Hitman Review
Hitman Box Art
System: PS4, Xbox One, PC
Dev: IO-Interactive
Pub: Square Enix
Release: March 11, 2016
Players: 1 Player
Screen Resolution: 480p-1080i Blood, Drug Reference, Intense Violence, Strong Language, Suggestive Themes

What's really nice is that the camera and controls are something you learn in the first few minutes and then forget about. The little mechanics that should be invisible are invisible. Sneaking, scaling and climbing, taking cover, throwing, shooting... no matter what you need to do at any given moment, you're never more than a simple button-press away from making it happen. The only thing that got in the way of my playing was an inconsistent indication of who could see me and who couldn't. Sometimes you'll be in an occupied room, but you're able to subdue a person, steal their clothes, and hide the body as long as they're in a dark corner. Other times you'll sneak up behind a guard, and as soon as you wrap around their neck to choke them out soldiers 100 meters away, soldiers who you thought weren't even looking in your general direction, will see what you're doing and engage you immediately.

Typically, and this is especially true if you're going for more difficult objectives that require your not being detected, this forces you to restart the mission or load up a save file. This wouldn't be a big deal if the load times weren't so awful. It takes almost a minute for a stage to load or reload. That may not sound like much, but next time you reach a peak of action in a game you're playing, press pause and watch the second hand of your watch go all the way around before starting back up. This is easily my biggest gripe about the game. It's structured in such a way that not only encourages, but requires that you try to take out targets in a variety of ways, but whenever you fail - and you'll fail a lot - you have to sit through a painfully long loading screen.

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When you're playing and engaged, Hitman is a thoughtful, well-paced, and beautiful introduction to what should be an incredible multi-part adventure. It's hard to imagine how Square Enix and IO could possibly screw up something this good. If nothing else, for $15 The Prologue and Paris Showstopper missions are absolutely worth your time and money. The stages were so lovingly pieced together and offer you seemingly endless possibilities for creative, violent expression. Even after you execute every hit every way you possibly can, you can create your own contracts or take on those of your peers for an extra challenge. It's an incredible bang for the buck, and I can't wait to to head to Italy next month.

By
Matthew Hayes
Contributing Writer
Date: March 11, 2016

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
The game looks incredible but you'll want to keep the framerate locked, otherwise things slow to a crawl at points.
3.7
Control
Everything does what you need it to do, but nothing stands out in a big way. A sprint option would have been nice.
3.5
Music / Sound FX / Voice Acting
The voice acting and music are really good, but the tracks randomly skip or stop for no reason.
4.3
Play Value
I've never had so much fun playing a stealth-centered game and there's tons of replay value, but you'll have to get used to some extreme loading times.
3.9
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • As Agent 47, you perform contract hits on high-profile targets in exotic locations around the world.
  • Do things your way. Each mission can be completed any way that you choose using a variety of weapons and tools.
  • The first episode features three unique missions that take place on three unique stages.

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