for a while. Systems start failing, the real animatronic starts making his way toward your office, warning sirens start blaring, and you become incredibly disoriented as you try to fix everything around you. But then as you try to fix things, you start hallucinating more because the ventilation system is broken, so you end up stumbling into more phantom animatronics that attack you one after another after another giving you yet more downtime and leaving you yet more vulnerable to the real animatronic. The entire game is this song and dance between luring the real animatronic away, keeping track of it, keeping your systems online, and avoiding anything that might trigger a phantom jump scare.
But then, there’s more! After every stage you get to play an Atari style mini-game, like the death mini-games in Five Nights at Freddy’s 2. In these games you control one of the animatronics as you chase down purple Freddy, which looks like the secret purple Freddy character from the previous game. You chase them until you error and can’t go any further, which may have something to do with recordings you heard about a “safe room” programmed to be invisible to the animatronics. Then out of nowhere, the purple man attacks you!