|System: X360 (XBLA), PS3 (PSN), PC, DS||Review Rating Legend|
|Dev: Infinite Interactive||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: D3 Publisher||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 8, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Robert VerBruggen
At the heart of Puzzle Quest: Galactrix is a fairly simple game, a game very similar to the one that undergirded the series' first entry (Puzzle Quest: Challenge of the Warlords). There is a circular playing field filled with hexagonal gems of various colors. You can swap adjacent pieces, but only if doing so completes a three-in-a-row line of a single color. Said line disappears, usually benefiting you in some way.
The only complicating factor is that it matters how you swap the tiles. For example, if two are arranged vertically and you move the bottom piece up, the board will shift up to replace the disappeared pieces, with random new pieces appearing at the bottom. If you move the top piece down, the same swap takes place and the same pieces disappear, but this time the new random pieces push in from the top. This requires the player to engage in some serious abstract thinking if they're trying to make matches "cascade" into each other, especially with diagonal moves. It takes some practice to be able to predict the board's shifts accurately.
Still, this sounds like a fairly manageable and simple timewaster, right? Yes and no: Galactrix imbues this basic puzzle with many different meanings, making you solve it in a variety of contexts to create a very long and involved science-fiction RPG. The quest comes complete with a story, complicated resource-management tasks, tons of ships and items to unlock, and even side quests.
Need to battle an enemy? Play the puzzle in a turn-based fashion, using the colored pieces to charge your shields, power up your weapons, and attack your opponent with items. Need to get to a different galaxy through a locked "leapgate?" Use the puzzle to "hack" the portal, a process that demands you match specific colors in a specific order in a given (and short) amount of time. Need to mine an asteroid for precious resources? Many of the tiles are blank, but you can match the tiles that contain resources until you run out of options and lock the board. How about haggling over a fair price for resources? Create as many matches as you can to get a better deal. Not sure if you have good information? Create a given number of matches without lining up three "nuke" tiles.
These adjustments to the gameplay work well for the most part, but we have two small complaints. One is that the games' difficulties seem to ramp up at very different rates. It took us some time to find an enemy that could beat us, but even the "easy" leapgate hacks had us a bit frustrated from the get-go. That might be a play style issue: there's no time limit during the battles, and we were pretty meticulous in choosing our moves, whereas taking one's time is a sure way to a painful death when hacking a leapgate. Complaint number two is that when you make a match, it freezes for a brief second as some animations play out. Especially on the timed matches (where the timer doesn't stop during the animation), it would be helpful to be able to set up for additional matches right away. There's nothing more frustrating than being one match away from completing a puzzle, only to have time run out while you don't even have control of the cursor.
At any rate, it'll take many hours to complete the single-player campaign, which, depending on your outlook, either adds value to the game or makes it tedious. Even the simple act of selling your resources is more complicated than it seems, because each item is worth different amounts in different galaxies. In addition, no matter your play style, as you progress the puzzles become difficult enough that they'll take a few tries. Sometimes you might even be inclined to go back and complete side missions to enhance your abilities.
Despite the RPG setup and gameplay twists, however, when it comes right down to it you're solving the same puzzle over and over again. This isn't at all conducive to the marathon playing sessions you'd need to beat this game in a few days. We suggest doing one or two boards at a time, before or after playing other games.