|Dev: Daedalic Entertainment|
|Pub: Daedalic Entertainment|
|Release: October 18, 2013|
|Screen Resolution: 480p-1080p|
Visually, Goodbye Deponia is as gorgeous as ever. It's not so much a technical improvement over the last two games, but rather a clear sense of style and creativity that comes from Daedalic's artist, and the dedication that goes into each hand-drawn scene. The background animations in each area depict the dilapidation of the garbage world, although the actual travel of each character has set animations that at times feels out of place. For example, there is an amusing chase scene in a hotel between several characters, à la Scooby Doo. However, instead of running around frantically, everybody walks with the same bearing that they do in every other part of the game. These recycled animations do tend to break up the intensity of certain scenes, but at least they depict each character's attitude to a tee.
The music and sound effects feel genuine to the backdrop. Everywhere you go there are oddly constructed gadgets and poorly maintained appliances that fizzle, rattle, and chug along. The ambient music is filled with industrial-style synthesized beats, all very appropriate to the scene. And of course, the break in between each chapter is one I eagerly look forward to, where our banjo-playing bard of a narrator regales us with a jovial recap of the action and the manly chorus closes it out, followed by an epic orchestral climax
I apologize for anyone hoping for more tidbits about the story itself, but as the final chapter in a cult-inducing series, I have little doubt that fans will want to experience each sidesplitting moment of Goodbye Deponia for themselves. It is a great finish to a truly original tale, and a trilogy that anyone not already familiar with the series should absolutely purchase and enjoy. The only tragedy of Goodbye Deponia is that it truly is the final farewell to all our friends on Deponia.
Date: October 17, 2013