|Dev: The Lordz Game Studio|
|Release: July 11, 2011|
|Players: 1-2 (hotseat)|
|Screen Resolution: 480p-1080p|
by Robert VerBruggen
Panzer Corps, the latest wargame from The Lordz Game Studio and Slitherine Games, has but one goal: to recreate the magic of the Panzer General series, which was popular in the 1990s. It succeeds in doing that, but many fans will wish the developers had aimed just a little bit higher.
Anyone can ape a classic game, but it takes a genius to truly update one. Panzer Corps is fun way to spend a few hours, but it's hard to forget that all the best elements were stolen, and it's even harder to justify the $40–50 price tag.
For the uninitiated: Panzer General was a tactical, turn-based strategy game for PCs that came out in 1994 and spawned numerous sequels. It put you in the jackboots of an Axis general during World War II—specifically, a German general in charge of a Panzer division. Your job was to fend off the Allied forces, and if you did well enough, you could turn the tide of history. It is a bit disturbing to put players in the position of helping the Axis powers win, but the emphasis was always on military strategy, not on Nazism. (And as far as I can tell from the Internet, the game was never very controversial outside of Germany itself.)
Panzer Corps is essentially a remake of Panzer General. The game offers a total of 26 different missions, arranged in a tree that you move through depending on your performance. For each battle, you win decisively, win by a narrow margin, or lose; the better you do, the more likely you are to win the war. If your wins and losses mirror real-life Germany's, the war will unfold in a somewhat historical manner, including the invasion of Poland and D-day. But if not, anything can happen—you could find yourself conquering Moscow, or even invading the U.S.
The main campaign lasts from 1939 to 1945, but more experienced players can play special scenarios that start in 1941 or 1943, and try to turn the tide after the real-life Germany already suffered some setbacks. There are also multiple difficulty settings. As was the case with the original game, all of this gives Panzer Corps a tremendous amount of replayability.
This is a great game for newcomers to PC strategy titles, because it's fairly simple without being dumbed-down. The control scheme is a huge relief to people who feel overwhelmed by the insanely complicated setups so many strategy games use these days. It's nearly all point-and-click, with a simple, handy interface along the right-hand side that tells you what your options are. The fact that units aren't stackable makes it even easier to keep track of what's going on.
There are a total of 400 unit types and 19 classes, and different units have different weaknesses and strengths; infantry is incredibly effective at close range, artillery can attack from a distance, and so on. You'll even be taking to the air and sea with planes and ships. But each battle is governed by the same basic principles: Use your recon vehicles to check things out, attack with an aggressive blitzkrieg strategy, heal and supply your units when they need it, and be mindful of each unit's best and worst features. So, as hectic and complicated as any battle might get, there's always a method to the madness that any gamer can grasp; all you have to do is locate the hexagonal tiles you need to win, and capture them without getting wiped out. There's also a well-constructed tutorial mission for those of us who like to get a feel for new games before plunging in head-first.