Seven Kingdoms: Conquest Review
Seven Kingdoms: Conquest box art
System: PC Review Rating Legend
Dev: Enlight S. / Infinite I. 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: DreamCatcher 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: March 11, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-8 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

In addition to the vast array of units and abilities available to the human and demon armies, both sides have access to several other resources located at random on the map. Once bested through combat or coercion, colonies of Demon Hunters and Tanebrae Cultists can be hired to do your bidding. Though costly to train, they provide some hefty backup and a necessary addition to your forces. Another powerful resource, called Demonstones, are scattered throughout the realm. Using priests or succubus, you can harvest the stones and use them to instantly summon fierce units in battle, boost lacking resources or cast magic to aid in your conquest.

Seven Kingdoms: Conquest screenshot

The 3D visuals are a major step up from the past two games - rightly so considering the length of time since the last installment. The units, animations, buildings, and landscape are adequately designed, and they look good in most cases. Despite the improvements, the game is a little rough around the edges in some graphical areas. Units don't always look quite so hot when you zoom in for a closer look, but they're more than adequate.

The good aspects of Conquest are somewhat overshadowed by a few bugs that become serious irritants. First and foremost, the human tutorial stalls out early-on when a gate leading the way to a nearby kingdom you're meant to destroy in order to advance the tutorial simply does not open. It's frustrating being thrown a curveball of that magnitude when trying to learn the ropes. Figuring out some of the more involved aspects of the game is a pain without the tutorial, although you'll eventually pick up the rest through trial and error.

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Once you get into the meat of the game, the next issue crops up when loading save files. Any hotkey group unit assignments will be lost each time you re-load your save. This seems like a minor oversight, but it can wreak havoc if you happen to save at a crucial point in a chaotic battle only to find all of your grouped armies running around every which way on a path to their own impending slaughter. Also, the general path-finding abilities of units isn't particularly sharp, and rather than moving in a relatively straight line, they'll occasionally find some pretty unique routes to get from point A to point B.

When you get down to it, Conquest feels more like a cousin to the series than a true follow-up. It certainly leans towards the traditional side of the genre with more of an emphasis on battle than on construction and micromanagement. This may be a put off for series fans who are expecting the same level of civilization building that gave the first two games feel a turn-based strategy vibe. If you prefer a more straight-forward RTS game, then the heavy Seven Kingdoms flavor might be less disappointing.

By Nathan Meunier
CCC Staff Contributor

RATING OUT OF 5
RATING DESCRIPTION
3.6
Graphics
Everything looks pretty good, but nothing really makes you go "wow."
3.3
Control
Otherwise decent controls suffer from a bug which erases assigned groupings and ability hotkeys after loading saved games.
3.7
Music / Sound FX / Voice Acting
Nice orchestral audio and combat sounds.
3.3
Play Value
A reasonably entertaining RTS title that might have longer play appeal had it kept a few more elements from past entries in the series.
3.4
Overall Rating - Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Five human civilizations to choose from with each one containing 3 different nations.
  • Eight demon races to choose from, each with unique units and buildings.
  • A Campaign spanning 4,000 years, playable as either humans or demons.
  • Many different unit special abilities, including the features unique to previous 7K games such as diplomacy and espionage.
  • Automated resource gathering with unique resources for humans and demons.
  • A troop promotion system where individual warriors can eventually rise to be kings and demon lords.
  • Elemental forces that can be unleashed upon the world by demons and magic that can be used by all sides.


  • Screenshots / Images
    Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge Seven Kingdoms: Conquest screenshot - click to enlarge

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