Metal Gear Solid V: The Phantom Pain Review
Metal Gear Solid V: The Phantom Pain Box Art
System: Xbox One, PS4, Xbox 360, PS3, PC
Dev: Kojima Productions
Pub: Konami
Release: September 1, 2015
Players: Single-player, multiplayer
Screen Resolution: 480p-1080i Blood and Gore, Intense Violence, Sexual Violence, Strong Language

The Mother Base is a feature carried over from Peace Walker which adds even more customization beyond one’s approach to the gameplay. With Fulton System, Snake can capture enemy soldiers and recruit them to expand his army. I highly recommend investing your GMD, the currency you acquire from missions and exploration, in research and development so that you can bring new weapons and items into the field. Soldiers have different skillsets, with some being more suited for R&D and others for fighting; however, you can assign soldiers wherever you like. You can also recruit special soldiers, like interpreters, giving you plenty of reason to explore the open world and, by association, the side ops. They all count towards Big Boss’s mission, after all.

Metal Gear Solid V: The Phantom Pain Screenshot

In addition to the most polished gameplay the series has seen to date, the presentation is top quality. While the game suffers from the usual graphical flaws of all open-world games, such as lower quality character models (although they’re still quite detailed) and pop-in graphics, the world truly feels alive. It’s filled with flora and fauna, and enemies change their routes depending on their schedule (read: whether it’s night or day). The television style compliments the series’ penchant for cinematic storytelling, and the voice acting is suited for the darker tone of the game. Speaking of which, I miss David Hayter’s gravelly voice, although I feel like Kiefer Sutherland is more suited for the role of Big Boss in this game. As with all of his games, Kojima made sure to craft a game that’s well-suited for the current generation of hardware.

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It’s a shame that this will be Kojima’s last MGS game, but for what it’s worth he set aside whatever ill feelings he might have against Konami to create one of his most ambitious games yet. Metal Gear Solid V: The Phantom Pain is the best entry in the franchise, and you should enjoy it while the franchise still has a solid reputation. Thanks to the open-world gameplay, Kojima has given you dozens of hours to remember him and his work.

By
Garrett Glass
Contributing Writer
Date: September 2, 2015

RATING OUT OF 5
RATING DESCRIPTION
4.5
Graphics
While the game suffers from the usual graphical flaws of all open-world games, the world truly feels alive.
4.3
Control
The controls and camera are more seamless than ever.
4.0
Music / Sound FX / Voice Acting
All the sights and sounds you’ve come to love from Kojima and a Metal Gear title.
4.5
Play Value
The absolute best entry in the franchise, hands down!
5.0
Overall Rating - The Best
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
  • Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
  • Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game

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