Spider-Man 3 Review
Wii | Xbox 360 | PS3 | PC | PSP | DS
Spider-Man 3 box art

System: Wii, X360, PS3, PC, PS2, DS, PSP

Review Rating Legend
Dev: Beenox 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Activision 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: May 4, 2007 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good
Spider Senses tingling!

by Matthew Walker

Spidey has once more graced the movie screens to all of our delight. Much like past involvements of the spider on the big screen, we are also treated to a new game. Once again, the new installment surpasses the previous, and just like the previous installments, Spider-Man 3 appears in just about every gaming format available, including the PC. For the PC enthusiasts, there is every reason in the world to race out to pick this game up, after you see the movie of course. Read on, true believer, for the Daily Bugle scoop.

Spider-Man 3 screenshot

Of course, the focus of the game is the storyline of the movie, or so one would think. We pick up with Peter Parker shortly after the end of the second film. Everything is going great in his life. He has the girl, the people love him, and he has not really fought any major super villains, which has to be a good thing for his medical bills. However, there have been new gangs to rise up in the city, and in the middle of everything going his way, there are events that will change his world. This of course is the main storyline of the movie, but where it strays away, you will be able to complete ten different storylines that blend rather nicely. You will watch the birth of the Lizard, something that fans have been begging for in the films, and along the way, you will encounter some of the best villains this side of Batman's rouge gallery. Rhino, Scorpion, and even Kraven the Hunter throw a kink into Spidey's happy existence.

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The beauty of how all of these events play out is that you will decide how they unfold. If you feel like just swinging through the city while occasionally interrupting gang members from doing what they do best, then that is what you can do. This element to the game adds a stronger sense of you becoming Spidey. Even though you may want to do the right thing and save everyone, the simple fact is that you cannot, and because you are not penalized, stronger gameplay is achieved. Also, being able to decide how a particular storyline adds the feel of a mega cross over event involving Spidey in the comics, where every villain in the world might be out there but there are certain moments where you have to take care of something else first. Another thing gone, or rather improved from the first two installments, is that you will not have to do a set number of events in order to move along the story. As I said, this game is all about options, at least on how you approach the missions.

Spider-Man 3 screenshot

The game delivers on a nice combat system, but the repetitiveness of the combo system harms the game tremendously. This is not saying that there are not different moves to try to master. Instead, too often your combos will be bland and only result in a hit score that is less than admirable. Of course, this should have been apparent when the basic combat controls are reliant on two buttons plus the occasional web action. This lack of combat involvement becomes more apparent when you face the "bosses" of the game. Delivering the same combo repeatedly on the petty criminals is fine and good, but when you face, for instance, the New Green Goblin, the same combat moves fail to deliver the necessary damage to increase your chances of defeating him quickly because of his aerial maneuverability. This is where the dodge ability really comes into play. This ability is used to simulate Peter's spider sense, and is something that you should practice and master very early in the game.

Spider-Man 3 screenshot

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