|Dev: Firaxis Games|
|Pub: 2K Games|
|Release: March 12, 2015|
|Screen Resolution: 480p-1080p|
The most antiquated aspects of Sid Meier's Starships comes from the artistic side of the spectrum. Neither the character models nor the tableau shots are pleasing or detailed. They feel more like first drafts or concept art rather than finished pieces. Ships move smoothly through space, and purchased upgrades are visually showcased. However, the overall animation through combat is rather listless, and explosions are downright anticlimactic. The interface is tightly laid out and easy to navigate, but is dominated by blue hues with tinges of reds and green - the expected palette of a spacefaring game.
The musical score is also uninspired, following the tired science fiction archetype we've all heard plenty of times before. Even the sound effects feel cheap. I shouldn't be laughing at the shrieks my pilots make when their ships are blown up, and yet here I am shaking my head and giggling at the absurdity of the sound and poor quality of the effect. Still, the orchestrations do set the atmosphere and adjust depending on the mood of the situation without being too obtrusive.
Slimming down a typically convoluted Sid Meier's strategy game into a more time manageable endeavor for the player is a solid blueprint. Sid Meier's Starships provides a great baseline, but the working draft art, underwhelming sound effects and animation, and unbalanced gameplay keep this title from ever thrusting off the launch pad. It's a fun game that can be a challenge, but requires you to do most of the leg work to make it fun and challenging.
Date: March 12, 2015