|System: PS4, Xbox One, PC|
|Dev: Tarsier Studios|
|Pub: Bandai Namco Entertainment|
|Release: April 28, 2017|
|Players: 1 Player|
|Screen Resolution: 480p-1080p||Blood, Violence|
Yet despite a few cleverly designed conundrums, most of the teasers are easily solved; you should reach the games conclusion within a few short hours. It’s a little disheartening actually, considering the potential to delve deeper with the content. There were countless rooms that housed a bevy of possible puzzles, and yet a singular rudimentary and linear answer allowed me to quickly escape to the next area. More rooms could have gone beyond simply running from one end to the other. With the surrealism made factual, the boundaries and complexities could have been stretched much further. There isn’t much to do apart from the task of escape, though you can scour the house for porcelain statuettes, shattering them to signal they have been collected. You can also chase down Nomes (gnomes) and capture them in a hugging embrace. Little Nightmares is likely a story that you will skim through a single time, even though many of the impressions will be lasting.
It’s nice to see the horror genre taking on a variety of forms. Little Nightmares follows in the vein of developer Playdead’s Inside and Limbo and offers engaging and disturbing quasi-2D platforming to counterbalance all the zombie shooters and jump scares out there. Tarsier Studios has a great vision and the game is priced right at twenty dollars, but after completing the journey, it feels a little unfinished even after the final period in the story was dotted.
Giving the story a few rounds of proofreading might have inspired the designers to add more obstacles and offered more flexibility to the players. Still, the well-presented aesthetic and emotional impact make Little Nightmares more than worthy of a playthrough.
Senior Contributing Writer