|Dev: Blizzard Entertainment|
|Pub: Blizzard Entertainment|
|Release: March 12, 2013|
|Screen Resolution: 480p-1080p|
A lot has changed in the world of competitive gaming since the release of Wings of Liberty. StarCraft II isn’t necessarily the big boy in the world of eSports in 2013; the rise of the MOBA has led to games like League of Legends and Dota 2 drawing more and more viewers on a daily basis.
Still, despite their popularity, MOBAs can’t offer an experience that’s found in StarCraft II: two players battling out against each other on an even playing field, starting out with the same resources, not having to deal with teammates hindering or carrying them. Heart of the Swarm is here to prove that, once again, there isn’t any other experience in competitive gaming like StarCraft. The new units absolutely shine when they’re featured in matches to the point where I can’t help but smile even while losing.
I can’t necessarily speak on the new XP leveling system other than the fact that I honestly don’t see it being the sole reason to keep playing Heart of the Swarm. And it’s a little disappointing to see a system put in place for the sole purpose of retaining players, especially when that system doesn’t appear to be good at retaining players.
The bottom line is this: StarCraft II: Heart of the Swarm is a very good expansion. The campaign is solid, but I can’t help but feel it could have been a bit more robust. The improved multiplayer more than makes up for this fact though, so if you’ll excuse me, I’m going to queue up and continue to improve my Protoss play.
Date: March 14, 2013