|System: PS4, PC|
|Dev: Platinum Games|
|Pub: Square Enix|
|Initial Release: March 7, 2017|
|PC Release: March 17, 2017|
|Players: 1 Player|
|Screen Resolution: 480p-1080p||Blood, partial nudity, strong language, violence|
However, NieR: Automata still falls into some of the pitfalls of open-world games. Traversing through the fun levels helps alleviate the pain of backtracking, but only up until you find yourself in a treehouse village with branching pathways, longing for control of the right analog stick to determine the optimal path to your side quest. Speaking of which, side-quests mostly consist of fetch quests, although in their defense, I felt sympathetic towards my clients as they revealed their vulnerabilities as I completed their requests.
NieR: Automata sets the standards for post-game content. When I first beat the game, I had logged in approximately 12 hours. That’s lengthy for an action game, although short for an open-world game. It's difficult to explain the appeal without spoiling anything. All you need to know is that once you complete the game, you have the option to reload your save file, and that's when NieR: Automata begins to reveal its true self to you. Not only do the characters and story begin to feel more fleshed out, but the game continues to further experiment with different mechanics.
NieR: Automata is challenging to review, because there’s only so much I can say without adding a spoiler warning. However, I believe the best way to convey my review is to either spoil everything or force someone to watch me play it, and obviously, I’m not allowed to do either. I’d tell you to expect the unexpected, but NieR: Automata steps outside of its comfort zone too often for you to become comfortable. For a game about questioning your purpose and identity, NieR: Automata seems comfortable in its own skin.