|Dev: ZeniMax Online Studios|
|Pub: Bethesda Softworks|
|Release: TBA 20130|
|Screen Resolution: 480p-1080p|
The combat also looks deeper than it actually is. On paper, it’s a lot like previous Elder Scrolls games, rewarding active gameplay, dodging, attacking weak points, and overall smart playing. However, a lot of this is smoke and mirrors. There were several occasions where an enemy was able to go through an attack animation and hit me even though I was nowhere in range.
Conversely, I could do the same to my enemies. Since there’s no real signifier of when you can dodge or avoid enemy attacks safely, you’ll end up relying on your old MMO instincts, simply standing in place and triggering the techniques you want to use. I can only assume this will get worse when you have to contest with server lag as well.
There are plenty of other things you can do, from crafting to alchemy to visiting areas in the Elder Scrolls universe nearly 1,000 years before Skyrim takes place.
But this begs the question, does this feel like an Elder Scrolls game? The answer: kind of. The freedom you have certainly feels like The Elder Scrolls, but the game is currently lacking a sense of grandeur. Elder Scrolls games tend to build you up to a serious force of change in the universe. But The Elder Scrolls Online feels like it has a lot of the same busywork that every other MMO included. With a couple tweaks, this could be an incredibly compelling game, easily living up to The Elder Scrolls name. For now, we will have to wait and see what changes in the final release.
Angelo M. D’Argenio
Date: Apricl 4, 2013