/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto IV" Strategy Guide |X X| |X X| [Xbox 360 and PlayStation 3 Versions] |X X| Version 1.7 [Revision 3] (August 2009) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2008-2009 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ >>Contact Information ******************* EMAIL: rarusk[gnat]netzero[snot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) XBOX LIVE GAMERTAG: RARusk [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].] >>General Notices *************** NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA IV "thuggers"..... ***************************************************************************** "Grand Theft Auto IV" is copyright 2008 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto IV" Official Strategy Guide - Written by Tim Bogenn and Rick Barba. Copyright 2008 by BradyGames, a division of Penguin Group (USA) Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Weapon, Health, and Armor Maps >>Flying Rat and Unique Stunt Jump Maps All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** Made some minor tweaks including new contact information and made changes to the following collectibles and missions: >>Flying Rat FR46. >>Flying Rat FR60. >>"Lure" (Francis McReary). >>"Pegorino's Pride" (Jimmy Pegorino). 0===========================================================================0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --"Liberty City Guidebook" (Game Manual) --"Grand Theft Auto IV" Forum --YouTube --"Rolled Over" Accomplishment /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --zombie95 --Avenged Sevenfold --Sam Vere --Glen T. Winstein --Kenny Roberts --Tom Herni --Jos Rosales --Lars Berntrop-Bos --Ryan Holtz --Sbastien Groulx --Carl Johnson --Eric Johnson --Esteban Martinez --Jonathan Rohr --Shane Wong --nawlinsboy79 --Patrick Butler /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** >>"Grand Theft Auto: Liberty City Stories" (PS2) >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC) >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"The Darkness" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. FAQs **** >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) ***************************************************************************** Although my guides and FAQs can be found at many sites around the internet the latest versions of my work can always be found first at CheatCC since that is my primary contribution site. ***************************************************************************** /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================0 | I. Introduction And General Information (IAGI) | 0================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? (MYST) 2. My Setup (FRAU) 3. From the Author (ABGD) 4. About The Guide (SBMS) 5. Submissions (GTFR) 6. "Grand Theft Auto IV" (TLST) 7. "The Lost and Damned" (Xbox 360) (CTRS) 8. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters (OMTR) 9. Other Modes of Transportation A. Train B. Taxi (TMSC) 10. The Main Screen (GMNU) 11. Game Menus (NWFT) 12. New Features A. AutoSave B. GPS (When Driving) C. AutoAim D. Toll Booths (WPNS) 13. Weapons (HBAI) 14. Health and Body Armor Items (WPSG) 15. Weapon Usage A. On Foot B. In Vehicles (LWFM) 16. Law Enforcement A. The Wanted Zone B. Getting Rid of Wanted Ratings C. The Wanted Ratings D. Restricted Areas E. Wanted Rating Exploits F. Busted G. Police Vehicles and Vigilante Missions (UPNS) 17. Using a Pay 'N' Spray (EREX) 18. Early Exploration (WSTD) 19. Wasted (ATAI) 20. Advanced Tips And Information A. The Securicar B. Propane Tanks C. Saxaphone Players D. The Prostitutes (CPLT) 21. 100% Completion List (AMLS) 22. Accomplishments List A. Single Player Accomplishments B. Multiplayer Accomplishments C. PlayStation 3 Specific Accomplishment /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================================0 | II. The East Side (Bohan, Dukes, Broker, Charge Island) (ETSD) | 0================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. In The Beginning..... (YSFH) 2. Your Safehouse (RSPO) 3. Residents Parking Only (TRTP) 4. The Order of Things (Part One) (TWIC) 5. TW@ Internet Cafe (ESWI) 6. East Side Weapons And Items A. Bohan B. Charge Island C. Dukes D. Francis International Airport E. Broker (FRES) 7. Flying Rats (East Side) A. Bohan (BHN) B. Charge Island (CRN) C. Dukes (DKS) D. Francis International Airport (FIA) E. Broker (BKR) (UNES) 8. Unique Stunt Jumps (East Side) A. Bohan (BHN) B. Dukes (DKS) C. Francis International Airport (FIA) D. Broker (BKR) (FDES) 9. Food and Drink Places (East Side) A. Fast Food Restaurants and Diners B. Food Stands C. Newsstands D. Soda Machines (OTCT) 10. Other Activities A. QUB3D Vidgame B. Pool C. Darts D. Bowling (PLES) 11. Places of Interest (East Side) (ACPO) 12. Accomplishments (Part One) A. "Walk Free" and "One Man Army" Accomplishments B. "Wheelie Rider" Accomplishment C. "Chain Reaction" Accomplishment /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=====================================0 | III. The Main Story Missions (TMSM) | 0=====================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (RMBC) 1. Roman Bellic R1. "It's Your Call" (Roman Bellic) (CLPH) 2. The Cell Phone (RNDM) 3. Random Characters (Introduction) A. Brian Meech R2. "Three's A Crowd" (Roman Bellic) M1. "First Date" (Michelle) R3. "Bleed Out" (Roman Bellic) (DTML) 4. Dating Michelle R4. "Easy Fare" (Roman Bellic) R5. "Jamaican Heat" (Roman Bellic) (TXJB) 5. Taxi Jobs (VLGV) 6. Vladimir Glebov V1. "Bull In A China Shop" (Vladimir Glebov) V2. "Hung Out To Dry" (Vladimir Glebov) (HOWF) 7. Hanging Out With Friends V3. "Clean Getaway" (Vladimir Glebov) V4. "Ivan the Not So Terrible" (Vladimir Glebov) R6. "Uncle Vlad" (Roman Bellic) R7. "Crime and Punishment" (Roman Bellic) (VGMS) 8. Vigilante Missions A. Current Crimes B. Most Wanted (East Side) (MKFT) 9. Mikhail Faustin F1. "Do You Have Protection?" (Mikhail Faustin) F2. "Final Destination" (Mikhail Faustin) F3. "No Love Lost" (Mikhail Faustin) R8. "Logging On" (Roman Bellic) F4. "Rigged to Blow" (Mikhail Faustin) (EXPT) 10. Exotic Exports (LTJC) 11. Little Jacob LJ1. "Concrete Jungle" (Little Jacob) LJ2. "Shadow" (Little Jacob) (DGDL) 12. Drug Delivery (FDLJ) 13. Friends with Little Jacob (RDBM) 14. Random Character (Badman) DR1. "The Master and the Molotov" (Dimitri Rascalov) DR2. "Russian Revolution" (Dimitri Rascalov) R9. "Roman's Sorrow" (Roman Bellic) (MNCU) 15. Manny Escuela ME1. "Escuela of the Streets" (Manny Escuela) (RDML) 16. Random Character (Mel) ME2. "Street Sweeper" (Manny Escuela) (EZTR) 17. Elizabeta Torres EZ1. "Luck of the Irish" (Elizabeta Torres) EZ2. "Blow Your Cover" (Elizabeta Torres) /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | IV. Algonquin (ALQN) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ (TDPW) 1. The Order of Things (Part Two) (AGWI) 2. Algonquin Weapons And Items A. Broker B. Algonquin C. Colony Island D. Happiness Island (FRAQ) 3. Flying Rats (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) C. Colony Island (COL) D. Happiness Island (HPI) (UNAQ) 4. Unique Stunt Jumps (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) (FDAG) 5. Food and Drink Places (Algonquin) A. Fast Food Restaurants B. Food Stands C. Newsstands D. Soda Machines (PLIQ) 6. Places of Interest (Algonquin) (ACAT) 7. Accomplishments (Part Two) A. "Sightseer" Accomplishment B. "Under the Radar" Accomplishment C. "Finish Him" Accomplishment D. "Rolled Over" Accomplishment (MWAG) 8. Most Wanted (Algonquin) (BRKZ) 9. Brucie Kibbutz B1. "Search and Delete" (Brucie Kibbutz) B2. "Easy as Can Be" (Brucie Kibbutz) B3. "Out of the Closet" (Brucie Kibbutz) ME3. "The Puerto Rican Connection" (Manny Escuela) (RNMT) 10. Random Characters (Multiple) A. Ilyena Faustin B. Hossan Ramzy C. Pathos D. Sara EZ3. "The Snow Storm" (Elizabeta Torres) EZ4. "Have a Heart" (Elizabeta Torres) ?1. "Call and Collect" (?) (PKMY) 11. Packie McReary PM1. "Harboring a Grudge" (Packie McReary) PM2. "Waste Not Want Knots" (Packie McReary) PM3. "Three Leaf Clover" (Packie McReary) /XXXXXXXXXXXXXXXXXX\ 0====================0 | V. Alderney (ADNY) | 0====================0 \XXXXXXXXXXXXXXXXXX/ (TDPE) 1. The Order of Things (Part Three) (AYWI) 2. Alderney Weapons And Items A. Algonquin B. Alderney (FRAD) 3. Flying Rats (Alderney) (UNAD) 4. Unique Stunt Jumps (Alderney) (FDAY) 5. Food and Drink Places (Alderney) A. Fast Food Restaurants B. Food Stands C. Newsstands D. Soda Machines (PLIL) 6. Places of Interest (Alderney) (MWAY) 7. Most Wanted (Alderney) (RNMY) 8. Random Characters (Multiple) A. Eddie Low B. Marnie Allen C. Ivan Bytchkov (Special) (FDPK) 9. Friends with Packie B4. "No. 1" (Brucie Kibbutz) (FDBC) 10. Friends with Brucie (LCRC) 11. Liberty City Races A. East Side Races B. Algonquin Races C. Alderney Races (PBYX) 12. Playboy X PBX1. "Deconstruction for Beginners" (Playboy X) PBX2. "Photo Shoot" (Playboy X) (RNJF) 13. Random Character (Jeff) (DWFG) 14. Dwayne Forge D1. "Ruff Rider" (Dwayne Forge) R10. "Hostile Negotiation" (Roman Bellic) D2. "Undress to Kill" (Dwayne Forge) PBX3. "The Holland Play" (Playboy X) A. Dwayne B. Playboy X (FDDF) 15. Friends with Dwayne (RNCH) 16. Random Character (Cherise Glover - Special) (FRMR) 17. Francis McReary FM1. "Final Interview" (Francis McReary) FM2. "Holland Nights" (Francis McReary) FM3. "Lure" (Francis McReary) (DKMR) 18. Derrick McReary DM1. "Smackdown" (Derrick McReary) (GDMR) 19. Gerry McReary GM1. "Actions Speak Louder Than Words" (Gerry McReary) GM2. "I Need Your Clothes, Your Boots, and Your Motorcycle" (G. McReary) (UNPR) 20. U.L. Paper ULP1. "Wrong is Right" (U.L. Paper) ULP2. "Portrait of a Killer" (U.L. Paper) ULP3. "Dust Off" (U.L. Paper) (RYBC) 21. Ray Boccino RB1. "A Long Way to Fall" (Ray Boccino RB2. "Taking in the Trash" (Ray Boccino) ULP4. "Paper Trail" (U.L. Paper) (VHCL) 22. Stevie's Vehicle Collection A. Alderney Vehicles B. Algonquin Vehicles C. Bohan Vehicles D. Charge Island Vehicles E. Dukes Vehicles F. Francis International Airport Vehicles G. Broker Vehicles RB3. "Meltdown" (Ray Boccino) RB4. "Museum Piece" (Ray Boccino) RB5. "No Way on the Subway" (Ray Boccino) RB6. "Late Checkout" (Ray Boccino) RB7. "Weekend at Florian's" (Ray Boccino) DM2. "Babysitting" (Derrick McReary) DM3. "Tunnel of Death" (Derrick McReary) (BRCN) 23. Bernie Crane BC1. "Hating the Haters" (Bernie Crane) BC2. "Union Drive" (Bernie Crane) BC3. "Bouys Ahoy" (Bernie Crane) FM4. "Blood Brothers" (Francis McReary) (RNLC) 24. Random Character (Clarence Little - Special) (PHBL) 25. Phil Bell PB1. "Truck Hustle" (Phil Bell) PM4. "Undertaker" (Packie McReary) GM3. "I'll Take Her" (Gerry McReary) GM4. "She's a Keeper" (Gerry McReary) GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary) (TFXR) 26. The Fixer (RNGI) 27. Random Character (Gracie Ancelotti) (JMPG) 28. Jimmy Pegorino J1. "Pegorino's Pride" (Jimmy Pegorino) J2. "Payback" (Jimmy Pegorino) (JNGV) 29. Jon Gravelli GV1. "Entourage" (Jon Gravelli) GV2. "Dining Out" (Jon Gravelli) GV3. "Liquidize the Assets" (Jon Gravelli) PB2. "Catch the Wave" (Phil Bell) PB3. "Trespass" (Phil Bell) PB4. "To Live and Die in Alderney" (Phil Bell) J3. "Flatline" (Jimmy Pegorino) J4. "Pest Control" (Jimmy Pegorino) ULP5. "That Special Someone" (U.L. Paper) J5. "One Last Thing....." (Jimmy Pegorino) /XXXXXXXXXXXXXXXXX\ 0===================0 | VI-A. Deal (DEL$) | 0===================0 \XXXXXXXXXXXXXXXXX/ PB5-A. "If the Price is Right" (Phil Bell) R11-A. "Mr. & Mrs. Bellic" (Roman Bellic) LJ3-A. "A Revenger's Tragedy" (Little Jacob) /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | VI-B. Revenge (RVNG) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ NB1-B. "A Dish Served Cold" (Niko Bellic) R11-B. "Mr. & Mrs. Bellic" (Roman Bellic) LJ3-B. "Out of Commission" (Little Jacob) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | VII. 100% Completion Score (CPSC) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXXX\ 0===============0 | VIII. Credits | 0===============0 \XXXXXXXXXXXXX/ /XXXXXXXXXXXXXX\ 0================0 | IX. Conclusion | 0================0 \XXXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | I. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the "Grand Theft Auto: Vice City" message boards). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I own all eight series on DVD). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup [MYST] | 0===========================================================================0 \=========================================================================/ This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "Grand Theft Auto IV" on a Viewsonic A70 RGB monitor using the Xbox 360 VGA cable. When I do my writing and guide revisions I run my Mac (on a Dell monitor) alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. /=========================================================================\ 0===========================================================================0 | I.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto IV" guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my "Grand Theft Auto: Vice City" guide in 2003, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank CheatCC.com, IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow "Grand Theft Auto IV" "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide [ABGD] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto IV". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the Xbox 360 version of the game, this guide will also benefit those with the PS3 version. If any of the strategies in this guide won't work in the PS3 version, feel free to write me and let me know so I can make additional adjustments in future revisions. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the order I have suggested but as you read the guide you will see how it benefitted me. Each Flying Rat and Unique Stunt Jump has a letter designation to make them easier to identify in this guide. In addition there is a three letter Region Prefix (listings below) indicating a particular area where the item or jump can be found (in these examples I use "XXX"): >>Flying Rats will be identified with an "FR". Examples: Flying Rat XXX-FR21. >>Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump XXX-J24. 0================0 | Region Prefixes \ 0==================0 BHN - Bohan CRN - Charge Island DKS - Dukes FIA - Francis International Airport BKR - Broker AGQ - Algonquin COL - Colony Island HPI - Happiness Island ALD - Alderney /=========================================================================\ 0===========================================================================0 | I.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>PlayStation 3 data. As I pointed out, I do NOT have the PS3 right now so any specific data on the PS3 version would be helpful. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | I.6. "Grand Theft Auto IV" [GTFR] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto IV" is the first GTA game to be made for the next generation of game consoles (Xbox 360, PlayStation 3, Wii). Taking full advantage of what these systems have to offer, GTA IV looks stunning. It looks and feels like a real city. Although not to the same scale as "Grand Theft Auto: San Andreas" GTA IV is packed with little details that make the metropolis of Liberty City feel more alive than in the last generation versions of the "Grand Theft Auto" series. One of the biggest differences between GTA IV and the previous installments is how people behave. You can push them around, fight them barehanded, push them around with cars, push them down stairs, and fly like crazy when you run them over. In the early going, I was spending too much time pedestrian mowing (running over people with a vehicle) to see how they fly and how to "aim" them into certain objects. They will even try to fight back when you steal a vehicle from them. It is always fun to drag them around and smack them into a pole to shake them off. Even dying in this game is fun. Especially since you no longer lose your weapons when you are taken to a Hospital. You can create amusing suicide situations when fighting the Cops. Dying when doing a cool wipeout on a motorcycle is also fun. However, as much fun as this game is, it is not perfect. Constantly trying to get rid of Wanted Ratings when killing Flying Rats (thanks to the lack of silenced weapons) heads the short list of annoyances. Another annoyance is that many missions either won't let you get creative or punish you if you do. My last annoyance is the roadblocks which I cover in more detail later in this section of the guide. Even so, "Grand Theft Auto IV" is still a very fun game and I look forward to the next installment. /=========================================================================\ 0===========================================================================0 | I.7. "The Lost and Damned" (Xbox 360) [TLST] | 0===========================================================================0 \=========================================================================/ "The Lost and Damned" is an expansion game for GTA IV (Xbox 360 version) that takes place within Niko's saga and tells the story of Johnny Klebitz, a member of The Lost motorcycle club. There are a couple of missions in TLaD where you played the same mission as Niko but now you do it as Johnny. There are also several missions in TLaD that help to set up certain missions in GTA IV and vice versa. I will make notes in certain missions if they pertain to events in TLaD. The first thing to note about TLaD is that it is not a separate game from GTA IV but becomes part of it. This means that it uses the same game save slots as GTA IV so, if you want to preserve your GTA IV game saves, you will need a Memory Unit to transfer them to. In addition, the Achievements list for TLaD also becomes part of GTA IV's list. However, because TLaD is an addition rather than a standalone game, there are far fewer Achievements and for a grand total of 250 GS. Of course, the game requires the GTA IV game disc to run. For the first time you run TLaD you need to go into the Game menu, select New, and choose TLaD. After running TLaD for the first time, whenever you you put in the GTA IV disc later, it will run TLaD instead of GTA IV. Whenever you need to play GTA IV proper you will need to have a game save from GTA IV in one of your game save slots or a Memory Unit and load it to switch back to GTA IV. There is also some new music, DJ banter, commercials, and programs that are added in TLaD and crosses over to GTA IV. With that done, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.8. Controls and Vehicles [CTRS] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of "Grand Theft Auto IV" that have no manuals. I have also included basic action and vehicle information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game there is plenty of things you can do when on foot. 0=========0 | Controls \ 0===========0 >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Multiple Use...................................................X Button [3] Multiple Use...................................................B Button [4] Multiple Use...................................................Y Button [5] Target.....................................................Left Trigger [6] Attack....................................................Right Trigger [7] Contextual Use..............................................Left Bumper Enter/Exit Cover...............................................Right Bumper Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Multiple Use..............................................Square Button [3] Multiple Use..............................................Circle Button [4] Multiple Use............................................Triangle Button [5] Target........................................................L2 Button [6] Attack........................................................R2 Button [7] Contextual Use................................................L1 Button Enter/Exit Cover..................................................R1 Button Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This button is used for different actions: --Run (hold down). --Sprint (tap - but Niko will tire after awhile and will go back to jogging if you tap too much). --Going up and down ladders faster. --Cell Phone (used to answer calls and proceed through the phone's menus). --Melee Fighting (block and dodging). [2] - This button is used for different actions: --Jump. --Climb. --Kick (Melee Fighting). [3] - This button is used for different actions: --Reload Weapon. --Cell Phone (ignoring calls, hanging up, and going backwards through the cell phone's menus). --Melee Fighting (punching, swinging, stabbing, and countering). [4] - This button is used for different actions: --Enter Vehicle. --Mount ladder (for climbing up or down). --Melee Fighting (punching, swinging, stabbing, and countering). [5] - If you have Auto Aim turned on you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [6] - If you have Auto Aim turned on you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [7] - This button is used for different purposes depending on various situations: --Drive-by shooting. --Picking up different weapons and items. --Accessing the Police computer. [8] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.B. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs there are plenty of vehicles to use in "Grand Theft Auto IV". From cars and motorcycles to speedboats. They can all be used here. When driving a vehicle there are some things to note. First, if you smash the front end of the car hard enough against an object, like a tree, you may damage the engine to the point that it will no longer work thus forcing you to leave it. Second, sometimes, if you smash into something hard enough, Niko will go flying out of the windshield of the car. Third, if you fling yourself out of a car or off a motorcycle at a high rate of speed you will seriously hurt yourself. The faster you go, the more damage you will suffer. And, finally, you can shoot almost 360 degrees from a vehicle (good for slowing down Police pursuit) and you can use three different weapons while driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon). 0=========0 | Controls \ 0===========0 >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................A Button [3] Multiple Use...................................................X Button [4] Multiple Use...................................................B Button Enter/Exit Vehicle.................................................Y Button Brake/Reverse..................................................Left Trigger Accelerate....................................................Right Trigger [5] Fire Weapon.................................................Left Bumper Handbrake......................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................X Button [3] Multiple Use..............................................Square Button [4] Multiple Use..............................................Circle Button Enter/Exit Vehicle..........................................Triangle Button Brake/Reverse.....................................................L2 Button Accelerate........................................................R2 Button [5] Fire Weapon...................................................L1 Button Handbrake.........................................................R1 Button Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This button is also used to engage slow motion when using the cinematic camera. [2] - This is used for different actions: --Handbrake. --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [3] - This is used for different actions: --Change weapon (Pistol, Sub-Machine gun, and Projectile weapon). --Hold to change headlights. [4] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [5] - Use the Right Analog Stick to aim reticle while shooting (unless you use a projectile weapon). [6] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [7] - Hold down to turn radio off or on. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.C. In Helicopters \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are a couple of helicopters to use in "Grand Theft Auto IV": the Maverick and the Annihilator. They can be used to quickly fly from one part of Liberty City to another (or cause chaos from the air). >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Fire Chaingun..................................................X Button [3] Multiple Use...................................................B Button Enter/Exit Helicopter..............................................Y Button Go Down........................................................Left Trigger Go Up.........................................................Right Trigger Spin Counterclockwise...........................................Left Bumper Spin Clockwise.................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Fire Chaingun.............................................Square Button [3] Multiple Use..............................................Circle Button Enter/Exit Helicopter.......................................Triangle Button Go Down...........................................................L2 Button Go Up.............................................................R2 Button Spin Counterclockwise.............................................L1 Button Spin Clockwise....................................................R1 Button Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This is used for different actions: --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [2] - This is used by the Annihilator only. It has infinite ammo but will stop firing every so often for reloading. [3] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [4] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [5] - Hold down to turn radio off or on. /=========================================================================\ 0===========================================================================0 | I.9. Other Modes of Transportation [OMTR] | 0===========================================================================0 \=========================================================================/ In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.9.A. Train \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Liberty City has an extensive train system that runs through the Broker-Dukes region, Bohan region, and the Algonquin region. All you have to do to use the train is to go up to one and press the Y Button (Xbox 360) or Triangle Button (PS3) to enter. Then you can get off at any of the train stops when you get close to your destination. It should be noted that you cannot take the train into the Algonquin region until after the mission "Blow Your Cover" (Elizabeta Torres). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.9.B. Taxi \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another mode of alternate transportation is the Taxi Cab but you won't be able to use them until after the mission "Bull In A China Shop" (Vlad). To hail a Cab press the Left Bumper (Xbox 360) or L1 Button (PS3) when near one. Then HOLD down the Y Button or Triangle Button (PS3) to enter the Cab as a passenger (instead of jacking it). When inside a Cab you can press the A Button (Xbox 360) or X Button (PS3) to skip at extra cost. You can also press the X Button (Xbox 360) or Square Button (PS3) to hurry the trip. Use the Right Analog Stick to look around while on the trip. You can use the Left Analog Stick to change destinations while on the trip. You can even change radio stations while on the trip. The longer the trip, the more you have to pay (of course). After gaining the ability to use the Company Cab from Roman (after getting good enough friends with him) you won't have to pay for Cab trips until the mission "Roman's Sorrow" (Roman Bellic). /=========================================================================\ 0===========================================================================0 | I.10. The Main Screen [TMSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in "Grand Theft Auto IV" takes place. In the center of your screen is your main character, Niko Bellic. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Safehouses, and other areas. There is also a circle that surrounds the Radar. This circle represents your Health and Armor. The left side of the circle, which is in green, is your Health. The right side of the circle, which is in blue, is your Armor. In the upper right corner of the Main Screen you will find your weapon and the amount of money you have. However, most of the time there is nothing in the upper right corner. You have to hit D-Pad Down or come back from a paused game to get the info to appear. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. When you get your Cell Phone it will appear in the lower right part of the screen. /=========================================================================\ 0===========================================================================0 | I.11. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, you also bring up these menus listed at the top of the screen: >>Map *** This shows the Main Map of "Grand Theft Auto IV". This is where you can find your position, mission strands, and other notable places. It should be noted that notable places, like a Burger Shot, will only appear on the map after you enter it for the first time. >>Brief ***** This is where you can go through the prompts used in and outside of missions. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in "Grand Theft Auto IV" and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of "Grand Theft Auto IV". >>Game **** This is where you load saves, start a new game, or turn the Autosave on or off. /=========================================================================\ 0===========================================================================0 | I.12. New Features [NWFT] | 0===========================================================================0 \=========================================================================/ In this chapter I go over features that are introduced in "Grand Theft Auto IV": /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.12.A. AutoSave \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although you can save up to twelve games in "Grand Theft Auto IV" at your Safehouses, the game will automatically save your game in it's own slot after each mission and most side-missions. When you reload from the AutoSave, regardless of where you were when the game was saved, you will restart at your nearest Safehouse. This can be used as a nice shortcut if you want to go back to your Safehouse without having to drive the distance. If you want to you can turn off the AutoSave in the Game menu when you pause the game. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.12.B. GPS (When Driving) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another handy feature is the GPS (Global Positioning System) navigation device. When you do a mission the GPS will draw a path for you to follow to your target destination. This is very useful when you want to go through the Main Story but haven't taken the time to explore and know the city. You can also use Waypoints on the Main Map and the GPS will draw a path to it. This is great for exploring the city and going after Flying Rats (explained later). In certain cars the GPS will give audio instructions as you drive. However, you can either turn it off, use it in selected vehicles, or use it in all vehicles in the Audio menu. You can turn the GPS on or off in the Display menu. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.12.C. AutoAim \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another feature is the AutoAim. When you Target somebody, you will automatically aim at the nearest person. Using the Right Analog Stick will switch to another person. When aimed at a person the reticle will be aimed at the chest and you can see a sectioned circle inside the reticle (which indicates the target's health). You can move the reticle around the target but it won't leave the target. This feature may be handy for certain situations. But I personally find it to be a hinderance because it won't let me aim at anything other than a person. Although you can hold the trigger halfway to get into Free Aim mode I just switch AutoAim off in the Controls menu. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.12.D. Toll Booths \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another feature, although an unwelcome one, is the Toll Booths. They can be found at the East Borough Bridge and the Dukes Bay Bridge. You need to slow down and pay $5 (!) to go through the booth. If you ram through the gate you will get a 1-Star Wanted Rating. If you use a motorcycle there is a narrow lane at the far sides of the toll booths at the East Borough Bridge that will allow you to get through without getting a Wanted Rating. If you are riding in a Police vehicle, Ambulance, or Firetruck you don't need to pay the toll. They will just wave you through. /=========================================================================\ 0===========================================================================0 | I.13. Weapons [WPNS] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 16 different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons. In past GTAs, the maximum ammo for each weapon can be as high as 9,999 rounds. However, this has been changed drastically for "Grand Theft Auto IV" mainly because you no longer lose your weapons when you are killed. Now the maximum ammo limits are much lower. In addition, there are only two different tiers of weapons for most of the weapon slots instead of having multiple tiers as before. Also, for most weapons, the ammunition is interchangeable between tiers so you don't lose ammo when you upgrade, or downgrade, your weapon. Plus, you can use three different types of weapons when drive-bying instead of just one. You can switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon. While most weapons are pretty accurate, you can increase the accuracy of a given weapon by crouching which makes you more steady. Press the Left Analog Stick Button to crouch. Most weapons have a zoom feature that will make it easier to take down your targets. Use the Right Analog Stick Button to activate the weapon's zoom feature. When you find a weapon within Liberty City you will see that it glows a bright red for easy identification. You won't be able to buy weapons at the Gun Stores until after the mission "Do You Have Protection?" (Mikhail Faustin). Speaking of the Gun Stores, here are their locations: >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. (Downtown, Broker). >>Just south of the southeast corner of Emerald St. and Bismarck Ave. (Chinatown, Algonquin). >>Just south of the southeast corner of Odhner Ave. and Traeger Rd. (Port Tudor, Alderney). Once you become good enough friends with Little Jacob you will be able to buy weapons from him and cheaper than the Gun Stores. You can also buy Body Armor from him for $300. However, he does not carry all weapons. Listed below are the weapons he does NOT carry: >>Baseball Bat. >>Combat Pistol. >>Pump Shotgun. >>Combat Sniper. >>RPG. In addition, Little Jacob can't carry certain weapons until they can also be bought in the Gun Stores. In the following weapons list, below the weapon name, there is the following information (if applicable): --Appears after: After you open the Gun Stores this tells you what mission you have to complete before this weapon can be bought there or from Little Jacob. --Cost: How much the weapon costs at the Gun Stores and from Little Jacob. --Based on: The real life weapon this item is based on. --Clip: How many rounds the weapon's clip holds and how much each clip costs at the Gun Stores and from Little Jacob. --Notes: Information on the weapon. (Special thanks to zombie95 and Avenged Sevenfold for help with some of the weapon names) The basic information for each weapon is listed here and their locations revealed in each major area of Liberty City: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ >>Fist **** Your standard bare fist. You are taught on how to properly fistfight early on in the game. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ >>Baseball Bat ************ Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: $5. Notes: Great for batting practice (on somebody's head) or breaking kneecaps. >>Knife ***** Cost: $100 - Little Jacob but can be found for free throughout Liberty City. Notes: This weapon makes for quiet kills when no one is looking. It also allows you to mug people much more quickly than with bare fists. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ Maximum ammunition for these handguns is 1,500 rounds and is interchangeable between tiers. Both weapons have minimal zoom when aiming. These handguns are also used as a drive-by weapon. >>Pistol ****** Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: >>$600 - Gun Store. >>$420 - Little Jacob. Based on: Glock 17. Clip: 17 rounds: >>$35 - Gun Store >>$25 - Little Jacob. Notes: This is just a standard Pistol carried by most Cops. Has a decent rate of fire and range. >>Combat Pistol ************* Appears after: "Museum Piece" (Ray Boccino). Cost: $1,500. Based on: Desert Eagle. Clip: 9 rounds ($100). Notes: This handgun fires slower and has a smaller clip but packs more punch making it easier to take down enemies. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ Maximum ammunition for these shotguns is 80 rounds and is interchangeable between tiers. Both shotguns have no zoom when aiming. >>Pump Shotgun ************ Appears after: "Search and Delete" (Bruce Kibbutz). Cost: $1,200. Based on: Winchester 1300. Clip: 8 rounds ($100). Notes: This is a standard pump action shotgun. This weapon fires slowly because you have to pump a new round into the chamber after each shot. It also has a limited range but is deadly up close. One interesting trick, according to Jos Rosales, is, with the right timing, you can crouch and stand repeatedly while firing to give this weapon rapid-fire capability. >>Combat Shotgun ************** Appears after: "Blow Your Cover" (Elizabeta Torres). Cost: >>$2,500 - Gun Store. >>$1,500 - Little Jacob. Based on: Benelli Auto Shotgun. Clip: 10 rounds: >>$200 - Gun Store. >>$100 - Little Jacob. Notes: This shotgun is more deadly than the Pump Shotgun because you can hold down Fire Weapon to rapid fire your entire clip before reloading. It also has a fast reload which limits your vulnerability in a firefight so you can get right back into action quickly. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Slot 5 - Sub-Machine Guns | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these sub-machine guns is 1,200 rounds and is interchangeable between tiers. Both sub-machine guns have short-range zoom when aiming. These sub-machine guns are also used as a drive-by weapon. >>Micro-SMG ********* Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: >>$1,200 - Gun Store. >>$840 - Little Jacob. Based on: Micro Uzi. Clip: 50 rounds: >>$100 - Gun Store >>$20 - Little Jacob. Notes: This weapon has a wide spread when firing. It is best to use this weapon in short bursts to improve accuracy. >>SMG *** Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: >>$2,500 - Gun Store. >>$1,750 - Little Jacob. Based on: SW MP-10. Clip: 30 rounds: >>$150 - Gun Store. >>$20 - Little Jacob. Notes: This weapon has a a slightly more narrower spread when firing. It also has more accuracy and packs more punch than the Micro-SMG despite having a smaller clip than it's counterpart. /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these assault rifles is 600 rounds and is interchangeable between tiers. Both sub-machine guns have medium-range zoom when aiming. >>Assault Rifle ************** Appears after: "Deconstruction for Beginners" (Playboy X). Cost: >>$3,500 - Gun Store. >>$2,450 - Little Jacob. Based on: AK-47. Clip: 30 rounds: >>$80 - Gun Store. >>$55 - Little Jacob. Notes: This is a standard Russian made assault rifle. Has a good rate of fire and accuracy. A very good weapon to have in a firefight. >>Carbine Rifle ************* Appears after: "Three Leaf Clover" (Packie McReary). Cost: >>$5,000 - Gun Store. >>$3,500 - Little Jacob. Based on: M4. Clip: 30 rounds: >>$100 - Gun Store. >>$70 - Little Jacob. Notes: Has many of the same attributes as the Assault Rifle but is a little more powerful and accurate. You can get also get these rifles from the NOOSE guys when you kill them (assuming they don't kill you first). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 7 - Sniper Rifles | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these sniper rifles is 50 rounds and is interchangeable between tiers. Both sniper rifles have long-range zoom when aiming. >>Sniper Rifle ************ Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: >>$6,000 - Gun Store. >>$5,000 - Little Jacob. Based on: M40A1. Clip: 5 rounds: >>$800 - Gun Store. >>$500 - Little Jacob. Notes: This is a standard sniper rifle that has to be reloaded with each shot. To properly use this weapon hold down Target to bring up the sniper scope. Then use the Left Analog Stick to zoom in and out. When you have the victim properly targeted press Fire Weapon to shoot. >>Combat Sniper ************* Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: $8,500. Based on: PSG-1. Clip: 10 rounds ($500). Notes: This weapon has the same distance as the Sniper Rifle but you can fire multiple shots before reloading. /XXXXXXXXXXXX\ 0==============0 | Slot 8 - RPG | 0==============0 \XXXXXXXXXXXX/ Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when aiming. >>RPG *** Appears after: "Babysitting" (Derrick McReary). Cost: $15,000. Based on: RPG-7. Clip: 1 round ($5,000). Notes: This very powerful rocket propelled grenade is best used to destroy hard to reach targets, helicopters, and large groups of vehicles. It should be noted that you can skip the grenade along the ground and other objects so it is best to aim at your target straight on to prevent this. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these weapons is 25 rounds. These projectile weapons are also used as a drive-by weapon. >>Molotov ******* Appears after: "The Master and the Molotov" (Dimitri Rascalov). Cost: >>$500 per unit - Gun Store >>$350 per unit - Little Jacob. Notes: This is useful when you want to get rid of something out of reach or a group of people very quickly. You need to throw this a good distance or you will flambe' yourself and seriously reduce your armor and health. >>Grenades ******** Appears after: "Deconstruction for Beginners" (Playboy X). Cost: >>$1,000 per unit - Gun Store. >>$700 per unit - Little Jacob. Notes: This weapon causes a nice sized explosion when used. Great for clearing out a large group of people and cars. The Grenade has a four second delay when used. However, when you hold down Fire Weapon, you can do what is known in combat lingo as "cooking" the Grenade. The longer you hold the weapon the less reaction time you give to your intended victim when thrown. But, if you cook it too long, the Grenade will explode in your hand killing you instantly. This, of course, makes for some interesting and funny suicide situations. Release Fire Weapon to throw the Grenade. /=========================================================================\ 0===========================================================================0 | I.14. Health and Body Armor Items [HBAI] | 0===========================================================================0 \=========================================================================/ But Weapons aren't the only things you will find scattered around Liberty City. You will also find these other items that you can use to help you out. The basic information for each item is listed here and their locations revealed in each major area of Liberty City: /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ This item comes in the form of a green First Aid Kit. It glows bright green and can be found laying on the ground, leaning against objects, and attached to walls. Using one will bring your health back up to its maximum. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ This item comes in the form of a armored vest. It glows bright red and can be found laying on the ground. Using one will bring your armor back up to its maximum. You can buy Body Armor from the Gun Stores after the mission "No Love Lost" (Mikhail Faustin) for $500. /=========================================================================\ 0===========================================================================0 | I.15. Weapon Usage [WPSG] | 0===========================================================================0 \=========================================================================/ Using weapons in "Grand Theft Auto IV" is a bit different than in previous installments: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you hold down Target, you will go into an over-the-shoulder view. If you are using the AutoAim feature then the reticle will go to the nearest person. If you are in Free Aim mode then it will be in the center of the screen. Press the Right Analog Stick Button to activate the weapon's zoom feature. When you move the reticle over a person you can intimidate or frighten that person. You can also aim at specific parts of a person. You can shoot a person in the arm, shoulder, leg, midsection, and head. You can score a one-hit kill with a headshot. You can also shoot a person in any other part and they will limp away when they get up. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.B. In Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you press the Left Bumper (Xbox 360) or L1 Button (PS3) you will break out the window of your vehicle and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle. As mentioned earlier, you can also use three different weapons when inside a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon. You can cook a Grenade in a vehicle just like you can on foot. And you can blow up yourself and the vehicle if you cook it too long. Of course, when you start using firearms on the innocent and not-so-innocent population of Liberty City, you will attract the attention of..... /=========================================================================\ 0===========================================================================0 | I.16. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes), you will attract Police attention and they will try to bust you: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.A. The Wanted Zone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get a Wanted Rating you will see the Stars appear in the upper right corner of the screen. You will also notice the Radar zoom out and you will see a round flashing zone with you in the center. This is the Wanted Zone. You must get rid of the Wanted Zone in order to remove your Wanted Rating. If the Star or Stars in the upper right corner of your screen are white this means that you are IN SIGHT of the Police. As long as you are in sight of the Police, when you move the Wanted Zone moves with you and you cannot get out of the zone. In addition, if you are in sight of the Cops when you try to use a Pay 'N' Spray, you will NOT be allowed to use it. Only when you are out of sight of the Cops can you use it to get rid of your Wanted Ratings. If the Star or Stars in the upper right corner of your screen are gray this means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone stops moving with you and you can move closer to the edge and escape (or use a Pay 'N' Spray). You need to either outrun the Cops (low Wanted Ratings) or use alleys, back roads, and tunnels (high Wanted Ratings) to escape from the Cops. You cannot just hide out in a building and wait for the Wanted Rating to disappear. The Cops will fan out and search for you. If they find you, the other Cops will converge on your position. When you get out of the Wanted Zone the Stars will start to flash. You have to wait about twenty seconds before the Stars disappear. When they disappear, the Wanted Zone disappears and you have successfully escaped from the Police. If, at any time, you are re-spotted by the Police, the Wanted Zone will re-center back on you and the chase will continue. The higher your Wanted Rating, the wider the Wanted Zone becomes and the harder it will be to escape. On the radar you will see the Cops on foot. You will see a little arrow pointing up (if they are above you) or pointing down (if they are below you). If they do not have an arrow then they are at the same level as you are. Large dots with a curved line going around it are Police vehicles. Helicopters are marked by rotating X's It should be pointed out that Cops can and will take civilian cars for pursuing you. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.B. Getting Rid of Wanted Ratings \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or getting Busted, there are four other ways to get rid of a Wanted Rating: ++Getting Wasted (not good, of course). ++Saving your game at your Safehouse. What's interesting is that you don't even have to save the game in a save slot. Just get to the save screen and then back out. Your Wanted Ratings, no matter how high, are gone (plus you advance time six hours). Nifty little design flaw. ++Use the arrangement with Francis McReary that you have with him after the mission "Blood Brothers" (Francis McReary) (that is if you kill Derrick). The arrangement is that you can call Francis once before the end of the Main Story to get rid of Wanted Ratings. ++Get a high enough like stat with Kiki and call her up to get rid of up to a 3-Star Wanted Rating. Kiki is one of the internet dates you can have after the mission "Out of the Closet" (Brucie Kibbutz). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.C. The Wanted Ratings \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=========0 The Cops will draw their weapons and come up to you in an attempt to arrest you. If they get close enough Niko will raise his hands. If you do not do anything within three seconds you will be arrested by the Cops. 0=======0 | 2-Star \ 0=========0 If you run away from a Cop when he is close enough to arrest you or shoot near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops will join in the chase and they will start shooting at you. 0=======0 | 3-Star \ 0=========0 If you shoot at and hit a Cop your Wanted Rating automatically goes up to 3-Star. At this point the National Office Of Security Enforcement (NOOSE) gets involved. They are the SWAT of Liberty City and carry Carbine Rifles. They also drive up in large Enforcers which carry up to four NOOSE Cops. Unlike the standard Police Patrol car the Enforcers have bulletproof windshields which means you can't shake it off by shooting the driver (like you can with a regular Police Patrol car. They will also start to chase you in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle does not have bulletproof windshields. The Police will also send out a Police Maverick. The Police Maverick has two gunmen wielding Carbine Rifles and will shoot down at you. You can chase the Police Maverick away by killing the gunmen on the chopper. A well placed shot to the head of the pilot will bring down the chopper. If you try to escape by water you will be chased by Police Predator boats (which seem to magically appear out of nowhere and close to you). These boats will carry at least one Cop, wielding a Carbine Rifle, at the back of the boat. Considering that you are very vulnerable when swimming these Predators will shred you very quickly if you stay in the water for too long. Although, if you are in the right boat, you can easily outrun them. They will also start to blockade bridges leading to the other areas in an attempt to stop you. 0=======0 | 4-Star \ 0=========0 This is the same as 3-Star except that more vehicles get involved and the roadblocks get tougher to breach. Now the Federal Investigation Bureau (FIB) gets involved. They drive up in FIB Buffalos (which is a souped up sedan) and carry four agents all wielding Carbine Rifles. At this point the Police Annihilator helicopter gets involved. This chopper is pretty much the same as the Police Maverick (it has two gunmen, one on each side). It is stronger than the Police Maverick but you can still take it down with one well placed shot to the pilot's head (or one rocket to the midsection of the chopper). The Police Predator boats now start carrying two Cops instead of one. You can get the "Walk Free" Accomplishment by successfully escaping a 4-Star Wanted Rating (more on Accomplishments later). This is the maximum Wanted Rating you can attain while still confined to the East Side of Liberty City (unless you try to cross a roadblock). You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. More information on this in the next sub-chapter. 0=======0 | 5-Star \ 0=========0 At this point the passenger in the Police Patrol and FIB Buffalo vehicles will also now start shooting at your car while chasing you. Two choppers, an Annihilator and a Police Maverick, will start to chase you from the air. You can get an automatic 5-Star Wanted Rating by typing in the web address www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. It should be noted that if you do this while you are confined to the East Side of Liberty City it will be a 4-Star Wanted Rating. This is the maximum Wanted Rating you can attain without unlocking Alderney (unless you cross a roadblock). 0=======0 | 6-Star \ 0=========0 At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will shoot at your vehicle while chasing you. In addition, more Police vehicles will start to chase you. Both Police helicopters will now be Annihilators instead of Police Mavericks. You can attain the "One Man Army" Accomplishment by successfully surviving five minutes total at a 6-Star Wanted Rating (more on Accomplishments later). This is the maximum Wanted Rating you can achieve once you unlock the Alderney area. You can also achieve this Wanted Rating at any time by crossing the roadblocks meant to confine you to a given area. It should be noted that you can knock off three stars off of a 6-Star Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to Glen T. Winstein for that piece of information. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.D. Restricted Areas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As it has been pointed out you can get an automatic 4-Star Wanted Rating for trespassing onto the grounds of the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. But there is some interesting information concerning those two areas. When you get the 4-Star Wanted Rating for trespassing those two areas it will remain locked at 4-Star as long as you remain in those areas. If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what trouble you get into while in those restricted areas. Also, if you fly over those areas you won't get any Wanted Ratings. However, if you fly low enough or land on a building at the Liberty City HQ you will get a 2-Star Wanted Rating. At Francis International Airport, if you land on the ground, you will get a 2-Star Wanted Rating. If you land then get out of the chopper it will become a 4-Star Wanted Rating. But, if you land on anything else, like the control tower (hint!), you won't get a Wanted Rating. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.E. Wanted Rating Exploits \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are some missions in which the Wanted Ratings are frozen or the Police become less sensitive so you can go after the Flying Rats (explained later) or to do general mischief. There are two classes of Wanted Rating Exploits. The first class is the LIMITED class. In this class the Police somehow become less sensitive to firearms and other crimes. However, you can still get Wanted Ratings if you cause enough trouble overall or in the right place. But this can still be used for doing the Flying Rats as it reduces the opportunity for Police involvement. The second class is the FULL class. In this class there are no Cops and no Cop cars in the streets. You can cause as much trouble as you want without any Police involvement whatsoever. This is best for Flying Rats and mischief. However, these exploits CANNOT keep you from getting the 4-Star Wanted Rating for trespassing on the tarmac of Francis International Airport or at the Liberty City HQ building. It also CANNOT keep you from getting the 6-Star Wanted Rating for crossing roadblocks. In addition, you can still get a 1-Star Wanted Rating for not paying at the Toll Booths. Even so, these exploits are still useful and fun to play with. At this point I have identified three missions with Wanted Rating Exploits: >>Limited ******* "Ivan the Not So Terrible" (Vladimir Glebov). >>Full **** >>"A Revenger's Tragedy" (Little Jacob). >>"Out of Commission" (Little Jacob). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.F. Busted \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 If the Cops end up catching you, be it on foot or in a vehicle, you are then Busted. Any mission you were doing at the time will be Failed. When you are Busted, you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. Regardless of how high your Wanted Rating was when you were captured you will NOT be fined (even though the game says the Police will take some of your cash as a bribe). There are sixteen Police Stations in Liberty City where you may find yourself if you are Busted by the Cops: >>Fortside Police Station *********************** Region: Bohan. Location: At the intersection of Applejack St. and Mill St. Map: (F-2). >>Northern Gardens Police Station ******************************* Region: Bohan. Location: Near the intersection of Leavenworth Ave. and Northern Expressway. Map: (F-1). >>Cerveza Heights Police Station ****************************** Region: Broker. Location: At the intersection of Dukes Boulevard and Livingston St. Map: (G-3). >>Francis International Airport Police Station ******************************************** Region: Francis International Airport. Location: At the west side of the main loop. Map: (H-3). >>South Slopes Police Station *************************** Region: Broker. Location: At the intersection of Sundance St. and Erie Ave. Map: (G-4). >>Hove Beach Police Station ************************* Region: Broker. Location: At the intersection of Oakley St. and Mohawk Ave. Map: (F-4). >>East Holland Police Station *************************** Region: Algonquin. Location: At the intersection of Bismarck Ave. and Topaz St. Map: (E-2). >>Varsity Heights Police Station ****************************** Region: Algonquin. Location: At the intersection of Galveston Ave. and Silicon St. Map: (D-2). >>Middle Park East Police Station ******************************* Region: Algonquin. Location: At the intersection of Bismarck Ave. and Obsidian St. Map: (E-3). >>Westminster Police Station ************************** Region: Algonquin. Location: Just west of the intersection of Kunzite St. and Frankfort Ave. Map: (D-3). >>Star Junction Police Station **************************** Region: Algonquin. Location: Just south of the intersection of Jade St. and Denver-Exeter Ave. Map: (E-4). >>Suffolk Police Station ********************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Feldspar St. Map: (D-4). >>Fishmarket North Police Station ******************************* Region: Algonquin. Location: At the intersection of Feldspar St. and Borlock Rd. Map: (E-4). >>Leftwood Police Station *********************** Region: Alderney. Location: At the northeast corner of Franklin St. and Bridger St. Map: (D-2). >>Acter Police Station ******************** Region: Alderney. Location: At the northwest corner of Lee Rd. and Vitullo Ave. Map: (B-4). >>Acter Industrial Park Police Station ************************************ Region: Alderney. Location: On Grommet St. east of the intersection with Latchkey Ave. Map: (C-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.16.G. Police Vehicles and Vigilante Missions \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition to all of the other cars you can drive in "Grand Theft Auto IV" you can use Police Vehicles. The main reason for acquiring one is for use in the Vigilante Missions which are opened up after the mission "Crime and Punishment" (Roman Bellic). When in certain Police vehicles you tap the Left Bumper (Xbox 360) or the L1 Button (PS3) to bring up the Police computer to access the criminals you wish to pursue. The Police vehicles that have computers are: >>Police Patrol >>Noose Patriot >>FIB Buffalo In addition, some Police vehicles have additional features and bonuses that can help you. The complete list of Police vehicles is as follows: >>Police Patrol (found anywhere. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells.)) >>NOOSE Patriot (at 3-Star Wanted Rating) >>Predator (at 3-Star Wanted Rating) >>Enforcer (at 4-Star Wanted Rating. Bonus: you can get some Body Armor when entering an Enforcer.) >>FIB Buffalo (at 5-Star Wanted Rating). >>Annihilator (at 4-Star Wanted Rating. Also unlocked at the top of the MeTV Building in Star Junction after killing all 200 Flying Rats). /=========================================================================\ 0===========================================================================0 | I.17. Using a Pay 'N' Spray [UPNS] | 0===========================================================================0 \=========================================================================/ As noted earlier you can drive a car, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, and to get rid of Wanted Ratings at a cost of $100. In addition, it will advance time three hours. However, the Pay 'N" Spray won't be available until after the completion of the mission "Easy Fare" (Roman Bellic). In order to get rid of Wanted Ratings you MUST be out of sight of the Cops otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle, the Wanted Ratings will be gone. There are five Pay 'N' Sprays in Liberty City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Native Engines ************** Where: Hove Beach, Broker (on Gibson St.). Map: (G-4). >>Auto Cowboys ************ Where: Northwood, Algonquin (on Frankfort Ave.). Map: (D-2). >>Auto Limbo ********** Where: Purgatory, Algonquin (on West Way). Map: (D-3). >>Axel's Pay 'N' Spray ******************** Where: Leftwood, Alderney (on Panhandle Rd). Map: (C-2). >>Axel's Pay 'N' Spray ******************** Where: Port Tudor, Alderney (on Hardtack Ave.). Map: (C-4). /=========================================================================\ 0===========================================================================0 | I.18. Early Exploration [EREX] | 0===========================================================================0 \=========================================================================/ In past GTAs the roadblocks that were used to confine you to a given area were to keep you from becoming too powerful too early. You gained Weapon Icons for your Safehouses by collecting Hidden Packages and money by doing Unique Stunt Jumps and Rampages. In "Grand Theft Auto: San Andreas" there were no roadblocks to keep you confined. Instead you gained an automatic 4-Star Wanted Rating when you crossed over to the other side. Still, there were Early Exploration Exploits you can use to cross over early without getting the Cops involved. But, in "Grand Theft Auto IV", things are different. You no longer gain Weapon Icons for finding Hidden Packages (or in this case destroying Flying Rats). You also do not get money for doing Unique Stunt Jumps. In short, there is no reason to Early Explore since there is very little to gain from it. Yet, Rockstar Games still insists in using roadblocks in confining you to a given area. And worse, you get hit with a 6-Star Wanted Rating if you try to cross over. Why Rockstar is doing this, I don't know. There is no reason for the roadblocks now since by making this fundamental change there is really no reason to cross over early. And certainly as hell no reason for the 6-Star Wanted Rating for trying to get around the roadblocks. That really just pisses me off. Hopefully, Rockstar Games will do a much better job in the next installment at designing so you can have the entire city open to you from the beginning but you can't too powerful too early. /=========================================================================\ 0===========================================================================0 | I.19. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to reduce your Health to zero, like being too close to an explosion, getting shot up a lot, or wiping out big time on a motorcycle, you will then be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted, you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed 10% of whatever amount of money you have (up to $10,000), and released. You also lose your Body Armor but you will NOT lose your weapons. There are seven Hospitals in Liberty City where you may find yourself if you are Wasted for any reason: >>Northern Gardens Medical Center ******************************* Region: Bohan. Location: On Leavenworth Ave just south of the intersection with Northern Expressway. Map: (F-1). >>Cerveza Heights Medical Center ****************************** Region: Broker. Location: At the intersection of Livingston St. and Inchon Ave. Map: (G-3). >>Schottler Medical Center ************************ Region: Broker. Location: At the intersection of Cassidy St. and Tuscarora Ave. Map: (G-4). >>North Holland Hospital Center ***************************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Uranium St. Map: (D-2). >>Lancet Hospital *************** Region: Algonquin. Location: At the intersection of Jade St. and Albany Ave. Map: (E-4). >>Westdyke Memorial Hospital ************************** Region: Alderney. Location: At the south part of the intersection of Long John Ave. and Manzano Rd. Map: (C-2). >>North Tudor Medical Center ************************** Region: Alderney. Location: At the southwest corner of Edison Ave. and Babbage Drive. Map: (C-3). /=========================================================================\ 0===========================================================================0 | I.20. Advanced Tips And Information [ATAI] | 0===========================================================================0 \=========================================================================/ Listed below is some additional information that can help you out: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.20.A. The Securicar \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Every so often you may find an armored car with the words "Gruppe Sechs" on the side. This is the Securicar. You can make some quick cash by jacking one of these vehicles. However, you must destroy it in order to get at the cash. If you use firearms to destroy it you will get a 2-Star Wanted Rating no matter how isolated you are. The best way to destroy it is to smash it against another car and get it to blow up next to the Securicar which in turn will explode scattering money all over the place. Find a parking lot then smash a parked car with the rear of the Securicar. Continue backing hard into the parked car until the car starts to flame then get out of the Securicar, get to a safe distance, and wait for the explosions. Once the Securicar is destroyed you can get as much as $1,000 from the money you pick up off of the ground. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.20.B. Propane Tanks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Sometimes, as you explore some of the industrial areas of Liberty City, you may find small red propane tanks on the ground. As you can guess, like a real propane tank, these tanks will explode if shot or run into. This can be handy if being chased by the bad guys or Police. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.20.C. Saxophone Players \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Every now and then you will find saxophone players in the parks. You can give him money if you want. But it should be pointed out that you can restore lost health if you give him money. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.20.D. The Prostitutes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all of the other GTA installments you can pick up prostitutes and do "business" with them to regain lost health (although you cannot go beyond your health maximum like before). Unlike the previous installments, however, they don't initiate the encounter when you drive up to them. You must get up alongside one and honk the horn to get things started. Once inside the vehicle, take her to a secluded place and stop. Another difference is that there are three services to choose from ($20, $50, $70). The more you pay, the more health you get. /=========================================================================\ 0===========================================================================0 | I.21. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within "Grand Theft Auto IV": ++Completion of all Main Story Missions: ************************************** >>From "The Cousins Bellic" (Roman Bellic) to "A Revenger's Tragedy" (Little Jacob) or "Out of Commission" (Little Jacob). ++Complete the following tasks: ***************************** >>Kill all 200 Flying Rats. >>Complete all 50 Unique Stunt Jumps. >>Beat the high score on the QUB3D vidgame. ++Complete the following side-missions: ************************************* >>Acquire all ten cars for the Exotic Export car collection. >>Kill twenty criminals by doing the Current Crimes Vigilante Missions. >>Kill all thirty criminals by doing the Most Wanted Vigilante Missions. >>Complete the ten Drug Delivery assignments. >>Win all nine Liberty City Races. >>Acquire all thirty cars for Stevie's Vehicle Collection. >>Complete all nine assassination assignments for The Fixer. ++Do at least the first encounter with the following Random Characters: ********************************************************************* >>Brian Meech. >>Badman. >>Mel. >>Ilyena Faustin. >>Hossan Ramzy. >>Pathos. >>Sara. >>Eddie Low. >>Marnie Allen. >>Gracie Ancelotti. ++Friendship Activities: ********************** You need to beat a friend, any friend, just once at the following activities: --Darts. --Bowling. --Pool. ++Special Abilties **************** You need to get above 75% Like Stat with the following three friends to unlock their Special Abilities: --Little Jacob (Guns). --Packie (Bomb). --Brucie (Chopper). /=========================================================================\ 0===========================================================================0 | I.22. Accomplishments List [AMLS] | 0===========================================================================0 \=========================================================================/ Listed in this chapter are all of the Accomplishments that can be acquired for the Xbox 360, PS3, and even (supposedly) the PC versions of "Grand Theft Auto IV". Now, for the sake of terminology and to lessen confusion within this guide, Accomplishments are what are known as Achievements on the Xbox 360 and PC versions and Trophies on the PS3 version. To those who do not know, Achievements and Trophies can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. However, the PS3 Trophies do not have a point system attached to them although the numbers of Trophies attained can be considered a way of keeping score (as well as add some kind of experience points in the PlayStation Network system). In addition, the Trophies are split into Bronze, Silver, Gold, and Platinum classes. The Achievement system was built into the Xbox 360 from the start, something that was not done for the PS3 but the Trophies can be added with a system update. Some Accomplishments can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each game and gives them bragging rights on Xbox Live or PlayStation Network where these scores are posted. One annoyance to Accomplishments is that, depending on the game, they are split between Single Player and Multiplayer modes. So, if you do not have the necessary connections to get on-line, then you most likely cannot get into multiplayer matches to obtain the Multiplayer Accomplishments. Sadly, "Grand Theft Auto IV" is one of these split Accomplishment games. Many of the Accomplishments within "Grand Theft Auto IV" are easy to get. Some require more work. They are broken down into Single Player, Multiplayer, and PS3 Specific sections: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.22.A. Single Player Accomplishments \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Assassin's Greed **************** Description: Complete all nine assassin missions. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete all of the assassination assignments for The Fixer. >>Chain Reaction ************** Description: You must blow up ten vehicles in ten seconds. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: I go over this in the chapter "Accomplishments (Part One)" in the East Side section. >>Cleaned The Mean Streets ************************ Description: Capture 20 criminals through the Police computer. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: This is done by doing the Current Crimes Vigilante Missions. I go into more detail in the chapter "Vigilante Missions" in the East Side section. >>Courier Service *************** Description: Complete all ten Package Delivery Jobs. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: These are the Jobs you do for Little Jacob after the mission "Shadow" (Little Jacob). >>Dare Devil ********** Description: Complete 100% of the Unique Stunt Jumps. Xbox 360 Achievement Points: 30 GS. PlayStation 3 Trophy Class: Silver. >>Dial B for Bomb *************** Description: Unlock the special ability of phoning for a bomb to be placed. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you go over 75% Like Stat with Packie. >>Driving Mr. Bellic ****************** Description: Unlock the special ability of taxi. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you go over 75% Like Stat with Roman. It should be noted that this will not unlock, regardless of Like Stat, until after the mission "Bull In A China Shop" (Vladimir Glebov) because that is when you finally gain the ability to ride in Taxis. >>Endangered Species ****************** Description: Collect every hidden package in the game. Xbox 360 Achievement Points: 50 GS. PlayStation 3 Trophy Class: Silver. Notes: You will get this when you kill all 200 of the Flying Rats. >>Fed The Fish ************ Description: Complete the mission "Uncle Vlad" (Roman Bellic). Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>Finish Him ********** Description: Complete ten Melee Counters in four minutes. Xbox 360 Achievement Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: This can be done at a lot of places but it may be best done at Heli Tours in Algonquin. More details in the chapter "Accomplishments (Part Two)" in the Algonquin section. >>Full Exploration **************** Description: Unlock all the islands. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: You will get this after the mission "Three Leaf Clover" (Packie McReary). >>Genetically Superior ******************** Description: Come first in 20 single player street races. Xbox 360 Achievement Points: 25 GS. PlayStation 3 Trophy Class: Bronze. Notes: This is done by doing the Liberty City Races. But you will need to do some of the races multiple times to get the necessary wins needed for this Accomplishment. >>Gobble Gobble ************* Description: Score three strikes in a row, a turkey, in 10-pin bowling. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: I explain this in more detail in the Bowling sub-chapter of the "Other Activities" chapter. >>Gracefully Taken **************** Description: Complete the mission "I'll Take Her" (Gerry McReary). Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Half Million ************ Description: Reach a balance of $500,000. Xbox 360 Achievement Points: 55 GS. PlayStation 3 Trophy Class: Bronze. >>Impossible Trinity ****************** Description: Complete the mission "Museum Piece" (Ray Boccino). Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>It'll Cost Ya ************* Description: Complete a taxi ride without skipping from one island to another. Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: It should really be rewritten: "Complete a taxi ride from one island to another without skipping to the end of the ride." More details at the end of the mission "Bull In A China Shop" (Vlad). >>Key To The City *************** Description: Achieve 100% Completion. Xbox 360 Achievement Points: 100 GS. PlayStation 3 Trophy Class: Gold. >>King of QUB3D ************* Description: Beat the high score in QUB3D. Xbox 360 Achievement Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: I explain this in more detail in the QUB3D sub-chapter of the "Other Activities" chapter. This is also required for 100% Completion. >>Liberty City (5) **************** Description: After meeting all possible friends, the ones left alive all like you above 90%. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Silver. >>Liberty City Minute ******************* Description: Complete the story mission in less than thirty hours. Xbox 360 Achievement Points: 30 GS. PlayStation 3 Trophy Class: Gold. Notes: In order to do this you need to do the following: --No side-missions. --No friend activities. --No external tasks. --Buy weapons from the Gun Stores instead of trying to get them for free (and limit your time trying to get free weapons if you do). --Use the AutoSave exclusively instead of going to a Safehouse to save your game. >>Lowest Point ************ Description: Complete the mission "Roman's Sorrow" (Roman Bellic). Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>Manhunt ******* Description: Complete the Most Wanted Vigilante Missions from the Police computer. Xbox 360 Achievement Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: There are thirty criminals in the Most Wanted database (ten per area). You need to kill all thirty to get this Accomplishment. >>No More Strangers ***************** Description: Meet all Random Characters. Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: You need to meet all available Random Characters in the game. With Random Characters that have multiple encounters, you only have to do the first one (the initial meeting). >>Off The Boat ************ Description: Complete the mission "The Cousins Bellic" (Roman Bellic). Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>One Hundred and Eighty ********************** Description: In a game of darts score 180 points with three darts. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: I explain this in more detail in the Darts sub-chapter of the "Other Activities" chapter. >>One Man Army ************ Description: Survive five minutes with a 6-Star Wanted Level. Xbox 360 Achievement Points: 40 GS. PlayStation 3 Trophy Class: Silver. Notes: I explain how in more detail in the chapter "Accomplishments (Part One)" in the East Side section. >>Order Fulfilled *************** Description: Complete all 10 Exotic Export orders. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: These are the Jobs you do for Brucie after the mission "Rigged to Blow" (Mikhail Faustin). >>Pool Shark ********** Description: Beat a friend at Pool. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: It needs to be one of your friends (Roman, Little Jacob, Packie) NOT the standard computer opponent. >>Retail Therapy ************** Description: Unlock the special ability of buying guns from a friend. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you go over 75% Like Stat with Little Jacob. >>Rolled Over *********** Description: Do five car rolls in a row from one crash. Xbox 360 Achievement Points: 30 GS. PlayStation 3 Trophy Class: Bronze. Notes: This is a tough one but I go over one way to do it in the chapter "Accomplishments (Part One)" in the East Side section. >>Sightseer ********* Description: Fly on all helicopter tours of Liberty City. Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: I go into more detail in the chapter "Accomplishments (Part Two)" in the Algonquin section. >>That's How We Roll! ******************* Description: Unlock the special ability of helicopter. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you go over 75% Like Stat with Brucie. >>That Special Someone ******************** Description: Complete the mission "That Special Someone" (U.L. Paper). Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Under The Radar *************** Description: Fly underneath the main bridges in the game that cross water with a helicopter. Xbox 360 Achievement Points: 40 GS. PlayStation 3 Trophy Class: Bronze. Notes: You have to wait until after the mission "Blow Your Cover" (Elizabeta Torres) to get a helicopter to fly. I go into more detail in the chapter "Accomplishments (Part Two)" in the Algonquin section. >>Walk Free ********* Description: Lose a 4-Star Wanted Rating by outrunning the Cops. Xbox 360 Achievement Points: 50 GS. PlayStation 3 Trophy Class: Bronze. Notes: I go into more detail in the chapter "Accomplishments (Part One)" in the East Side section. >>Warm Coffee *********** Description: Successfully date a girl to be invited to her house. Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: This is best done with Michelle in the early part of the game and explained in detail in the "Dating Michelle" chapter in the East Side section. >>Wheelie Rider ************* Description: Do a wheelie lasting at least 500 feet on a motorbike. Xbox 360 Achievement Points: 30 GS. PlayStation 3 Trophy Class: Bronze. Notes: I go into more detail in the chapter "Accomplishments (Part One)" in the East Side section. >>You Got The Message ******************* Description: Deliver all 30 cars ordered through text message. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: You get this by completing Stevie's Car Collection. >>You Won! ******** Description: Complete the final mission. Xbox 360 Achievement Points: 60 GS. PlayStation 3 Trophy Class: Silver. Notes: Complete either of the missions "A Revenger's Tragedy" (Little Jacob) or "Out of Commission" (Little Jacob). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.22.B. Multiplayer Acomplishments \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Auf Wiedersehen Petrovic ************************ Description: Win all ranked Multiplayer variations, all races and "Cops 'n Crooks", as both sides. Xbox 360 Achievement Points: 30 GS. PlayStation 3 Trophy Class: Bronze. >>Cut Your Teeth ************** Description: Earn a personal rank promotion in Multiplayer. Xbox 360 Achievement Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>Fly the Co-op ************* Description: Beat Rockstar's time in ranked versions of "Deal Breaker, "Hangman's NOOSE", and "Bomb da Base II". Xbox 360 Achievement Points: 15 GS. PlayStation 3 Trophy Class: Bronze. >>Join The Midnight Club ********************** Description: Win a ranked Multiplayer race without damaging your vehicle too much and with damage enabled. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Let Sleeping Rockstars Lie ************************** Description: Kill a Rockstar developer in a ranked Multiplayer match. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Taking It For The Team ********************** Description: Be on the winning team in all ranked Multiplayer team games. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Teamplayer ********** Description: Kill five players who are not in your team, in any ranked Multiplayer team game. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Top Of The Food Chain ********************* Description: Kill 20 players with a Pistol in a ranked Multiplayer deathmatch. Xbox 360 Achievement Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Top The Midnight Club ********************* Description: Come first in 20 different ranked standard Multiplayer races. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Bronze. >>Wanted ****** Description: Achieve the highest personal rank in Multiplayer. Xbox 360 Achievement Points: 20 GS. PlayStation 3 Trophy Class: Gold. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.22.C. PlayStation 3 Specific Accomplishment \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Taking A Liberty **************** Description: Sorry for taking liberties with your time! PlayStation 3 Trophy Class: Platinum. Notes: This is acquired for obtaining all of the above listed Trophies. This is also the PS3 equivalent of obtaining all 1,000 Xbox 360 Achievement Points. With that, it is now time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. The East Side (Bohan, Dukes, Broker, Charge Island) [ETSD] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Bohan area to the north is a mixture of heavy industry and run down apartment complexes. It is connected to the Dukes area by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The Dukes area contains some nice homes and neighborhoods. It also has a large park (Meadows Park) and some decent housing to the west. The Broker area contains the Broker Navy Yard and a lot of lower class neighborhoods. These are mostly inhabited by Russians and Jamaicans. To the east of the Broker-Dukes area is Francis International Airport. This is the main airport for this region and is heavily guarded to protect against terrorism. Trespassing onto the Airport tarmac will trigger an automatic 4-Star Wanted Rating. Charge Island, between Bohan and Dukes, is home to the waste treatment center for Liberty City. At this point in the game all bridges leading into the central part of Liberty City, Algonquin, are closed due to terrorism threats. Any attempt to cross over will result in an automatic 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ When the game starts, we are introduced to Niko Bellic, a man of Eastern European descent looking for a new start. He is currently traveling to Liberty City on a ship called the Platypus. He is looking to meet up with his cousin Roman Bellic. Roman has written Niko about the good life in America. Mansions, fast cars, and loose women. Niko is looking forward to seeing what Roman has done in the U.S. Once Niko gets off of the ship Roman drives up in a regular car. Roman is also very drunk. So Niko has to drive him back to his place. This starts the mission "The Cousins Bellic" (Roman Bellic). As you drive there you find that the bridges are closed due to terrorism threats so you can't go deeper into the city right now. In the process of driving him back you pass Roman's place of business, Express Car Service, a cab company. When you get to Roman's place, Niko finds that his tales about mansions and fast cars were just made up stories. Roman's place is a small run down apartment with large cockroaches. The cab you drove up in is basically Roman's car. After a short conversation with Niko, Roman gets an angry call from someone named Vlad then runs off leaving Niko to himself. This ends the mission and you will get $25 of spending money. In addition, you will also get the "Off the Boat" Accomplishment. Now let's have a look around..... /=========================================================================\ 0===========================================================================0 | II.2. Your Safehouse [YSFH] | 0===========================================================================0 \=========================================================================/ Your Safehouse in the Hove Beach neighborhood of Broker is a simple little getaway where you can save your game, change clothes (when you start acquiring clothes), and watch TV. When you go outside you can save vehicles in the Residents Parking Only space by the entrance (maximum of two). Across the street from the Safehouse is a Hot Dog Stand where you can eat and regain lost health. /=========================================================================\ 0===========================================================================0 | II.3. Residents Parking Only [RSPO] | 0===========================================================================0 \=========================================================================/ As noted, you can save vehicles in the Residents Parking Only space outside your Hove Beach Safehouse. But, there are a couple of other things to know about them. First, if you put a damaged vehicle in the space then drive far away and drive back, it will be fixed up (a variant of the Garage Fix Trick). Second, you can use any Residents Parking Only space even if you don't own or can't use that property. Very handy for storing extra vehicles. Unfortunately, your vehicles can still disappear from these spaces (a problem that has plagued the previous GTAs). /=========================================================================\ 0===========================================================================0 | II.4. The Order of Things (Part One) [TRTP] | 0===========================================================================0 \=========================================================================/ My main goal of this part of the guide is to get to Algonquin as quickly as possible. However, I go over any side-missions that I open up along the way. Now let's begin our exploration of the East Side of Liberty City by going to the..... /=========================================================================\ 0===========================================================================0 | II.5. TW@ Internet Cafe [TWIC] | 0===========================================================================0 \=========================================================================/ From your Hove Beach Safehouse, head north on Mohawk Ave. and turn right on Cisco St. When you reach Munsee Ave, turn left and go north. About fifty feet from the intersection, on the left side of the road, is the TW@ Internet Cafe. Enter the Cafe (this will also add a "@" marker to your in-game map) and head to a computer. When you find one, press the Left Button to use it. You will have a choice of two icons, Web and Logout. Use the Left Analog Stick to go to the Web icon and press the A Button (Xbox 360) or X Button (PS3) to start. Now you are online. The reason I have put this particular chapter here is because of a very important website that will help you in finding many of the items and locations listed in the next few chapters: www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com for the rest of the guide) To type in the address, move the cursor to the Address Bar at the top of the page and press the A Button (Xbox 360) or X Button (PS3). Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the letters. If this is too cumbersome you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached to the joypad). When you get to this website you will find several topics. These topics are actually maps of where various items and locations can be found. From top to bottom they are listed as follows: >>Flying Rats. >>Weapons. >>Health. >>Random Character locations. >>Body Armor. >>Cars to steal for Stevie's Car Collection. >>Places to hang out with friends. >>Unique Stunt Jumps. When a map comes up use the Right Analog Stick to scroll down. However, you cannot zoom in on the maps and they do not give you any specific information on locations of items or people. But, if you use this website in conjunction with this guide, it should make all of these things easier to find. The map will give you a general visual location, so you can use the Waypoint feature, and this guide will give you more specific instructions. There is also another very handy resource on the Internet: www.libertycitypolice.com. At the bottom of the website you will see, in small wording and with a lock by it, the link for "Database". Clicking on it will allow you to access Police information on most of the characters in the game. Some of the details on many of the main characters come from this database. When you are done with the computer, keep pressing the B Button (Xbox 360) or Circle Button (PS3) until you are off the machine. Each session costs $1. In addition, there are two other Tw@ Internet Cafes in Liberty City: >>Near the corner of Wardite St. and Frankfort Ave. (North Holland, Algonquin). >>Near the intersection of Kemeny St. and Vitullo Ave. (Berchem, Alderney). Also, one of the Safehouses you will get later in the game will have a laptop computer for you to use. With that said, let's move onto the items, Flying Rats, and Unique Stunt Jumps..... /=========================================================================\ 0===========================================================================0 | II.6. East Side Weapons And Items [ESWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor, and Health Icons on the East Side of Liberty City. Unlike the past GTAs all items aren't just floating and spinning in the air this time around. They can be found on the ground, leaning against objects, and attached to walls. But, as mentioned earlier, all of these items glow a bright red (Weapons and Body Armor) or a bright green (Health) to make them easier to find. As noted earlier, you can buy Body Armor from the Gun Stores after the mission "No Love Lost" (Mikhail Faustin) for $500 ($300 from Little Jacob). If you have trouble finding some of these items you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under the item name is broken down as follows: --Location: Specific location of item. --Neighborhood: What neighborhood the item is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Directions: How to get there and find them. Now for the Weapons and Items for the East Side of Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.A. Bohan \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: At the Baseball Field near the Greene Ave. curve. Neighborhood: Boulevard. Map: (F-1). Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At the northeast corner you will see an entrance into a park. Go onto this path and head in a northeast direction toward the Green Ave. bridge. At the northeast part of this park is the Baseball Field. On the north side of the field is the Baseball Bat. >>Pump Shotgun ************ Location: At the base of a rock wall northwest of the Bohan East Police Department. Neighborhood: Northern Gardens. Map: (F-1). Directions: Go to the junction of Leavenworth Ave. and Northern Expressway (not far from the Police Station). To the north of the junction is a grassy area. From the junction, go northwest onto this grassy area. You should see a rock wall appear to your left as you proceed. Continue following along this rock wall and you should find the Weapon. >>Combat Shotgun ************** Location: Inside the security room of The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside The Triangle Club. Go through the blue door leading into the main area and turn left to enter another door. You will find the Weapon leaning against the wall. >>Pistol ****** Location: Inside a make-up room at The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Weapon sitting on the counter at the far end of the room. However, you will attract the attention of club security so you may have to fight your way out. >>Molotov ******* Location: Underneath a ramp leading down to a water level dock. Neighborhood: Little Bay. Map: (G-2). Directions: Go north on the Dukes Bay Bridge. After getting off of the bridge, and before you enter the short tunnel leading up, turn right and off of the road. Head east until you reach the seawall. At the southeast corner of the seawall is a ramp leading down to a water-level dock. The Weapon is underneath this ramp. >>Baseball Bat ************ Location: Leaning in a corner behind the back area of an old apartment. Neighborhood: Little Bay. Map: (G-2). Directions: Head north on Alcatraz Ave. and turn left onto an unnamed street. On the left side of the street is an old apartment building with a chainlink fence. Go up the stairs for the building and jump west to get behind the fence. Go around to the back area of the building and you will find a set of stairs. Go behind the stairs where you will find the Weapon leaning in the corner. >>Knife ***** Location: Stuck in a tree not far from the intersection of Attica Ave. and Rykers Ave. Neighborhood: Fortside. Map: (F-2). Directions: From this intersection, which is underneath the El-Train tracks, you should see a chainlink fence with some rocks and a tree at the northwest corner. Go through the break in the fence and to the nearby tree where you can find the Weapon. >>Grenades ******** Location: In an alley north of the intersection of Attica Ave. and Lotus St. Neighborhood: Fortside. Map: (F-2). Directions: From the junction of Lotus St. and Attica Ave., go north on Attica Ave. Partway up the hill, look left. You should see an alley. Go into this alley where you will find the Weapon on the ground. >>Knife ***** Location: On top of a ruined car underneath the El-Train tracks. Neighborhood: Industrial. Map: (F-2). Directions: Head to the intersection of Lompoc Ave. and Worm St. You should be underneath the El-Train tracks. At the southwest side of this intersection is the large support structure for the El-Train tracks. Go on the northwest side of the structure and travel southwest alongside it. To your left you should find garages under the El-Train tracks. Continue until you find the Auto Shop. The garage after this one is where the Weapon can be found. In it you should see several ruined cars. The Weapon can be clearly seen on top of one of them. >>Combat Pistol ************* Location: On one of the bridge sections for the uncompleted bridge for Northern Expressway. You must complete BHN-J2 to get to this weapon. Neighborhood: Industrial. Map: (F-2). >>Carbine Rifle ************* Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and turn west just after you go past them. You should eventually find a doorway leading inside the very large building. Once inside, continue west and you will find some Health on the floor by a large spool. Head north from there until you reach a large concrete pillar on the north side of this large room. Look slightly northeast and you should find a doorway with a barrel next to it. Go through this door into the next room and you should find the Weapon on the floor. Thanks goes to Glen T. Winstein for the information. >>Assault Rifle ************* Location: At the top of a tower at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and stop where you reach some large round rusted storage tanks (that say Xero Gas). From here, turn west. After walking about fifty feet, turn south. You should see some stairs leading up to an higher area. After you reach the top, turn southwest. You should a ramp leading further up and a ladder. Climb the ladder to the top and you should see the Assault Rifle leaning against the railing. >>SMG *** Location: On the top of the Sprunk Warehouse at the west side of the roof. Neighborhood: South Bohan. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. You should also see an alley next to and south of this store. There is a set of stairs for the building at the south side of the alley. Climb the stairs to reach the rooftop. Head east and you should see some planks that will allow you to go north. Head north until you see a larger area with rooftop windows. The Weapon can be found at the southwest rooftop window. >>Pistol ****** Location: On the top floor of an apartment complex just north of the intersection of Rocket St. and Joilet Ave. Neighborhood: South Bohan. Map: (F-2). Directions: From this intersection, head slightly north and park your car in the yellow area marked "residents parking only". Across the street to your left is a Deli & Grocery and an ATM machine. To the right of the ATM machine is a door. Go through the door and up the stairs. Continue going up the stairs and, after several floors, you will find the Weapon on the ground. >>Baseball Bat ************ Location: Leaning against a steel beam at the top of an uncompleted building at a construction site at the very southwest part of Bohan. Directions: South Bohan. Map: (F-2). Directions: When you get to the construction site, head to the uncompleted building and climb the ramp to the top. When you get to the top you will see two structures with green bases and large metal beams sticking out of the top. Go to the structure on the south side of the roof and climb the south side of it. You should see the Weapon leaning in a corner of the metal beam that sticks out of the top of this structure. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On a wooden ramp leading down to a water level walkway near the Northwood Heights Bridge. Neighborhood: Fortside. Map: (E-1). Directions: Go west on Grand Boulevard toward the bridge. As you near the bridge veer left and go down a pathway just south of the bridge. Turn south at the corner and stop at the stairs leading down. Go down the stairs and go south. You will find another ramp leading down to water level. Partway down this ramp is the Body Armor. >>Location: Near a large container crate in the storage area for the ARS Building. Neighborhood: Industrial. Map: (F-2). Directions: Go the the intersection of Turtle St. and Folsom Way. At the northeast corner is the ARS Building. From here, go east along Folsom Way until you reach the 90-degree turn going south. Stop at the corner. At the north part of this corner is a railing. At the end of the railing is a set of stairs leading down. After going down the stairs go north into the storage area. Right ahead of you is a dark green storage container. Look to your right a little bit and you will see the Body Armor on the ground near it. >>Location: On the third floor of an uncompleted building by Rocket St. Neighborhood: Chase Point. Map: (F-2). Directions: Go east on Rocket St. At some point it will angle northeast. Near where it angles north, turn south and head down a path leading to a dock area. Partway down this path, look right. You should see an uncompleted building. Go to the south end of this building to find the way in. Go up the stairs to the third floor. The Body Armor is at the southeast corner. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: Near some bleachers at the Basketball Courts in the northwest part of Boulevard. Neighborhood: Boulevard. Map: (F-1). Directions: Go to the junction of Butterfly and Uprock Streets. Go south on Uprock St. and stop at the park entrance (which should be to your right). Go west into the park and you should see the Basketball Courts on the north side. Go into the Basketball Courts and to the north court. On the east side of the court is the bleachers and that is where you will find the Health. >>Location: Leaning against the wall on the south side of the Bohan Hospital. Neighborhood: Northern Gardens. Map: (F-1). >>Location: Inside a make-up room at The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Health sitting on the counter to your left as you enter the room. However, you will attract the attention of club security so you may have to fight your way out. >>Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and turn west just after you go past them. You should eventually find a doorway leading inside the very large building. Once inside, continue west and you will find the Health on the floor by a large spool. >>Location: Inside the office for the Sprunk Warehouse. Neighborhood: South Bohan. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. Just north of the store is a Sprunk advertisement on the wall. To the left of this advertisement is a door. Enter this door and go directly left to enter the office. The Health is on the wall to your right. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.B. Charge Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Molotov ******* Location: On top of the East Borough Bridge that leads north into Bohan. Map: (F-2). Directions: You need to climb the bridge girders to get this weapon. Climb up the south end of the bridge. Once at the top, look around. In the middle of the bridge you will see large junction plates that hold the girders of the top part of the bridge together. The Weapon can be found near the SECOND junction plate for this part of the bridge. >>Micro SMG ********* Location: At the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn south when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Turn west to go on the small docks and you should encounter the weapon about ten feet from the ramp. >>Grenade ******* Location: On the catwalk on the east side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go north for a little bit, and past the next junction, and you should see the Weapon laying next to a large metal box. >>Combat Pistol ************* Location: On the top of a large tank just north of the parking lot for the Charge Island Water Treatment Facility. Map: (F-3). Directions: From the parking lot, head north. You should see two large tanks to your left and a break in the fence where you can enter. When you enter this area look to your left to find a ladder for one of the tanks. Climb up the ladder to reach the top of the tank. Once at the top you should see a ramp leading to the catwalk heading back into the facility. The Weapon is underneath the ramp near the tank railing. >>Knife ***** Location: On the off-ramp leading down just southwest of the toll booths. Map: (F-3). /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Near the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn south when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Just south of the ramp for the small docks, and near a trio of large round objects, is the Body Armor. >>Location: On the ramp leading up at the south side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. You should see the Body Armor partway up. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On the side of a large metal box on a catwalk in the middle of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go north until you reach the THIRD junction then turn west. You should see a large metal box to your left as you proceed west. Go past this box and to the next one just ahead at the next junction. The Health is attached to the east side of this large metal box. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.C. Dukes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Grenades ******** Location: Behind a house in an alley. Neighborhood: Steinway. Map: (G-3). Directions: Go to the intersection of Franklin St. and Trenton Ave. Head south on Trenton Ave. About fifty feet from the intersection you should see an alley to your left. Head into this alley. You should see door-like openings to your left. The Weapon can be found behind the THIRD opening. >>Micro-SMG ********* Location: On the top floor of an uncompleted building. Neighborhood: Steinway. Map: (F-3). Directions: Head to the intersection of Concord Ave. and Morris St. At the southeast part of this intersection is an uncompleted building. Head to the east side of this building to get inside. Head up the stairs, which is on the north side, and go to the top floor. The Weapon can be found sitting in the window next to some crates, with a blue tarp, on the west side of the floor. >>Pump Shotgun ************ Location: On a rickety pier east of the Dukes Bay Bridge. Neighborhood: Meadows Park. Map: (G-2). Directions: If you look on your in-game map zoom in to the area east of the Dukes Bay Bridge. You will see two large rickety piers. The Weapon is at the piers on the RIGHT. When traversing the pier you have to be careful because there are large gaps between some of the boards and you can fall through and into the water. >>Grenades ******** Location: Under the Monoglobe. Neighborhood: Meadows Park. Map: (G-3). Directions: Head to The Monoglobe. The Weapon is in the middle of the support structure for The Monoglobe. >>Baseball Bat ************ Location: On the top of a tank at the Meadows Park Ron Gas Station. Neighborhood: Meadows Park. Map: (H-3). Directions: Go to the intersection of Tudor St. and Cleves Ave. Head north and you should see the Ron Gas Station to your right. The tank is on the northeast part of the gas station area. Climb the ladder to the top of the tank to find the Weapon. >>Assault Rifle ************* Location: On top of the Sliverback building. Neighborhood: East Island City. Map: (G-3). Directions: Go west on Harrison St. Just as you get onto the East Borough Bridge, jump down onto the rooftop to the south. The Weapon can be found on the east side of this rooftop. >>Pistol ****** Location: At the end of a small alley. Neighborhood: Willis. Map: (H-3). Directions: Go to the intersection of Lynch St. and Freetown Ave. Head north on Freetown Ave. and under the El-Train tracks. Immediately after you cross under the tracks you should see an alley to your right. Go into this alley and follow it to the end to find the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Under a ramp for a boardwalk on the east side of Gantry Park. Neighborhood: Steinway. Map: (G-2). Directions: Head to the intersection of the Dukes Bay Bridge and Dukes Drive. At the northwest part of this intersection you should see the support column for the road signs above. Go between this column and the road for the Dukes Bay Bridge and head north to the beach. As you head down you should see the boardwalk to your left. Once at the waters edge you should see a ramp for this boardwalk to your left. The Body Armor is under this ramp. >>Location: Behind the garage for a house along the edge of Meadows Park. Neighborhood: Meadow Hills. Map: (G-3). Found: Behind the garage for a house along the edge of Meadows Park. Directions: Head to the intersection of Tudor St. and Stillwater Ave. At the northeast corner of this intersection is a large house. Close to the intersection is the path to the house's garage. Behind this garage is the Body Armor. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: Near a sculpture inside the National Union of Contemporary Arts area. Neighborhood: East Island City. Map: (G-3). Directions: Go to the entrance of NUCA which is on the west side by Dukes Boulevard. Once through the gate head northeast and you will see a sculpture. On the wall south of the sculpture is the Health. >>Location: On a wall behind the Medical Office on Saratoga Ave. Neighborhood: Willis. Map: (H-3). Found: On a wall behind the Medical Office on Saratoga Ave. Directions: Head to the intersection of Howard St. and Saratoga Ave. Just southeast of this intersection is the Canyon Megaplex. At the south part of this building is an alley. Go east into this alley, which is also near the Beauty Supply store, then turn south through the gate. You should see some large boxes on pallets ahead of you. Move forward until you reach the large green trash container then look right. You should see the Health on the wall by the metal door. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.D. Francis International Airport \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Pump Shotgun ************ Location: Leaning against a bridge support column for the Broker-Dukes Expressway. Map: (H-3). Directions: Head to the front of the Main Terminal of Francis International Airport. Head north from this point and to the FlyUS Head Office. Turn into the parking lot then head north again. You will come up to an intersection with a road that leads to the airport tarmac. You should also be underneath a ramp for the Broker-Dukes Expressway. Across the intersection from you should be a bridge support column. Go across the intersection, onto the grass, and past this column. The Weapon can be found at the NEXT column you come up to. >>Combat Pistol ************* Location: On a catwalk between a group of fuel silos in the north middle part of the Tudor St. loop. Map: (H-3). Directions: Go to the Tudor St. loop at the west part of the Francis International Airport area. In the north part inside the loop you should see a large number of fuel silos. Head to the unnamed road that cuts across the loop and head north into the fuel silo area. Head to the very north part of this area and stop. You should see a set of stairs leading to the base of a group of eight storage tanks. Go up the stairs and in-between these tanks. At the north part of these tanks is a ladder leading up. Go up the ladder to the catwalk. The Weapon can be found at the other end of the catwalk. >>SMG *** Location: At the southwest corner at the top level of the Francis International Airport Parking Garage. Map: (H-3). >>Combat Shotgun ************** Location: At the base (east side) of the Francis International Airport Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted Rating for trespassing on the tarmac. Map: (I-3). >>Grenades ******** Location: At the end of a large L-shaped pier at the southwest corner of Francis International Airport. Map: (H-4). Directions: Head to the front of the Main Terminal of Francis International Airport. Head south and follow the road to the south part of the airport loop. As you near the on-ramp for Broker-Dukes Expressway you should come up upon a security gate. Go through it and you should see another immediately to your right. Go through this one and follow the road through the fuel depot until you see a couple of tractor trailers which should be to your right. Look south and you should see three large cranes. The Weapon can be found at the base of the RIGHT crane (which is at the end of the L-shaped pier). /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On top of a large generator inside the Tudor St. loop. Map: (H-3). Directions: Head to the Tudor St. loop. Go to the southwest corner of the loop where you will find three large generator units. Climb the southmost unit and you will find the Body Armor in the center between two of the circular vents. >>Location: At the northwest side of a small red and white checkered box at the northwest end of the large northwest-southeast runway. Map: (H-3). Directions: Approach from the grassy area to the west to avoid the 4-Star Wanted Rating for trespassing on the airport tarmac. The Body Armor is sitting on the ground next to the small red and white checkered box. >>Location: In a small nook between the northbound off-ramp and the fuel depot. Map: (G-4). Directions: Take the northbound off-ramp from Broker-Dukes Expressway into Francis International Airport. Just before you reach the loop, turn left and off the road. Go south and underneath the expressway and off-ramp. Then go east toward the fuel depot wall. Once at the fuel depot wall, head north and follow the wall. Turn the corner going right and you should go between the fuel depot wall and the off-ramp wall. The Body Armor is inside this small area. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.E. Broker \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Molotov ******* Location: In a tunnel under the Twitchin Sugar building. Neighborhood: BOABO. Map: (F-3). Neighborhood: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and go past the Twitchin Sugar building. Look on the right side of the road. Stop when you reach Truck You Removals. Once there you will see a raised road just north of this business. There is a pathway between Truck You Removals and the raised road. Go west on this path and it will lead you to a set of stairs going down. Turn right when you get down and follow this path. It will lead you into a tunnel under the Twitchin Sugar building. The Weapon can be found at the north end of this tunnel. >>Knife ***** Location: In an alley near a couple of trash dumpsters. Neighborhood: BOABO. Map: (F-3). Directions: Go to the intersection of Brunner St. and Mohawk Ave. At the west corner of this intersection is the Deli Supreme business. At the west side of this business is a narrow alley. Go southwest along this alley. When you drop down, and the alley opens up a bit, you should find the Weapon on the ground near the dumpsters. >>Knife ***** Location: In an alley behind the Betta Building. Neighborhood: BOABO. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the southeast part of this intersection is a couple of chain-link fence sections and some trash dumpsters. Go east through the gap between the two fence sections and turn right at the corner. Head south and you will find the Weapon in the nook and behind the Betta Building. >>Pistol ****** Location: In the back area behind the Courthouse. Neighborhood: Downtown. Map: (F-4). Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the Broker Fire Department should be at the southeast corner of this intersection). Head north on Mohawk Ave. Stop near a group of four pine trees (which should be on the right side of the street). Just south of these trees is a small incline and a chain-link gate. Go through the gate and go left. Once at the north wall of this enclosed area turn right. You should see a couple of dumpsters near the corner of the Courthouse. The Weapon can be found just behind these dumpsters. >>SMG *** Location: Near a skylight inside an alley. Neighborhood: Schottler. Map: (G-4). Directions: Go to the intersection of Dillon St. and Seneca Ave. At the southeast part of this intersection is an alley (next to Tap O' The Morning Plumbing Services). Go into the alley and turn south at the corner. Head down where you will find a dumpster and several pieces of furniture including filing cabinets. In the southeast corner of this part of the alley is the skylight. Go to the left side of the skylight and climb up. The Weapon can be found sitting near the south part of the skylight on a ventilation shaft. >>Knife ***** Location: In an alley under the El-Train tracks. Neighborhood: Schottler. Map: (G-4). Directions: Go to the intersection of Carson St. and Wenrohronon Ave. At the southwest corner is a Deli. Just west of this Deli is an alley. Go south into this alley then angle southeast. The Weapon can be found on the ground near a support column for the El-Train tracks. >>Micro-SMG ********* Location: In an alley not far from The Bay Bar. Neighborhood: Beechwood City. Map: (G-4). Directions: Go to the south end of Wenrohronon Ave. On the east side of the street is The Bay Bar. At the north part of this bar is an alley. Go into the alley and turn left at the corner. Go north for about twenty five feet and you should find the weapon on the ground, to your right, under a fire escape. >>Pistol ****** Location: On the ledge of a large silo. Neighborhood: East Hook. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. On the west part of this intersection is a short alley leading to an unnamed street. Go through this junk filled alley to the next street. On the west side of this street is a yellow staircase. Go west past this staircase and turn left to enter this abandoned building. Go through this building, heading south, until you come out the other side then turn west again. Continue until you reach a staircase. Go up the stairs and head west along the side of this building. You will reach a large silo. Go along the ledge for this silo and you will find the Weapon on the east side. >>Knife ***** Location: In a small nook inside an alley. Neighborhood: South Slopes. Map: (G-4). Directions: Go to the intersection of Montauk Ave. and Hickcock Street. Head east for about a hundred feet and you should see an alley to your right. Go south inside the alley. Just before you get to the corner, stop and look left. You should see a very small nook. The Weapon can be found inside this nook. >>Baseball Bat ************ Location: In the nook of a building across the street from your Broker Safehouse. Neighborhood: Hove Beach. Map: (F-5). Directions: Head directly across the street from your Broker Safehouse, go past the Hot Dog Stand, past the fence, and to the nook of the building ahead. The Baseball Bat can be found on the ground here. >>Baseball Bat ************ Location: Under the Hove Beach El-Train Station. Neighborhood: Hove Beach. Map: (F-5). Directions: Go to the intersection of Oneida Ave. and Crockett St. At the northwest corner of this intersection is an area under the Hove Beach El-Train Station. The Baseball Bat can be found here near the west wall. >>Molotov ******* Location: In the nook of a large apartment building. Neighborhood: Firefly Projects. Map: (G-5). Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the northeast part of this intersection is a support column for the El-Train tracks above. Go north to the NEXT support column then turn east, jump the fence, and head to the nook of the building ahead of you. The Weapon can be found here on the ground. >>Pistol ****** Location: On the Go-Kart Track at Funland. Neighborhood: Firefly Island. Map: (F-5). Directions: Head to the unnamed road east of the intersection of Crocket St. and Mohawk Ave. and go south into the Funland area. You should approach the Go-Kart Track which should be to your right. Enter the track area. You should see a large go-kart mural to the south. At the right side of this wall, on the ground, is the Weapon. >>Molotov ******* Location: Under a large shelter southwest of Memory Lanes inside the Funland area. Neighborhood: Firefly Island. Map: (G-5). Directions: Go to the entrance of Memory Lanes (on the east end of the Boardwalk). Head west and you should see a large shelter to your left. Inside the shelter, near a bench against the east wall, is the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On the top of a large graffiti covered building along Dukes Boulevard. Neighborhood: Cerveza Heights. Map: (G-3). Directions: Go to the intersection of Dukes Boulevard and Stone St. At the northwest corner of this intersection is a large graffiti covered building. There should also be some construction in front of this building. Go to the west side of this building where you will find some stairs leading up. Once on the rooftop, turn left and you should see the Body Armor laying nearby. >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese Restaurant. Neighborhood: Cerveza Heights. Map: (G-3). Directions: Go to the Huntington St. El-Train Station and get on the tracks. Head west and, after a couple of blocks, you should see a large red bowl with chopsticks to your left. The Body Armor is inside this bowl and you have to jump off the El-Train track to gain access to it. >>Location: Inside the wheel house at the top of the Platypus. Neighborhood: East Hook. Map: (F-4). Directions: You have to use either a helicopter to drop down onto the top of the ship or wait until the mission "A Dish Served Cold" (Niko Bellic) to access it. >>Location: Near the door of an apartment building. Neighborhood: South Slopes. Map: (G-4). Directions: Head to the intersection Tuscarora St. and Earp St. At the south part of this intersection is an alley. Go south and turn east at the corner. Continue forward and you should come across an open gate which should be to your left. This is the entrance to the apartment building. The Body Armor is sitting to the right of the stairs. >>Location: On a billboard across the street from your Broker Safehouse. Neighborhood: Hove Beach. Map: (F-5). Directions: This one is very tricky to reach. You need to go to the off-ramp for the Broker-Dukes Expressway (coming from the Broker Bridge). Go up the off-ramp and about halfway to the end you will see that the railing, which should be to your left, is equal with a nearby building. Climb over the railing and to the building. Head south toward the south part of this building where the billboard if located. Getting to the platform where the Body Armor is located is the hard part. If you just jump over the railing you will overshoot the platform and land hard on the ground. On the east side of the building you will see nooks in the short wall. What you need to do is use these nooks to climb onto the short wall and very carefully head toward the billboard. Then very carefully drop down onto the top of the billboard then onto the platform to get the Body Armor. >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and Auto Parts. Neighborhood: Firefly Projects. Map: (G-4). Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the northeast part of this intersection is Hairy Al's Scrap and Auto Parts. Go inside and head east. Near the end of the junkyard is a shelter. Just before that, against the brick wall, is three ruined vehicles. One of them is a pickup truck. The Body Armor is inside the bed of this ruined truck. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: In an alley across the street from the Twitchin Sugar building. Neighborhood: BOABO. Map: (F-3). Directions: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and stop at the entrance to the Twitchin Sugar building area. Now look across the street. You should see a mailbox. Walk up to the mailbox. On this side of the street is a worn down building. If you look off to your right a bit you should see a large alley. Go around the corner of this building, heading east, and go past the large green trash container. Go around the next corner, angle northeast, and go past another large green trash container to reach a small alley. At the end of this alley, near a large trash container, is the Health. >>Location: Just inside the main entrance to Schottler Medical Center on the south wall near the admittance desk. Neighborhood: Schottler. Map: (G-4). >>Location: Inside a garage for a auto repair business. Neighborhood: Beechwood City. Map: (G-4). Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes Expressway. At the northwest corner of this intersection is an auto repair business. The Health is inside the garage for this business. >>Location: In a small office inside a large warehouse near the Broker Navy Yard. Neighborhood: East Hook. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works) and head north, and down, towards the Broker Navy Yard. The first road intersection you come up to is the south entrance for the Broker Navy Yard. Continue north from this to the next road intersection which is the north entrance for the Broker Navy Yard. At the northwest corner of this intersection is a large warehouse with a sign that says Bldg 128. You should also see a light colored door under the sign. Go through the door and you should see some stairs and offices to your left. On the wall inside one of the offices is the Health. >>Location: In an alley near Brucie's Executive Lifestyle Autos. Neighborhood: East Hook. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works) and head north, and down, towards the Broker Navy Yard. Stop when you reach the south entrance to the Navy Yard. Across the street east from that is Brucie's Executive Lifestyle Autos. At the south part of this business is a chain-link fence. Climb the fence and enter the alley. Go east and angle right at the next corner to find the Health laying on the ground. >>Location: On the top of a building east of the Platypus. Neighborhood: Hove Beach. Map: (F-4). Directions: Go to the intersection of Oakley St. and Delaware Ave. At the west part of this intersection is a large building. It will have some security gates. The Health is on top of this particular building. Going through these security gates will lead you inside the Broker Navy Yard and near the Platypus. There is a fire escape on the north part of this building. Climbing up the fire escape will allow you to get to the roof and acquire the Health. /=========================================================================\ 0===========================================================================0 | II.7. Flying Rats (East Side) [FRES] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Flying Rats on the East Side of Liberty City. The term Flying Rats is a derogatory name for Pigeons. There are 200 Flying Rats total in "Grand Theft Auto IV" and 74 of them can be destroyed here on the East Side of Liberty City. Killing all 200 Flying Rats will add to your 100% Completion total and spawn a helicopter in Algonquin. You will also get the "Endangered Species" Accomplishment. Unfortunately you do not get any money for killing Flying Rats. The Flying Rats are firmly attached to whatever they are bound to so they won't fly off. Like most of the above items they glow a bright red when you are close enough to see them. In addition, if you are close but can't see them, you can listen for their cooing sounds so you can look around for them. One of the major annoyances to these Flying Rats is that you MUST use a firearm to kill them. Even if one is on the ground near your feet you can't stomp them. Considering how sensitive the Police are to the use of unauthorized firearm usage this can become a pain because most of time, when killing Flying Rats, you will trigger a 1-Star Wanted Rating you must get rid of before doing anything else. However, there are confirmed Wanted Rating Exploits in the following missions that will keep the Cops from becoming a problem, by either freezing the Wanted Ratings or reducing the sensitivity of the Police, so you can go and kill Flying Rats with minimal interference: >>"Ivan the Not So Terrible" (Vladimir Glebov) [Limited Exploit]. >>"A Dish Served Cold" (Niko Bellic) [Full Exploit]. >>"Out of Commission" (Little Jacob) [Full Exploit]. If you have trouble finding some of these Flying Rats you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under where the Flying Rat is found can be broken down as follows: --Neighborhood: What neighborhood the Flying Rat is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Weapon: Best weapon or weapons to use. --Directions: How to get there and kill them. Now for the Flying Rats: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.A. Bohan (BHN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BHN-FR1] - On an old concrete road median near some old docks in northwest Bohan. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Butterfly Dr. and Uprock St. At the north part of this three-way intersection is a break in the fence. Head north through this break and make your way down to the old docks. Climb the chain-link fence. After climbing the fence, you should see a bunch of concrete road median. You should find the Flying Rat sitting on top of one of them in the center of the old docks. [BHN-FR2] - Under on old wooden pier in the north central part of Bohan. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: The instructions are the same as for BHN-FR1 except, after killing BHN-FR1, head east and onto the beach. Continue east until you find a set of old wooden piers. Go under the wooden piers to find the Flying Rat sitting in a corner on the sand. [BHN-FR3] - On a small concrete ledge within Welham Parkway. Neighborhood: Boulevard. Map: (F-1). Weapon: Molotov. Directions: Go to the intersection of Grand Boulevard and Elbow St. At the northwest corner of the intersection you will see a wide sidewalk that goes along the street. It is bordered by a stone wall with a short black railing on top. At the corner of this wall, near where you are standing, is a column with a stone globe on top. Now head north on this sidewalk, following the road curve, and stopping at the SEVENTH column (the one at the corner being the first). Use the camera to look at the other side of the wall and you should see a small ledge between the seventh and eighth columns. The Flying Rat is on this ledge which is just inside the Welham Parkway. Stand at the edge of the sidewalk and throw a Molotov at the wall between the two columns to nail the Flying Rat. You may get some Police attention for killing this Flying Rat. [BHN-FR4] - Near the entrance to 1665 Grand Boulevard sitting on a gatepost. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: From the intersection of Grand Boulevard and Elbow St., head east along the sidewalk which is on the south side of the road. Just before you reach the top of the incline, look right. You should see a red awning that says 1665. The Flying Rat is sitting to the left of the awning on a gatepost. [BHN-FR5] - On top of a brick construct along a sidewalk. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: The instructions for getting to this Flying Rat is the same as for BHN-FR4 except, after killing BHN-FR4, continue east along the sidewalk. Follow the sidewalk and cross Valdez St. After crossing Valdez St., notice the sidewalk median with the trees. As you near the end of this median, look right and you should find the alley sidewalk. Turn right and go down this alley and to the next sidewalk on the other end then stop. Ahead of you is the railing for this new sidewalk. Look to your left and you should see a brick construct with a white rounded top. The Flying Rat is sitting on top of this brick construct. [BHN-FR6] - On top of a small building along the El-Train tracks just west of the Northern Gardens Police Department. Neighborhood: Northern Gardens. Map: (F-1). Weapon: Pistol or Sniper Rifle. Directions: From the entrance of the Northern Gardens Police Department, go north to the intersection with the Northern Expressway. From there, turn west and go on the sidewalk on the south side of the street. You should start to go up the hill. To your left is the El-Train tracks. You will also notice a small graffiti covered building to your left as well. Continue up the hill and you will find a wall that connects to this building. Go west until the wall shortens up so you can climb on it. Once you climb on this wall, turn around and go east toward the small building. Once on top of the small building you will find the Flying Rat in the middle. If you do not wish to walk to the rooftop you can use the Sniper Rifle from where you can climb on the wall. Using either weapon will attract Police attention so run away as soon as you kill the Flying Rat. [BHN-FR7] - On the left side of the "Welcome to Northern Gardens" sign in the middle of the round dead-end at the north end of Caterpillar St. Neighborhood: Northern Gardens. Map: (G-1). Weapon: Pistol. [BHN-FR8] - In an alley that runs between Planche St. and Flanger St. Neighborhood: Northern Gardens. Map: (G-1). Weapon: Pistol. Directions: Head to the intersection of Flanger St. and Altona Ave. Head east on Flanger St. About halfway to the next signal light, look left. You should see an alley between two buildings. The Flying Rat is in this alley sitting on a pipe. You may get some Police attention for killing this Flying Rat. [BHN-FR9] - On some rocks near the shoreline. Neighborhood: Little Bay. Map: (G-1). Weapon: Sniper Rifle. Directions: Head to the intersection of Downrock Loop and Northern Expressway. Go to the retaining wall on the northeast side, and near the signal light, of this intersection. Look down and slightly northeast toward the shoreline. You should see a group of large gray boulders (although they kind of look like one gray mass). The Flying Rat can be found sitting on top of the lower end of the group. Zoom in and snipe it from your current position. You may get some Police attention for killing this Flying Rat. [BHN-FR10] - Sitting on top of a fence post inside an alley. Neighborhood: Fortside. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Drop St. and Mill St. (not far from the San Quentin Ave. El-Train Station). At this intersection, look north. You should see a Mini Market. There is an alley to the left of it. Enter the alley and turn left at the first intersection. The Flying Rat is sitting on the fence post not far from this intersection. [BHN-FR11] - In a construction site underneath the San Quentin Ave. El-Train Station. Neighborhood: Fortside. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of San Quentin Ave. and Drop St. Head southeast under the station. You should see a large container crate to your right and a construct made of wooden planks to your left. The Flying Rat is on the ground inside this construct. Because there is a lot of people nearby expect to attract Cops when you kill this Flying Rat. [BHN-FR12] and [BHN-FR13] - Sitting next to each other just south of Nunshine Market. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Wallkill Ave. and Switch St. At the southwest corner of the intersection is Nunshine Market. Go just south of this market until you find a short section of chain-link fence (which should be to your right). When you get there, stop and look west. You should see a Flying Rat sitting on a wall piece to your right. The other Flying Rat is on the wall girder directly above the other Flying Rat. Go into the alley behind the nearby Burger Shot and shoot them from there to avoid any Police attention. [BHN-FR14] and [BHN-FR15] - Sitting on the southeast corner of the roof for a closed Cleaners business. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol or Sniper Rifle. Directions: Go to the intersection of Switch St. and Joilet Ave. At the southwest corner of the intersection is the Cleaners. Both of the Flying Rats are at the southeast corner of the roof. You can also climb up to the top of the roof of the building across the street west of this pair and use a Sniper Rifle. Regardless of weapon, expect to get attention of the Police when killing this pair of Flying Rats. [BHN-FR16] - On the roof of Menala Metal. Neighborhood: Industrial. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Jackhammer St. and Lompoc Ave. and turn southwest onto Jackhammer St. As you proceed you will see a large building to your left. You should also see the sign for Menala Metal. You will also come up to a tractor trailer for Alpha Mail. Stop at the tractor trailer. You should see an alley at the south side of Menala Metal when you look southeast. Head up the stairs and ladder to the roof. When you get to the top you will see another set of stairs and ladder leading up to the next rooftop level. After climbing the ladder, go east. You will find the Flying Rat near the rooftop corner. You may get some Police attention for killing this Flying Rat. [BHN-FR17] - Sitting in the window of a ruined tugboat. Neighborhood: Industrial. Map: (G-2). Weapon: Pistol or Assault/Carbine Rifle. Directions: Head to the intersection of Worm St. and Lompoc Ave. At the south corner of this intersection is a walk path going southwest. You will also see several concrete barriers at the edge of this path. Go southwest on this path and stop at the THIRD concrete barrier. Look southeast and you should see a ruined tugboat. The Flying Rat can be found in a window of the upper cabin. Although the Pistol can be used it might be best to use a Assault/Carbine Rifle because of the zoom. [BHN-FR18] - On the top of a streetlight attached to an old abandoned building on Leavenworth Ave. Neighborhood: Industrial. Map: (G-2). Weapon: Pistol or Sniper Rifle. Directions: Head to the intersection of Leavenworth Ave. and Northern Expressway and turn south on Leavenworth Ave. As you go southeast you will find a 45-degree curve going south. At this curve you will find the old building. The Flying Rat is sitting on the streetlight on the north side of this building. Although you can get it easily with a Pistol you may want to snipe it from the abandoned plant to the south to avoid Police attention. [BHN-FR19] - Sitting on top of a rock sticking out of the water at the southwest part of Bohan. Neighborhood: South Bohan. Map: (E-2). Weapon: Sniper Rifle. Directions: Head to the intersection of San Quentin Ave. and Switch St. At the northwest corner of this intersection is the parking lot for the nearby apartments. When you get into this parking lot, you will see an opening on the west wall. Go west, through this opening, in a straight line, all the way to the cliff edge. When you get to the cliff edge, look southwest. You should see three large rocks sticking out of the water. The Flying Rat is on the small rock furthest out. Snipe it from your current position. [BHN-FR20] - Inside a section of pipe at the construction site near the East Borough Bridge. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Rocket St. and Attica Ave. Head south and follow the road. The road will end but continue heading west. You will go under the bridge and then into the construction site. There will be a short sharp incline going down into the site. When you get to the bottom of this incline, look left. You should see a large pipe and a couple of I-beams. The Flying Rat is inside this pipe. [BHN-FR21] - On top of a wall under a raised roadway. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Rocket St. and Attica Ave. At the southwest corner of this intersection is a set of stairs leading down. Go south and down the stairs. Continue until you reach the corner of the walkway. When you get to this corner you will see a wall off to your left. Turn left and head east and this wall will now be to your right. Move forward for a short distance and you will find the Flying Rat sitting on this wall. [BHN-FR22] - On a handrail near some tractor trailers. Neighborhood: Chase Point. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Beaumont Ave. and Spin St. Turn west to go onto Spin St. At the southwest corner of the intersection is a Used Auto Parts store. As you head west you should see the back end of a tractor trailer. Turn into the gap between the west side of the Used Auto Parts building and the back end of the tractor trailers. You should see a small ramp, a closed metal door, and a handrail. The Flying Rat is sitting on the handrail. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.B. Charge Island (CRN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [CRN-FR23] - On one end of a dry-docked blue and brown sailboat on the north side of the large docks at the northwest part of Charge Island. Map: (F-2). Weapon: Pistol. Directions: Go through the main dock building heading west and turn north when you get back outside. You should encounter the boat as you reach the north side of the docks area. [CRN-FR24] - On the median inside the small parking lot across the street from the main entrance to the Charge Island Water Treatment Facility. Map: (F-3). Weapon: Pistol. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.C. Dukes (DKS) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [DKS-FR25] - At the base of one of the bridge supports (in the water) for the Dukes Bay Bridge. Neighborhood: Steinway. Map: (G-2). Weapon: Sniper Rifle. Directions: Starting at the south end of the bridge (going north) and at the first set of support columns (on land), it will be on the EIGHTH bridge support. Climb onto the third support, the last one you can climb at this end of the bridge, and use the Sniper Rifle to nail the Flying Rat from here. [DKS-FR26] and [DKS-FR27] - Near the entrance for the parking lot for Gantry Park. Neighborhood: Steinway. Map: (G-2). Weapon: Pistol. Directions: Go to the intersection of Hewes St. and Dukes Boulevard. Head west from this intersection and you will go past the intersection with the south end of the Dukes Bay Bridge. Just past this intersection you should see a wall to your right. This will lead you to the parking lot entrance for Gantry Park. At the west side of the parking lot entrance you will find a Flying Rat sitting on top of the wall and the other Flying Rat is sitting on the ground, next to a tree, just behind the wall a couple of feet away. [DKS-FR28] - On a playground within Gantry Park. Neighborhood: Steinway. Map: (G-2). Weapon: Pistol. Directions: From where you killed Flying Rats DKS-FR26 and DKS-FR27, head west into Gantry Park. Go around the large round structure, with picnic area, and continue west. You should see a Newsstand to your left. Just beyond the Newsstand is a playground. The Flying Rat is on top of the monkey bars. You may get some Police attention for killing this Flying Rat. [DKS-FR29] - On top of a mausoleum inside a cemetery. Neighborhood: Steinway. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Dukes Drive and Franklin St. Head north on Dukes Drive. To your left is the cemetery. You should also see two paths leading into the area on your radar. Go to the SECOND one and enter the cemetery. Follow the path down until you reach the point where you have to turn right. Stop and you should be at a mausoleum with an obelisk just to it's right. The Flying Rat is on the south part of this mausoleum. You may get some Police attention for killing this Flying Rat. [DKS-FR30] - On top of a rock under a large tree. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Neighborhood: Go to the intersection of Tinconderoga Ave. and Franklin St. Stand at the southeast corner of this three-way intersection and point north. Then go across Franklin St. and to the tree next to the intersection. The Flying Rat is sitting on a rock just behind this tree. [DKS-FR31] - Under a ramp at the corner where Franklin St. and Brandon Ave. meet. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Morris St. and Brandon Ave. Head north on Brandon Ave. until you reach the 90-degree curve going west (and turns into Franklin St.). On the right side of this curve is a ramp. The Flying Rat is under this ramp. This ramp is also Unique Stunt Jump DKS-J5. [DKS-FR32] - At the highest diving board for the public pool inside Steinway Park. Neighborhood: Steinway. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection where Franklin St., Concord Ave., and Dukes Drive meet. Head west on Franklin St. and turn south at the curve. You should start to see Steinway Park which should be to your left. Head inside the park and you should see a large swimming pool. At the south end of the park is the smaller diving pool. Climb up to the top of the diving board structure where you will find the Flying Rat sitting on a railing. [DKS-FR33] - Sitting on a fence in an alley south of the Steinway Beer Gardens. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Head to the Steinway Beer Gardens (near the intersection of Yorktown Ave. and Morris St.). Go inside the area and head to the southwest corner where you can find an entrance into the alley. Go south into the alley and, about halfway down, you should see the Flying Rat sitting on an elevated wooden fence to your left. You may get some Police attention for killing this Flying Rat. [DKS-FR34] - Sitting in a tree across the intersection from Steinway Beer Gardens. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Yorktown Ave. and Morris St. The Steinway Beer Gardens should be at the southwest corner of this intersection. The Flying Rat can be found sitting in the tree at the northwest corner of this intersection. You may get some Police attention for killing this Flying Rat. [DKS-FR35] - At the base of the "Goosed" sculpture near The Monoglobe. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Hancock Ave. and Savannah Ave. The entrance for Meadows Park is on the east side of this intersection. Head east into the park and turn right at the next intersection. This will lead you to The Monoglobe. Just north of The Monoglobe is a sculpture. This is the "Goosed" sculpture and the Flying Rat is sitting on top of the plaque at the bottom of the piece. [DKS-FR36] - Just inside one of the entrances to the large circular structure (with red and white stripes) next to the Liberty State Pavillion Towers. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Neighborhood: Head to the two circles (on your in-game map) at the north part of Meadows Park. The smaller circle is the Liberty State Pavillion Towers. Next to the tower to the east is a very large circular structure with red and white stripes. There are entrances to get inside this large circular structure at the northwest and southwest part of this place. The Flying Rat can be found on the ground just inside the southwest entrance to this structure. [DKS-FR37] - Sitting on top of a chimney at the south end of a row of houses. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Go to the Huntington St. El-Train Station. Get up to the highest tracks (you should also get Flying Rat BKR-FR52 as you climb up to the higher tracks) and head north on the left side of the tracks. You should see some trees to your left as you proceed north along the tracks. When the tracks straighten out from the gentle zig-zag, stop. Look to your left and you should see a row of houses. You should also be looking at the south end of these houses. Look at the chimney. The Flying Rat should be sitting on this chimney. Nail it from here with the Pistol. [DKS-FR38] - On a bridge railing near a bridge support tower on the East Borough Bridge. Neighborhood: East Island City. Map: (F-3). Weapon: Pistol. Directions: Go onto Harrison St. and head west toward the East Borough Bridge. Go to the west bridge support tower. The Flying Rat can be found sitting on the outside railing next to the bridge support tower on the south side of the bridge. You may get some Police attention for killing this Flying Rat. [DKS-FR39] - Inside a pedestrian tunnel just south of the East Borough Bridge. Neighborhood: East Island City. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Brunner St. and Dukes Boulevard. Head west on Brunner St. and when the street forks, head right and onto Creek St. You should see a red brick wall on the right side of the street. Continue on this street until you near the Twitchin Sugar building at which point the brick wall will end. Near where the brick wall ends is a set of stairs leading down into Dukes Park. Head down the stairs and go north. You should encounter a pedestrian tunnel. Halfway inside this tunnel is where you can find the Flying Rat. [DKS-FR40] - Under a roof at the Dukes Blvd. El-Train Station. Neighborhood: East Island City. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Brandon Ave. and Morris St. You should be under the El-Train tracks and near the Dukes Blvd. El-Train Station. There is a set of stairs at the southwest and northwest corners of this intersection. Go up the stairs at the northwest corner of the intersection. Climb up to the top of the stairs and look east. You should see the Flying Rat under the roof just ahead of you. [DKS-FR41] - Inside an open air room at the top of the NUCA building. Neighborhood: East Island City. Map: (G-3). Weapon: Grenade, Molotov, or RPG. Directions: Go to the intersection of Hancock St. and San Jacinto Ave. The NUCA building should be at the northwest corner. The open air room is at this corner high up from the street. You can't use a Sniper Rifle from the El-Train track or nearby buildings. When using the above weapons, stay across the street and aim above the window so you can get weapon inside. You may get some Police attention for killing this Flying Rat. [DKS-FR42] - Just above the entrance for an apartment complex. Neighborhood: Meadow Hills. Map: (H-3). Weapon: Pistol. Directions: Go to the intersection of Carrollton St. and Cleves Ave. Head north on Cleves Ave. for a short distance and look right. You should see a green awning for the entrance of an apartment building. The Flying Rat is sitting directly above the door. [DKS-FR43] - Sitting on a beam under the El-Train tracks next to Willis Car Wash. Neighborhood: Willis. Map: (H-3). Weapon: Pistol. Directions: Go to the Willis Car Wash (at the intersection of Lynch St. and Saratoga Ave.) At the northwest part of the Car Wash area you should see the concrete base for an El-Train support column. It stops at a beam that supports the track. The Flying Rat can be found on the north end of this beam. You may get some Police attention for killing this Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.D. Francis International Airport (FIA) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [FIA-FR44] - On some machinery in a wooded area north of Tudor St. Map: (H-3). Weapon: Pistol. Directions: Go to the intersection of Tudor St. and Tudor St. (the end of the Tudor St. loop). Head into the wooded area directly north of this intersection. After a short distance you should see some machinery off to your left. The Flying Rat is sitting on the west side of this machinery. [FIA-FR45] - In-between two large air conditioning units on a rooftop between two hangars. Map: (H-3). Weapon: Pistol or RPG. Directions: Go to the Francis International Airport El-Train Station. Climb onto the tracks and head north toward the FlyUS Head Office. The track will overlap the northwest corner of the building. Jump over the railing at this point and land on the roof. Head south along the rooftop and you will encounter two large dark gray colored air conditioning units. The Flying Rat is sitting in-between them. If you have an RPG you can kill this Flying Rat from the El-Train tracks. Just aim under the air conditioning unit closest to you. [FIA-FR46] and [FIA-FR47] - In a circular hole near the Main Terminal entrance and on a small post near the pay booths. Map: (H-3). Weapon: Sniper Rifle. Directions: Go up to the Francis International Airport El-Train Station. Go onto the tracks and head south until you get to the curve. Look toward the Main Terminal. You should see an artsy support structure just to the right of the main entrance. The Flying Rat is in the circular hole that is part of this support structure. Use the Sniper Rifle and shoot this Flying Rat. Reader Jonathan Rohr also suggests throwing a Grenade into the hole as an alternative if you have trouble obtaining Sniper Rifle rounds. If you look down you should see part of the pay booths. You should also see the next Flying Rat sitting on top of the small post near the booths. Shoot it with your Sniper Rifle. You will also trigger a Wanted Rating so run west along the tracks to evade it after killing the Flying Rats. [FIA-FR48] - On the railing at the topmost part of the Control Tower in the center of the Airport Tarmac. Map: (I-3). Weapon: Pistol. Directions: There's no way to shoot this one from outside the tarmac area even with a Combat Sniper. However, there's an easier and safer way to get this Flying Rat if you wait until after the mission "Blow Your Cover" (Elizabeta Torres). After this mission go to Heli Tours in Fishmarket South and swipe a helicopter. Then fly back to Francis International Airport. As I noted earlier in the guide you can land anywhere at the Airport, except the ground, without getting a Wanted Rating. With that said, carefully land on the top level of the Control Tower, get out, and kill the Flying Rat with the Pistol. And you won't even get a 1-Star Wanted Rating for doing so. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.E. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-FR49] - Sitting partway up a retaining wall not far from the Creek St. Diner. Neighborhood: BOABO. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Creek St. and Chicory St. Turn south on Chicory St. and you should see the Flying Rat sitting near the edge of the road just after you turn west on the road curve. [BKR-FR50] - Sitting on the railing of a fire escape inside a dead-end alley. Neighborhood: BOABO. Map: (F-4). Weapon: Pistol. Directions: Go to the intersection of Mohanet Ave. and Chicory St. About 40 feet north, on the right side of the street, is the entrance to this dead-end alley. Go into the alley and to the fire escape within. The Flying Rat is sitting at the corner of the lowest level of the fire escape. [BKR-FR51] - Sitting on the top of the backboard of basketball court inside an alley. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Livingston St. and Inchon Ave. (near the Cerveza Heights Medical Center). Head south on Inchon Ave. and you should see an alley to your right after a short distance. Head west into the alley. You should then come up to a basketball court (which should be to your left). Enter the basketball court and you should see the Flying Rat on the backboard just ahead of you. [BKR-FR52] - Sitting behind some ticket machines at the Huntington St. El-Train Station. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Go to the Huntington St. El-Train Station (at the intersection of Huntington St. and Charleston Ave.). There are two sets of stairs leading up to the El-Train platform. Take the one at the northeast corner of the intersection. Go up to the lower platform and turn around. You should see three ticket machines. The Flying Rat is sitting just behind them. [BKR-FR53] - Sitting at a doorway on the roof of a large building across the street north of Station Square. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Savannah Ave. and Seymour Ave. Station Square is at the south part of this intersection. Climb up to the Station Square El-Train platform. To the west you should see what appears to be a connecting building that connects the El-Train station with the building across the street. The Flying Rat is on top of this large building. You need to climb onto the overhang so you can get to the connecting piece. Climb onto the wall then climb onto the overhang. Because of the slanted roof you need to be careful as you move along the connecting piece. Once you are at the large building jump to the roof. Head to the east side of the building and you should find the Flying Rat sitting at the door for rooftop access. You may get some Police attention for killing this Flying Rat. [BKR-FR54] - Sitting at the top of a bus stop shelter. Neighborhood: Downtown. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Montauk Ave. and Earp St. Look north. On the left side of the road just ahead is a bus stop shelter. The Flying Rat can be found sitting on the north side of this shelter. [BKR-FR55] - Sitting on a steel beam under the Algonquin-Dukes Expressway. Neighborhood: Schottler. Map: (G-4). Weapon: Pistol. Directions: Head to the intersection of Montauk Ave. and Cassidy St. Just north of this intersection is the Algonquin-Dukes Expressway. You should see the on-ramp to your right. Go between the on-ramp and the bridge for the expressway and head east. After a short distance you should see a road tunnel to your left. If you look up slightly you should see a large green steel beam. The Flying Rat is sitting behind this steel beam. [BKR-FR56] - Sitting on a stair rail in front of a row of houses. Neighborhood: Schottler. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Cassidy St. and Seneca Ave. Look east at this intersection and you should see a row of houses on the right side of the street. The Flying Rat can be found on the stair railing of the THIRD house close to the door. [BKR-FR57] - Sitting on the railing of a fire escape. Neighborhood: Beechwood City. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Wenrohronon Ave. and Cassidy St. Look north. You should see a run down apartment building just off to your right. The Flying Rat is sitting on the railing of the lowest level of the fire escape. You may get some Police attention for killing this Flying Rat. [BKR-FR58] - Sitting on a concrete slab in a small construction site near the Beechwood City Burger Shot. Neighborhood: Beechwood City. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Tutelo Ave. and Pancho St. Head east until you reach the end and you have to turn left. You should see the Beechwood City Burger Shot ahead of you to your left. To your right is a small construction site. The Flying Rat is sitting on a concrete slab, on the ground, within this site. You may get some Police attention for killing this Flying Rat. [BKR-FR59] - Sitting on top of the west column for the Broker Navy Yard sign across the street north from Express Car Service. Neighborhood: East Hook. Map: (F-4). Weapon: Pistol or Molotov. Directions: Go to the intersection of Delaware Ave. and Cisco St. (near Express Car Service). North, across the street from Express Car Service, is a bus stop. Climb the shelter then jump to the overhang above the nearby phone. Go to and climb the east column for the sign. Then walk on the sign to get to the west column where you will find the Flying Rat. Another option is to throw a Molotov near the top of the column. That should be enough to kill the Flying Rat. You may get some Police attention for killing this Flying Rat. [BKR-FR60] - Sitting on top of an air conditioning unit behind the Woodfellas Lumber Yard. Neighborhood: East Hook. Map: (F-4). Weapon: Pistol. Directions: Go to the intersection of Delaware Ave. and Cisco St. (near Express Car Service). Go across the street north to the Broker Navy Yard sign. Go east along the sidewalk and past the bus shelter. Continue east until you get to a pay phone which should be against the concrete railing to your left. Go just past the pay phone then stop and look north and downward. You should see the street below beyond the concrete railing. You should also see some pipes going across the street. Climb over the concrete railing and onto the pipes. Go to the other side then go left and around the next corner. Continue forward until you get to the next bend. Just ahead of you should be an air conditioning unit. The Flying Rat sitting on top of this air conditioning unit and can be easily disposed of with the Pistol at point blank range. Thanks to Jonathan Rohr for making this Flying Rat easier than the other way I used to do it before. [BKR-FR61] - Sitting on the rail of the large gazebo near the center inside Outlook Park. Neighborhood: Outlook. Map: (G-4). Weapon: Pistol. [BKR-FR62] - On ground level next to the Jerk N' Gizzard Jamaican Restaurant. Neighborhood: South Slopes. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Conoy Ave. and Sundance St. The Restaurant is on the northwest corner. Go west on Sundance St. about fifty feet and you should see the Flying Rat at the corner of the Restaurant. [BKR-FR63] - On top of a roof near a garage inside an alley. Neighborhood: South Slopes. Map: (G-4). Weapon: Grenade or Molotov. Directions: Go to the intersection of Saponi Ave. and Mohegan Ave. Head east on Mohegan Ave. Just before you get to the road curve you should see an alley to your left. Head into the alley. To your left you should see a garage. There should also be three vehicles. To the right of the garage should be another garage with a couple of filing cabinets and a pallet of boxes. On the top of this garage is a black metal fence. In the middle of the roof for this garage is the Flying Rat. Position yourself between the two cars and look at this garage. Move your aiming reticle to a point between the topmost pair of windows for the building behind the black metal fence then throw a Grenade or Molotov. This should kill the Flying Rat. [BKR-FR64] - Sitting on top of the Perestroika Cabaret Club theater marquee. Neighborhood: Hove Beach. Map: (F-4). Weapon: Grenade or Molotov. Directions: Go to the Perestroika Cabaret Club (on Tulsa St). The Flying Rat is in the middle of the top of theater marquee. Stand across the street from the theater, aim the reticle just above the Perestroika sign, and throw either a Grenade or Molotov at the marquee. This should kill the Flying Rat. You may get some Police attention for killing this Flying Rat. [BKR-FR65] - Sitting on a small pier under the Broker Bridge. Neighborhood: Hove Beach. Map: (F-4). Weapon: Pistol or Assault/Carbine Rifle. Directions: Go to the intersection of Delaware Ave. and Bart St. On the west part of this intersection is a large sidewalk. Get on the sidewalk and head south. You should find a set of stairs leading down. Go down to the lower level and look off to your left. You should be just under the Broker Bridge and you should see a small pier. The Flying Rat is sitting on top of one of the posts for this pier. It can also be sniped from the upper street level sidewalk with an Assault/Carbine Rifle. [BKR-FR66] - Sitting on top of a post which is part of a large sign. Neighborhood: Hove Beach. Map: (F-5). Weapon: Pistol. Directions: Go to the intersection of Delaware Ave. and Iroquois Ave. At the south part of this intersection is a very large sign the reads "Welcome to Fantastic Firefly Island". There are four posts that are part of this signage. The Flying Rat can be found sitting on the rightmost pole. [BKR-FR67] - Above a door inside an alley. Neighborhood: Hove Beach. Map: (G-5). Weapon: Pistol. Directions: Head to the intersection of Garrett St. and Onondaga Ave. Head west on Garrett St. About fifty feet from the intersection you should see a building for A. Type Fire Door Corporation. You should see an alley on the east side of this building. Head north into the alley until you hear the cooing of the Flying Rat. Turn right and you should find the Flying Rat sitting on top of a door. [BKR-FR68] - On top of a brick wall under the El-Train tracks. Neighborhood: Firefly Projects. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Saponi Ave. and Ringo St. You should be under the El-Train tracks. At the southeast corner of this intersection you should see a column support for the El-Train track. Near it is a break in the brick wall. The Flying Rat is sitting near this wall break. You may get some Police attention for killing this Flying Rat. [BKR-FR69] - On the median of the loop interchange for the Broker-Dukes Expressway. Neighborhood: Firefly Projects. Map: (G-5). Weapon: Pistol. Neighborhood: Go to the three way intersection of Oneida Ave., Starr St. and Hardin St. Go north on Oneida Ave. and take the on-ramp going east up onto the Broker-Dukes Expressway. Head east all the way to the loop interchange. Just before the road curves right, leading down to the lower level, you should see the Flying Rat on the median to your left. [BKR-FR70] - Sitting on a fence at a corner of the large apartment complex. Neighborhood: Firefly Projects. Map: (G-5). Weapon: Pistol. Directions: Go to the intersection of Cody St. and Cokanuk Ave. Across the street south is a pathway to the entrance for the apartments. The pathway is made up of diamond-like shapes. The pathway is also bordered by a short black chain-link fence. Go south on this pathway until you can turn left. Then go forward until you can turn right. Go forward and turn right again. Go forward until you reach the corner. It is in this corner, sitting on the short black fence, where you will find the Flying Rat. [BKR-FR71] - Inside the Liberty Eye Ferris Wheel. Neighborhood: Firefly Island. Map: (F-5). Weapon: Pistol. Directions: Head to the intersection of Wappinger Ave. and Crockett Ave. Head east on Crockett Ave. and turn right into the first pathway heading south. Head south until you reach the entrance to Funland. When you look through the entrance to Funland you should see the Liberty Eye Ferris Wheel ahead of you. In the middle of the ferris wheel you should see a gray car for it. Walk under the gray car and stop at the red car which is closer to ground level. Turn around and look up and you should see the Flying Rat on the small beam above you. [BKR-FR72] - On the railing at the top of the Screamer Roller Coaster. Neighborhood: Firefly Island. Map: (G-5). Weapon: Pistol or Sniper Rifle. Directions: Head to the Hove Beach El-Train Station (Wappinger Ave and Crockett Ave.). Get onto the El-Train tracks and head east. The roller coaster should be off to your right as you proceed east. Find the Screamer sign for the coaster. Directly above it, at the coaster's highest level, is the Flying Rat. You can kill it with either a Pistol or Sniper Rifle. [BKR-FR73] - On the beach just under a large pier. Neighborhood: Firefly Island. Map: (F-5). Weapon: Pistol. Directions: Go to the intersection of Wappinger Ave. and Crockett Ave. Head west on Crockett Ave. and turn left at the unnamed street that heads south towards the Firefly Island Boardwalk. Once on the Boardwalk you should see a large pier just off to your right. Head down to the beach but go along beside the pier. When you reach the water go under the pier and you should see the Flying Rat sitting by a support column. [BKR-FR74] - On the railing of a porch for the backyard of a house. Neighborhood: Beachgate. Map: (G-5). Weapon: Pistol. Directions: Go to the intersection of Shinnecock Ave. and Ketchum St. At the southeast corner of this intersection is a large house with a short concrete fence. Go to the backyard of this house you will find the Flying Rat sitting on the railing for the porch. /=========================================================================\ 0===========================================================================0 | II.8. Unique Stunt Jumps (East Side) [UNES] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps on the East Side of Liberty City. There are a total of 50 Unique Stunt Jumps in GTA IV and sixteen of them can be found on the East Side of Liberty City. Unlike in previous GTAs you do not get any money for doing them. When you finish do all 50 Jumps you just get closer to 100% Completion and nothing else other than acquiring the "Dare Devil" Accomplishment. If you do a Jump and then do the same Jump again the game will tell you if you already did it. Makes it easier to track down Jumps you may have missed. You can do these Jumps with either a car or a motorcycle. However, you are more vulnerable on a motorcycle since a good wipeout can do some serious damage to you (or even kill you). If you decide to use a motorcycle to do these Jumps a NRG-900 can always be found at the north tip of the northwest-southeast runway at Francis International Airport. If you have trouble finding some of these Jumps you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under where the Jump is found is broken down as follows: --Neighborhood: What neighborhood the Jump is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Heading: Direction of the Jump. --Recommended Vehicle: Best vehicle for the Jump. --Directions: How to get there and approach the Jump. Now for the Unique Stunt Jumps: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.A. Bohan (BHN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BHN-J1] - A blue ramp southwest of Alpha Mail near Jackhammer St. Neighborhood: Industrial. Map: (F-2). Heading: Northeast to Southwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Worm St. and Lompoc Ave. At the west corner of this intersection is a dirt road that goes southwest and parallel to the El-Train tracks. Near the end of this dirt road is a blue ramp. This is the Jump. Start at Lompoc Ave and stay close to the wall to your left and gently turn toward the ramp as you get to it. You must jump the gap and land on Beaumont Ave. to successfully complete the Jump. Be careful of traffic. [BHN-J2] and [BHN-J3] - On the uncompleted freeway bridge. Neighborhood: Industrial. Map: (F-2). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Northern Expressway and Leavenworth Ave. On the southwest part of the intersection is construction barriers for this end of the uncompleted bridge. Go past the barriers and head full speed along the bridge. You will come up to a ramp. Hit the ramp to jump to the next bridge section where you will see the ramp for the next Jump. If you land from the first Jump correctly you should be able to hit the next Jump seamlessly. You must land on the rooftop of the building across the water to successfully complete the second Jump. [BHN-J4] - At the edge of an uncompleted bridge directly above the intersection of Rocket St. and Attica Ave. Neighborhood: South Bohan. Map: (F-2). Heading: Southwest to Northeast. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Rocket St. and Attica Ave. Go south and follow the road. When the paved road ends turn north then northeast to go onto the uncompleted bridge. At the end of the bridge is the ramp. You must land on the road to successfully complete the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.B. Dukes (DKS) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [DKS-J5] - At the corner where Franklin St. and Brandon Ave. meet. Neighborhood: Steinway. Map: (G-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head east on Franklin St. to make the Jump. Start you run at the intersection of either Tinconderoga St. or Trenton Ave. You need to land on Dukes Boulevard to get credit for the Jump. Beware of the tall light-posts for the fuel depot below. Slamming into them will almost certainly lead to your death (if you use a motorcycle). This is also where Flying Rat DKS-FR31 is hiding (under the ramp). [DKS-J6] - At an intersection near a small construction site. Neighborhood: Steinway. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Concord Ave. and Morris St. At the west part of this intersection is the ramp. Go to the intersection of Trenton Ave. to start your run. If you go at a fast enough speed you should be able to clear the swimming pool and get credit for the Jump. [DKS-J7] - At the south part of a small construction site. Neighborhood: Steinway. Map: (F-3). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Concord Ave. and Morris St. To the south of this intersection is a construction site. On the south part of this site is a dumpster ramp. Go to the intersection of Concord Ave. and Hooper St. to make your run. You must clear the small building to get credit for the Jump. [DKS-J8] - At the end of a small alley above a junkyard. Neighborhood: Steinway. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Harrison St. and Tinconderoga Ave. At the northwest corner of this intersection is Famous Cleaners. Just behind it, to the north, is a small alley. This is the alley where the Jump is. Start your run at the entrance to the alley. You must land in the junkyard below to get credit for the Jump. [DKS-J9] - A sloped concrete ramp for a parking lot near the intersection of Dukes Boulevard and Hooper St. Neighborhood: East Island City. Map: (G-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: The ramp is at the northwest part of Hooper St. and Dukes Boulevard. Start your run at the intersection of Hooper St. and Concord Ave. You need to land on Dukes Boulevard to get credit for the Jump. However, don't go too fast or you will seriously hurt yourself by smacking into the wall of the building on the east side of the street (if you use a motorcycle). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.C. Francis International Airport (FIA) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [FIA-J10] - At a road curve at the north part of the Tudor St. loop. Map: (H-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Tudor St. and Tudor St. (where the Tudor St. loop ends) and head east. You should see a sign sitting on a dirt mound. You must land on the Broker-Dukes Expressway or beyond to successfully complete this Jump. You may also need to deal with oncoming traffic as you approach this ramp. [FIA-J11] - A dumpster at the southeast part of the Tudor St. loop. Map: (H-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head south down the east part of the Tudor St. loop. You must land on the on-ramp at the Broker-Dukes Expressway or beyond to get credit for the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.D. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-J12] - At the end of an old railroad line near the entrance to Dukes Park. Neighborhood: BOABO. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Dukes Boulevard and Huntington St. On the west side of this intersection you will see some wooden construction barriers. Go through them and you will land on the old railroad line. At the end of this line is the ramp for the Jump. You need to land near or beyond the Sprunk sign to get credit for the Jump. [BKR-J13] and [BKR-J14] - At the end of a short alley and on a rooftop. Neighborhood: Cerveza Heights. Map: (G-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Go to the intersection of San Jacinto Ave. and Livingston St. At the south part of this intersection is an alley. In this alley is a ramp. Start your run near the intersection of San Jacinto Ave. and Hancock St. going south. You need to land near the next ramp to get credit for the first Jump and then on the next rooftop or beyond to get credit for the next Jump. [BKR-J15] - At the intersection of Tutelo Ave. and Carson St. Neighborhood: Cerveza Heights. Map: (G-4). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Go to this intersection and you will find the ramp at the north side of the intersection. Start your run at around Dillon St. You must clear the Algonquin-Dukes Expressway to get credit for the Jump. [BKR-J16] - At a small construction site on Lynch St. Neighborhood: Willis. Map: (G-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Lynch St. and Freetown Ave. On the south part of this intersection you will see a large mound of dirt and some wooden planks. This is the Jump. Start your run at the intersection of Freetown Ave. and Ellery St. You must land on the other side of the Algonquin-Dukes Expressway to get credit for the Jump. This is a little tough because of the short run down Freetown Ave. /=========================================================================\ 0===========================================================================0 | II.9. Food and Drink Places (East Side) [FDES] | 0===========================================================================0 \=========================================================================/ When your health is low and there's no Health laying around and you don't feel like paying for an Ambulance, you can regain your health by eating food or drinking soda. There are plenty of places you can go to eat and drink. As a matter of fact, there are TOO many places as you will see in this guide. Listed below in this chapter is where you can get food and drink, on the East Side, to replenish your health. The map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.A. Fast Food Restaurants and Diners \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are many diners and fast food places you can go to get food. These places are also used for dating and for taking friends (explained later). However, most Diners aren't enterable and won't appear on the game map unless you are with a friend or date. Listed below are the Fast Food Restaurants and Diners for the East Side of Liberty City: >>Burger Shot *********** Neighborhood: Fortside, Bohan. Location: At the intersection of San Quentin Ave. and Switch St. Map: (F-2). >>Burger Shot *********** Neighborhood: Industrial, Bohan. Location: At the intersection of Drill St. and Lompoc Ave. Map: (G-2). >>Cluckin' Bell ************* Neighborhood: Cerveza Heights, Broker. Location: Just west of the intersection of Huntington St. and Inchon Ave. Map: (G-3). >>Burger Shot *********** Neighborhood: Beechwood City, Broker. Location: Just west of the intersection of Carson St. and Broker-Dukes Expressway. Map: (G-4). >>69th St. Diner ************** Neighborhood: Hove Beach, Broker. Location: At the intersection of Bart St. and Mohawk Ave. Map: (F-5). >>Burger Shot *********** Neighborhood: Firefly Island, Broker. Location: Inside the Memory Lanes Bowling Alley. Map: (G-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.B. Food Stands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also outdoor food stands where you can eat to regain your health. You can't really miss them, they are all over the place. They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters. The stands are large silver carts with umbrellas on them and can easily be spotted from a distance. The Burger Counters are open-air food vendors that stand behind a counter. Oh, it should be noted that it is a bad idea to ram a Burger Stand with a car. The Burger Stands have a Propane Tank on the side that will ignite if you ram the cart which will result in death. Listed below are the Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters for the East Side of Liberty City: /XXXXXXXXXXXXXX\ 0================0 | Hot Dog Stands | 0================0 \XXXXXXXXXXXXXX/ ++Location: On Drop St. at the intersection of Folsom Way. Neighborhood: Fortside, Bohan. Map: (F-1). ++Location: At the entrance of Steinway Park. Neighborhood: Steinway, Dukes. Map: (F-3). ++Location: Near the LC24 Tower at the intersection of Bunker Hill St. and Harrison St. Neighborhood: East Island City, Dukes. Map: (G-3). ++Location: At the road curve on Asparagus Ave. just west of the intersection with Onion St. Neighborhood: Rotterdam Hill, Broker. Map: (F-4). ++Location: About thirty feet south of the intersection of Munsee Ave. and Montauk Ave. (on Munsee Ave.). Neighborhood: Downtown, Broker. Map: (G-4). ++Location: On Iroquois Ave. just south of the intersection with Cisco St. Neighborhood: Hove Beach, Broker. Map: (F-4). ++Location: Across the street from your Broker Safehouse. Neighborhood: Hove Beach, Broker. Map: (F-5). ++Location: On the west end of the Boardwalk just southwest of the Go-Kart track. Neighborhood: Firefly Island, Broker. Map: (F-5). ++Location: On the west end of the Boardwalk next to Campbell's World O' Stuff. Neighborhood: Firefly Island, Broker. Map: (F-5). /XXXXXXXXXX\ 0============0 | Nut Stands | 0============0 \XXXXXXXXXX/ ++Location: At the three-way intersection of Howard St., Cleves Ave., and Parr St. Neighborhood: Willis, Broker. Map: (G-3). /XXXXXXXXXXXXX\ 0===============0 | Burger Stands | 0===============0 \XXXXXXXXXXXXX/ ++Location: Next to the Cerveza Heights Medical Center. Neighborhood: Cerveza Heights, Broker. Map: (G-3). ++Location: Just east of the intersection of Huntington St. and Camden Ave. Neighborhood: Cerveza Heights, Broker, Map: (F-3). /XXXXXXXXXXXXXXX\ 0=================0 | Burger Counters | 0=================0 \XXXXXXXXXXXXXXX/ ++Location: On the west half of the Boardwalk just east of the large pier. Neighborhood: Firefly Island, Broker. Map: (F-5). ++Location: At the southwest corner of Oneida St. and Crockett Ave. Neighborhood: Firefly Island, Broker. Map: (G-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.C. Newsstands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your health back up to its maximum. Listed below are the Newsstands for the East Side of Liberty City: >>Location: Inside Gantry Park just west of the round picnic area. Neighborhood: Steinway, Dukes. Map: (G-3). >>Location: At the lower level of Gantry Park near the piers. Neighborhood: Steinway, Dukes. Map: (G-3). >>Location: Across Dukes Boulevard west of the National Union of Contemporary Arts (NUCA) Neighborhood: East Island City, Dukes. Map: (G-3). >>Location: Near the south entrance of Dukes Park (near Creek St.). Neighborhood: BOABO, Broker. Map: (F-3). >>Location: Near the southwest entrance to the Schottler El-Train Station. Neighborhood: South Slopes, Broker. Map: (G-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.D. Soda Machines \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also Soda Machines you can find to replenish your health. They can either be Sprunk or Ecola machines. Listed below are the Soda Machines for the East Side of Liberty City: >>Location: At the Meadows Park Ron Gas Station north of the intersection of Cleves Ave. and Tudor St. Neighborhood: Meadows Park, Dukes. Map: (H-3). >>Location: Inside the lobby of Schottler Medical Center. Neighborhood: Schottler, Broker. Map: (G-4). >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and Lynch St. Neighborhood: Willis, Broker. Map: (H-3). /=========================================================================\ 0===========================================================================0 | II.10. Other Activities [OTCT] | 0===========================================================================0 \=========================================================================/ In GTA IV there are plenty of other activities you can do. These activities can break up the monotony of running around doing errands for major crime figures. Some of these activities you can do with a friend or date. It should be noted that these activities are required for 100% Completion. In addition, there are also Accomplishments attached to them: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.A. QUB3D Vidgame \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In some places around Liberty City you can find this arcade machine. It is basically a variant of the classic game "Tetris". The tutorial will give you clear instructions on how to play this game (although it doesn't tell you what the Power-Ups are and what they do). But after playing around with this game I figured out what the Power-Ups do (from left to right): >>Row Removal *********** When activated this Power-Up will remove up to three rows of blocks. >>Column Removal ************** When activated this Power-Up will remove two columns from beneath the blocks you are currently controlling. >>Color Removal ************* This destroys all of the blocks of a chosen color. When you activate this Power-Up, the game freezes and you will see a grid of available colors on the board appear underneath the Power-Up icon. You will notice that each color will light up for a couple of seconds as the game cycles through the colors. To remove a color from the board activate the Power-Up again when the color you wish to remove is highlighted. >>Slow Down Time ************** This slows down time. I don't consider it to be very useful since the game doesn't go that fast anyway (even when it starts speeding up a little starting at Level 21). Beating the high score of 10,950 is REQUIRED for 100% Completion. This has been known to trip up quite a few people since the Brady Guide does NOT mention this in their book. In addition to adding to your 100% Completion score, you will get the "King of QUB3D" Accomplishment. Listed below are the locations of where you can play QUB3D: >>Location: In the lobby of The Triangle Club. Neighborhood: Northern Gardens, Bohan. Map: (G-2). >>Location: In the main office for the Perestroika Cabaret Club. Neighborhood: Hove Beach, Broker. Map: (F-4). >>Location: Inside the Homebrew Cafe. Neighborhood: Beechwood City, Broker. Map: (G-4). >>Location: At the MODO Clothes Store. Neighborhood: North Holland, Algonquin. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.B. Pool \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another activity you and your friends or dates can try is Pool. There is only one place in all of Liberty City to play and that is the Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo Ave. and Broker-Dukes Expressway). The game will give you the information on the controls. You generally start out first and your goal is to sink one of either a solid or striped colored ball. Whatever kind you sink first will determine whether you are "solid" or "striped" for the game. If you don't sink a ball first and your opponent sinks the first ball then you are opposite of whatever he is. Then you have to sink all of the balls of your type then sink the 8-ball for last to win the game. If you sink a ball then you get another turn. If you don't sink a ball then it will be your opponent's turn. If you sink either the cue ball, or a ball opposite your type or hit the wrong ball first then you scratch and your opponent will have his turn and place the cue ball along a given line on the table to make a more advantageous shot. If you sink the 8-ball early you lose the game. You need to beat either Roman, Little Jacob, Packie, Michelle, or Kate (not the generic computer opponent) just once in order to get the "Pool Shark" Accomplishment and to add toward 100% Completion. Thanks to Shane Wong for information on Michelle being able to unlock this Accomplishment. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.C. Darts \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another activity you and your friends or dates can play is Darts. There are two places in Liberty City to play Darts and that is the Steinway Beer Garden in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and Galveston Ave.). When you approach the dart board within these bars press the Left Bumper (Xbox 360) or L1 Button (PS3) to play. Your goal is to get to zero. You start with 301 and you must get to zero before your opponent. You have three darts to use to score your points. The dart board is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score. The inner bulls-eye will score you 50 points and the outer bulls-eye will score you 25 points. When you take your turn you will find your aiming cursor is wobbly and constantly moving around. You have to be patient when aiming. Press the A Button (Xbox 360) or the X Button (PS3) to throw the dart. After you throw your three darts then it will be your opponents turn. To win the game you must hit zero with your dart landing on a double zone or in the center bulls-eye. You need to score 180 points with three darts in order to get the "One Hundred and Eighty" Accomplishment. This Accomplishment is not hard to get. Above the bulls-eye is the triple zone for the 20 section of the board (60 points x three darts = 180). Put the aiming cursor in the bulls-eye then move the cursor upward toward the 20 triple zone. When the aiming reticle enters the triple zone, throw the dart. This turns it from an aiming situation into a timing situation which makes hitting those zones easier. You also need to beat either Roman, Little Jacob, or Packie just once to add toward 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.D. Bowling \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another fun activity you and your friends or dates can play is Bowling. There are two places in Liberty City to bowl and that is the Memory Lanes (Funland) in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). A game will cost you $10 and you have the choice of either a full game or a half game (5 frames). The game will give you instructions on what the controls are for bowling. You goal is to score as many points as possible. A strike is when you knock down all of the pins in one try. If you do not you will be given another chance in the same frame to knock the remainder down. If you manage to knock the remainder down then it is a spare. If you do not then you move onto the next frame. If you go too far left or right then you risk having the ball go in the gutter and you will get no score for that attempt. You have ten frames to get the highest score you can. A perfect score is 300. When you finish playing you have the option to play another or leave. You need to beat either Roman, Packie, Brucie, or Dwayne just once to add toward 100% Completion. In addition, you need to score three strikes in a row (what is known as a turkey) in order to get the "Gobble Gobble" Accomplishment. One of the best methods to get a strike is to take two steps to the left (since Niko is right handed) then launch the ball as hard and, more importantly, as straight as possible. There is still some element of randomness involved so you won't get a strike every single time but you should get good enough, with a little practice, to get the Accomplishment. /=========================================================================\ 0===========================================================================0 | II.11. Places of Interest (East Side) [PLES] | 0===========================================================================0 \=========================================================================/ Outside of the places mentioned in the previous chapter there are a couple of other places of interest: >>Perestroika Cabaret Club ************************ Location: On Tulsa St. Region: Broker. Neighborhood: Hove Beach. Map: (F-4). Notes: This Russian owned club is where you can see a variety of shows ranging from magic to singing to pantomime. A QUB3D machine can be found in the main office in the back. >>The Triangle Club ***************** Location: On Coxsack Ave. Region: Bohan. Neighborhood: Northern Gardens. Map: (G-2). Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. /=========================================================================\ 0===========================================================================0 | II.12. Accomplishments (Part One) [ACPO] | 0===========================================================================0 \=========================================================================/ Before moving onto the Main Story there are some Accomplishments you may want to acquire: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.A. "Walk Free" and "One Man Army" Accomplishments \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although these are supposed to be two of the harder Accomplishments they are very easy to get with the right planning, even at the very beginning of the game. The "Walk Free" Accomplishment is awarded when you manage to successfully escape a 4-Star Wanted Rating. This does NOT work for a 5 or 6-Star Wanted Rating. Only for a 4-Star Wanted Rating. The "One Man Army" Accomplishment is awarded for surviving a TOTAL of five minutes at 6-Star Wanted Rating. It does not have to be done at one sitting. I've come up with a way of getting both of these Accomplishments one right after the other. This is also for those who want these Accomplishments with no fuss. First, you need some SMG ammo. Assault Rifle ammo will also help. After getting at least 100 SMG rounds and/or at least 100 Assault Rifle rounds then head to the north tip of the runways for Francis International Airport to find a NRG 900 motorcycle. Next, head to the Bohan area and to the intersection of Northern Expressway and Leavenworth Ave. You should see the El-Train tracks above the south side of this intersection. Just underneath the tracks on the southeast corner of this intersection is the Northern Gardens Police Station. Now, you need to get the motorcycle onto the El-Train tracks. From the intersection, go south under the tracks then hang a right and go onto the grass. There is a steep incline that leads to a gap in the fence on the south side of the El-Train tracks. Once you get through the gap in the fence and onto the tracks, head west and into the train tunnel. Keep the motorcycle in-between the tracks. You will start to head down an incline. About halfway down this incline, stop and get off of the bike. Now, head back out of the tunnel and, while still on the tracks, go above Leavenworth Ave. Get against the railing or you may risk being run over by a train. Look down toward the Police Station and you should see at least one Cop. Use your SMG and kill at least one of them. You will now get a 3-Star Wanted Rating. Head back to the tunnel but stay just in front of it. You want the Cops to see you so you can lure them to the tunnel. Once enough of them know where you are, go back in the tunnel but stay near the entrance. This will keep the helicopter from shooting down at you. Pick off the Cops, using head-shots, with either the SMG or the Assault Rifle, as they try to get to you. Keep an eye on your Wanted Rating. The moment your Wanted Rating goes to 4-Star, stop attacking and run to your motorcycle. Then drive forward and out of the Wanted Zone. Since you are in the tunnel nobody can see you and you can quickly get out of the Wanted Zone. The moment you get out of the Wanted Zone, stop and wait. Your Rating will flash and then disappear. When that happens you will get the "Walk Free" Accomplishment. Now, proceed forward through the tunnel. As you head toward Algonquin you will cross the "Line of Death" (as I call it) and you will get the 6-Star Wanted Rating for getting around the roadblocks. Continue forward until you get out of the Wanted Zone. When you do, turn around and wait. After the 6-Star Wanted Rating disappears and, because you are on the other side when you are not supposed to, it will immediately reinstate. Why do that? The reason is that, if you pause the game and take a look at your map when you first get the 6-Star Wanted Rating, you will see that the Wanted Zone extends beyond the tunnel entrance which means you have to deal with the Cops if you exit the tunnel. By going into Algonquin, getting out of the Wanted Zone, and getting the 6-Star Wanted Rating to reinstate, what I have done is SHIFT the Wanted Zone westward. Now the edge of the Wanted Zone sits between the "Line of Death" and the tunnel entrance. This makes getting rid of the Wanted Rating much easier. Now, head back up toward the tunnel entrance but stop just near the edge of the Wanted Zone. At this point it is a matter of waiting until you get the "One Man Army" Accomplishment. Once you get the Accomplishment, proceed forward and out of the Wanted Zone. By the time you get out of the tunnel the Wanted Rating will be long gone and you will have two of the so-called harder Accomplishments under your belt. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.B. "Wheelie Rider" Accomplishment \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Accomplishment is awarded when you get at least 500 feet in a wheelie while riding a motorcycle. When on a motorcycle, like the NRG 900, get up to a fast speed and gently pull back on the Left Analog Stick to do a wheelie. Get the NRG 900 that is parked at the north tip of the runways at Francis International Airport. While the runways at the Airport are straight enough to try for the Accomplishment there I would rather not deal with the 4-Star Wanted Rating. The next best alternative is the Algonquin-Dukes Expressway. Just stay between the lanes of traffic on the straightaway and you should have no problem getting this Accomplishment. This is where I did mine, using the NRG-900, and I got up to about 964 feet. If you can get the Faggio, this is an even better vehicle to get this Accomplishment with. It's slow speed allows you to maintain the wheelie for far longer distances making acquiring this Accomplishment much easier. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.C. "Chain Reaction" Accomplishment \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Accomplishment is awarded for destroying ten vehicles in ten seconds. For this task you will need at least 15 Grenades. You will also need a Bus which can always be found under the Algonquin-Dukes Expressway just north of the intersection of Munsee Ave. and Montauk Ave. (the bus station is on the west side of the road). Once you have the Bus, travel up to Harrison St. and onto the East Borough Bridge but in the eastbound lanes. Next, turn the Bus so it blocks both lanes and no vehicles can get around you. At this point there should be a bunch of cars starting to back up because of your blockade. Then get out and use one of the nearby vehicles to climb up onto the Bus. Next, start throwing Grenades starting at the back of the group then work your way to the front. If you do this correctly, you should have multiple car explosions and this should be enough to get you the Accomplishment. With that done, it is time to finally move onto..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | III. The Main Story Missions [TMSM] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Each Main Story Mission is broken into six parts: 0=========0 | Overview \ 0===========0 What the mission is about. 0========0 | Weapons \ 0==========0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0============0 Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0========0 Additional information and other musings. 0=========0 | The Plan \ 0===========0 How to do the mission. 0=======0 | Reward \ 0=========0 What you get for your efforts. With that explained, I will now finally move on to the story..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | III.1. Roman Bellic [RMBC] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Roman Bellic is the cousin of Niko Bellic. He is the owner and operator of Express Car Service. He is also a dreamer and gambler. His letters, which extoll the good life of America including mansions and fast cars, lure Niko to America. But is was all a lie and Roman actually lives in a run-down apartment. In addition, Roman is in debt to loan sharks and mobsters. This leads to problems which requires Niko's help. Roman's first mission can be found at his Depot at Cisco St..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R1. "It's Your Call" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko goes over to where Roman works, Express Car Service, and is introduced to Mallorie, his assistant. Unfortunately, Niko is also introduced to Vlad, an angry and aggressive thug. After Vlad leaves, Roman and Niko go for an errand..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Niko has to drive Roman to a hardware store on Dillon St. There is an illegal gambling den there and Roman is going to try to win money to help things out. However, he is using money that he owes to some Albanian loan sharks to use in this endeavor. But he feels that he can win enough to pay them back many times over. Once you get to the hardware store, you have to park the car in the specified marker. When Roman leaves the car he gives you his old cell phone. The game then instructs you about cell phone contacts and how to look around. The game also gives you basic instructions on how to use the cell phone. When the loan sharks show up, follow the instructions to call Roman so he can get out of the store. When Roman gets back to the car you have to lose the loan sharks, who give chase, and get back to the depot. Lose them first then head back to the Depot. As you near the Depot, Roman tells Niko about how things work. The Russian mobsters, Vlad's bosses, control everything and that the Albanian loan sharks are not to be feared. Park the car in the Depot to complete the mission. 0=======0 | Reward \ 0=========0 $30 and the Cell Phone. Shortly afterwards, Roman sends a text message requesting help. In addition, a Person Icon appears just south of the Depot. This is a Random Character you can interact with. But first I will go over use of.... /=========================================================================\ 0===========================================================================0 | III.2. The Cell Phone [CLPH] | 0===========================================================================0 \=========================================================================/ To bring up the Cell Phone, press D-Pad up and it will appear in the lower right corner. There are two main buttons used for navigation: >>Select - A Button (Xbox 360) X Button (PS3) >>Back - B Button (Xbox 360) Circle Button (PS3) When you bring up the phone press Select to bring up the phone menu: >>Phonebook ********* This lists all of the contact you acquire during the game. Use the D-Pad to select a name and then press Select to call. >>Messages ******** This lists all of the text messages you receive during the course of the game. Press Select to bring up the messages. Use the D-Pad to scroll through the messages. Press Select to read a message. Press Select again when you bring up a message to either call the person or delete the message. >>Organizer ********* When you arrange an appointment with someone it will appear here. It will also remind you when your appointment is near. >>Multiplayer *********** This is only used when you want to get into a multiplayer game. >>Options ******* This brings up a sub-menu that allows you to customize your phone: ++Ringtype ******** This allows you to change your ringtype. ++Ringtone ******** This allows you to change your ringtone from a large range of choices. ++Text Size ********* This allows you to toggle between small and large text size for the phone display. ++Keypad Tone *********** This allows you to toggle the tone for button presses on or off. ++Turn Sleep Mode On/Off ********************** This is probably one of the more important functions of your phone. Some missions start when you answer the phone. In addition, you will get calls from friends or girlfriends looking to do activities. However, you may want to be left alone for awhile to go exploring or go after Flying Rats or Jumps. By turning Sleep Mode on you won't get any phone calls until you turn it off. This will allow you to go about your business in peace. When you turn on Sleep Mode you will see a small phone with an X icon on the lower right portion of your radar. Then there is the dial mode. When you bring up the phone press D-Pad up again and the phone moves up a little bit higher. This will allow you to put in phone numbers. This is mainly used for inputing cheats (which are phone number based). You can also call 911 and choose to send a Firetruck, Police Car, or Ambulance your way. If you use the Ambulance, you will be charged to have the Paramedics restore your health. The more you are injured, the more you will be charged. If you use the Police, you can steal the Police Car when they come up to take a look around. /=========================================================================\ 0===========================================================================0 | III.3. Random Characters (Introduction) [RNDM] | 0===========================================================================0 \=========================================================================/ At some point after the mission "It's Your Call" (Roman Bellic) you may find a human figure appear on the radar just south of the Depot. This is a Random Character. There are thirteen main Random Characters and three Special Random Characters you can get to appear when you make life or death decisions in the game. When you find a Random Character, approach the person to talk to them. This usually results in a side-mission involving that character. Some Random Characters have more than one encounter. The next encounter usually occurs a couple of game days after the previous. You will spawn more Random Characters as you progress through the game. You must find 12 of the 13 main Random Characters and do their encounters (and only the first one of those who have multiple encounters) to get to 100% Completion. For some reason one of the Random Characters, Jeff (mentioned later), does NOT contribute toward 100% Completion. The three Special Random Characters do NOT contribute to 100% Completion. In addition, you will also get the "No More Strangers" Accomplishment for doing all available Random Characters. You do NOT need to spare the lives of the three Special Random Characters in order to get this Accomplishment. However, if you do spare any of their lives, you will need to do their encounters for the Accomplishment. With that explained, let's do the first Random Character..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.3.A. Brian Meech \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Brian Meech is a young twentysomething drug addict from Los Santos. He is a graduate of Vespucci University and is registered with the Liberty City Association of Securities Dealers. Brian has three encounters with Niko but you only need to do the first one for 100% Completion (and the "No More Strangers" Accomplishment). Below is the list of Brian's encounters: >>First Encounter *************** Your first encounter with Brian is on Iroquois Ave. just south of Express Car Service in Hove Beach (Broker). Basically, Brian makes fun of Niko and, as part of his insult, Brian gives Niko a $100 bill. >>Second Encounter **************** You can find Brian at Crockett Ave. between the intersections of Iroquois Ave. and Mohawk Ave. in Hove Beach (Broker). You should drive up to this encounter. He wants to show Niko something. Take him to Masterson St. As you drive Brian will talk about the biggest rock in the world. When you get him to his destination he will make some sort of deal with someone. Afterwards, take him to Wappinger Ave. When you get him to Wappinger Ave., the encounter ends. ++Reward: $200. >>Third Encounter *************** You can find Brian at the northwest corner of Montauk Ave. and Earp St. in Downtown (Broker). When Niko sees him again he finds that Brian has got himself clean and is engaged. He apologizes for being a dick to Niko. He wants Niko's help in paying off one of his former dealers to make things right. The dealers are on Onion St. near Asparagus Ave. Take Brian to him. Unfortunately, the dealers doesn't take too kindly to Brian's attempts at redemption so they attack him with Baseball Bats. Get out of the car and use any firearm to take down the two goons. After that, take Brian home which is at Wappinger Ave. Once you get him there, the encounter ends. ++Reward: $500. Now back to the Main Story..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R2. "Three's A Crowd" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko interrupts the Albanian loan sharks who are roughing up Roman and his office and chases them away. Then Mallorie calls up Roman and makes a request that Roman can't do but says that Niko can do it instead. Roman wants Niko to pick up Mallorie and a friend. Niko reluctantly goes to get them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Added some new information. 0=========0 | The Plan \ 0===========0 Get in the cab and head to the Hove Beach El-Train Station. When you get there use the horn to get the girls attention. Mallorie and her friend Michelle enter the cab. You have to drive Michelle up to Rotterdam Hill. Along the way Mallorie tries to convince both Niko and Michelle to go out on a date. After dropping off the girls Niko calls Roman and tells him that he needs to get new clothes. Roman suggests a place that is not far from the Broker Safehouse. Head there to get some new clothes. Go inside the Clothes Store and walk up to some clothes to try them on to see how you look. If you are satisfied then buy the clothes. You can also buy anything you like for this mission since your first purchase is free. However, anything else you buy after that will subtract from your money. Usually all you need to do is buy one piece of clothing to satisfy the conditions of the game so the free purchase should be enough to complete this objective. Once you buy some clothes and get out of the store you will see that you have added Michelle to your cell phone. Niko also calls Roman and he tells you that you should keep dating Michelle. 0=======0 | Reward \ 0=========0 Nothing. But you will open the Clothes Stores in Liberty City. The one you visited, the Russian Clothes Store, is the only one available on the East Side of Liberty City. More Clothes Stores will automatically open up when you unlock new areas. Shortly after this mission you will get a call from Michelle asking for a date. Accept and you will see an "M" appear in Rotterdam Hill. It should be noted that you should let the dialog between Michelle and Niko completely play out instead of just hanging up the phone. The reason for this is so you can immediately put the phone into Sleep Mode. You see, shortly after you get the phone call from Michelle, you will get a call from Roman requesting your immediate help which will put an "R" marker on the map and you must chose between Michelle and Roman. If you choose Michelle then Roman will be put into the Hospital, by Dardan, and you must pick up Roman, who is upset with you, from there. You will then be given another chance to do the rescue mission. By putting the phone into Sleep Mode then you can avoid having to choose by keeping Roman from calling you. Then after the date then he will call for your help and you can do the rescue mission. Now, if you quickly hang up the phone with Michelle when the conversation starts, Roman will call before you have the chance to put the phone into Sleep Mode. This is why you let the conversation play out. For some reason this will give you a delay so you can turn the phone off. With that said, let's head to Michelle's..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M1. "First Date" (Michelle) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0===========0 After a clumsy introduction both Niko and Michelle decide to go to Funland..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to Michelle's place the game will instruct you about friends and activities as well as to their benefits. I will go more into that later. After the cutscene, head to Funland. Once you get there you find that Funland is closed. But Michelle suggests bowling at the nearby Bowling Alley. Once you get there, the game will instruct you on how to bowl. You and Michelle play a free five frame game. Once you complete that, regardless of who wins, then take her back to her apartment to successfully complete the date. The game will let you know if the date was good by giving a thumbs up or thumbs down just above the radar. 0=======0 | Reward \ 0=========0 Nothing. After this mission your phone will automatically get out of Sleep Mode (assuming you put it into Sleep Mode to avoid Roman). Then you will get a call from Roman who is trapped at the Basketball Courts in Firefly Projects and needs your help quick...... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R3. "Bleed Out" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 The Albanian loan sharks are roughing up Roman at the Basketball Courts at the Firefly Projects. Niko decides to teach them a lesson..... 0========0 | Weapons \ 0==========0 Knife, Pistol. 0==========0 | Prep Work \ 0============0 Go find a Knife before you get the phone call from Roman (optional). 0======0 | Notes \ 0========0 Added some new information. 0=========0 | The Plan \ 0===========0 After the cutscene you need to beat up Bledar. The game will instruct you on how to fist fight. However, with the Knife in hand, you can easily slash him up good and quickly. After dealing with Bledar go after Kalem. Do the same to him. According to Glen T. Winstein you can use the Pistol instead and move things along quicker. As a matter of fact, you can just stand outside the courts and pop them from a distance. After taking care of those two, Dardan, the loan shark leader, shows up and sees what is going on. He flees and now you have to chase him. Go to the car and chase Dardan. Don't bother trying to shoot up his car, it is indestructible. The designers want you to go through the chase and to the confrontation at the end. Eventually Darden will lead you to, and stop at, Twitchin Sugar in BOABO. Go up the stairs and follow the way until you get to Dardan. You have to melee fight him like the others. However, the game instructs you on how to disarm an opponent. This is mainly to get the Knife away from Dardan. But, if you already have a Knife, just slash him up to successfully complete the mission. Or you can get creative and use another weapon like a Pistol or, if you hang just outside the room, some Grenades or Molotovs. Another method, if you manage to keep close to Dardan during the chase, is to ram his car as he is getting out to stun him. Then, as he tries to run up the stairs, just run him over. Once you kill him, regardless of method, take Roman back to the Depot. As you drive to the Depot, Niko will explain part of why he left Europe. Apparently he ran afoul of someone named Bulgarin who thought Niko owed him money when Niko actually didn't. Bulgarin had too many connections for Niko to kill so Niko left for America. Once you get to the Depot then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $50. /=========================================================================\ 0===========================================================================0 | III.4. Dating Michelle [DTML] | 0===========================================================================0 \=========================================================================/ Usually I don't deal with the Girlfriend aspect because it gets in the way of doing the missions and it also doesn't contribute to 100% Completion. However, there is the "Warm Coffee" Accomplishment which is awarded when you are invited up into the woman's apartment for some, you know, coffee. Michelle is the first opportunity you have to get this Accomplishment. So, what I did, is to get a mid-range car (she seems to like those), stay in my Russian style clothes and take her to a restaurant on the second date. Then, for the third date, I took her to Perestroika. This should push the "Michelle Fondness" stat above 90% and will allow you to "try your luck" and succeed. And get the Accomplishment. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R4. "Easy Fare" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko interrupts Vlad and Mallorie. Vlad commands Niko to get him a coffee but Niko just stands there and stares. Roman finally arrives and is accosted by Vlad who is upset that Roman doesn't have his money. The phone rings. It is one of Roman's regulars, Jermaine. Roman can't get him but he says that Niko will pick him up. And off Niko goes once again..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the car and go to Rotterdam Hill. Once you pick up Jermaine, he instructs you to go to Masterson Street. Along the way Jermaine tells Niko about some hot parts he needs to pick up. Go to Jermaine's lockup. But things aren't right when you get there. Then the Cops show up and you need to get out of there. You also need to get rid of the 2-Star Wanted Rating. Heading up north usually does the trick. Once you get rid of the Wanted Rating, head to Gibson Street. This will lead you to a Pay 'N' Spray and this will successfully complete the mission. 0=======0 | Reward \ 0=========0 $100. In addition, this will open up the Pay 'N' Sprays in Liberty City. Shortly after this mission you will get a call from Vlad demanding you come over to Comrade's Bar where he has some work for you. This will open up Vlad's jobs. But let's go back to Roman..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R5. "Jamaican Heat" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman tries to get Niko to tell him why he came to America but he is not interested right now. But Niko asks Roman if he can help out. Roman says he can pick up another regular, Little Jacob. Niko then goes to get him..... 0========0 | Weapons \ 0==========0 Pistol, SMG, Assault Rifle. 0==========0 | Prep Work \ 0============0 Find either an SMG or Assault Rifle before taking this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Little Jacob near Outlook Park. Once you pick him up he will instruct you to go to Schottler. Little Jacob also gives Niko a Pistol and wants him to look out during a meeting. Go to the marker in Schottler. Then get out and to the lookout point. Then three guys come into the alley and things go bad. Take down the three goons below you then take down the one that appears above you. Even though the game instructs you to use the Pistol you were given, you can use pretty much any firearm for this mission. The more powerful, the better. Once you have completed the battle, run down and grab any weapons laying around then climb up the nearby skylight to get an SMG. As you do so Little Jacob asks if you're looking for work and Niko responds positively. After getting the dropped weapons, take Little Jacob back to the Homebrew Cafe to successfully complete the mission (and add Little Jacob to your contact list). 0=======0 | Reward \ 0=========0 $150. Shortly after this mission you will get a call from Little Jacob asking for your help. This will open up Little Jacob's missions but I will finish up with Vlad first. A little later you will get a call from Roman asking for your help in the business as a cab driver. He will pay properly. This can be used to make some extra money and that leads into the next chapter..... /=========================================================================\ 0===========================================================================0 | III.5. Taxi Jobs [TXJB] | 0===========================================================================0 \=========================================================================/ When you want to make a little extra money bring up your cell phone, go into phonebook, bring up Roman, and go to Job. He will then give you a fare. Go and pick up the fare. There is no time limit on getting to the fare but it is best to be fast. Once you pick up the fare, take the fare to their destination as fast as possible. The faster you get there, the more money you make. Once you complete the fare, Niko will call Roman to tell him he finished the fare. You need to call Roman again if you want to take another fare. However, you can only do ten fares before the option disappears from Roman's entry from the Phonebook. Later, you will get a text message from Roman stating that his other drivers are getting jealous and that Niko can no longer do fares for him. Thanks to Kenny Roberts and Tom Herni for that bit of info. I should also point out that the Taxi Jobs are NOT required for 100% Completion. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | III.6. Vladimir Glebov [VLGV] | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ Vladimir (aka Vlad) is the Russian thug who likes to torment Roman. He is a known associate of Mikhail Faustin and is the owner of Comrades Bar. He now wants Niko to do some jobs for him to help clear Roman's debts. He can usually be found at his bar in Hove Beach..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V1. "Bull In A China Shop" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 When Niko enters Comrades Bar he finds Vlad. Vlad wants Niko to smash up a china shop to get someone to pay a debt..... 0========0 | Weapons \ 0==========0 Pistol (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Added some new information. 0=========0 | The Plan \ 0===========0 When you start you will prompted on how to hail a cab to get to the china shop. But you can just go ahead and drive there on your own. When you get there you find that the shop owner is not impressed with you. The game prompts you to go to a nearby field and get a brick. Take the brick back to the shop and throw it through one of the windows. Another option is simply shoot one of the windows with the Pistol. This will prompt the owner to pay up. Head back to Comrades Bar to successfully complete the mission. 0=======0 | Reward \ 0=========0 $50. After this mission Roman calls and tells Niko that him and a friend, Brucie, are having fun prank calling the Cops and watching them look around. This is a hint to what you can do later. Now that you can hail cabs you can go after the "It'll Cost Ya" Accomplishment. There is a bit of confusion about this Accomplishment. On the Accomplishment list it states: >>"Complete a taxi ride without skipping from one island to another." But what it should really say is: >>"Complete a taxi ride from one island to another without skipping to the end of the ride." Basically what you do is hail a cab and select a destination on another island. Then ride in the cab without skipping to the end of the ride. When you get to your destination you will get the Accomplishment. Simple. Once you get the ability to ride in Taxis then you can also unlock the "Driving Mr. Bellic" Accomplishment when you get above 75% Like Stat and do at least one Friendship Activity with Roman. You also get a text message from Vlad telling Niko to come back to the bar..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V2. "Hung Out To Dry" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 Now Vlad wants Niko to collect from a nearby laundromat. But Niko is to not kill the owner. Niko goes to collect..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the laundromat. But when you get inside, the owner sees you and makes a run for it. Get outside, break into the nearby car, and give chase. You need to spin him out to get him to stop so you can threaten the owner. After threatening the owner then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $100. At some point after this mission you may get a phone call from Roman wanting to do some activity with you. Agree and pick him up..... /=========================================================================\ 0===========================================================================0 | III.7. Hanging Out With Friends [HOWF] | 0===========================================================================0 \=========================================================================/ When you make friends within GTA IV you need to do activities with them to strengthen their ties to you. There are five friends you can make within "Grand Theft Auto IV" and if you go above at least 75% in their Like Stats toward you you can gain additional abilities that will help you. At this point in the game you have been called by Roman to do some activities with him. To become friends with someone they must call you first. You have to wait for their initial first call before you can do additional activities with that friend. But, after the first get-together, you can call up a friend yourself and set up activities when you feel like it. When you call up a friend you will find a list of activities you can do with him. Select one and call. You can also cancel a meeting you arranged without doing any damage to your respect. Once the meeting is set, you need to go and pick up the friend within one game hour. If you are late then it will negatively affect their like toward you but you can make up for that during your outing. There is plenty of amusing dialog to listen to when you drive your friend to the chosen activity. You can do many activities with a friend. You can eat at most restaurants and fast food places. You can play Pool, Darts, and Bowling. You can take in shows or go to strip clubs. And you can also get drunk at the local bar. You can do up to three activities with a friend before you take him back to his place. You must wait a minimum of six game hours before you can call that friend again to do more activities. Right now, with Roman, the first of five friends you will make within "Grand Theft Auto IV", I am going to play Pool to try to get the "Pool Shark" Accomplishment. He is pretty decent at Pool so it make take a few games to get the Accomplishment. If you get drunk with a friend, you will see the screen wobble and get blurry. In addition, both Niko and his friend will stagger around. There is a lot of amusing dialog to be had when drunk. It is best to call a Cab when drunk but you can try to drive yourself. Don't be surprised if you get a Wanted Rating by the Cops because you are drunk driving. The drunken effect will diminish over time. Roman's Special Ability, when you get above 75% in the Roman Like Stat, is free rides from the company cab. This will also give you the "Driving Mr. Bellic" Accomplishment. Unlocking Roman's Special Ability is NOT required for 100% Completion. But, there are friends you will meet that will require you to unlock their special ability for 100% Completion. It should be noted that you need to beat a friend once at the following activities to add toward 100% Completion: --Darts. --Bowling. --Pool. (Thanks to Sbastien Groulx for his information on Friendship Activities for 100% Completion) It should be noted that you can do things, like missing get-togethers or calling when that person is asleep, that can diminish a friend's Like Stat toward you. This can delay unlocking special abilities and, if the Like Stat goes down far enough, result in the loss of special abilities. So it is best to go out with friends once in awhile to prevent the loss of abilities and call when they are awake. Once you meet all possible friends, and they all have Like Stats above 90%, and they're still alive, then you earn the "Liberty City (5)" Accomplishment. Once I am done with Roman it is back to the Main Story..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V3. "Clean Getaway" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 After Vlad walks Niko to his car, and talking about somebody named Mikhail, he wants Niko to collect a car from somebody who owes Vlad. He also wants Niko to use the train to get to his destination..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The game instructs you to go to the Hove Station El-Train Station and get on the train. When you get off, head to the car. The game will instruct you on how to stun somebody but just go and take the car instead. Once you have the car, Niko will call Vlad and tell him about how dirty it is. Vlad can't sell a dirty car so he instructs Niko to go to a Car Wash on Saratoga Ave. Go to the Car Wash and clean the car then drive the car to the lock-up to successfully complete the mission. 0=======0 | Reward \ 0=========0 $150. In addition, this opens up all of the Car Washes in Liberty City. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V4. "Ivan the Not So Terrible" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 Vlad wants Niko to kill Ivan who is going to rob Roman's business. Ivan offended Mr. Faustin, Vlad's boss, so now he must die. However, Ivan thinks that he is going to steal some papers from Roman. So Vlad instructs Niko to kill Ivan in the act and make it look like a failed robbery. Niko is reluctant but Vlad reminds him that Mr. Faustin will be angry at both Niko and Roman if he doesn't do this assignment. Niko has no choice and leaves to kill Ivan..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is a mission with a limited Wanted Rating Exploit. This means that the Police are less sensitive to firearms and other crimes. But you can still get Wanted Ratings if you cause enough problems quickly or in the right place. This is probably be a good time to do some, if not all, of the Flying Rats on the East Side of Liberty City since you can reduce Police involvement by taking advantage of this exploit. After Ivan falls and is hanging and you need to choose his fate, just leave and have fun (and go kill Flying Rats). Once you are done then go back and choose Ivan's fate to complete this mission. And added some new information. 0=========0 | The Plan \ 0===========0 Head to the Depot. As you get close, Ivan sees you and makes a break for it. You now must chase him. Ivan will eventually head into a construction site. Chase him upwards. As you chase him Ivan will plead for his life. As you chase, the game will instruct you on how to climb ladders and jump buildings. You will then climb onto a crane and jump to another rooftop. Near the end of the building Ivan will fall and will be clinging to the edge. Here you are given a choice between letting him live or die. Press the Left Bumper (Xbox 360) or L1 Button (PS3) to help him up. Press the X Button (Xbox 360) or Square Button (PS3) to kick him off and kill him. If you spare Ivan's life he will become a Random Character later in the game. You do NOT need to have him as a Random Character for 100% Completion. I should point out though, that if you make him a Random Character you will need to do his encounter for the "No More Strangers" Accomplishment but killing him will NOT deny you the Accomplishment. Regardless of your choice, Ivan will be considered dead and this will satisfy Vlad. 0=======0 | Reward \ 0=========0 $200. This will also end Vlad's missions. When you call Vlad to tell him about Ivan, Vlad will admit that he is sexually active with Mallorie. This angers Niko and will also re-open Roman's missions..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R6. "Uncle Vlad" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman is upset that Mallorie is seeing Vlad. Niko tells Roman he knew. Roman, who is drunk, calls Niko disloyal for not telling him and this upsets Niko. Niko decides to deal with Vlad over this to restore the Bellic honor..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Comrades Bar. Roman is trying to get Niko to think things through. But he won't listen. After the cutscene, run past his men and chase Vlad. Get into the car with Roman and continue to chase Vlad into the BOABO area. Vlad will crash his car and you have to chase him on foot. But he only goes so far as the nearby pier. Here you are instructed on how to make an execution which will make for a cinematic. After killing Vlad, Roman is upset that Vlad's bosses will come after them. It is while Niko is moving Vlad's body toward the water that he finally explains what he looking for in Liberty City. A long time ago, when Niko was in the army, he and a group of other men went on a mission. But the mission was ambushed because somebody betrayed the group for money. Three survived including Niko. Niko knows that one of the other survivors, a possible traitor, lives in Liberty City. Niko wants to find him and ask why he betrayed the group. This upsets Roman because, well, this wasn't the right time or place to make this kind of admission. After dumping Vlad's body in the water, the mission is successfully competed. 0=======0 | Reward \ 0=========0 Nothing. However, you will earn the "Fed the Fish" Accomplishment. The game will also instruct you to make a phone calls to certain characters to move the Main Story along quicker. Call Roman to get to the next mission..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R7. "Crime and Punishment" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman is hiding in a trash dumpster because he is worried about Faustin. But Niko is not worried. Vlad was an idiot and he feels they can go work for Faustin instead. Unfortunately, Niko is ambushed and both are captured. They end up in a basement and are being tortured. Here they meet up with Mikhail Faustin and Dimitri Rascalov, Vlad's former bosses. Faustin, who is quite the hothead, kills the person trying to torture Niko. He also takes off the gag on Roman. But Roman begins to scream. Despite Niko's attempts to quiet Roman, Faustin shoots Roman in the stomach to shut him up. Faustin now wants Niko to find a shipment of TVs. But Niko is going to need a Police car to do this mission..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Your first priority is to get a Police car. As luck would have it, a Police car shows up nearby. The Cop gets out of the car and runs into the backyard of a nearby house. Get into the now abandoned Police car and head into the city. Now you have to go over South Broker to find the van. But there are three vans around this area. Best is to go to the furthest one from you first. When you find a van use your sirens and stop behind it. When you find the correct van, steal it and head to the lock-up in East Island City to successfully complete the mission. 0=======0 | Reward \ 0=========0 $200. You will also add Faustin's and Dimitri's name to your phonebook. You will also get a call from Roman who is recovering from the gunshot wound he suffered earlier before the mission. This also opens up Faustin's missions. You may also want to save the Police Car in the parking space in front of your Safehouse for later use. It is a good idea to put your phone in Sleep Mode before doing the..... /=========================================================================\ 0===========================================================================0 | III.8. Vigilante Missions [VGMS] | 0===========================================================================0 \=========================================================================/ After the mission "Crime and Punishment" (Roman Bellic) you can now start doing Vigilante Missions. Before you can start doing them you must first get a Police car (plus Body Armor and a lot of ammo for your weapons). You can go and break into one of them at the nearest Police station or jack one of them while on the road. Then get rid of the 1-Star Wanted Rating before proceeding. Or you can use the one you saved from the previous mission. When at a complete stop tap the Left Bumper (Xbox 360) or L1 Button (PS3) to access the Police Computer. Although you can get your hands on a Sniper Rifle by doing some of these missions, if you want, you can wait until you open up Algonquin and acquire not only the Sniper Rifle but the Carbine Rifle and RPGs that will be laying around that area. These weapons can make some of these missions easier. After you are done with the Vigilante Missions go and save the Police Car at your Safehouse for future use (so you don't have to steal another one). In "Grand Theft Auto IV" there are TWO different kinds of Vigilante Missions, Current Crimes and Most Wanted: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.A. Current Crimes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As you drive around in the Police car you will hear various dispatches over the radio. By selecting View Current Crimes on the Police Computer you can actually go after these crimes yourself. There is a list of three crimes to pick from (and they are always being updated). Pick one of the crimes being committed and it will be placed on the radar. Your siren will activate as you select the crime scene. You also have a time limit to get there. Go over to the location and you are told to take out any criminal nearby. Unlike in previous GTAs you can actually leave the Police car if you need to in order to complete your objective. Once you kill the criminal then you have successfully completed your objective. You won't be paid for your work but you can get money dropped by the dead criminal as well as pick your their weapons. Then access the Police Computer again to get another crime to bust if you wish. You can do as many as you want and at your leisure. There is no rush to get another crime. At first these are pretty easy but the more you complete, the harder they become with the criminals becoming more numerous and better armed including hard to get weapons like the Sniper Rifle and Combat Shotgun (very useful at this point of the game). Because of these weapons you may want to do the Current Crimes before you do the Most Wanted. There are three different scenarios you will find in Current Crimes: >>Criminal on Foot **************** This person will always be alone and on foot. Pretty easy to deal with. In later levels he will carry better weaponry, like Grenades. >>Gang Activity ************* You will have to deal with at least four gang members on foot. In early levels they will carry only Pistols. In later levels they will become more numerous and carry a mixture of better weaponry, like Sniper Rifles and Combat Shotguns. Try to pick them off from a distance with an Assault Rifle then take the money and weapons from the dead gang members. >>Stolen Vehicle ************** When you approach it you will have to chase it. In early levels there will be two people in the car, a driver and shooter using a sub-machine gun. In later levels there will be more people in the car and, with the exception of the driver, will all be using sub-machine guns. This is the hardest of the scenarios. Try to avoid unless there is no choice. You need to kill twenty criminals, in any area of Liberty City, to get closer to 100% Completion. In addition, you will also get the "Cleaning the Mean Streets" Accomplishment. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.B. Most Wanted (East Side) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 By selecting Most Wanted on the Police Computer you can gain access to a list of the most dangerous criminals in Liberty City. Each major section of Liberty City has ten criminals to go after for a complete total of thirty. Getting rid of all thirty criminals will get you closer to 100% Completion and give you the "Manhunt" Accomplishment. To get started, select a criminal then Locate. The criminal will be placed on the radar. In an interesting development you cannot select a criminal that happens to be in the same neighborhood you happen to be at. If you try then the computer will say that it is being updated. You must leave the neighborhood that the criminal you want to pursue is in before you can locate him. Unlike Current Crimes you can take your time to get to your destination when you Locate the criminal. When you get there you need to go and kill the criminal to successfully complete the assignment. You can leave the Police car if you need to in order to complete your objective. Some of the more powerful weapons you can acquire by doing Current Crimes can come in handy here. If you wait until after the mission "Blow Your Cover" (Elizabeta Torres) you can open Algonquin and gain access to some of the better weaponry laying around that area. Like in Current Crimes, you won't be paid for your work but you can pick up the money and weapons from the dead criminals. If you get any Wanted Ratings while doing these assignments they will disappear when the assignment is completed. Sometimes Cops on the street will attack the criminals and help thin them out but they will go after you if you shoot at the criminals. Best thing to do is to let the Cops fight the criminals until they are dead then go after the criminals yourself. Now for the list of criminals for the East Side of Liberty City: >>Maxwell Caughlin **************** Wanted for: Gang Related Violence. Location: South Bohan. Notes: When you get near the area you see him pull out in a vehicle. Follow him and shoot out his tires with a SMG. When you get him to stop, him and his friend will leave the vehicle. Try to shoot both of them from your car before they can go far. If you can't kill them both then at least wound them so it will be easier to run them over. >>Scott Guzowski ************** Wanted for: Gang Related Violence. Location: Steinway, Dukes. Notes: When you get there you will have to take out four targets wielding sub-machine guns. Going down the stairs with the Police car is usually the best bet since that will give you protection against their sub-machine gun fire. Run them over if you can. If you have to leave the car then use the Assault Rifle on them. If you have a Sniper Rifle then snipe them from a safe distance. >>Antonio Rivette *************** Wanted for: Racketeering. Location: South Slopes, Broker. Notes: When you get there you find they are on the Schottler El-Train platform. There are four of them and they are near the ticket machines. Use the Assault Rifle here and sneak up the stairs. You will still take some damage but you can kill these guys with ease with the Assault Rifle. If you have some RPGs, approach from the south and go under the station. Then aim at the bottom of the station above you. The explosion created when you fire the RPG should kill most of them. It may take a few shots as the grenades may skip off of the bottom of the station instead of exploding on it. >>Rodrigo Stavnes *************** Wanted for: Racketeering. Location: Steinway, Dukes. Notes: When you get to the apartment complex him and his gang (four total) will run away on foot. They are unarmed so go and run them over to complete this assignment. >>Fernando Tisdel *************** Wanted for: Human Trafficking. Location: Crockett Ave, Hove Beach. Notes: When you get there they will run off in a car. There are four of them and three of them will shoot at your car with Pistols. They are accurate and can do severe damage to your car. Use a sub-machine gun to deal with these punks. Either kill all four of them or destroy the car. This is probably the toughest criminal of this group. Don't be surprised if your Police car gets destroyed while doing this assignment. >>Tyler Pickrel ************* Wanted for: Human Trafficking. Location: Meadows Park, Dukes. Notes: He is near The Monoglobe inside Meadows Park. He is alone and unarmed. When you get close to him he will run. Just run him over with your car to easily complete this assignment. >>Preston Pecinovsky ****************** Wanted for: Credit Card Fraud. Location: Northern Gardens, Bohan. Notes: Pecinovsky and his gang will be in the walled-off field next door to The Triangle Club. Approach from the north and stay on the opposite side of the wall. Aim your camera so you can see their cars on the other side of the wall. Toss a Grenade over the wall and towards their cars. The explosions should destroy them and keep any of them from trying to flee. These explosions can also kill them and quickly end this assignment. But, if there are any survivors, use an Assault Rifle to get rid of them. Unfortunately, when you attack, you will also piss off the Security for The Triangle Club and you may have to deal with them too. If you have the RPG then approach from the east on the unnamed street between Cossack Ave. and Alcatraz Ave. Stay at a safe distance and rocket the two cars. If there are any survivors, snipe them with an Assault Rifle or Sniper Rifle. >>Alonso Goralski *************** Wanted for: Burglary. Location: Francis International Airport. Notes: There are two people near the Fuel Depot for the Airport. When you get near one of them will speed off in a car. But he is not a good driver and he will crash near the parking garage. Shoot him with either a Pistol or SMG from your car. The other guy is near the Security booth for the Fuel Depot. Do the same to him. If you managed to get a Sniper Rifle from doing the Current Crimes and approach the Airport area correctly you can just sniper them from the parking lot when you get close enough to get out of the Police car. >>Bert Reker ********** Wanted for: Drug Trafficking. Location: BOABO, Broker. Notes: Reker and his gang are hiding out at a large junkyard. Stop a good distance from the intersection in front of the junkyard. Use the Assault Rifle (or Sniper Rifle if you have one) and take down the guys on the higher level using the zoom. Once you have done that, get up a little closer and toss Grenades over the fence in their general direction. Also toss one near the left part of the large gate. There is a truck sitting there and destroying it will not only kill some of them it will keep the others from trying to get away. If you have the RPG then you can destroy the truck when the gate swings open from a safe distance. With judicious use you can get rid of most of the gang with the RPG and use the Assault Rifle or Sniper Rifle to kill the rest. >>Freddy Paparo ************* Wanted for: Grand Theft Auto. Location: Steinway, Dukes. Notes: Before starting this assignment make sure you have the Assault Rifle selected before going back into your Police Car. When you get near the area they will pull out of the parking lot for Gantry Park. 90% of the time they will head toward the Dukes Bay Bridge. Stop at the intersection for the bridge, get out, and zoom in on the approaching vehicle. There will be four people in the car and at least two of them will be shooting at you with Pistols. Aim for the driver to get the car to stop then kill the others while they are still in the car or just as they get out. If they head in the opposite direction instead of heading to the bridge then you have to chase them and use your sub-machine gun to stop the car and kill them. If you acquired a RPG then, if you stop at the intersection and they head in your direction, one round will destroy their car and quickly end this assignment. Now, back to the Main Story..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | III.9. Mikhail Faustin [MKFT] | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ Mikhail Faustin is the main Russian crime lord for Liberty City. He is linked to Russian Organized Crime Syndicates throughout Liberty City and has taken control of the Hove Beach area. He also owns the Perestroika Cabaret Club. In addition, Mikhail tends to be very emotional and angry resulting in alcoholism and a drug habit. He is paired with a good friend, Dimitri Rascalov, who is much calmer but also takes prescription drugs to keep himself that way. Mikhail can be found at his mansion in the Beachgate neighborhood..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F1. "Do You Have Protection?" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko arrives he finds himself in the middle of a disagreement between a drunken Faustin and a sober Dimitri who is trying to calm him down. After Faustin chases Dimitri and Niko off the two of them need to go to a nearby shop..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to take Dimitri to a sex shop on Hove Beach. Along the way Dimitri informs Niko that the shop owner has been making porn films but not cutting the Russians in on the action. Dimitri is also concerned about Mikhail's erratic and violent behavior. When you get there, follow Dimitri and enter the shop. After Dimitri barges in on the meeting he hands Niko a Pistol and tells him to cover Joseph. Aim at, but don't shoot, Joseph to intimidate him. Then target the guy in the middle after Dimitri makes a threat. Then Dimitri orders Niko to shoot him in the leg. Aim at one of the legs and shoot it. After that, Dimitri leaves and you have to follow him. Now you have to go to an alley in Schottler. This is the Gun Store. Once you get there, enter the store. Unlike the clean Ammu-Nations from past GTAs the Gun Stores are just holes-in-the-wall where they sell illegal arms. Once inside the Gun Stores, buy a Micro-SMG and some ammo. After that, leave the store and take Dimitri back to Mikhail's place. Once you get there then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $400. In addition, the Gun Stores will now be open for business. However, the only weapons available are: >>Baseball Bat [Cost: $5]. >>Pistol [Cost: $600]. >>Micro-SMG [Cost: $1,200]. /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F2. "Final Destination" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 Niko enters the Perestroika club where he finds that Dimitri is well liked by lots of people. They meet up with Mikhail and they talk business. Dimitri is upset that the Cops have been wiretapping into their phones. He thinks that Mikhail's recklessness is causing too much noise and they need to quiet things down. But Mikhail thinks that a person named Lenny, a cousin of Dimitri, is responsible for informing the Police. Mikhail wants Niko to prove his loyalty by killing Lenny..... 0========0 | Weapons \ 0==========0 Assault Rifle, Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Guantanamo Ave. in South Bohan. As you cross the East Borough Bridge, Niko calls Mikhail. Mikhail still wants to eliminate the rat. At this point you are told to eliminate Lenny at the Windmill Street station. Head to the Windmill Street station, switch to your Assault Rifle, and head up the stairs. You will then view a cutscene between Niko and Lenny. After that, Lenny will make a break for it going across the tracks. His friend will open fire on you so kill him first. Chase Lenny and he will get to a car. Shoot through the back windshield before he gets too far. There is an easier way if you have a Sniper Rifle (from the Vigilante Missions). Instead of going to the Windmill Street station, head to the San Quentin Ave. station to the west. Climb onto the tracks and head back to the Windmill Street Station on foot. Stop at the "72" billboard, switch to your Sniper Rifle, and look east toward the station and at the north platform. You should see Lenny standing there. Snipe him with the Sniper Rifle to successfully complete this mission. 0=======0 | Reward \ 0=========0 $500. Right after this mission you will get a call from a frantic Dimitri. He informs Niko that the person he just killed is the son of Kenny Petrovic, a very dangerous man. This is some of the craziness that Faustin has been doing lately and has left Dimitri trying to put things right. You will also get a text message from Roman. He has a friend that he wants Niko to meet. But, for now I will continue with Faustin..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F3. "No Love Lost" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko walks in he finds Mikhail berating his wife over the location of his daughter. Afterwards, Mikhail tells Niko about him and Dimitri being in the army and prison. Then Mikhail wants Niko to find his wayward daughter who is meeting with her biker boyfriend at Firefly Island..... 0========0 | Weapons \ 0==========0 SMG, Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from Eric Johnson. The person you kill in this mission is Jason Michaels, the Enforcer for The Lost motorcycle club. In "The Lost and Damned", Johnny Klebitz is informed of his death at the end of the mission "It's War" (Billy Grey). 0=========0 | The Plan \ 0===========0 Go to Firefly Island to talk to the boyfriend. When Niko confronts the boyfriend, Jason, he takes off to get the rest of his gang, The Lost. Now you have to chase Jason on a motorcycle. At some point during the chase Jason will meet up with his gang and you have to take them all down. However, according to Eric Johnson, if you are good with motorcycle handling and firing from a moving vehicle, you can kill him long before he gets to meet up with the gang. But, he is very tough and it will take a quite a bit of ammo to take him down. If you can do this then you won't have to face the rest of the gang. If he meets up with the gang then just hang back a little, because they will be firing on you with Pistols, to limit their damage. Then they will turn off of the road and head toward a group of trees. Stay far back, stop and get off of the bike, and switch to your Carbine Rifle. They will stop and use the trees for cover as they try to attack you. But they have lower grade weapons which don't have the range of your Carbine Rifle. Just stay back and pick them off one by one. Once the last biker goes down, including Jason, then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $1,000. In addition, you can now buy Body Armor from the Gun Stores for $500. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R8. "Logging On" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman introduces Niko to Brucie, a high strung muscle bound fellow. Roman and Brucie are friends because they are both dreamers (and Niko thinks they are both idiots). Roman tells Niko that there is a world of opportunities on the internet. So Roman wants Niko to go to the Tw@ Internet Cafe to register..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Tw@ Internet Cafe. Talk to the assistant who informs Niko that Roman has already set him up. Now go to one of the terminals to surf. Once you are online you are instructed about checking your e-mail. Check your e-mail. You will have a message from the EyeFind Mail team. Send a positive reply to activate your account. Then leave the Internet Cafe to successfully complete the mission. 0=======0 | Reward \ 0=========0 Nothing but you will get Brucie's number for your phone. /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F4. "Rigged to Blow" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko arrives he is introduced to Mikhail's wife, Ilyena. After accepting some tea from her she talks about how things used to be before he became the erratic and mean person he is now. Niko then talks about the horrors of what he has seen in the war. When Faustin arrives he chases off his wife and Dimitri who followed him in. When he is alone with Niko he wants him to pick up a truck and take it to somebody who owes him money..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the truck at the old factory. When you get in the truck Niko calls Mikhail and is informed that the truck is laden with explosives. Now drive to the garage in South Bohan. Take your time, use the East Borough Bridge, pay the toll, and head to South Bohan. Be careful of traffic. You don't want to get hit too much. There is a green light on the back of the truck. If it starts to flash you have take damage to the explosives. The faster it flashes, the more damage you have sustained. If you sustain too much damage then the truck will explode and the mission will be failed. Along the way you will get a call from Roman wanting to go and get drunk. Just hang up. This is part of the mission script and will not affect Niko's friendship with Roman. Once you get inside the garage press the Left Bumper (Xbox 360) or L1 Button (PS3) to trigger. You will then see a cutscene of Niko getting away from the garage and the explosion that destroys the garage. After the explosion, listen to the guy outside the now ruined business talking on his phone. It turns out that this business is connected to Mr. Petrovic, the man whose son you killed earlier. Afterwards, get out of the area to successfully complete the mission. 0=======0 | Reward \ 0=========0 $700. After this mission you will get a message from Roman about Brucie needing cars. He will email Niko on what cars he wants. This opens up the Exotic Exports side-missions. Later, you will get another call from Roman telling Niko that Brucie has some work for him. This opens up Brucie's missions but I save those for later. Then, a little later, you get an text message from Dimitri telling Niko to meet him on Firefly Island. But, before I do missions for Brucie and Dimitri, I will put my Cell Phone into Sleep Mode and go and do the..... /=========================================================================\ 0===========================================================================0 | III.10. Exotic Exports [EXPT] | 0===========================================================================0 \=========================================================================/ In order to do the Exotic Export side-mission you have to go to the Tw@ Internet Cafe. Check your mail to find a message from Brucie Kibbutz with an attachment that says "Exotic Export (car name)". Open the email but you must reply positively using the smiley face with green arrow button on the right side of the screen to accept the side-mission. You can also take a look at the car which is the attachment to the email. Once you reply positively, and activating this side-mission, exit the cafe to retrieve the vehicle. Once you have the vehicle, take it to Brucie's Lockup in East Hook to finish the side-mission. If you have really damaged the vehicle then take it to the Pay 'N' Spray before driving it to Brucie's Lockup. The more damaged it is, the less money you will get for it. There are ten vehicles to acquire for Brucie. They are a mixture of cars and motorcycles: --Feltzer --Sabre GT --Intruder --Banshee --PMP600 --Cavalcade --Sanchez --NRG900 --Patriot --PCJ600 The maximum reward for each car is $1,000 and $800 for motorcycles. Acquiring all of the vehicles for Brucie will get you one step closer to 100% Completion plus the "Order Fulfilled" Accomplishment. Once you have parked the vehicle into Brucie's Lockup then the side-mission is completed. To get another one head back to the Internet Cafe and check your email. The vehicles are randomized and the order of acquisition are also randomized. There are ten places where the vehicles can be acquired and they each present a different scenario. The list of places and scenarios are as follows: >>Firefly Projects **************** This car has three gang members standing nearby. The vehicle is unlocked so go and grab it. However, the gang members will quickly try to get you out of the car. To prevent them from doing that back up real fast then either go forward to plow over them or spin around and go another way. You may get a Wanted Rating while taking the car so you will have to lose that first before taking it to Brucie's. >>South Slopes ************ This vehicle is being driven around the South Slopes area. If it is a car then gently push it off the road to get the driver to flee. If it is a motorcycle then hit the cycle to knock the driver off then take the bike. After acquiring the vehicle, take it to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. >>Schottler ********* This car can be found in an alley with a couple of thugs making a "business transaction". Drive-by at least one of them then get out and take the vehicle. You will usually get shot up a bit so take the vehicle to the Pay 'N' Spray to repair the bullet damage before taking it to Brucie's Lockup. >>Meadow Hills ************ The vehicle is parked at Station Square. When you get there you will see a couple of Cops walk by the vehicle. Let them walk until they are out of sight then take the vehicle. When you take it you will activate the alarm. Wait for the alarm to stop before driving the car to Brucie's Lockup. >>Outlook ******* The vehicle is just outside of Outlook Park. There is a Police car near it and the owner of the vehicle you need to take is being frisked. Take advantage of the situation and take the vehicle. However, you will get a 2-Star Wanted Rating because you took it in front of the Cops. Get rid of the Wanted Rating first then take the vehicle back to Brucie's Lockup. >>BOABO ***** When you get there you will see a large truck with the vehicle nearby. There are four guys hanging around the two vehicles. Run over the two guys near the back end of the large truck then get out and take the vehicle. One of the guys will try to take off in the vehicle you need to steal but you can just toss him out. Back up and run over any of the guys that might try to steal it back. Then head to the Pay 'N' Spray to repair the damage and then to Brucie's Lockup. >>Meadows Park ************ The vehicle is being driven around the Meadows Park/Meadows Hills area. If it is a car then gently push it off the road to get the driver to flee. If it is a motorcycle then hit the cycle to knock the driver off then take the bike. After acquiring the vehicle, take it to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. >>Beechwood City ************** It is being serviced at the self serve Car Wash near the Homebrew Cafe. If the vehicle is a car then just take it. The servant won't be able to stop you. If the vehicle is a bike then you have to deal with the servant first since he will be able to knock you off of the bike. Just use the Knife on him to quickly get him out of the way. Once you have the vehicle, take it to Brucie's Lockup. >>Chase Point *********** The vehicle can be found near the Windmill Street El-Train Station. The owner is sitting in the vehicle trying to do business with a hooker. Just go up and jack the vehicle then take it to Brucie's Lockup. >>Cerveza Heights *************** The vehicle is sitting in a car park. However, as you approach, the vehicle is being driven away. If it is a car then gently drive it off the road to get the driver to flee. If it is a bike then just run into it to knock the driver off. Then take the vehicle to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. Now I am going to go to someone I have been putting off for awhile..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | III.11. Little Jacob [LTJC] | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ Little Jacob (real name: Jacob Hughes) is the Jamaican gentleman you did the mission "Jamaican Heat" (Roman Bellic) with. He is linked to West Indian criminal gangs and is believed to be part of a marijuana and cocaine distribution network. You may have trouble understanding his speech but Niko seems to have no problem with it. You can pick up Little Jacob's first mission in Schottler..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ1. "Concrete Jungle" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 After waking up Little Jacob at his apartment the two of you go for a drive..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the apartments in Willis. Along the way Little Jacob fills you in on the deal he is going to do. When you get to the apartments you drop off Little Jacob and you need to drive to the alleyway. Shortly after you park the car, Little Jacob calls. He got the stuff but wants you to keep an eye for anybody trying to come out of the back. Sure enough, three drug dealers come out the back. Run them over or drive-by them. Then pick up Little Jacob. Once you pick him up, take him to Meadows Park. He will tell you that they are going to take down some dealers that have done him wrong. When you park the car, follow him to the front door of the townhouse. Press the Right Bumper (Xbox 360) or R1 Button (PS3) to take cover so you can move things along. When Little Jacob busts in the front door, shoot the guy on the stairs. Then Little Jacob will tell Niko to look through the nearby window. Move to the window, while still in cover, to look inside. Shoot the shotgun toting dealer through the window. Then follow Little Jacob inside. Quickly kill the two drug dealers in the room otherwise they will kill Little Jacob and the mission will be failed. After that, leave and take Little Jacob back to the Homebrew Cafe. Along the way Little Jacob talks about the relationship between him and Badman and how close it is, similar to how it is with Niko and Roman. When you get to the Homebrew Cafe then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $200. /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ2. "Shadow" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 When Niko comes in he is rudely introduced to Badman who thinks he is an intruder. But Little Jacob tells him otherwise and Badman helps Niko up and to where Little Jacob is entertaining himself. Little Jacob informs Niko that Badman needs a favor. It seems that there is some weed dealers selling their stuff where they are not supposed to sell it and are not cutting Badman in on the money. So Niko is to go and take care of them..... 0========0 | Weapons \ 0==========0 Pistol, SMG, Grenades. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Tweaked things a little. 0=========0 | The Plan \ 0===========0 Go to South Bohan. When you get there you see the dealer in the alley. He needs some more stuff, since he sold out, so now you have to follow him on foot. Stay close but at the same time not let him see you so he can lead you to his suppliers. At some point Roman will try to call. The ringing may spook the dealer so quickly Ignore the call. This is part of the mission script and will not affect Niko's friendship with Roman. After the attempted call continue to follow the dealer. He will eventually lead you through an apartment building then you have to climb a fence. He will lead you to another apartment building. Now you have to follow him upstairs. When you reach the top floor, you have to kill the dealer and suppliers. Carefully open the door and use it as cover as you kill the three guys in this room with your weapon of choice. If you use Grenades, cook one for a couple of seconds then quickly open the door and toss it in. The explosion should kill at least two of them if not all three. If there are any survivors, take them down with any weapon. Once you have taken down the three dealers, the mission will end successfully. 0=======0 | Reward \ 0=========0 $250. Shortly after this mission you will get a call from Little Jacob asking if you want to do some work for him and this opens up..... /=========================================================================\ 0===========================================================================0 | III.12. Drug Delivery [DGDL] | 0===========================================================================0 \=========================================================================/ In this side-mission you deliver merchandise for Little Jacob and his partner Badman. To get your assignment, you call up Little Jacob on the Cell Phone and select Job. There is a designated transport, the Vigero (a junker), near the Homebrew Cafe. It contains the merchandise to be delivered. Once inside the Vigero you will then be instructed to where the dropoff is. When you complete the task successfully you will be given $250. There are ten assignments in all. There is no designated order to them, they are all randomly assigned. When you are start the last assignment the delivery vehicle will be replaced by a Huntley Sport. According to Lars Berntrop-Bos you can speed things up a bit if you bring a nice, fast car with you to where the Vigero is. Then, after entering the Vigero to start the mission, get out and switch to your fast car to do the delivery. Successfully completing all ten Drug Delivery Side-Missions will get you closer to 100% Completion. In addition, you will also earn the "Courier Service" Accomplishment. There are three kinds of scenarios you will encounter: --Cop Ambush --Rival Gang Ambush --Timed Let's break each of them down: 0===========0 | Cop Ambush \ 0=============0 The basic premise to this scenario is that when you arrive at the buyer you will be ambushed by the Police. You will be hit by a 2-Star Wanted Rating and you must escape it to successfully complete the assignment. ++Locations ********* >>Festival Towers in Meadows Park. >>An alley in Willis. 0==================0 | Rival Gang Ambush \ 0====================0 The basic premise to this scenario is that when you arrive at your destination you will be ambushed by a rival gang that knows about the stash. You must kill all of the rival gang in order to successfully compete this assignment. Before going to these locations you should have full Body Armor and a lot of ammo for some of your weapons (I used the SMG for these assignments. ++Locations ********* >>At the pedestrian bridge within Outlook Park. Quickly go to one end of the bridge and use the SMG to take down two of them. Then use the bridge as cover and take down the remaining two goons to successfully complete this assignment. >>At a church in Meadows Park. Turn around and use the SMG on the two behind you (get the one with the shotgun first) then turn back around and nail the remaining two goons to successfully end this assignment. >>At a car park in Cerveza Heights. There are two guys above you in front and three behind you (including two in a car). Take the two in front of you down first with the SMG. When you turn around you should see the remaining three (one of them has a shotgun). If you drove up correctly you should have the car behind you as you made the drop. The car will give you some shielding from these remaining goons. Use the SMG on these three goons to successfully complete this assignment. >>In an alley in Meadow Hills. To get there, drive up north through an connecting alley. Get behind your car and shoot the two goons ahead of you then the one in the alley you drove up in. Then shoot the two goons near the car to successfully complete this assignment. 0======0 | Timed \ 0========0 The basic premise to this scenario is that you must deliver the merchandise within a time limit. The time is measured in game minutes on the game clock. When you get to your destination you must exit your vehicle and run to the buyer to successfully complete the assignment. It is best to have the GPS on for these side-missions. These are not too hard but don't crash or spin out a lot or you will most likely fail the assignment. ++Locations ********* >>Underneath the Algonquin-Dukes Expressway in Schottler. You have thirty game minutes to get to this destination. >>At a garage in Beechwood City. You have thirty game minutes to reach this destination. But this is easier than the one for Schottler because your destination is closer. >>At a tower block within Steinway. You have one game hour to get there. >>Inside the pedestrian tunnel in East Island City. You have less than one game hour to get there. From the start, go straight north and use BKR-J15 to get onto the Algonquin-Dukes Expressway then turn west. When you get near Dukes Boulevard and Stone St., turn left before the intersection and drop onto the old railroad tracks. Then use BKR-J12 to get into Dukes Park. Turn north and head into the tunnel where you will find the buyer. /=========================================================================\ 0===========================================================================0 | III.13. Friends with Little Jacob [FDLJ] | 0===========================================================================0 \=========================================================================/ At some point after the mission "Shadow" (Little Jacob) Little Jacob calls you to do some activity with him and you can become friends with him. Little Jacob is the second of five friends you will make within "Grand Theft Auto IV" and is available between the hours of 1 PM to 4 AM. Listed below are the six activities you can do with Little Jacob and, where applicable, his preferences: >>Darts. >>Drinking. >>Eating: ++He prefers Cluckin' Bell. >>Pool. >>Show: ++He prefers the Perestroika Cabaret Club. >>Strip Club. When you get above 75% in Little Jacob's Like Stat you will gain his Special Ability which is being able to buy weapons from him from the trunk of his car. This will a place "Guns" option in his entry in the Phonebook of your Cell Phone. Just call him up and he will meet you at a specified location to sell his wares to you. His prices are also cheaper than the Gun Stores. If you haven't already beat Roman at Pool or Darts then you can do these games with Little Jacob to try to add to 100% Completion. Unlocking Little Jacob's Special Ability will also add towards your 100% Completion score and give you the "Retail Therapy" Accomplishment. In addition, you need to get at least 90% Like Stat with Little Jacob (along with your other friends) to acquire the "Liberty City (5)" Accomplishment. /=========================================================================\ 0===========================================================================0 | III.14. Random Character (Badman) [RDBM] | 0===========================================================================0 \=========================================================================/ You can find Badman (real name: Teafore Maxwell-Davies) sitting on a bench near the intersection of Morris St. and Dukes Boulevard in East Island City (Dukes). Badman is having a problem with some Russian thugs. So Niko suggests that they take them down. Badman is in total agreement. The Russian thugs are in an alley at Carrollton St. doing a deal and you have to take Badman to them. When you get near the alley, get out and arm yourself with the SMG. There are five Russian thugs. Get into zoom mode and pick off the thugs one by one. The last thug will run out of the alley and into the street. Chase him down and kill him to complete the mission. Badman will give you $500 for your efforts. You must do Badman's encounter for 100% Completion and get closer to the "No More Strangers" Accomplishment. With all of this done let's go to Dimitri..... /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\ 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 | >DR1. "The Master and the Molotov" (Dimitri Rascalov) | 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/ 0=========0 | Overview \ 0===========0 When Niko meets Dimitri at Firefly Island, he is told that he has had to make a difficult decision concerning Mikhail. It is decided that in order to make peace with Petrovic, Mikhail must die. But Niko is the one who killed Petrovic's son. However, Dimitri told Petrovic that Niko was a hired gun and since he is the only one who killed the son Niko would be spared if he kills Mikhail. Mikhail is heading to the Perestroika club and that is where Niko must make the hit..... 0========0 | Weapons \ 0==========0 SMG (100+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Perestroika Cabaret Club. When you get to the marker you see Mikhail and a couple of goons enter the club. Switch to your SMG. Although there are two entrances, when you enter the club you will get a cutscene with Mikhail. After the cutscene, kill the two thugs ahead of you. Then turn around and take down the thug near the stage. There is another one behind the bar. Mikhail will take position behind the bar and after he makes his threat will shoot at you. When you take down the thug behind the bar Mikhail will make a break for it. Although the game may say he is getting away, he is not really getting away, he is going to higher ground outside. So take your time and pick off the goons as you approach them. A couple of thugs will come through the door leading backstage. Take them down before proceeding. Then proceed to the back door. Poke through the back door and you will see three more thugs down towards the stairs you need to climb. Pick them off. As you do this Mikhail will ramble about how America made Dimitri greedy and that he will eventually turn on Niko. As you make your way towards the stairs another thug will come through the backstage door to shoot you from behind. Take him down and carefully go up the stairs. Mikhail will take cover behind the wall at the top of the building. Shoot him in the head when he pokes it out. Then he will go to a corner of the roof and pretty much surrender. Kill him to successfully complete the mission. 0=======0 | Reward \ 0=========0 Nothing. In addition, you can now buy Molotovs from the Gun Stores for $500. The game will prompt you to call Dimitri or wait for him to call. I prefer to wait as I reload my weapons for the next mission. When Dimitri calls, or you call him first, he tells you he has your money and to meet him at a warehouse on Mohanet Ave. He also wants you to come alone. Right after that, Little Jacob calls Niko to tell him that the Russians are mad at him and offers to come with you to the warehouse. This opens up the next mission..... /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\ 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 | >DR2. "Russian Revolution" (Dimitri Rascalov) | 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/ 0=========0 | Overview \ 0===========0 When Niko gets to the warehouse he finds Dimitri. But Dimitri is also upset about Niko's debt to a friend of his who lost a lot of money because of him. Then in walks Bulgarin, the man who forced Niko from Europe. He is still mad at Niko for a blown assignment which involved human smuggling. Niko explains that they were caught off shore and had to bail. Niko explains it wasn't his fault. But this means nothing to Bulgarin. What matters to him is money. And since Niko doesn't have the money, Bulgarin decides to take his life instead. He motions one of the goons behind Niko to attack him. But Niko throws him off and the warehouse door begins to close. Little Jacob makes it in just in time to help Niko...... 0========0 | Weapons \ 0==========0 Assault Rifle (150+ rounds), Molotovs (10+ units). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got soem new information from Glen T. Winstein. 0=========0 | The Plan \ 0===========0 When the shootout starts the game will instruct you on how to do blind fire. You also start the mission behind some large metal rails. Inside the warehouse there are seven seven rows of support columns. These will be landmarks for this mission. While behind cover, switch to your Molotovs. Then throw it and hit the first goon. Switch to your Assault Rifle, get out of cover, and head to the column on your right as the other goons, five in total, make their appearance. Little Jacob will start to move forward and attack. If he suffers too much damage then he will die and the mission will be failed. Use the column for cover as you take down these goons. Shoot the one in the office ahead of you first to keep him from taking off too much of your armor. Then go after the one on the upper level on the opposite side of the warehouse. Then clean up the remainder of the goons. While there is a break in the action, head northwest slightly and you should find a half buried cylinder not far from where you started this mission. There is some Body Armor near it. Use it if you need to. Now move forward to the next row of columns but aim your Assault Rifle on the the upper level on the right side of the warehouse. When you get close enough to the next row, four more goons will show up. One of them will appear on the upper level. Ambush him before he can do any damage then take cover behind one of the columns so you can deal with the rest. After taking down these goons, move to the next row of columns. Three more goons will appear. One you can't get to yet. Another will set up shop above you. Take down the one on the ground then the one on the upper level. After that, Dimitri and Bulgarin make a run for it. At this point the Cops will show up and you must leave (and you will get a 2-Star Wanted Rating). As you near the door, the last goon will come forward. He is way on top of the warehouse. Shoot him as he comes forward to end his threat. According to Glen T. Winstein, you can kill as many Cops as you like and not increase the Wanted Rating to 3-Stars. So, before you get outside, shoot all the Cops, using the open door, before going out. This will limit the damage they do as you leave the building. Once outside the warehouse, get to Jacob's car which is just to the right of the door. Wait for Little Jacob to enter then get away from the Cops. The best way is to cut through the Broker Navy Yard. When you start the car, hang an immediate right and follow the road inside. If you can't get rid of the Wanted Rating near the south end of the Navy Yard then head toward and cut through Outlook Park. Once you get rid of the Wanted Rating, take Little Jacob back to the Homebrew Cafe. When you get there, the mission will be successfully completed. Looks like Faustin's warning about Dimitri was correct after all..... 0=======0 | Reward \ 0=========0 Nothing. The game will tell you to call Roman to inform him of the situation. However, I will turn off the phone for awhile so I can reload and regain armor and health. When you call Roman he is in an alley in East Island City and this leads to the following mission..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R9. "Roman's Sorrow" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 When Niko finds Roman he informs Roman of the bad situation with Bulgarin. Roman is upset that Niko has ruined his life but the two of them cool down and decide to lay low and start over..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Roman's Apartment. As you drive Roman tells of a new dream. A different and more realistic dream. Roman also has something important to show Niko at the apartment. But when you get to the apartment you find it in flames. There is nothing left there. Now head to the Depot. But when you get there you find it in flames as well. The Russians have destroyed everything Roman had. Now head to Bohan. As you drive, Roman rambles about having everything ruined and blames Niko for it all. The important item that was in the apartment was an engagement ring for Mallorie but now it is gone. This leaves Roman even more upset. However, he pulls himself together and vows to start over. When you get to the apartment in Bohan you and Roman argue about the situation. But Mallorie comes in worried but is happy to see the two of them. Mallorie suggests that Niko comes to the community center nearby to help out. After she leaves Niko leaves soon thereafter to cool down. When the cutscene is over you have successfully completed the mission. 0=======0 | Reward \ 0=========0 Nothing but you now have a new safehouse in Bohan. However, you can still use the Resident Only Parking space in front of the ruined apartment for storing vehicles. In addition, you will get the "Lowest Point" Accomplishment. Of course, you can no longer do the Cab Driving side-missions. Shortly after this mission you will get a nasty phone call from Dimitri who is upset that you didn't die at the warehouse. He threatens to find you and Roman so he can finish you off. This also opens up an "M" just west of the safehouse. And this leads to..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | III.15. Manny Escuela [MNCU] | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ Manny Escuela runs the Bohan Community Center. He used to be a gang-banger (with the Spanish Lords) but has changed his ways. He is now trying to clean up the community (and is suspected in assaults against criminals around the neighborhood). He also has the services of a cameraman who is chronicling Manny's exploits. Manny's desire for fame in cleaning up the neighborhood often leads one to question his real motives. His first mission can be found at the Community Center..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | >ME1. "Escuela of the Streets" (Manny Escuela) | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ 0=========0 | Overview \ 0===========0 When Niko meets Manny he finds Manny in the middle of a video shoot. Mallorie introduces Niko to Manny. The cameraman wants to involve Niko in the shoot but Niko is not interested. After being pestered Niko breaks the camera. While the cameraman cleans up the remains of the camera, Manny wants to Niko to clean up the streets of some dealers..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Reader Carl Johnson had this to add about the PC version of GTA IV: "If you want to mention any PC related issues, there's a glitch in the PC version on Escuela of the Streets, you follow the dealer and pull up behind him when instructed, and nothing happens. No arrow appears and you just sit and sit and the dealer never gets out. I read a post on GTA Forums and, following what the poster had done, I stuck pretty close to the dealer, trying to stay as close as possible without spooking him. At one point I got a bit too close and Manny told me to back off and I did, but the dealer didn't react. When the dealer finally stopped, I was closer to him than the arrow was, and it did appear and I backed up to it and was able to continue the mission. The poster said, and I agree, if you are playing with PC, DON'T FAIL THE MISSION, do whatever you have to do, cheat, whatever, DON'T FAIL THE MISSION." 0=========0 | The Plan \ 0===========0 Take Manny to the dealer's place on Grand Boulevard. When you get there you will see one of the dealers leave the place and drive off. You need to follow him but don't get too close. He is somewhat slow so you don't have to worry about him getting away from you. He will take you on a long winding path. As you drive along Manny will tell Niko why he does what he does. Eventually, the dealer will stop at the Sprunk Warehouse. Pull up behind him. Then Manny takes Niko's car to get his cameraman thus leaving Niko alone. There are several dealers within the warehouse. However, there is a very good way to get rid of most of them. Head to the set of stairs just south of the warehouse and climb to the roof. Then head north to the warehouse. On the east side of the warehouse there is a roof window that is open. You can pick off most of the dealers with your weapon of choice (and there is an SMG on the west side of the roof). When you get them down to about two, head down to the door of the warehouse. However, instead of going through the door, break the window to the left of the door and enter the office. Then go through the office door and take down the remaining dealers. After that you need to leave. But the door leading out is locked and you can't go out the way you came in. Shoot the doorknob to open the door and into a cutscene of Manny and his cameraman doing a shoot of the scene. This also successfully ends the mission. 0=======0 | Reward \ 0=========0 $1,000. And you will also open up another Random Character..... /=========================================================================\ 0===========================================================================0 | III.16. Random Character (Mel) [RDML] | 0===========================================================================0 \=========================================================================/ You can find him just south of the Hove Beach Police Station. He was often found drunk at Comrade's Bar but has cleaned himself up. But now he wants Niko's help in protecting him while he pays off an old debt to someone. The person he owes the debt to is in an alley on Montauk Ave. When they get there he finds out that there is more than money to this debt since Mel trashed one of the guy's apartments while in a drunken spree. Now the guy and his two friends attack with Pistols. Take them down with any weapon then take Mel back to where the encounter started. Mel will give you $500 for your troubles. You must do Mel's encounter for 100% Completion and get closer to the "No More Strangers" Accomplishment. Now, back to the Main Story..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | >ME2. "Street Sweeper" (Manny Escuela) | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ 0=========0 | Overview \ 0===========0 Niko walks into a photo shoot with Manny and Officer McReary. After Officer McReary leaves, Manny wants Niko to take down some gang at Windmill St..... 0========0 | Weapons \ 0==========0 Carbine Rifle (150+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Windmill St (by going east on Hollowback St). When you get to the intersection of Hollowback St. and Attica Ave. you will be prompted to kill the gang members which should be just north of the intersection. However, straight ahead of you is the Sprunk Warehouse where you did the last mission. So turn right at the intersection and head to the set of stairs that lead to the roof of the Sprunk Warehouse. Get up on the roof and when you get to the open roof window, crouch. The gang members are just north of your position. Switch to your Carbine Rifle, go into zoom mode, and sneak forward. Ahead of you are two members in a car. If you stayed on the ground and went to them in a car then the gang members in this car would make a run for it and you would have to chase them down. But, by being on the roof, you can prevent that by sniping the driver. After sniping the driver shoot at the engine of the car to get it to flame and blow up. This will prevent any other gang members from taking the car and possibly killing at least one of them in the explosion. Then sneak to the west side of the warehouse roof and snipe the remaining gang members to successfully complete this mission. 0=======0 | Reward \ 0=========0 $1,100. Shortly after this mission you will get a phone call from Mallorie. She says that there is somebody else who may have some work for you and that leads to..... /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | III.17. Elizabeta Torres [EZTR] | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ Elizabeta Torres is another friend of Mallorie's. She is linked to many drug dealers and is believed to be involved in the sale of many kinds of illicit product (some of which she likes to sample). She is also known to frequent female gyms and tennis courts. She can be found in Fortside and that is where you pick up her first mission..... /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EZ1. "Luck of the Irish" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 After Mallorie introduces Niko to Elizabeta, Elizabeta wants Niko to oversee a deal being made by another gentleman, Packie McReary. Niko is to become his guardian angel..... 0========0 | Weapons \ 0==========0 Sniper Rifle (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Joilet St. where the deal is being done. You will be given a Sniper Rifle for this mission which is on the roof of the building you stop at. If you already have a Sniper Rifle, from doing the Vigilante Missions, then you will add about 27 additional rounds to whatever you already have. Head over to the Vantage Point. When you do that Packie and his friend will drive up. The deal will go bad and the dealers attack Packie. Use your Sniper Rifle and pick off the dealers. Get the ones closest to Packie first. You should also see that there are many barrels about. Mostly they are green and white. However, there are two red barrels, one to the right and another near the back of the alley. Shoot the one on the right to make it explode and kill most of the dealers. After that, more dealers will show up. Shoot the red barrel in the back of the alley to make it explode, and kill the remaining dealers, to successfully complete the mission. 0=======0 | Reward \ 0=========0 $1,500. In addition, you can now buy the following weapons from the Gun Stores: >>SMG [Cost: $2,500]. >>Sniper Rifle [Cost: $6,000]. >>Combat Sniper [Cost: $8,500]. /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EZ2. "Blow Your Cover" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 Niko is introduced to Johnny Klebitz who is sitting on some heroin and Elizabeta wants Niko to oversee the deal she helped arrange. She also introduces him to Playboy X who will also help out..... 0========0 | Weapons \ 0==========0 SMG (150+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 In "The Lost and Damned" you get to play this same mission but this time from the perspective of Johnny Klebitz ("Buyer's Market" (Elizabeta Torres)). 0=========0 | The Plan \ 0===========0 Go into the parking lot and take Playboy X's Patriot. From here, head to the contact's apartment in Schottler. As the two of you head into Broker, Playboy X will tell you how he runs this town (yeah, right) and about Johnny. When you get there you have to get to the third floor to meet Johnny. Switch to your SMG. You will also see a Combat Shotgun on the ground on the first floor. When you get to the deal it turns out the buyers are Cops who now try to bust you. Now you have to shoot your way out. Use the SMG and take down all of the Cops on your floor then the ones on the next floor above you. Most of these are SWAT and they will be wielding SMGs. Go for head-shots or shoot them in the leg then the head while they are stunned. Grab their ammo to replenish yours. After that Playboy X will lead you to the roof (while Johnny escapes by going down to the ground floor). Take down the two SWAT ahead of you. When you get to the next section of the roof you will find a couple of large air conditioning units. There is some armor at the base of one of them. Take down all of the SWAT that come up the fire escape. Use the air conditioning unit as cover as you pick them off one by one. After that, follow Playboy X down. Take down the SWAT at the rooftop door. Now you need to get Playboy X back to his apartment. Go through the rooftop door and down the stairs. You should see a Pump Shotgun at the bottom of the first set of stairs. Be careful, there are SWAT on the stairs and they don't show up on the radar. Slowly go down the stairs and pick off the SWAT as they appear. Once you get back outside you are hit with a 2-Star Wanted Rating. Get into the nearest car and get rid of the Wanted Rating. After that you are free to take Playboy X back to his apartment. You will also notice that the GPS will run the route over the Algonquin-Dukes Bridge into Algonquin. Along the way Playboy X will talk about his dreams of making it big. Once you get Playboy X back to his apartment then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $2,000. You will also get a phone call from Roman. He got the insurance money from the Cab Depot fire. Insurance adjusters thought it was an electrical fire and not arson. Good news for once. You will also get a call from Playboy X which sets up his next mission. In addition, you can now buy the Combat Shotgun from the Gun Stores for $2,500. Also, disgraced disc jockey Lazlow makes a triumphant return to the radio waves with Integrity 2.0. And with the completion of this mission I finally open up the next area of Liberty City..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | IV. Algonquin [ALQN] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Algonquin is the heart and soul (such at it is) of Liberty City. At the north tip of the island are some lower class apartment complexes mixed in with some middle class homes. The north half of the island is dominated by Middle Park, a respite from the urban hustle and bustle. High class homes and businesses are to the east and west of Middle Park. Star Junction, the center of entertainment for Liberty City, is in the center of Algonquin. Just south of Star Junction is the tallest building in Liberty City, the Rotterdam Tower. The south half of Algonquin is dominated by large skyscrapers and the businesses within them. However, two ethnic neighborhoods, Little Italy and Chinatown have managed to thrive within this area. Castle Gardens has a large park that offers a view of the ocean to the south. To the east is Colony Island, home to a mixture of apartments, businesses, and a Cemetery. To the southwest is Happiness Island, home to the world famous Statue of Happiness which greets new people coming into Liberty City from all around the world. /=========================================================================\ 0===========================================================================0 | IV.1. The Order of Things (Part Two) [TDPW] | 0===========================================================================0 \=========================================================================/ My main goal of this part of the guide is to get to Alderney as quickly as possible. However, I go over any side-missions that I open up along the way. Now let's begin our exploration of the Algonquin area of Liberty City by going over the..... /=========================================================================\ 0===========================================================================0 | IV.2. Algonquin Weapons And Items [AGWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor, and Health Icons for the Algonquin area of Liberty City. If you have trouble finding some of these items you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of items for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.A. Broker \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: By the east support tower for the Algonquin Bridge. Neighborhood: Algonquin Bridge. Map: (F-4). Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. Go onto the north pedestrian walkway and head west. You should find the Weapon leaning against the west side of the east support tower. >>Pistol ****** Location: In the middle of the pedestrian walkway halfway across the Broker Bridge. Neighborhood: Broker Bridge. Map: (F-5). Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go behind the bridge support to find the stairs that go up to the pedestrian walkway. Head west on the walkway and you should find the Weapon sitting on the ground about halfway across the bridge. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.B. Algonquin \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>RPG *** Location: On a small island just north of Algonquin. Neighborhood: Liberty. Map: (E-1). Directions: Look on your in-game map and you should see a small island just north of the Northwood neighborhood. Either swim out or take a boat to this island. The RPG can be found at the highest point of this small island. >>Molotov ******* Location: By a small loading dock north of the RustySchit Salvage yard. Neighborhood: Northwood. Map: (D-1). Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Head to the wall near the water and head north. Follow the path all the way to it's end. When you get to the end you should see a tall chain-link fence to your right. On the other side of this fence is a small loading dock. On the west end of this dock, in the corner and on the ground, is the Weapon. >>Sniper Rifle ************ Location: On top of a tall silo. Neighborhood: Northwood. Map: (E-1). Directions: Head to the intersection Exeter Ave. and Grummer Road. Just north of this intersection is a tall silo. The Weapon can be found at the top of this silo. >>Pistol ****** Location: On top of a ruined building near the El-Train tracks. Neighborhood: Northwood. Map: (E-2). Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The Pistol can be found on the top of this building at the east end. >>Knife ***** Location: On the sidewalk about halfway across the bridge. Neighborhood: Northwood Heights Bridge. Map: (E-1). Directions: Go onto the westbound lanes for the bridge. The Weapon can be found by the concrete railings about halfway across the bridge on the sidewalk. >>Baseball Bat ************ Location: In-between the train tracks about halfway across the rail bridge that goes between Algonquin and Bohan. Neighborhood: Liberty. Map: (E-2). Directions: Go onto the El-Train tracks in Bohan and head west toward Algonquin. You will then go onto a rail bridge that connects Algonquin and Bohan. The Weapon can be found between the train tracks halfway across the bridge. >>SMG *** Location: On the roof above the entrance for the Linen Lounge. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Ivy Drive North and Vauxite St. At the northeast corner of this intersection is the Linen Lounge. The stairs for roof access can be found in the alley on the north side of the lounge. The Weapon can be found on the roof just above the entrance. >>SMG *** Location: On a small porch inside a large alley. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Exeter Ave. At the northeast corner of this intersection is a movie theater. To the north of this theater is a Bank of Liberty branch. Just north of the Bank of Liberty branch is an alley. Go east into this alley. As you walk under the fire escape the alley will open up a bit. To your right you should see a porch area. The Weapon can be found to the left of the small set of steps that go up to this porch. >>Pump Shotgun ************ Location: Leaning against a wall near some tractor trailers. Neighborhood: Varsity Heights. Map: (D-2). Directions: Head to the intersection of Silicon St. and Ivy Drive South. Head north on Ivy Drive South and towards the Hickey Bridge. Stop when you get under the Hickey Bridge. On the left side of the street is an entrance for a storage area. On the west side of this area are three yellow colored container crates. Go between any two of them and all the way to the wall. Turn left and you should see a chain-link fence with some tractor trailers behind it. Climb the fence and you should find the Pump Shotgun leaning against the wall ahead of you. >>Knife ***** Location: In a group of trash cans near a parking area. Neighborhood: Middle Park West. Map: (D-3). Directions: Head to the intersection of Pyrite St. and Ivy Drive South. Head east on Pyrite St. About halfway across the block, and off to your right, you should see the entry point for a parking area (near some construction cones). Head south toward this parking area and stop at the small shack. Head left and follow the chain-link fence. Eventually you will come to a small group of trash cans. The Weapon is on the ground amongst them. >>Knife ***** Location: In-between the restroom entrances at the south part of Middle Park. Neighborhood: Middle Park. Map: (E-3). Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through the entrance. Shortly after you enter you will see three paths. Take the middle path and proceed. After a little bit you will come to a set of stairs. Take these stairs down and go down the next set (near the Nut Stand). When you get down these stairs turn right to get past the stair post and then turn right again to go down the stairs leading to the restrooms. Once you go down these stairs, head to the far wall and stop. Look left and you should see the Weapon on the ground. >>Pistol ****** Location: On the small island in the lake at the north part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the lake at the north part of Middle Park. Swim out to the island. The Weapon can be found on the ground at the north side of the tree. >>Pump Shotgun ************ Location: On a subway platform at the north part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself, turn left 180 degrees and head east along the platform. Head all the way to the wall. Once you are at the wall, turn left to find the Weapon laying on the ground. >>Combat Shotgun ************** Location: On top of the gas pump shelter of a TerrOil Gas Station. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Albany Ave. and Silicon St. At the northwest corner of this intersection is the stairway for the overhead pedestrian parkway. Climb up the stairs about halfway then jump onto the roof of the gas station. Head north and jump onto the gas pump shelter and you will find the Weapon in the middle of the shelter. >>Baseball Bat ************ Location: At the end of a loading ramp under the on-ramp for the East Borough Bridge. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Ruby St. and Union Drive East. Head south going down the freeway ramp. Go under the pedestrian bridge and shortly after, on the right side of the road, you should see a short red construction fence. Turn right 180 degrees through this fence and head north on the path leading back toward the main intersection. You will then go down a loading ramp. At the end of this ramp, on the ground, is the Weapon. >>Molotov ******* Location: On the upper level of a building that is out in the water. Neighborhood: Westminster. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. Head south and go under the pedestrian bridge. Shortly after that look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall and head west. Ahead of you you should see a tall white building and a bridge that leads to it. Cross the bridge and stop. You should see a helipad to your right. You should also see some stairs ahead of you. Climb the stair and you should find the Weapon on the walkway above the entrance. >>Grenade ******* Location: In an alley between The Magic Curtain and The Celtica Hotel. Neighborhood: Star Junction. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Frankfort Ave. Go east on Kunzite St. To your left should be The Magic Curtain. Just beyond that is an alley between The Magic Curtain and The Celtica Hotel. Head north into this alley and you will find the Weapon on the ground in the middle of the alley. >>Micro-SMG ********* Location: On the wall of a large planter in a courtyard behind a building. Neighborhood: Star Junction. Map: (E-3). Directions: Head to the intersection of Manganese St. and Columbus Ave. At the northwest corner is a large apartment style building. Head west on Manganese St. Look to the right side of the road. Look for a small dark green newsstand style building with some phones by it. Stop when you get there and head north into the courtyard behind the large building. Head east to go further into the courtyard. Here you will find a large planter. The Micro-SMG can be found on the wall of this planter on it's east side. >>Carbine Rifle ************* Location: On top of a tunnel between the lanes for the Algonquin Bridge. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Bismarck Ave. The Algonquin Bridge is to the east of this intersection. In the center is the median for the bridge. Go between the railings and onto the median. Head east along this median. When you get to the top and angle down you should be on top of the pedestrian tunnel. It is here where you will find the Weapon. >>Combat Sniper ************* Location: On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in acquiring this Weapon. Go through the entrance and angle left towards the trees. Then go under a covered walkway and stop near the stairs. Go up the stairs and head along the east side of the building then along the south and west side. Eventually you will get to the top of the covered walkway. Jump on top of it and head west. This will lead you to a larger roof with a black dome. The Weapon is on top of this black dome. Climbing this dome is tricky but the best way to climb it is to climb the left side of the door then climb to the top. Once you have this Weapon you need to get back out and lose the Wanted Rating (ducking into the subway is usually the best way to get rid of it). >>Pistol ****** Location: At the west end of an enclosed golf driving range. Neighborhood: The Meat Quarter. Map: (D-4). Directions: Head to the intersection of Union Drive West and Hematite St. To the west is The Golden Pier. Head west to the road curve then turn south and go around the south end of The Golden Pier. When you get to the waters edge you should see a large enclosed golf driving range to your right. The entrance is near the Hot Dog Vendor. Go onto the driving range and to the west end to find the Weapon on the ground. >>Grenade ******* Location: On the ground in a small alley. Neighborhood: The Meat Quarter. Map: (D-4). Directions: Head to the intersection of Iron St. and Galveston Ave. On the west side of this intersection is a short alley. The Weapon can be found on the ground halfway through this alley. >>Grenade ******* Location: On the ground near a crane. Neighborhood: The Triangle. Map: (D-4). Directions: Head to the intersection of Hematite St. and Frankfort Ave. North of this intersection is a closed section of road. There is a crane at the north part of this section. The Weapon can be found on the ground just east of this crane. >>Grenade ******* Location: On the ground near a tractor trailer. Neighborhood: The Triangle. Map: (E-4). Directions: Head to the intersection of Columbus Ave. and Jade St. South of this intersection is a closed section of road. You should also see a large tractor trailer. The Weapon can be found on the ground just east of this tractor trailer. >>Combat Pistol ************* Location: On a concrete railing at the west side of the Grand Easton Terminal. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. At the northeast corner of this intersection is the Grand Easton Terminal. From this corner, head north on the sidewalk until you reach a yellow striped concrete construction barrier. Look right and you should see a set of stairs leading up to a higher level. Take the stairs and, when you reach the top, turn left 180 degrees and head north toward the wall. When you reach the wall look left and you should find the Weapon on the concrete railing. >>Carbine Rifle ************* Location: Hidden amongst some trash cans at the east side of the Grand Easton Terminal. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. About fifty feet east of this sculpture is an alley. Head south into this alley. Eventually you will reach a set of stairs. Climb to the top and, when you reach the top, you will find a lamppost. Stop at this lamppost and look south. Just ahead of you is another lamppost. To the right of this lamppost is a group of small trash cans in a corner. The Weapon is tucked in the corner amongst these trash cans. >>Grenade ******* Location: On top of a gas pump shelter. Neighborhood: Suffolk. Map: (D-4). Directions: Head to the intersection of Feldspar St. and Union Drive West. At the northeast part of this intersection is a Globe Oil Gas Station. At the northeast corner of this gas station is a set of stairs that lead to the roof. Once on the roof head south and climb to the top of the gas pump shelter. The Weapon can be found at the southwest corner of this shelter. >>Combat Pistol ************* Location: In a courtyard for the Civic Citadel. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Union Drive West and Diamond St. At the south corner of this intersection is the Civic Citadel. Head southeast from this corner and, about fifty feet from this intersection, is the courtyard. Hang an immediate left and you should find the Weapon, on the ground by the white table and chairs, about fifty feet away. >>Grenade ******* Location: On the second level of a construction site. Neighborhood: Chinatown. Map: (E-5). Directions: Head to the intersection of Calcium St. and Bismarck Ave. Near the northeast corner of this intersection is a construction site. Head into this area and you should find the way inside. Take the ramp to the second floor, turn left 180 degrees, and head west back toward the street. When you get near the edge you will find the Weapon on the floor near a ladder. >>Micro-SMG ********* Location: In a corner inside an alley. Neighborhood: The Exchange. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Barium St. About fifty feet south of the southwest corner of this intersection is the entrance to a large lighted alley. Head west into the alley and up the stairs. After you reach the top walk forward about fifteen feet then stop and look left. You should find the Weapon laying on the ground in the corner. >>Assault Rifle ************* Location: On top of a corner structure on the upper level of a large archway. Neighborhood: Castle Gardens. Map: (E-5). Directions: Head to the intersection of Denver Ave. and South Parkway. Just south of this intersection is a large park. You should see a large brick red structure inside this park. In the middle of this structure you should see a large arch and a fountain beyond it. To either side of the structure, before the arch, are stairs leading to the upper level. Take the stairs on the east side and go up. When you get to the top you should see a small structure ahead of you with a door. To the left of the door is a trash dumpster. Climb the dumpster then to the lower roof. Then climb the next roof to get above the door and you should find the Weapon near the edge of this roof. >>Combat Shotgun ************** Location: In a small room inside the construction site. Neighborhood: Castle Gardens. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. Head south on Bismarck Ave. Just before the road turns northeast and becomes Flatfish Place you will see the entrance to the construction site to your right. Enter the site and turn left just as you get past the entrance and the nearby shed. You should see wooden ramps leading upward to the top of the site. Head to the top of the wooden ramps. When you get there, head west and stop at a pole with a teal base which should be to your right. Turn and look south. You should see a small ramp that leads to another section of the rooftop. Go south over this ramp and you should see a large container with a blue tarp to your left. Go south past this container and hang a left to go east. Go past the metal I-beams and to the east edge of the rooftop. You should see a ladder going down. Climb down the ladder then look east. You should see another ladder ahead and a door just to the right of it. Go through this door and you should find the Combat Shotgun on the floor ahead of you. >>RPG *** Location: At the very northeast cove of the construction site at the edge of the water. Neighborhood: Castle Gardens. Map: (E-5). Directions: You will need a tall boat, like the Reefer. Head to this cove which is just southwest of Heli Tours. Then climb the boat to get inside to acquire the Weapon which is laying on the ground. If you're good at flying you can get a Maverick inside the cove but you will lose your blades and you will have to jump out and swim back to shore after acquiring the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On a pier, near water level, at the west side of Northwood. Neighborhood: Northwood. Map: (D-2). Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Head to the wall near the water and head south. Stop when you see a set of stairs leading down to your right. Head down the stairs to the next level. Look left and you should see another set of stairs. Go down the stairs and head to the wooden piers ahead of you. Just before you get to the wooden piers, stop and look right. On the ground you should see the Body Armor. >>Location: Underneath the west end of the Northwood Heights Bridge. Neighborhood: Northwood. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Walnut Way. Head north on Walnut Way and to the Northwood Heights Bridge. When you get to the bridge, stop. On the right side of the road you should see a support structure for the bridge. Go on the right side of the structure and walk under the bridge. Stop about halfway across and look east. You should see an archway and the metal support beams for the bridge. Jump over the concrete railing and head down. Once you get past the bushes you should come up to a concrete platform. In the middle of this concrete platform is the Body Armor. >>Location: In a very narrow alley near the on-ramp for the East Borough Bridge. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Ruby St. and Albany Ave. At the southwest corner of this intersection you should see part of the on-ramp. Just south of this is a business called Skeeza. Between the on-ramp and Skeeza is a very narrow alley. The Body Armor can be found in this alley. >>Location: At the southwest corner of a parking garage. Neighborhood: Purgatory. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. Head south and go under the pedestrian bridge. Shortly after that look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall then turn right again to head north into the parking garage. Turn left into the garage when you find the gates. Then head all the way to the southwest corner where you will find the Body Armor laying on the ground. >>Location: On a slanted roof inside an alley. Neighborhood: Star Junction. Map: (D-3). Directions: Head to the intersection of Frankfort Ave. and Lorimar St. Starting at the southeast corner of the intersection, head east on Lorimar St. After about fifty feet you should see an alley to your right. Head south into the alley. After about fifty feet you should see a window washing hoist to your left. Directly across from that you should find some trash dumpsters. Climb on the dumpsters then onto the slanted roof where you will find the Body Armor. >>Location: At the rooftop patio for The Majestic. Neighborhood: Star Junction. Map: (E-3). Directions: The Majestic is at the southeast corner of Nickel St. and Denver-Exeter Ave. The Body Armor can only be obtained by helicopter. >>Location: Near the ramp inside a construction site. Neighborhood: Hatton Gardens. Map: (E-3). Directions: Head to the intersection of Bismarck Ave. and Nickel St. At the southeast corner of this intersection is a construction site. There is a chain-link fence that surrounds the area but there is an opening near the corner of the intersection. Go east through the opening and down into the pit where you will find the Body Armor ahead of you near the ramp. >>Location: In a dead-end alley. Neighborhood: The Triangle. Map: (D-4). Directions: Head to the intersection of Iron St. and Frankfort Ave. Go east on Iron St. On the right side of the street you should see Wigwam Burger. Stop when you get there. Just west of Wigwam Burger is a narrow alley with a fence. Climb the fence and head south into the alley. When the alley opens up turn right. You should see two paths. Take the one on the right. This will lead you to the dead-end section when you will find the Body Armor on the ground. >>Location: At the base of a set of stairs in an alley. Neighborhood: The Exchange. Map: (E-5). Directions: Head to the intersection of Borlock Rd. and Calcium St. About fifty feet west of the the northwest corner of this intersection is an alley. Go south into this alley and take the stairs leading down. Turn left when you reach the bottom and you should find the Body Armor near the wall. >>Location: In a pipe at the construction site. Neighborhood: Castle Gardens. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here head south on Bismarck Ave. Just before the road curve going left you should see the entrance for the construction site to your right. Head right into the construction site and gently go forward through the columns. Continue until you reach a pit with several large pipes. If you go to the top of the ladder, that goes down into the pit, and look down you will see the Body Armor sitting inside one of the large pipes. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On the lower level of an apartment building. Neighborhood: Northwood. Map: (E-2). Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At the northwest corner of this intersection is an apartment building. Head to the north side of this building. You should see a black chain-link fence and a lower area behind it. Jump over the fence to get to the lower level and you should find the Health near a set of doors. >>Location: Near the top floor of an apartment building in the Westminster Towers apartment complex area. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Uranium St and Galveston Ave. On the west side of this three-way intersection is the Westminster Towers apartment complex. Enter the MIDDLE building (it is the only building of the three you can enter). Take the stairs and head up. After many flights of stairs you will eventually find the Health on the wall by the broken elevators. >>Location: On the floor of a subway platform. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. At the northeast corner of this intersection is the subway entrance. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains for Midtown and Downtown". When you get down the stairs to the platform itself, head forward where you will see the Health laying on the floor about thirty feet ahead of you. >>Location: Next to the Emergency Room doors for Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance carpark area. You should see the Health on the wall next to the ER doors. >>Location: On a wall inside the train tunnel. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. Near the northeast corner of this intersection is the stairs leading up to the overhead train platform. Go up to the platform then onto the train tracks. Head south and toward the train tunnel. Once you get just inside the train tunnel look to your left and you should see the Health on the wall. >>Location: On the wall near a stairwell for an apartment building. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Denver Ave. Head east on Vauxite St. Look to your right. You should see an apartment complex. Stop when you see a section of chain-link fence. Climb this fence then hang a right to find the set of stairs leading up. Get to the third floor. The Health can be found on the wall near an emergency exit not far from the stairs. >>Location: In a small nook behind an apartment building. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Cod Row. Head south on Cod Row. About fifty feet from the intersection, and on the left side of the street, you should see a chain-link fence with a gate. Go through the gate then take an immediate left down the stairs. When you get to the bottom of the stairs turn right. Just ahead of you, on your left, is a door. Just beyond the door is a small nook. The Health is sitting on the ground in this nook. >>Location: By a door inside an alley. Neighborhood: Varsity Heights. Map: (D-2). Directions: Head to the intersection of Galveston Ave. and Ruby St. At the southeast corner of this intersection is a business with a red and white striped awning. To the south of that is another business with a blue awning. Just to the south of that business is the entranceway into an alley. Head east into this alley until you reach the set of stairs. To the left of the stairs is a chain-link fence. Climb the fence. When you get down you will see a door to your left. The Health can be found on the wall to the right of this door. >>Location: Leaning against an electrical box inside the subway tunnel. Neighborhood: Middle Park. Map: (D-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself, get onto the tracks and head west into the tunnel. When you get to where the tracks split, take the right path. Shortly thereafter you will get to a track junction. You will also see a bright red light. Stand under this light, where the tracks meet, and you should find the Health leaning against an electrical box. >>Location: On a subway platform at the southwest part of Middle Park. Neighborhood: Middle Park. Map: (D-3). Directions: Head to the intersection of Obsidian St. and Frankfort Ave. The West Park subway entrances can be found at the southwest and southeast corners of this intersection. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains to Holland and Bohan". When you get down the stairs to the platform itself, turn right 180 degrees and head north along the subway platform. Go all the way to the wall. When you get to the wall, stop and look left to find the Health sitting at the base of a pillar. >>Location: On a pillar at a subway platform at the northeast part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains for Midtown & Downtown". When you get down the stairs to the platform itself, turn right 180 degrees and head east along the platform. After about thirty feet you should find the Health on a pillar to your left. >>Location: On the wall at the base of the stairs at a subway platform at the southeast part of Middle Park. Neighborhood: Middle Park. Map: (E-3). Directions: Head to the intersection of Nickel St. and Columbus Ave. The East Park subway entrance is at the northeast corner of this intersection. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains Uptown & Bohan". When you get down the stairs to the platform itself, you should see the Health on the wall to your right. >>Location: Inside the fountain of a secluded park. Neighborhood: Star Junction. Map: (E-3). Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. Go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side is a walk path going north. Go north along this path until you reach the secluded park in the middle of this block. This park has a large fountain in the center and the Health can be found near the middle of it. >>Location: On the wall at the entrance of the Hospital. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Albany Ave. and Jade St. At the northwest corner of this intersection is the Hospital. The Health can be found on the wall to the left of the entrance. >>Location: On the wall near a couple of Soda Machines. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Jade St. Head north on Bismarck Ave. about seventy feet and you should see Ambulance carpark and a couple of Soda Machines to your right. The Health can be found on the wall to the right of the Soda Machines. >>Location: On a wall, by a map, at a subway platform. Neighborhood: The Triangle. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. The subway entrance for Easton Station is found at the northwest corner of this intersection. Head down the subway and, when you get to the turnstiles, follow the arrow for "Trains Uptown & Bohan". When you get down to the platform itself, turn left 180 degrees and head south. Look for a sign that says "Easton" overhead. Stop under the sign and look left. You should then see the Health on the wall covering part of a map. >>Location: In a subway service area. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Hematite St. Just southeast of this intersection is the Squid Row restaurant. There is a glass patio cover in front of the restaurant. Near the south end of this patio cover is a small cage-like building. This is a subway service entrance. Go into and down the service entrance. When you get down to the very bottom you will see a door that leads into the subway itself. Instead, when you get to the bottom of the stairs, turn left 180 degrees and you should enter a corridor. The Health should be on the wall to your right just as you enter this corridor. >>Location: On a pillar at a subway station. Neighborhood: Lower Easton. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Emerald St. Near the northwest corner of this intersection is the Emerald Station subway entrance. When you get to the turnstile you should see the Health on a pillar, to your right, just beyond the turnstile. >>Location: Inside the office for RS Haul. Neighborhood: Fishmarket North. Map: (E-5). Directions: Heads to the intersection of Privateer Road and Emerald St. Near the northeast corner of this intersection is the entrance to the RS Haul area. Go through the gate then turn north. Go through the second gate then stop. You should see a large building with an open door to your right. Go through the large door and look left. You should see a small interior office. Go into the office and you should find the Health on the wall to your right as you enter. >>Location: On a pillar at a subway station. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Denver Ave. and Calcium St. Near the northeast corner of this intersection is the City Hall Station subway entrance. When you get to the turnstile you should see the Health on a pillar, to your left, just beyond the turnstile. >>Location: At the bottom of a set of stairs. Neighborhood: Chinatown. Map: (E-5). Directions: Head to the intersection of Diamond St. and Wong Way. About thirty feet north of the northwest corner of this intersection is the entrance to a small alley. At the entrance of this alley you will find a pair of metal doors, on the ground, that are open. This is a set of stairs leading down. The Health is sitting at the bottom of these stairs. >>Location: At the east side of the third level courtyard at the Pier 45 Shopping Center. Neighborhood: Fishmarket South. Map: (E-5). Directions: Head to the intersection of Barium St. and Flatfish Place. The large Pier 45 Shopping Center is just northeast of this intersection. There are sets of stairs on all four sides of this shopping center. The Health can be found on the floor on the east side of the courtyard on the third floor in the middle of the shopping center. >>Location: On a pillar at a subway station. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. The subway entrance for Castle Garden Station is found at the northeast corner of this intersection. Head down the subway and, when you get to the turnstiles, follow the arrow for "Trains to Chinatown & Broker". When you get down to the platform itself, turn left 180 degrees and head west. Head all the way to the wall. When you get to the wall, stop and you should find the Health on a pillar to your right. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.C. Colony Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: At the lighthouse. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. The Lighthouse is north of the Graveyard. The Baseball Bat is on the ground at the north side of the lighthouse. >>Combat Shotgun ************** Location: Leaning against the wall outside the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find the Weapon leaning against the wall near an entranceway. >>Assault Rifle ************* Location: In a room at the southwestern corner of the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. Go through the series of doors until you reach the one with the green and white barrel in the doorway. Turn right and go into the next room. Go forward and enter the next room. Turn left and you should find the Weapon leaning against the wall to your left. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Behind a gravestone at the Graveyard. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. Head to the very northwest corner. You should find a gravestone with a large angel on top. The Body Armor is behind this gravestone. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: In a small room next to a generator inside the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. When you are at the door, stop and look through the door to your left. You should see a light and a generator. The Health is laying on the ground next to the generator. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.D. Happiness Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Micro-SMG ********* Location: In a security booth at the docks at the northwest part of Happiness Island. Directions: Go to the end of the docks. You will find two security booths here. The Weapon can be found in the south booth. >>Grenades ******** Location: Just inside the entrance to the Statue of Happiness. Look right just before you get to the main room with the Soda Machines to find the Weapon on the ground. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: At the very north tip at the top of the foundation for the Statue of Happiness. Directions: Head into the entrance for the Statue of Happiness. Once you are back outside, and on top of the foundation, head to the very north point where you will find the Body Armor on the ground. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On a wall inside a security booth at the end of the docks at the southeast part of Happiness Island. /=========================================================================\ 0===========================================================================0 | IV.3. Flying Rats (Algonquin) [FRAQ] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Flying Rats for the Algonquin area of Liberty City. If you have trouble finding some of these Flying Rats you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of Flying Rats for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.A. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-FR75] - On the east end of the Algonquin Bridge near the support tower. Neighborhood: Algonquin Bridge. Map: (F-3). Weapon: Pistol. Directions: Go onto the Algonquin Bridge on the eastbound lanes. Continue until you reach the east support tower. On the bridge railing, on the south side of the bridge, near the west side of the tower, is the Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.B. Algonquin (AGQ) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [AGQ-FR76] - Inside a metal dumpster on a barge in north Algonquin. Neighborhood: Northwood. Map: (E-1). Weapon: Pistol, Grenade, or Molotov. Directions: Go to the intersection of Grummer Rd. and Exeter Ave. Go due north from there and you will see a couple of barges. Go onto the light colored barge ahead of you. Go west and you should see a bunch of sea green colored pipes. Beyond that is a small metal dumpster. The Flying Rat can be found inside this dumpster. If you have a Grenade or Molotov then you can kill it from shore by tossing one of these weapons inside the dumpster. [AGQ-FR77] - Sitting on a ledge near a basketball court. Neighborhood: Northwood. Map: (D-2). Weapon: Pistol. Directions: Go to the three-way intersection of Galveston Ave. and Grummer Road at the north end of Galveston Ave. Turn east onto Grummer Road. About thirty feet ahead of you on the right side of the road is a large chain-link fence. This is the basketball court. Just before that you should see a small trash dumpster against a wall. Almost directly above it, on the ledge, is the Flying Rat. [AGQ-FR78] - Sitting on a concrete post at the entrance of an alley. Neighborhood: Northwood. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Frankfort Ave. and Xenotime St. Head east on Xenotime St. for about fifty feet. To your left you should see a medium sized tree. Near the tree is the entranceway for an alley. There are three concrete posts at the entrance for this alley. The Flying Rat is sitting on one of them. [AGQ-FR79] - On a wall at the edge of a small construction site. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Xenotime St. and Vespucci Circus. At the northwest corner of the intersection is a small construction site. You should see the jagged edge of a wall on the west side of this area. The Flying Rat is sitting just behind this jagged edge near the second floor. You may get some Police attention for killing this Flying Rat. [AGQ-FR80] - On a black railing for an apartment patio. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. On the east side of this three-way intersection is an apartment complex. Head north on Vespucci Circus. On the right side of the road you should see a short concrete railing. Drive until you reach the north end of this railing (just as it curves left) and stop. From here, head east and you should walk onto the apartment patio. To your left you should see a black railing for this patio. The Flying Rat can be found about halfway to the corner of the patio. [AGQ-FR81] - On the west side of the east bridge support for the Hickey Bridge. Neighborhood: Hickey Bridge. Map: (D-2). Weapon: Sniper Rifle. Directions: Head to the intersection of Ruby St. and Union Drive West. At the west part of this intersection you should see a sidewalk. Go north on this sidewalk. Continue until you see a set of stairs leading down on your left. Go all the way down the stairs. You should see another set of stairs leading down to the water on your right. Near the stairs is a wooden object holding a life preserver. Go into the corner to the left of the life preserver. Switch to your Sniper Rifle. To the north is the Hickey Bridge. You should see the two bridge supports. Zoom in on the one to the east. Look at the west side of the support. On the lowest level of this support you should see the top of the Flying Rat. This is enough of a target for you to snipe the Flying Rat from your current position. [AGQ-FR82] - On the bridge rail for the Hickey Bridge. Neighborhood: Hickey Bridge. Map: (D-2). Weapon: Pistol. Directions: Head west onto the Hickey Bridge. You will reach an intersection for the ramps for Union Drive West. Near the southwest part of this intersection, on the bridge rail, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR83] - On the wall by the water at a construction site. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Turn left and head to the wall near the water then turn south. Just after you get past the gate you should come up to a large hole which should be to your left. On your right you should see a telephone pole on the seawall. Right next to it, on the south side of the pole, is the Flying Rat. [AGQ-FR84] - At the corner of a roof at Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance carpark area. There is a door that leads to a set of stairs. Climb up the stairs until you reach the first roof. Get on this roof and head west. Get to the concrete post at the corner of the stairway fence then look south. At the next roof corner, about fifty feet away, is the Flying Rat. [AGQ-FR85] - On an air conditioner at the top of Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: The instructions for this one is the same as for AGQ-FR82 except that you take the stairs all the way to the very top of the Hospital. On the north side of the roof is a large air conditioning unit. There is a ladder on the north side of this structure. Climb it to the top and the Flying Rat will be sitting ahead of you. [AGQ-FR86] - On a wall at the intersection of Frankfort Ave. and Uranium St. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Frankfort Ave. and Uranium St. At the north part of this intersection, between the northbound and southbound lanes for Frankfort Ave., is the Subway tracks. It is bordered by a short wall. The Flying Rat can be found on this wall at the southbound lanes for Frankfort Ave. at this intersection. [AGQ-FR87] - On the corner of a concrete stair railing behind an apartment building. Neighborhood: East Holland. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Exeter Ave. and Topaz St. Head east on Topaz St. On the left side of the street is a large beige and tan building. Just after that is an opening into a parking lot. Head into the parking lot. At the north end of the parking lot is a set of stairs. Head up the stairs then turn right and head up the next set. When you get to the top, stop and look left. You should see another set of stairs. However, just slightly left of the stairs, at the corner of the railing at the top, is the Flying Rat. [AGQ-FR88] - On a fire escape at the north side of an apartment building. Neighborhood: East Holland. Map: (E-2). Weapon: Sniper Rifle or Assault/Carbine Rifle. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. On the east side of this three-way intersection is an apartment complex. Right at the east side of this intersection is a place called Pay-O-Geddon. Stop in front of this store and look south. You should see the north side of an apartment building. There is a fire escape on the north side of this building. The Flying Rat can be found on the second floor fire escape platform and can easily be sniped from your location. [AGQ-FR89] - On a cement block near the shoreline. Neighborhood: East Holland. Map: (E-2). Weapon: Pistol or Assault/Carbine Rifle. Directions: Go to the intersection of Vauxite St., Bismarck Ave., Walnut Way, and San Juan Road. Head south on San Juan Road. On the right side of the road is a mural for South Holland Community Project. Near the mural is a bus shelter. Stop at the bus shelter. Then go east and across the road. Go on the grass and stop near the top of the wall. Look down. You should see the lower walk path. Near the waters edge of this walk path is a group of irregular shaped white cement blocks. The Flying Rat can be found at the end of the group, directly ahead of you. Although it can be shot with a Pistol it is best to use the Assault/Carbine Rifle because of it's zoom. You may get some Police attention for killing this Flying Rat. [AGQ-FR90] - In a sandbox at an apartment complex. Neighborhood: Varsity Heights. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Silicon St. and Ivy Drive South. Head north on Ivy Drive South and towards the Hickey Bridge. Just before you get to the bridge you will see a parking area to your right. Drive into the parking area and to the stairs. Climb up the stairs then turn right and head up the next set. Turn left and go forward where you will find what appears to be a sandbox for the playground. The Flying Rat can be found in this sandbox. [AGQ-FR91] - On a fancy concrete fence post. Neighborhood: Varsity Heights. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Galveston Ave. and Ruby St. On the west side of this intersection is a fancy looking road. There is also a fence by this road. There are a couple of fancy concrete posts that are part of this fence. The Flying Rat can be found at the top of the concrete fence post at the northwest part of this intersection. You may get some Police attention for killing this Flying Rat. [AGQ-FR92] - On the west side of a war memorial building. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Go to the intersection of Ivy Drive South and Pyrite St. On the west part of this intersection, behind a fence is a war memorial. The Flying Rat can be found on a ledge on the west side of this building. [AGQ-FR93] - On a tree planter near the Randolf Art Center. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Go to the intersection of Nickel St. and Union Drive West. There should be a set of stairs leading up at the northeast corner of this intersection. Head up the stairs then turn right. Go past the bank of phones and climb up the next set of stairs which should be to your right. After climbing up these stairs, turn right. You should see a couple of tree planters to your right. The Flying Rat can be found in the second planter. [AGQ-FR94] - On the ledge of a window at the Liberty State Natural History Museum. Neighborhood: Middle Park West. Map: (D-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Quartz St. and Frankfort Ave. The Museum is at the southwest part of this intersection. The Flying Rat can be found at the southmost window left of the main entrance. There are always some Police around the Museum. In order to get the Flying Rat without attracting too much attention, head into Middle Park as far as you can while still being able to see the Flying Rat to snipe it with your Sniper Rifle. [AGQ-FR95] - On top of a stair post at the southwest part of Middle Park. Neighborhood: Middle Park. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through the entrance. Shortly after you enter you will see three paths. Take the middle path and proceed. After a little bit you will come to a set of stairs. There are two large concrete stair posts on each side of the stairs. The Flying Rat can be found on top of the left stair post. [AGQ-FR96] - On top of a window on the boathouse at the north part of the lake. Neighborhood: Middle Park. Map: (E-2). Weapon: Sniper Rifle. Directions: Go the north half of Middle Park. In the north half of the lake there is a small island. Swim to this island. Once on the island switch to your Sniper Rifle. Look to the southwest to find the boathouse. At the top of the boathouse are four windows. The Flying Rat can be found on the SECOND window. Use the Sniper Rifle to find and snipe the Flying Rat from the island. [AGQ-FR97] - On a post at the east entrance to Middle Park. Neighborhood: Middle Park. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Quartz St. and Columbus Ave. The east entrance to Middle Park is at the west side of this intersection. There are two concrete posts to each side of the entrance. The Flying Rat can be found on the right side of the entrance. [AGQ-FR98] - On top of an awning for a hotel. Neighborhood: Middle Park East. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Obsidian St. The Flying Rat can be found on top of a white awning at the northeast part of this intersection. [AGQ-FR99] - At the southwest corner of the Liberty State Delivery building. Neighborhood: Middle Park East. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Pyrite St. At the northeast corner of this intersection is the Liberty State Delivery building. The Flying Rat can be found on the ledge at the bottom of the rounded indentation directly underneath the Liberty State Delivery signage not far from this intersection. [AGQ-FR100] - On the railing for a subway entrance. Neighborhood: Lancaster. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Quartz St. and Albany Ave. One of the subway entrances is just south of the southwest corner of this intersection. The Flying Rat can be found sitting on the black railing for this subway entrance. You may get some Police attention for killing this Flying Rat. [AGQ-FR101] - On the south end of a medium sized barge. Neighborhood: Humboldt River. Map: (E-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Obsidian St. and Union Drive East. At the east side of this intersection is a small area with a couple of benches and telescopes that are behind a curved wall. Walk up to the wall between the two telescopes and look east. Directly ahead of you, in the water, is a large barge. Just east of this barge are two additional barges, a medium sized and a smaller sized barge. Use the Sniper Rifle and zoom in at the south end of the medium sized barge. There appears to be a container crate on the south end of the barge. The Flying Rat can be found on this crate and sniped from your current position. You may get some Police attention for killing this Flying Rat. [AGQ-FR102] - On a bridge girder at the west end of the East Borough Bridge. Neighborhood: East Borough Bridge. Map: (E-2). Weapon: Pistol. Directions: Go onto Ruby St. and head east toward the East Borough Bridge. Just before you get to the overhead bridge girders, stop. The Flying Rat can be found in the middle of the first overhead bridge girder. [AGQ-FR103] - On a stair railing behind Lucky Winkles. Neighborhood: Purgatory. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hell Gate. At the southeast corner of this intersection is Lucky Winkles. Head east on Hell Gate and just beyond Lucky Winkles is an alley heading south into the middle of the block. Go straight into this alley and you will come up to a concrete stair railing where you will find the Flying Rat. [AGQ-FR104] - Behind a girder on an old ruined El-Train track above Kunzite St. Neighborhood: Westminster. Map: (D-4). Weapon: Pistol. Directions: This Flying Rat cannot be seen from street level. In order to reach it you must get on top of the El-Train track. To get there you must head to the intersection of Galveston Ave. and Garnet St. From the northeast corner of this intersection, head east about seventy feet to find a large alley with a set of stairs to your left. Climb up the stairs and enter a small park. Ahead of you should be some construction barriers and the ruined El-Train tracks. Get onto the track and head north. You will eventually end up going under a building then under a covered walkway. At this point the tracks will split. Continue straight. You should see a large tan colored girder off to your left as you head to the doors at the end of the tracks. Behind this girder is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR105] - On a railing near the top of the MeTV Building. Neighborhood: Star Junction. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southwest corner of this intersection is the MeTV building. Head west on Kunzite St. until you see an alley to your left. Head into the alley an, just past the trash dumpsters, you should see a window washing hoist to your left. Take the hoist all the way up to the top. Head north and you will find the Flying Rat sitting on the railing near the corner. [AGQ-FR106] - On top of a power box against the MeTV Building. Neighborhood: Star Junction. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southwest corner of this intersection is the MeTV building. Not far from the intersection, against the north side of the building and just before the parking area for the MeTV Building, is a power box. The Flying Rat is sitting on top of this power box. You may get some Police attention for killing this Flying Rat. [AGQ-FR107] - In a tree by the BAWSAQ Building. Neighborhood: Star Junction. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southeast corner of this intersection is the BAWSAQ Building. Just down the sidewalk, heading south on Denver-Exeter Ave., is a tree. The Flying Rat can be found in this tree. You may get some Police attention for killing this Flying Rat. [AGQ-FR108] - In a tree near the Seagull Theatre. Neighborhood: Star Junction. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. Go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side is a walk path going north. There are trees in the middle of this walk path. The Flying Rat can be found in the THIRD tree along this walk path. [AGQ-FR109] - At the top of a cathedral cross. Neighborhood: Hatton Gardens. Map: (E-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Lorimar St. and Bismarck Ave. At the northwest corner of this intersection is a large cathedral. Stand at the southwest corner of the intersection and switch to your Sniper Rifle. Look at the top of the cathedral. There are two large spires with crosses on top. The Flying Rat can be found on top of the cross on the RIGHT spire and can be sniped from your current position. You may get some Police attention for killing this Flying Rat. [AGQ-FR110] - On top of a sculpture at the north part of Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Weapon: Molotov. Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating but you can kill the Flying Rat from the outside. Get on the sidewalk on the east side of the street and head north on Albany Ave. Keep an eye on the other side of the fence. After you get past the building you should see a construct that has a sculpture of people surrounding a black metal target reticle on top. The Flying Rat is on this construct within the sculpture of people. However, it is on the other side and you cannot shoot it from the outside street. Throw a Molotov at the target reticle to kill the Flying Rat. You will attract Police attention so get away from this highly guarded area quickly once the Flying Rat is disposed of. [AGQ-FR111] - On top of a bus shelter. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. There is a Ron Gas Station at the northeast corner. Halfway up the block north from this corner you should see a bus shelter. The Flying Rat can be found on the bus shelter across the street from this one. You may get some Police attention for killing this Flying Rat. [AGQ-FR112] - On top of a small parking garage underneath an old ruined El-Train track. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. There is a Ron Gas Station at the northeast corner. At the southeast corner is a building with an Excelsior 9 billboard. Go east about fifty feet on Hematite St. and you will see a small parking area on the right side of the street. Near the area is an alley that goes further into the block. There is a set of stairs that goes up into a small park. Go partway up the stairs and look toward the roof of the garage. The Flying Rat can be found on this roof. [AGQ-FR113] - On the observation deck of the Rotterdam Tower. Neighborhood: The Triangle. Map: (D-4). Weapon: Pistol. Directions: The Rotterdam Tower is at the southwest corner of Denver-Exeter Ave. and Hematite St. The entrance to the observation deck is on the east side of the building. The Flying Rat can be found on the railing on the northwest side of the observation deck. [AGQ-FR114] - Inside the mouth of a large shark sculpture. Neighborhood: The Triangle. Map: (E-4). Weapon: Sniper Rifle. Directions: Head to the intersection of Iron St. and Burlesque. At the southeast corner of this intersection you will find a large shark sculpture above the entrance for ProLaps. The Flying Rat can be found inside the mouth of this shark. Snipe the Flying Rat from the northwest corner of this intersection. [AGQ-FR115] - On top of a outdoor glass shelter for a restaurant. Neighborhood: The Triangle. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Hematite St. and Columbus Ave. At the southwest corner of this intersection is the Viendemonte restaurant. The front of this restaurant has a large glass shelter for outdoor use. The Flying Rat can be found sitting on top of this shelter on the south side. [AGQ-FR116] - Sitting behind a large sculpture of Neptune. Neighborhood: Easton. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. The Flying Rat can be found behind this sculpture. There is usually a lot of Cops patrolling this area so expect Police attention when you kill this Flying Rat. [AGQ-FR117] - In-between the gondola entry points for the gondola that goes between Algonquin and Colony Island. Neighborhood: Lancet. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Albany Ave. Head east on Jade St. and, when it dead-ends, turn north. Continue north until you see a large fountain. To the west of the fountain is the Skycar LTA (gondola) platform. Go up the stairs and to the gondola platform. Head to the middle of the platform and look east. You should see the Flying Rat on the railing ahead of you (and between the gondola entry points). You may get some Police attention for killing this Flying Rat. [AGQ-FR118] - In a crevasse just underneath the Algonquin Bridge. Neighborhood: Lancet. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Albany Ave. and Union Drive East. Head east and follow the curve to go under the bridge. Once you are under the bridge, stop. To your right you should see the road railing and what appears to be a gap between it and the wall for the bridge. Jump over the railing and you will enter a crevasse. The Flying Rat can be found at the north end of this crevasse. [AGQ-FR119] - On a junk pile underneath Union Drive East. Neighborhood: Presidents City. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Hematite St. and Albany Ave. Head east on Hematite St. Just before you get to Leapers Bridge, turn left and onto the sidewalk. Right next to the bridge you should see a set of stairs leading down. Head down to the next level then turn left to go down to the next level and turn left to get down to ground level. You should see a junk pile ahead of you. Slowly head underneath Union Drive East and turn north. You should see a large archway that ends with a support pillar to your right. On the north part of the left side of this archway, and sitting on a small junk pile, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR120] - In a wooded area behind a fence. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Feldspar St. At the south part of this three-way intersection is a fence that has sections with red, green, and white stripes. Go behind this fence to find a small wooded area. The Flying Rat can be found on the ground in the middle of this wooded area. You may get some Police attention for killing this Flying Rat. [AGQ-FR121] - On a gravestone behind a church. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Liberty Ln. and Emerald St. Near the northwest corner of this intersection is a church. Go onto the path at the left side of the church entrance and head behind it. Behind the church is a small graveyard. The Flying Rat can be found sitting on top of one of the gravestones in this graveyard. [AGQ-FR122] - Behind a fence underneath Garnet St. Neighborhood: Fishmarket North. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Albany Ave., Garnet St., and Union Drive East. Start at the southeast corner of this intersection and head east along the sidewalk on the south side of Union Drive East. Eventually you will come to a set of stairs leading down. Once you are at the bottom of the stairs, stop. You should see a fence to your left. Behind this fence, on the ground, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR123] - On a stair railing in an alley. Neighborhood: City Hall. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Liberty Ln. and Diamond St. Head southwest on Diamond St. About halfway down the block, on your right, is an alley. Head into this alley. To your left you should see a black metal railing. Head northwest into the alley. You should eventually get to a set of stairs. The Flying Rat can be found at the corner of the black railing behind the blue and red crates. You may get some Police attention for killing this Flying Rat. [AGQ-FR124] - By a pillar in a courtyard. Neighborhood: City Hall. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Emerald St. and Denver Ave. Head east on Emerald St. To your right you see the fence for a courtyard with an entrance about halfway across the block. Go south through this entrance and toward the building ahead. The Flying Rat can be found at the base of a pillar off to your left as you approach this building. There is usually a lot of Cops around this area so expect Police attention when you kill this Flying Rat. [AGQ-FR125] - On the southwest corner of a skate park. Neighborhood: Fishmarket South. Map: (E-5). Weapon: Molotov, Pistol, or Assault/Carbine Rifle. Directions: Head to the intersection of Bridge Lane South and Borlock Rd. At the northeast part of this intersection is a skate park that is underneath part of the Broker Bridge. Go into the skate park and the Flying Rat can be found at the southeast corner of this area. Because of the difficulty of actually getting up there it is best to just toss a Molotov to get rid of this Flying Rat. Another method is to climb the bus shelter on Borlock Rd. under the bridge across the street from the skate park. Once on top of the bus shelter then you can use either a Pistol or Assault/Carbine Rifle to shoot the Flying Rat. [AGQ-FR126] - On a metal rope tie near the Heli Tours area. Neighborhood: Fishmarket South. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Barium St. and Flatfish Place. On the east side of this three-way intersection is a land divider and a short loop known as the Bus Lane. You will see four buses separated into two groups. Head east and go between the two groups of buses and head to the railing along the waters edge. When you get to the railing, stop. Look right and you should see the Flying Rat sitting on top of the metal rope tie near a lamppost. You may get some Police attention for killing this Flying Rat. [AGQ-FR127] - On a railing at the top of the west support tower for the Broker Bridge. Neighborhood: Broker Bridge. Map: (F-5). Weapon: RPG. Directions: Head to the intersection of Barium St. and Flatfish Place. Head north on Flatfish Place. You should see the Pier 45 Shopping Center to your right. Just north of the Pier 45 Shopping Center is the Broker Bridge. Just after you get past the Pier 45 Shopping Center, turn right and off of the road onto a walk path. Head north to get to a small park under the Broker Bridge. When you get to this small park, look north to find a platform that has stairs that lead to the water. Get onto this platform and stop at the corner of the railings. Switch to your RPG and look east and up. You should see the top of the north end of the west support tower for the Broker Bridge. The Flying Rat is sitting on a railing at the north end of this tower. When you look at the top of the tower you should see an extension that sticks out. Aim the RPG in the corner of this extension. When the RPG explodes at this point it will be enough to destroy the Flying Rat. [AGQ-FR128] - On the railing of a pier ramp. Neighborhood: Castle Garden City. Map: (D-5). Weapon: Pistol. Directions: Head to the intersection of Calcium St. and Union Drive West. Near the southwest corner of this three-way intersection is a large parking area for the piers. Head into the parking area and to the piers. As you reach the piers you will see that the road turns right. But, instead head to the corner and stop. Between the two piers ahead of you you should see a pier ramp leading down to water level. On the right railing for this ramp is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR129] - In-between large planters along Denver Ave. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Heads to the intersection of Denver Ave. and South Parkway. From here, look north. Along the east side of Denver Ave. is a group of large planters. There are also four trees evenly spaced along these planters. The Flying Rat can be found sitting between planters between the THIRD and FOURTH trees (going north). You may get some Police attention for killing this Flying Rat. [AGQ-FR130] - Sitting on a post in the middle of an alley. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Barium St. and Amsterdam Ln. Head south on Amsterdam Ln. Off to your left you should see a branch of the Bank of Liberty. Just before that is an alley. Turn left into this alley and you should see the Flying Rat, sitting on a post to your left, partway through this alley. [AGQ-FR131] - On the ground in the middle of a small park. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Bismarck Ave. and South Parkway. At the southeast corner of this intersection is a small park. The entrance is on the left side of Bismarck St. (going south) between South Parkway and the off-ramp for Union Drive East. Go northeast into the small park. Go past the Food Stand and you will approach a round open area. the Flying Rat can be found on the ground in the middle of this round area. You may get some Police attention for killing this Flying Rat. [AGQ-FR132] - On top of a tall group of container crates at a large construction site. Neighborhood: Castle Gardens. Map: (E-5). Weapon: Sniper Rifle. Directions: Head to the intersection of Bismarck Ave. and South Parkway. Head south on Bismarck Ave. Just before the road turns northeast and becomes Flatfish Place you will see the entrance to the construction site to your right. Enter the site and turn left just as you get past the entrance and the nearby shed. You should see wooden ramps leading upward to the top of the site. Head to the top of the wooden ramps. When you get there, head west and stop at a pole with a teal base which should be to your right. From here, head west. Near the west side of this site should be a stack of metal I-beams. Climb the stack and look west. You should see two tall stacks of container crates. The Flying Rat is sitting on top of the stack on the left and can be sniped from your current position. [AGQ-FR133] - In an open air room near the water at a large construction site. Neighborhood: Castle Gardens. Map: (E-5). Weapon: RPG. Directions: The instructions for getting to this Flying is the same as for AGQ-FR132 except, when you stop at the pole with the teal base at the top of the wooden ramps, turn left and head south towards the waters edge. When you get to the railing at the water's edge, stop and look right. You should see a group of white tanks. Next to these tanks is a wider railing. Climb onto this railing and head south all the way to the wall. Now look slightly northeast and down to the water. If you positioned yourself correctly you should see an open air room down near the water. Send an RPG into this room to kill the Flying Rat within. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.C. Colony Island (COL) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [COL-FR134] - On a platform near the water's edge on the west side of President Ave. Map: (E-4). Weapon: Pistol. Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the SECOND unnamed street. At the southwest corner of this intersection is a walk path and a set of stairs that lead down to the lower level. Go down these stairs and stop about halfway down. Look left and you should see the Flying Rat in the middle of the large stair-step platforms. [COL-FR135] - On a railing at the platform for the gondola that goes between Algonquin and Colony Island. Map: (F-4). Weapon: Pistol. Directions: Head to the the Skycar LTA (gondola) platform at the north end of Presidents Ave. Go up the stairs and to the gondola platform. You should see the Flying Rat on the railing at the northwest corner of the platform. [COL-FR136] - On top of a roof between smokestacks. Map: (F-4). Weapon: Sniper Rifle. Directions: Head north on Presidents Ave. and turn right when it gets under the Algonquin Bridge. Continue east until you reach a three-way intersection with a short dead-end street. At the southeast corner of this intersection is a ground level fire escape. Climb this fire escape all the way to the top. In front of you should be an air conditioning unit. To the south of that is a water tower. Climb the water tower to the very top then switch to your Sniper Rifle. Just southeast of your position is a building with two smokestacks. To the right of the left smokestack is the north side of the roof. In the middle of the north side of the highest roof of this place is the Flying Rat and can easily be sniped from your current position. [CHL-FR137] - On top of a merry-go-round in a park for Colony Island Apartments. Map: (F-4). Weapon: Pistol. Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the SECOND unnamed street. Turn east onto this street then turn south when you reach the end of this road. You will then go behind the apartments. To your right is a park for the apartments. The merry-go-round is in the middle of this park and it is also where you will find the Flying Rat. [CHL-FR138] - In the third floor window for an abandoned hospital. Map: (F-4). Weapon: Sniper Rifle. Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head along the east side of the hospital grounds until you reach a break in the fence. Stop at the break and switch to your Sniper Rifle. Just northwest of your position, in one of the third floor windows, is the Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.D. Happiness Island (HPI) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 All of the following Flying Rats are on the actual Statue of Happiness and can be sniped with a Sniper Rifle: [HPI-FR139] - At the top of the coffee cup. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR140] - On the thumb just underneath HPI-FR139. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR141] - On the hairline just above the statue's right eye. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR142] - On a railing near a door at the base of the statue. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). You can also go up the stairs to the base of the statue and go around to kill the Flying Rat with a Pistol. [HPI-FR143] - On the statue's left shoulder. Notes: Stand at the very northwest point of the star shaped foundation for your sniping position. [HPI-FR144] - In the left hand that holds the tablet. Notes: Stand at the west point of the star shaped foundation, just south of the northwest point, for your sniping position. /=========================================================================\ 0===========================================================================0 | IV.4. Unique Stunt Jumps (Algonquin) [UNAQ] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps for the Algonquin area of Liberty City. If you have trouble finding some of these Jumps you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the Unique Stunt Jumps for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.4.A. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-J17] - The ramp at the end of the median at the east end of the Algonquin Bridge. Neighborhood: Algonquin Bridge. Map: (F-4). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go onto Saratoga Ave., get onto the Algonquin-Dukes Expressway, and head west toward the Algonquin Bridge. When you get near the bridge you will see an overhead sign. After the sign, head toward the middle of the road to get in line with the end of the median. You must land on the pedestrian bridge in the center of the Algonquin Bridge to get credit for the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.4.B. Algonquin (AGQ) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [AGQ-J18] - A ramp inside a parking lot for an apartment complex at the northwest part of Northwood. Neighborhood: Northwood. Map: (D-2). Heading: Northeast to Southwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Xenotime St. and Galveston Ave. At the west side of this intersection is a parking area for an apartment complex. The Jump can be found at the southwest part of this parking lot. Start on the north or northeast corner of the lot and get a good speed to the Jump. You must either land on Union Drive West or into the construction site below to get credit for the Jump. [AGQ-J19] - A concrete ramp at the end of a parking lot for an apartment complex at the northeast part of Northwood. Neighborhood: Northwood. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. Head north from this intersection and you should come up to an entranceway for a parking lot for the apartment complex to your right. At the east end of this parking lot is a set of stairs. The ramp is to the right of these stairs. You must land in the next parking lot to get credit for this Jump. [AGQ-J20] - A ramp at the east end of a parking lot for an apartment complex at the northeast part of Northwood. Neighborhood: Northwood. Map: (E-2). Heading: Northwest to Southeast. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Exeter Ave. and Grummer Road. Head east on Grummer Road. When you get to the curve that turns southeast toward the Northwood Heights Bridge you should see a parking lot of an apartment complex to your right. The ramp is amongst the construction barriers at the inside part of this curve. You must land under the Northwood Heights Bridge to get credit for the Jump. [AGQ-J21] - An old ruined building at the northeast part of the Vespucci Circus loop. Neighborhood: Northwood. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The ramp is inside this ruined building. You can land on the El-Train tracks if you angle slightly right as you approach. If you go straight, and fast enough, you can complete this Jump by landing in the water. However, if you slow up just a little, you can land on Grummer Road to successfully complete the Jump. [AGQ-J22] - A ramp just east of the intersection of Vespucci Circus, Astoria, and Wardite St. Neighborhood: East Holland. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. Just east of this intersection you will see the ramp. Approach from Wardite St. then angle southeast as you near the intersection so you can line yourself up with the ramp. You may want to hit this ramp at a fast speed so you can get over the railing on the east side of Walnut Way. You can still land on Walnut Way to get credit for the Jump but you will hit the railing and hurt yourself. [AGQ-J23] - In the middle of a median under construction along Union Drive East. Neighborhood: Middle Park East. Map: (E-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Obsidian St. and Union Drive East. Just north of this intersection, on Union Drive East, is a median under construction. The ramp is in the south part of this median. Break through the construction barriers. Then head to the column for the pedestrian bridge to start your run. You must land in the intersection of Union Drive East and Obsidian St. to get credit for the Jump. [AGQ-J24] - The end of an old ruined El-Train track above a Pay 'N' Spray. Neighborhood: Purgatory. Map: (D-3). Heading: Southeast to Northwest. Recommended Vehicle: NRG-900. Directions: In order to reach this ramp you must get on top of the El-Train track. To get there head to the intersection of Galveston Ave. and Garnet St. From the northeast corner of this intersection, head east about seventy feet to find a large alley with a set of stairs to your left. Climb up the stairs and enter a small park. Ahead of you should be some construction barriers and the ruined El-Train track. Get onto the track and head north. You will eventually end up going under a building then under a covered walkway. At this point the tracks will split. Take the left track. As you get out from under this building you should see the ramp. Land on Union Drive West to get credit for the Jump. [AGQ-J25] - On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Heading: South to North. Recommended Vehicle: Hellfury, Zombie, or NRG-900. Directions: You should use a SLOW motorcycle (Hellfury, Zombie) for this Jump. Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in doing this Jump. You will be constantly shot at by ground Police and helicopters as you attempt this Jump. You may have to get off the bike and take down some of them to get the heat off just enough to get the Jump. Go through the entrance going east and angle left towards the trees. IMPORTANT NOTE: There is a curb for the parking area and you may cause the bike to flip over if you hit it at a fast speed (go over this curb slow). Then go south under a covered walkway and you should see some stairs to your right. At about this point you will get the 4-Star Wanted Rating. Go up the stairs and head along the east side of the building then along the south and west side. Eventually you will near the top of the covered walkway. There is a small ramp that you need to use to get onto the covered walkway. The trick is to jump onto the covered walkway without overshooting it. By using a slow bike, like a Zombie, you can get on top of the covered walkway easier. But, if you want to use the NRG-900, you need to go VERY slow or you will overshoot the covered walkway. Jump on top of the covered walkway and head west. This will lead you to a larger roof with a black dome. The Jump is just northeast of this dome. Get a decent speed starting