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Swashbucklers: Blue vs. Grey Review

PS2 | PC
Swashbucklers: Blue vs. Grey box art

System: PS2, PC
Dev: Akella
Pub: Atari
Release: Nov. 7, 2007
Players: 1
ESRB Rating: Mature
Review by Pete Richards


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

Grey can also earn money by picking fights with locals in the saloons and waging money on a boxing match. The boxing matches work very much like a sword duel, using high and low combinations and blocking your opponents attack to defeat him. Akella could have done a lot more to improve the action, as the boxing is even easier than a duel. Usually your opponent just swings blindly at you while you block him and wait for his energy to decrease, then allowing you to counter. Simple stuff.

Swashbucklers: Blue vs. Grey screenshot

Akella have attempted to add some elements of action to a primarily RPG-focused game, most likely to appeal to the PS2 and PC audience who are looking for a bit more excitement. Unfortunately, a lot of the action, especially hand-to-hand combat, is extremely simplistic and slow-paced.

Something else that confuses me is all the dialogue is spoken in muffled gibberish, which means you have to read the captions along the bottom to understand what people are saying. Perhaps Akella skimped on the voice-over work, but even the conversation between the physical Grey has with his inner voice isn't narrated, and the player must read along with the conversations.

Graphically, Swashbucklers: Blue vs. Grey leaves something to be desired. Character designs and sketched-drawn loading screens give it a strong GTA feel, though less detail was done to surrounding environments and the free-roaming atmosphere. However, the large-scale maps and open-sea sailing capture the essence of the Caribbean pirate lifestyle of the mid 1800s. Akella did a good job of capturing a time when, though technology and nautical inventions were still in an infantile state, heroes battled and sailed the seas with honor, bravery, and an aspiration to travel uncharted waters to new worlds.

While the RPG and action elements aren't exactly balanced equally, this game may be most appealing to RPG fans who like a bit of excitement in their role-playing experience.

By Pete Richards
CCC Freelance Writer

Features:

  • Thrilling atmosphere of political intrigue and military espionage in the last and greatest era of the Caribbean pirates
  • Open-ended play structure in the North Caribbean and the Gulf of Mexico
  • Blend of exciting high seas battles, fast-paced third-person swordfights and skirmishes
  • Various options for ship upgrades: additional guns, red-hot cannonballs, powder rockets, Gatling guns, and other exotic weapons of the 19th century
  • Advanced RPG system allowing numerous options to develop and master the character's skills


    Rating out of 5
    Rating Description

    3.6

    Graphics
    Characters are well-designed, but environments leave something to be desired. Choppy animation during hand-to hand combat.

    3.0

    Control
    Controls are extremely simple yet comprehensible, adding a bit of action to an otherwise standard RPG.

    2.4

    Music / Sound FX / Voice Acting
    Player must read along to on-screen text with mumbled voiceover work, but the game's ambience captures 19th century Caribbean well.

    3.5

    Play Value
    For RPG gamers who desire a bit more action, Swashbucklers has its moments. Action gamers may want to look elsewhere.

    3.2

    Overall Rating - Fair
    Not an average. See Rating legend above for a final score breakdown.


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