--------------------------------------------------------------------- Tom Clancy's Rainbow Six 3: Raven Shield Strategy Guide by Alasdair Lo System: PC, CD-ROM E-mail: kylohk@netvigator.com Date: 26 May, 2004 Version 4.6 --------------------------------------------------------------------- Contents: 1. Introduction 2. Updates 3. Story 4. Basics 5. Tips and Tricks 6. Primary Weapon List a. Submachine Guns b. Assault Rifles c. Sniper Rifles 7. My Favorite Weapons 8. My Preferred Operatives 9. The Campaign a. Stolen Flame b. Cold Dagger c. Mountain Watch d. Sentinel Wolf e. Falcon Hour f. Pearl Castle g. Crimson Hook h. Stone Cannon i. Shattered Glass j. Lion Shadow k. Broken Stone l. Briar Gate m. Talon Steel n. Whisper Blade o. Steal Rose 10. Conclusion Appendix I. Feedback Information Appendix II. The Ending --------------- 1. Introduction --------------- Well, I have not been writing guides for a while since school began, but as I am waiting for the release of another game that I would like to have, I might as well write a guide on one of the games which I enjoyed playing. I admitted that I used to hate Rainbow Six, as the people tend to die instantly when exposed to gunfire. However, by learning how to plan and execute commands properly, I finally got the hang of it, and began to enjoy the pace. Well, it's time to begin anyway. This guide makes the assumption that you are playing as the Veteran Difficulty, after all, things won't be very different if you choose harder difficultly settings, as the terrorists only shoot faster, after all. Please note that the contents of this guide are merely SUGGESTED ANSWERS to your problems. If you want to play and experiment on your own, DO NOT READ THIS GUIDE. Apart from this, this guide MAY spoil the plot, so again, if you do not want to know the ending before you start playing, DO NOT READ THIS GUIDE. Is that clear? OK, let's begin. Having visited Raven-Shield.com (The official website of Rainbow Six 3: Raven Shield), I found that Ubi Soft has created a 1.51 update to the game, which causes some silenced weapons to become more powerful, hence, I will have to make a few adjustments to my guide. I have used my own plans to play the missions on Veteran Difficulty, and so far, all has been well up all the way to the end. In fact, the whole campaign was a success. --------------- 2. Updates --------------- Version 4.6: The PSG-1 and SSG-3000 Sniper Rifles were tested and rated. Version 4.5b: The M82A1 Sniper Rifle was rated. Version 4.5: The AW Covert and Dragunov Sniper Rifles have been reviewed. Version 4.4: The TAR-21 and the Type 97 Assault Rifles are rated, and hence the review of the Assault Rifles is complete at last. The next thing on the agenda is the Sniper Rifle. Version 4.3: The M82 Assault Rifle is rated, and I added the descriptions of the Mini Scopes. Version 4.2: The M4 Assault Rifle is rated, and I added the descriptions of the Sound Suppressors. Version 4.1: The M14 and M16A2 Assault Rifles have been reviewed. Version 4.0: The L82A1 Assault Rifle has been tested and rated, and I have given a little more detail on the different types of ammunition as well as the High Capacity Magazine. Version 3.9: Now, I tested and reviewed the G3A3 and Galil ARM Assault Rifles. Version 3.8: Rated the FNC and G36K Assault Rifles. Version 3.7: The FAL and FAMAS G2 Assault Rifles were rated respectively. Version 3.6: Started to rate the AK-47, AK-74 and Steyr AUG assault rifles. Version 3.5: Started to rate several Submachine Guns. Version 3.4: Added the Weapons List. Version 3.3: Added a second plan for Mission 8. Version 3.2: Added a new plan for Mission 2 that would give the terrorists a bit more of a surprise. Version 3.1: Added a third plan for Mission 12. Version 3.0: Added a mew plan for Mission 10, as to make Red Team's job easier, and also allowing the usage of 3 slightly smaller teams. Version 2.9: Added a new plan for Mission 12 that would allow the other teams to see more action, and making the job of Red Team easier. Version 2.8: Added a new plan for Mission 13. Version 2.7: Made a slight modification to the strategy of Mission 4. Version 2.6: Added an extra tip about setting waypoints. Version 2.5: Added Appendix II: The Ending. Version 2.4: Started making adjustments to my guide so it can accommodate game play in the Veteran Difficulty level. Version 2.3: Made a few adjustments here and there to cope with the changes made by Update Version 1.51. Version 2.2: Added Mission 15. That is the final mission. Version 2.1: Added Mission 14. Version 2.0: Added Mission 13. Version 1.9: Added Mission 12. Version 1.8: Added Mission 11. Version 1.7: Added Mission 10. Version 1.6: Added Mission 9: Added my comments to each and every mission. Version 1.5: Added Mission 8. Version 1.4: Added Mission 7, added many alternate lines in the planning section to allow for easier reading, as it is rather difficult for people to read it. Version 1.3: Added Mission 6. Version 1.2: Added Mission 5. Version 1.1: Added Missions 2, 3 and 4. --------------- 3. Story --------------- In the year 1945, the Allies were getting victorious in the Second World War, and the Nazis were getting defeated. Fascist regimes all over the world crumble and those people who took advantage of the chaos to loot holocaust victims dive desperately for shelter. This included the Nazis' allies in the Ustache Regime in Yugoslavia. In the First National Bank of Croatia, Zagreb, 2 men, Peja Sicic and Dejan Blazlevic are busy shipping gold from Montenegro to other countries, and the documents detailing their theft were hidden where no one can ever find them. Or is it? 60 years later, in 2005, a bank staff stumbled into those documents out of those old archives. He was busy reading them when some terrorists busted into the bank, killing a female clerk, a security guard as well as that man. "The building's clear, are those the documents?" One terrorist entered the room and asked. "Some of them, not all." The leader replied. "What do we do now?" "We destroy them and leave and wait for our next orders." Now, note that the terrorists only managed to destroy PART of the evidence, but not all, and Rainbow is there is recover the rest and find out what's going on. --------------- 4. Basics --------------- Default Controls: (Keyboard and Mouse) W, S, A, D: Move forward, backward, strafe left, strafe right respectively Z: Reload Weapon X: Stance Down, press once while standing to crouch, another time to crawl. C: Stance Up B: Change Rate of Fire of weapon Q: Lean to the left E: Lean to the right 1: Arm Primary Weapon, if any 2: Arm Secondary Weapon 3: Arm first extra item 4: Arm second extra item 5: Activate Infrared Vision G: View the action from the map R: Commands other ream members to Hold / Fall in H: Commands all teams to hold / Move on J: Alpha Go Code K: Bravo Go Code L: Charlie Go Code Shift: Zoom in / out Home / End: Switch between operatives Page Up/ Page Down: Switch between teams Left Mouse Button: Fire Right Mouse Button: Hold to run Health system: Rainbow Six is famous (or notorious depending on which way you put it) for its "One shot one kill lethality system". In this game, they represent an operative's health by a circle. When it is full, then the operative is ready. If it is half full, the operative is wounded, and he moves much slower, and the reticule recovery time increases. If it is empty, then, well he's either dead or incapacitated, and will be out of action in the missions to come. Note that not all shots will wound you, some will just kill you immediately, so be careful, and I advise you retry action if even one of your team members are killed, otherwise, they will be replaced by inferior back-ups later on. The importance of crawling: (Snipers, Recons) Note that for some sniper rifles like the powerful and long range M82A1, the reticule recovery time is really long, and if you try to take out someone while you wait for the recovery, you most certainly will be killed. However, if you crawl, the reticule is really close to the center already, and hence a rather short time for the reticule to converge, so you can kill enemies much quicker and without them knowing. Same goes for Recons, if you want to avoid detection by patrolling guards, it's sometimes to crawl and stay hidden behind a table rather to be seen when standing up. After all, you WILL lose immediately when a guard sees you in a Reconnaissance mission. Breaching: (Demolitions) The Demolitions specialize in planting and disarming explosives. They can set up breaching charges on doors faster than most operatives. When you place a breaching charge on a door, and set it off, the terrorists behind it are either likely to be killed or stunned by the explosion, and you can make a surprise entry into the room. Seeing what you cannot see: (Recons) In a Reconnaissance Mission, the goal is NOT to be detected by the enemy. If you are unsure if a guard is patrolling around the corner. Whip out your Heartbeat Sensor. Electrical signals made by heart beats will come out as little circles on your screen. If the guard is real close, you can hear the beep. Follow the movement of the circles, and you can guess the guard's patrol route. Purpose of Go Codes: The purpose of Go Codes is to make a synchronized assault, if you want all 3 teams to storm into a facility at the same time. Set up identical go codes at the desired positions. And when you see Waiting-Alpha on the other 2 team's status bar, and you yourself are waiting for the Alpha Go Code, press the required button, and all 3 teams will act at once. Setting Waypoints: Planning is one of the unique features of Rainbow Six that has been copied by other squad based first person shooter games. To plan your teams' routes in a mission, go to the Planning Room. There, you will find a map of each level of the area your team is going to enter. The Red Rectangle(s) on the map are the insertion zone(s), those are the possible starting points of your teams. The first waypoint of any team should be within the insertion zone. In some missions involving hostage rescue or the one and only reconnaissance mission of the game, you have these areas. In the hostage missions, a hostage is only considered to be rescued if you have escorted them to an Extraction Zone; In the reconnaissance mission, you are considered to have completed the mission only if you stepped into the Extraction Zone. Therefore, in most hostage rescue missions where killing all terrorists isn't necessary; the last waypoint of the team(s) involved in hostage rescue has to be in one of those green areas. For the Reconnaissance Mission, it is always wise to have the last waypoint to be within the green area, and then you can know where to walk to when you leave. Another thing to note in the maps is those crosses, green targets and gold squares with circles in the middle. Red Crosses represent the positions of terrorists in a certain area. The Green Targets indicate the presence of a hostage, while a Gold Square indicate the presence of a mission objective to be fulfilled (For example, a bomb to be disarmed, a phone to be bugged and so on.). If you are not going to play as a team that will be completing a certain mission objective, always mark your waypoints so that their routes will go through those Green and Gold symbols. Then, you can be sure those teams will be doing their jobs. ------------------ 5. Tips and Tricks ------------------ Grenade! Take Cover! There are 4 types of Grenades: Flashbang, Fragmentation, Tear Gas and Smoke Grenades. The Flashbang Grenade explodes with a flash, and causes the enemy to have a concussion, and you can kill them while they are blinded. They are most useful when you want to save hostages, and you do not want to kill them accidentally. Fragmentation Grenades are just the typical explosive grenade. Use them to blow your enemy to bits. Tear Gas Grenade: Yes, these grenades makes the enemy cry! However, they can also make your team members cry as well! To negate the effect, put your gas masks on. The principle of this weapon is the same as that of the Flashbang Grenade. Smoke Grenades create a large smokescreen, and you can kill the terrorists while they are wondering what's behind the smoke. This is important if you want to give the sniper time to set himself up without getting killed. When using Grenades, always try not to let the enemy see you, as it takes a rather long time for you to throw the Grenade, and when you are face to face with a terrorist, don't even think about it! Instead consider to open doors a crack, throw the Grenade in, and then close the door immediately. Destruction guaranteed! My preference of the Grenades are as follows: Flashbang > Frag > Smoke > Gas Sandwich Theorem: The Control always advocates you to synchronize a multi team entry into a certain area to generate an element of surprise. This is true because the terrorists tend to be confused when your operatives enter the room from several directions at once. This is best achieved by the usage of Go-Codes. Of course, breaching 3 doors and making rapid entry is the ideal way to do it. Observer Mode: If you select Observer Mode, you will just let the computer control all the teams, and they will simply follow the waypoints like machines. In my opinion, this is the best way to find out why a certain team keeps getting killed all the time; and thus can help you correct your planning mistakes. Moving Speed and Modes of engagement: When you are setting the waypoints for your teams, you will notice that on the lines joining the waypoints, you will notice some circles with a symbol on it. If you right click those circles, you will find a menu that allows you to set the mode of engagement of the team between those 2 waypoints. After that, you can set the moving speed of the operative. The 3 modes of engagements of the Operatives are as follows: Assault: The Team will gun down any threats they see immediately. Infiltrate: The Team will gun down any threats if they spot them. Recon: The Team will only open fire on the enemy if they fire at them! No good! Never set this stance! The 3 moving speeds are as follows: Blitz: The Team runs like mad to the next waypoint. Normal: The Team walks to the next waypoint. Cautious: The Team crouches and walks to the next waypoint. Waypoints and orders: In any waypoint you set in the planning room, you can issue orders for you teams to follow. Here are all the orders, note that humans are better at performing those tasks than computers with the exception of Breaching: Frag (With or without Go-Code) The Team will throw a Fragmentation Grenade at that waypoint and at the target you specify (After you give the go-code, if you have set it there). Flash (With or without Go-Code) The Team will throw a Flashbang Grenade at that waypoint and at the target you specify (After you give the go-code, if you have set it there). Gas (With or without Go-Code) The Team will throw a Tear Gas Grenade at that waypoint and at the target you specify (After you give the go-code, if you have set it there). Smoke (With or without Go-Code) The Team will throw a Smoke Grenade at that waypoint and at the target you specify (After you give the go-code, if you have set it there). Snipe (Go Code Only) The Team will choose the best sniper of the group, and set his weapon to single shot mode. Then, he crawls down and shoots at any enemy he sees in the area you specify . The team will stay there until the Go-Code is given. Breach (With or Without Go-Code) This command is only available near a door. The Team will choose the operative with the best Demolitions stat, and will plant a Breaching Charge on the door, and will detonate it (Upon giving the Go-Code, if you have set it) to make quick entry. ------------------------ 6. Primary Weapons List ------------------------ In this section, I will introduce each weapon of the game, one by one, as well as give it a rating after I field tested it. There are 5 different statistics of the weapon. Range, which tells you how far the gun can fire. Damage, which tells you how much damage a bullet does to the enemy. Accuracy, which is the convergence limit of the aiming reticule, and the more the reticule converges, the more accurate is the weapon. Stability, which determines how much the gun is shaken up by its recoil while firing. Recovery, which is the speed of which the reticule reaches its convergence limit. ------------------------------------- Different Peripherals for the Weapons ------------------------------------- Each weapon has a wide variety of different peripherals for you to add to your guns. These peripherals have different effects on your weapons, and their drawbacks and advantages are stated below. High Capacity Magazine: M14 Assault Rifle without peripheral: Bullets per Magazine: 21 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 Recovery: 83 M14 Assault Rifle with High Capacity Magazine: Bullets per Magazine: 101 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 + 22 = 62 Recovery: 83 - 10 = 73 The High Capacity Magazine significantly increases the bullets loaded into the gun at once, as there are more bullets loaded, the gun becomes heavier, so the stability is increased, however, this increased weight also contributes to a decrease in reticule recovery time. Mini Scope: A Mini Scope allows you to aim at the targets more accurately from a longer range. There really are no drawbacks for this peripheral. So, this is my personal favorite peripheral, particularly if you are using a shotgun. Sound Suppressor (Silencer): M16A2 Assault Rifle without peripheral: Bullets per Magazine: 31 Range: 39 Damage: 66 Accuracy: 74 Stability: 38 Recovery: 90 Silenced M16A2 Assault Rifle: Bullets per Magazine: 31 Range: 39 - 20 = 19 Damage: 66 - 33 = 33 Accuracy: 74 + 12 = 86 Stability: 38 + 61 = 99 Recovery: 90 - 4 = 86 When you silence a weapon, it makes much less noise than before. However, the usage of special subsonic rounds can significantly lower range and damage of these weapons. However, after the version 1.51 update, their range and damage are not as weakened as before, as the silencer at most will half the weapon's damage and the range will not be that much weakened. Reticule recovery will also be slightly reduced. Fortunately, this is offset by the increased accuracy and stability. Use these if you would like to save hostages that are in open areas, such as when there are no doors separating you from the hostages and their takers. The score is given in a basis of a 100 mark scale. (To be completed) Now, let's start with the Submachine Guns. ------------------- a. Submachine Guns ------------------- OK, let me first tell you what conditions I will test the submachine guns. I will play a terrorist hunt custom mission in the Penthouse stage, with 25 terrorists, and I would have activated God Mode, as I have only one operative in use. --------------- CZ-61 Skorpion --------------- Stats: Bullets per Magazine: 21 Range: 6 Damage: 6 Accuracy: 30 Stability: 85 Recovery: 100 Ammunition: 7.65mm Auto Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 7.65mm Auto Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine, Sound Supressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per Magazine increased by 30, Stability increased by 4, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 2, Damage decreased by 2, Accuracy increased by 10, Stability increased by 6, Recovery decreased by 3 Description: The CZ-61 Skorpion machine pistol is a dual purpose weapon, intended for both close combat and personal defense. Its small size makes this weapon very suitable for concealed carry or for use in confined spaces, such as cars or aircraft. This gun is popular with police, security and counter-terrorist units, as well as some terrorist organizations. Test Run: I used the CZ-62 with a high capacity magazine. I went down the flight of stairs that was the fire exit, and all the terrorists there were killed by one in single shot hits, other terrorists at level 0 were not a problem for this gun, but I found out that this submachine gun had trouble shooting at large groups of people, even when I was standing at the other end of the living room, it took me quite some ammo to hit and take out all of them, and I was shot at in the process. Which means I may have been dead long ago if God Mode was not enabled. I encountered the same problems in the Japanese garden at the top level, the terrorists at the other side of the pagoda were easily missed, and having 51 bullets per magazine just simply was not enough for the 7 terrorists that lurk there. I had to reload once, in fact. Fortunately, the target reticule converges to its limit very quickly, and that is the only advantage of this submachine gun. IN this mission, 115 shots were fired, and 35 hit the target, and the accuracy was only a mere 35%! Score: 34 --------------- M12 --------------- Stats: Bullets per Magazine: 31 Range: 11 Damage: 25 Accuracy: 39 Stability: 70 Recovery: 93 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine, Mini Scope, Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per Magazine increased by 60, Stability increased by 7, Recovery decreased by 3 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 12, Accuracy increased by 6, Stability increased by 20, Recovery decreased by 2 Description: The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other SMGs and is a little less accurate but its small size and weight makes up for it. Test Run: I used a High Capacity Magazine with this gun, and I descended the stairs of the fire escape, and took out the two terrorists down there with ease. It was the same throughout the Level 0 corridors. When I engaged the enemies in the living room, standing by a door, I had better accuracy at those guys there, and was not shot at as much. Of course, it took me much less time to get rid of all those guys at once. The close combat capabilities of this weapon are marvelous, and I stand more of a chance indoors inside the Penthouse level than with the CZ-61. However, it was when I reached the Japanese garden when things went awry. I stood at the door, and tried to shoot the tangos to the right, but it took a while for the bullets to connect, and even so, the first bullet hurt the terrorist while the second one killed him. I also tried to shoot someone from one end of the garden, but it missed a lot, and I had to move close to pick him off. In conclusion, the M12 is not a bad submachine gun, but its range could have been improved. There is nothing too bad about its accuracy, as of the 70 bullets fired, 29 of them hit the target, making up a total accuracy of 41%. Score: 40 --------------- Mac 11/9 --------------- Stats: Bullets per Magazine: 33 Range: 11 Damage: 15 Accuracy: 13 Stability: 72 Recovery: 100 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine, Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 18, Stability increased by 4, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 7, Accuracy increased by 13, Stability increased by 14, Recovery decreased by 3 Description: The Mac 11/9 machines pistol was developed around 1970 when Special Forces and police units adapted it. Its high rate of fire and small size make it ideal for close combat. Test Run: I used the High Capacity Magazine with the Mac 11/9, and set off into the penthouse. The two terrorists at the foot of the stairs were rather easy to kill, and so are the rest of them in the Level 0 corridor. I again had a hard time shooting at the terrorists from a distance in the living room, and it took me quite a number of bullets to drop them all, and if I had not activated God Mode, I would have been dead. Therefore, this weapon really has a problem with its range. Although it is excellent in close combat, and most of the people are dead in a flash up close. Another thing I found out about this weapon is that it is always stuck in automatic mode and that there is no single shot mode regardless of how I press the B key. Therefore, even for close kills, I often fired two bullets at once, and this would not be a good choice for those accuracy hogs or people who want to save ammo in a game. The same accuracy problems were encountered in the Japanese garden, and I was again forced to move close to finish of that tango at the far side. A total of 103 shots were fired in this mission, and only 31 hit the target, making up an accuracy of 30%. Not a very good weapon I must say. Score: 36 -------------- Micro-Uzi -------------- Stats: Bullets per magazine: 33 Range: 11 Damage: 15 Accuracy: 28 Stability: 59 Recovery: 100 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine, Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 18, Stability increased by 6, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 3, Accuracy increased by 10, Stability increased by 12, Recovery decreases by 3 Description: The Micro-Uzi was developed as a personal defense weapon. Police and military of more than 90 countries have adopted this weapon due to its compact size and reliability. Test Run: For this gun, I again used the High Capacity Magazine to increase the number of bullets carried per magazine to 51. I went down the stairs as usual, and was able to pick off the two tangos there with single shots from the Micro-Uzi. To my surprise, this gun has more accurate at long range combat, as I can pick off the terrorists in the living room on Level 0 with fewer bullets than before. In fact, I was fired at only once. It seems that the range and accuracy of this gun really can do better. Of course, for a machine pistol, the Micro-Uzi is a very good close combat weapon. And, for those accuracy lovers out there, you can set it to single shot mode if you are feeling confident of yourself. This gun has a rather good range indoors, but when I went outdoors to the Japanese gardens, the same problems were found. I was shot at just as often as the other cases, and I had to fire more to get rid of them. However, the Micro-Uzi has been a big improvement when accuracy is concerned. Of the 57 shots fired, I landed 34 hits, making up to 59% accuracy. If only the magazine size can be increased, then I would be happy. I would use this as a secondary weapon if possible though, as there are better stuff out there to use. Isn't this obvious? Score: 44 --------------- MP5/10A2 --------------- Stats: Bullets per magazine: 33 Range: 10 Damage: 39 Accuracy: 43 Stability: 44 Recovery: 94 Ammunition: 10mm Auto Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 10mm Auto Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Perpherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 68, Stability increased by 20, Recovery decreased by 5 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 3, Damage decreased by 20, Accuracy increased by 10, Stability increased by 38, Recovery decreased by 3 Description: The MP5 10A2 SMG is a basically an MP5 chambered for a 10mm round. The increased stopping power of the heavier round is offset by increased recoil. Test Run: Like before, I made use of the High Capacity Magazine, and the bullet capacity increased to 101. I descended the fire stairs as usual, and this gun was accurate enough for me to perform single shot kills on the terrorists there. The same thing happened to all the terrorists there. I made a discovery when I cycled through the rates of fire of this weapon. It seems that aside from automatic mode, this gun had a triple shot mode, where one click of the mouse button would send a triple shot burst through the gun. I tried it out in the living room, and it was great. There were a couple of terrorists standing quite closely together in front of the television, and all I needed was one single click of the mouse button to make them all fall to the ground! Powerful, and from a range too. Unfortunately, a submachine gun is a submachine gun. It still lacks range, and the triple shot does not help in open areas. I tried to use the triple shot to kill a terrorist at the other end of the Japanese garden, but I have to click the mouse button three times to get rid of him. That's nine bullets for one man, and this is what lowered my accuracy. In fact, in the 54 buttons I fired, 30 hit the target, making up 55%, and I am sure it could be better if I used the right rate of fire at the right time. Score: 45 --------------- MP5A4 --------------- Stats: Bullets per magazine: 31 Range: 11 Damage: 21 Accuracy: 44 Stability: 75 Recovery: 95 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Perpherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 8, Recovery decreased by 3 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 11, Accuracy increased by 9, Stability increased by 8, Recovery decreased by 3 Description: The preferred submachine gun of counter-terrorist operatives around the world, the 9nn MP5A4 SMG is known for its reliability and accuracy, even when firing on full automatic. Test Run: As usual, I made use of the High Capacity Magazine to increase the number of bullets that can be loaded into the submachine gun at once. Again, 101 bullets were loaded. The MP5A4 is a lot similar to the MP5/10A2, maybe it is because they are just two variants of the same gun. I was able to use single shots to take out the enemies at corridors and stairs at close range, and like the MP5/10A2, the MP5A4 also has the triple shot mode, which I gladly unleashed upon the 6 terrorists in the living room. Unfortunately, they showed up one by one, so it took me 6 clicks of the mouse button to kill them all, making up to 18 bullets used. Therefore, anyone who likes to use the triple shot mode should wait until several terrorists are close together before shooting, or they should use Automatic mode, or expect to get a low accuracy rating! This gun is slightly more effective than the MP5/10A2 in outdoor combat, as I can kill one terrorist per burst, which is slightly better, but I guess that is just dumb luck, so I would not recommend using this gun whenever there are long stretches of land. In this test, 51 shots are fired, 29 hit their targets, making up to 56% accuracy. Score: 45 --------------- MP5K PDW --------------- Stats: Bullets per magazine: 31 Range: 11 Damage: 18 Accuracy: 23 Stability: 73 Recovery: 95 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per Magazine increased by 70, Stability increased by 8, Recovery decreased by 3 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 9, Accuracy increased by 12, Stability increased by 16, Recovery decreased by 13 Description: The 9mm MP5K PDW SMG is a compact version of the classic MP5. Its folding stock and low weight make it an ideal choice when a full rifle or a submachine gun would be unmanageable. Test Run: Of course, I almost always make use of the High Capacity Magazine, as it is the only peripheral that does good to the Submachine Gun. The usual testing process goes on, and I cannot find many differences between the MP5K PDW, I guess Heckler & Koch must have been rather lazy and uncreative lately. Yes, the good and accurate single shot kills are always there are have rather decent range as well. So is the triple shot mode. I use it on the tangos in the living room, with similar effects with the previous two MP5 guns, not much difference is there? If you look at their stats, you will find that their range and damage are rather similar in nature here. How boring. And I wonder why they will put out 3 guns with similar stats in Rainbow Six 3: Raven Shield. Score: 45 -------------- MP55D5 -------------- Bullets per Magazine: 31 Range: 7 Damage: 8 Accuracy: 47 Stability: 91 Recovery: 93 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Stability increased by 3, Recovery decreased by 3 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Description: Terrorists throughout the world fear the 9mm MP55D% SMG. Its integral silencer is so effective that the report of the bullet is miniscule compared to the click of the belt operating. RAINBOW uses the 9mm MP55D5 whenever both accuracy and stealth are essential. Test Run: I used the High Capacity Magazine on the MP55D5 in this run. I expect you all to believe that this is another of those boring variants of the H&K MP5 series right? Well, you are wrong. The MP5 is a gun with an attitude, or I should say, silence. This gun is equipped with an integral sound suppressor, and hence when you fire the gun, you will hear some discreet clicking sound, which will not attract the attention of terrorists too much. Yes, that's how I slipped into the Penthouse and taking each terrorist by surprise! This gun has an improved accuracy due to the suppressor present, but the triple shot mode is always there to help you when you are not confident in hitting your target. But still, I found out that even at medium range, I can just perform single shot kills on the terrorists, even in the widely open Japanese garden! That's a surprise. Of the 36 shots fired in the run, 29 hit their targets, and that made up to an awesome 80% accuracy. However, I would not advise you to use this gun in non-hostage missions, as their range is poor. I won't advise you to use this gun in hostage rescue missions either, as you have Assault Rifles to help you too. Score: 43 -------------- MTAR-21 -------------- Stats: Bullets per Magazine: 31 Range: 15 Damage: 15 Accuracy: 34 Stability: 81 Recovery: 93 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 7, Recovery decreased by 3 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 6, Damage decreased by 7 Accuracy increased by 14, Stability increased by 10, Recovery decreased by 3 Description: The TAR-21 is an extremely modern bullpup design and is offered in four configurations. The MTAR-21 specially configured for commando, airborne, paratroopers and special rescue units. Test Run: I used the High Capacity Magazine, as usual, and this time, the MTAR-21 really is a big disappointment. I ran down the stairs as usual, and I found the first terrorist there. Even at such a close range, I could not hit him and take him out in one shot, and I was forced to fire maybe 4 consecutive shots to take him down. (This gun has no triple shot mode). In my opinion, I guess you are expected to hold the trigger down while using this gun, as most of the time I used it, I had to just get the gun blazing, not good if you want to put your enemy in a surprise, eh? Unfortunately, sound suppressors are only good if you use them in hostage rescue missions, so that is tough, isn't it? The weakness of this weapon can be clearly seen, as I tried to ambush a guy at the other end of a corridor, I fired a couple of shots, he was hurt, and then he started to fight back! If I had not used God Mode, I would have been long dead! That's the problem with guns where you have both poor range AND accuracy. In fact, of the 88 shots fired, only 32 hit, and that accounts for only 36% of the accuracy! Score: 36 --------------- P90 -------------- Stats: Bullets per Magazine: 51 Range: 14 Damage: 17 Accuracy: 39 Stability: 72 Recovery: 93 Ammunition: 5.7x28mm Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: Mini Scope Sound Suppressor Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 9, Damage decreased by 9, Accuracy increased by 9, Stability increased by 22, Recovery decreased by 3 Description: The 5.7mm P90 SMG is a blowback operated, select fire weapon. It is fed from 50-round box magazines located on top of the weapon and made from translucent polymer. IT was developed in the late 1980s and may be referred to as a forerunner of the PDW (Personal Defense Weapon) concept. Test Run: The P90 has a 51 bullet magazine to start with and hence does not need to make use of any more high capacity magazines. I tested it on the terrorists and it did surprisingly well for a Submachine Gun. Of course, due to its accuracy, I had to run in with guns blazing in the living room, which is a big no-no for a Rainbow Six game. Fortunately I had god-mode on, or I would have been killed a few times over. For your information, this gun only has single shot mode and a fully automatic mode, and there is no Triple Shot mode. One of the drawbacks of this weapon is its slow reloading time. Every time I reloaded, I had to watch Ding Chavez pen the cover of the gun and then place the ammo in and close it one again. I guess that there is a price to be paid if you want to have 51 bullets loaded in a gun at once. I fired 50 shots in this test run, and 26 hit their target, which contributed to a 52% accuracy. Not bad for a submachine gun, not bad at all. Score: 43 --------------- SR-2 --------------- Stats: Bullets per Magazine: 21 Range: 12 Damage: 20 Accuracy: 35 Stability: 59 Recovery: 99 Ammunition: 9x21mm R Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 30, Stability increased by 9, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 6, Damage decreased by 10, Accuracy increased by 9, Stability increased by 27, Recovery decreased by 2 Description: The SR-2 is a modern machine pistol currently in use with Special Forces. Its special 9x21mm Gurza ammunition is sufficiently powerful to penetrate most forms of body armor. Test Run: I picked the high capacity magazine, as usual, to increase the number of bullets loaded into the gun to 51. Then I went into battle inside the Penthouse. Like the many other machine pistols, the SR-2 has a stock holster strapped onto the weapon when used as a Primary Weapon. This gun is quite accurate for medium range combat, as it is possible for me to take out terrorists in one shot in the level 0 corridors. All I need was some rapid firing to finish off the terrorists in the living room (There is no triple shot mode for this gun), but that tango that is hiding behind the kitchen table cannot be dealt with that easily. So there is still some problem with the accuracy of this weapon. The SR-2 like all other submachine guns has a very good recovery time, but it lacks accuracy when shooting in a range. After all, on average, 4 shots have to be fired at each of the terrorists in the Japanese Garden in order to kill them. In the 66 shots fired in this test run, 29 hit the target, making up to 43% accuracy. This is just typical for a submachine gun, I must really say. Score: 42 -------------- TMP -------------- Stats: Bullets per magazine: 31 Range: 11 Damage: 15 Accuracy: 31 Stability: 75 Recovery: 99 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per Magazine increased by 20, Stability increased by 3, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 7, Accuracy increased by 15, Stability increased by 12, Recovery decreased by 4 Description: The 9mm TMP is a modern compact SMG. It uses a blowback operated, locked breach design with a rotating barrel. THE TMP is reported to be a very controllable and comfortable weapon to fire. Test Run: I equipped the TMP with the High Capacity Magazine and it increased the bullets loaded to 51. Then I set off into the Penthouse. It is possible to perform one hit kills on the terrorists at level 0, but I noticed that the trigger of this weapon is rather sensitive, as it is easy to fire out two bullets at once if you are in automatic mode. The terrorists in the living room fell down like toys when I sprayed the area full of bullets, and all of them were killed in a jiffy. I caught them by surprise this time. Then I went up to the top of the penthouse as planned, and most terrorists can be taken out in two shots. I experienced a few difficulties in the Japanese garden, as it took me quite a while to hit the terrorists with the TMP as they are rather far away, but fortunately, they were killed quickly enough when I held down the trigger, so it is not good for those people who like accuracy. Of the 59 shots fired, 30 hit their target, accounting for 50% accuracy. Not bad. Score: 43 -------------- UMP -------------- Stats: Bullets per Magazine: 26 Range: 10 Damage: 26 Accuracy: 43 Stability: 66 Recovery: 96 Ammunition: .45cal Auto Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. .45cal Auto Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 75, Stability increased by 21, Recovery decreased by 11 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 2, Damage decreased by 5, Accuracy increased by 9, Stability increased by 12, Recovery decreased by 4 Description: The UMP is a .45cal SMG roughly based on the MP5. The stopping power of the round comes at the price of an decreased recoil and a lower rate of fire. Test Run: As usual, I made use of the High Capacity Magazine on the submachine gun, and this time, it can hold up to 101 bullets. Then I went charging into battle. The gun's trigger can be easily controlled and single shot kills were not very hard to achieve when done at close range. Another good thing is that, as this gun is based on the MP5 series, then it has the triple shot mode apart from the fully automatic mode, and it was with it that I cleaned up the living room without being shot at once. I guess I have to thank the accuracy of 44 that this gun offers. After this, I reverted to fully automatic mode to kill the terrorists on the upper floors. I switched back to triple shot mode in the Japanese garden, and thanks to the accuracy of this gun, I was able to take out any terrorist within 2 bursts of the UMP. Of course, triple shot mode can hurt accuracy, and in the 60 shots fired, 29 hit their target, making up to 48% accuracy. Not bad for a submachine gun with a burst. Score: 44 ------------- Uzi ------------- Stats: Bullets per magazine: 33 Range: 11 Damage: 21 Accuracy: 40 Stability: 75 Recovery: 92 Ammunition: 9mm Parabellum Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. 9mm Parabellum Jacketed Hollow Point Rounds Jacketed Hollow Point rounds (JHP) are specialty rounds that inflict maximum damage to unarmored targets and little or no damage to armored targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 18, Stability increased by 2, Recovery decreased by 1 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 4, Damage decreased by 11, Accuracy increased by 15, Stability increased by 15, Recovery decreased by 3 Description: The UZI is manufactured in several countries and is the primary submachine gun of several of the world's military. The overall ruggedness and simplicity of the UZI have given it a reputation as a very reliable weapon capable of operating under the severest conditions. Test Run: So, this is one of the most popular submachine guns in the world. It has been mentioned a lot in magazines and other video games. But is it that good. Now, let's test it shall we? I used the High Capacity Magazine and Jacketed Hollow Point rounds this time, as the terrorists all wear suits in this level. The Uzi has a nice button control, and I can easily perform one hit kills on terrorists around the place. However, I still sprayed out bullets in the living room, as there are just so many terrorists running at me at the same time, but after firing about 7 shots, all terrorists were killed and I can move on up the Penthouse. The Uzi is not only good for close combat but it is also good for long range combat, as it is quite accurate. I used it in the Japanese garden, and surprisingly practically all terrorists, no matter how far they are from me fell in only one shot! (I was sneaky enough so I was not shot at. In the total of 59 shots fired, 31 hit their target, and this accounts to a 52% accuracy. This is must as good as the MP5 series, and I now know why it is so popular in the world. Score: 47 ----------------- b. Assault Rifles ----------------- Yes, the assault rifles are practically the backbone of Rainbow Six 3: Raven Shield. They are so powerful, and have substantially better range than the Submachine Guns. This time, I will perform a test run on both the High Capacity version and the Silenced version of the weapon, and I am testing it in the Private Airport stage, with 35 terrorists! --------------- AK-47 --------------- Stats: Bullets per magazine: 31 Range: 37 Damage: 80 Accuracy: 56 Stability: 34 Recovery: 90 Ammunition: 7.92x39 M45 Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 23, Recovery decreased by 7 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 22, Damage decreased by 40, Accuracy increased by 16, Stability increased by 55, Recovery decreased by 5 Description: Its accuracy after the first round is questionable, but the first shot is reasonably accurate. By single and double tapping hostiles, you are sure to come out on top. Aim for the chest, and double tap. This gun is superior to most every other gun for medium-long range. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** So this is the famous Kalashnikov. First, I entered the garage, and picked off the terrorists that are patrolling around the fire engine and ambulance, and they were relatively small fry, and can be taken out within two shots each, even at a considerable distance away. Then I went to the second floor and got out of the back door to the parking lot and found a lot of rather well concealed tangos, and yet, they can be disposed of rather quickly, within 3 shots, and some of them were miles away. Then I entered the terminal building, and the gun was just as accurate, although I missed a terrorist that was running a few times. But they can be easily dispatched when I found them. With the terminal building cleaned up, I went into the hangar via the west of the tarmac, and although there are couple of terrorists at medium range, they can be taken out in one single hit each. I went up to the second floor, and shot at a relatively far away terrorist inside the hangar within three shots of the AK-47. Then I went into the hangar section itself and cleaned it up, the terrorists are down well quick, and only one of them took two hits. I then went to the tarmac again, and found the final tango walking around on the other side. All it took was a decisive shot to kill him. In the 60 shots fired in the test run, 36 hit their targets and this is quite average for an Assault Rifle. Score: 63 *****WITH SOUND SUPPRESSOR***** I entered the garage, and then picked off the terrorists one by one, this time, the terrorists were killed without drawing too much attention from the gun. I went upstairs, and went out to the car park. The terrorists are so far away from me that they look like little dots on the screen, but when I found them, I could take them out one by one in one shot, even if they are standing to the right near the tarmac! The terminal building is next, and I experienced similar effects with the silenced AK-47. However, this time, no terrorists came running after me as the AK-47 made very little clicks when I fired it, so I was shot at less than when I used the silenced assault rifle. Now, I went onto the tarmac as planned, and although some terrorists are rather hard to notice due to them being so far away, I still could kill most of them in one single hit. However, the one by the window took 3 shots to kill, as maybe the glass slowed the first bullet down. Inside, the hangar, all terrorists were killed in one shot. Then, I went around the premises again to hunt the remaining terrorists down and it was as easy as pie due to the over 70 accuracy of the AK-47. 43 shots were fired in this testing run, and 35 hit their target, making up to 81% accuracy! This is a killing in hostage rescue missions (or missions that require you not to be detected by the enemy.) Score: 65 ---------------- AK-74 ---------------- Stats: Bullets per magazine: 31 Range: 37 Damage: 53 Accuracy: 64 Stability: 49 Recovery: 91 Ammunition: 5.45x39mm 7N6 Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 15, Recovery decreased by 4 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Range decreased by 20, Damage decreased by 27, Accuracy increased by 14, Stability increased by 50, Recovery decreased by 5 Description: The AK-74 assault rifle comes directly from the AK-47, but is chambered for a 5.45mm round similar to the 5.56MM NATO Round. When compared to the M16, the AK-74 shows slightly worse accuracy, but better reliability in battle environment and lower maintenance requirements. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** I walked over to the garage, and picked off any terrorist that got in the way, and all of those were one shot kills. Then, I entered the garage. All terrorists were taken off guard, and I hit all of them in one shot, except for the one behind the chain link fence. Then I walked upstairs to the rear exit, and peeped out to the left. There is a terrorist standing by the door, and I zoomed in on him and took him out with a couple of shots. The other terrorists also could be taken out while I stood on top of the flight of stairs. The zoom does works wonders! Then I walked into the terminal building. The terrorists were taken out just as easily as before, and I was surprised when only one bullet was needed to fire through two terrorists that were standing in a column towards me! I reached the tarmac, and then noticed the auto-aim lock on to a target just behind the plane, and I skipped it for now, and took out the tango behind the crates. Some terrorists ran and I missed a couple of times, but once the bullets connected, they were immediately dead. The terrorists inside the hangar met similar fate. One of the terrorists in the hangar saw me at the window and ran to get me, but another single shot kill ended him and the test run was over. 51 shots were fired and 35 were on target, which meant that once a terrorist is hit, he is a dead man. The accuracy is 68%, over 60! This is quite good for an assault rifle, I must say. Score: 71 *****WITH SOUND SUPPRESSOR***** The usual procedures were followed, with the terrorists falling silently than ever before. The terrorists in the parking lot were just as easily killed when I used the zoom feature to zoom in, although several of them took a few more shots to kill. The performance of the silenced AK-74 was just as god as it was in the outside. On the tarmac, there was this terrorist trickily concealed behind the plane, but all I needed was maybe 6 shots to take him out. The terrorists inside the hangar were just as easily taken out. A total of 46 shots were fired, and 37 of them hit their targets, this makes up for 80% accuracy, making the AK-74 just as good as the AK-47 when silenced. Score: 65 --------------- AUG --------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 57 Accuracy: 59 Stability: 54 Recovery: 90 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 12, Recovery decreased by 4 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 34, Accuracy increased by 14, Stability increased by 46, Recovery decreased by 4 Description: The 5.56mm AUG AR is a futuristic looking assault rifle with a compact bullpup design. It is well-suited for missions requiring the maneuverability of a submachine gun combined with the punch of an assault rifle. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** Hmm, the say that this gun has the maneuverability of a submachine gun and the stopping power of an assault rifle, but is it true? We shall see. We start with the garage and the area outside, which is an area good for testing the short range capabilities of an assault rifles. So, far so good. All terrorists but one were killed in one hit of the Steyr AUG's 5.56 rounds. Next, we test the long range capabilities of the AUG, and there is something that is of very good help to me. It is that the AUG has a built in Mini Scope. I was able to pick of the terrorists one by one sneakily without being seen too much. Only one trickily positioned tango took three shots. To test the medium range capabilities of this weapon, one must enter the terminal building, where there are many long hallways and open concourses. The terrorists were killed just as easily, sometimes, with just a little aid from the built in mini-scope. (Of course, I took it out while I am hiding to avoid being fired at.) The tarmac is infamous for several neatly placed tangos, but with the scope, I can target them more precisely, and hence those with a small chunk of flesh poking out can be killed in 2 to 3 shots. Then I entered the hangar to get rid of the terrorists inside. Of course this is where all the ranges of the weapon are put to the test. The terrorists are just as surprised when I popped them in the head with several decisive shots. In the end, 50 shots were fired, 38 hit their targets, which makes up for a 76% accuracy! The AUG is awesome, I tell you! Awesome! Thanks, Mr. Scope! Score: 90 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** The stealth capabilities of the silenced AUG is now put to the test. Let us see how well it does this time! As before, the short range combat abilities of the silenced AUG are just as good as that of an AUG with a High Capacity Magazine installed, only that it is better as it is quieter and will not draw as much attention to you. All I need is a simple click sound and the terrorist's head will go pop and they'll soon be dead! The scope, coupled with the silenced AUG makes a very good sniping weapon, as I was able to peek discreetly around the corners in the parking lot and take out the terrorists one by one with a couple of shots. Basically, all of them dropped in one single hit! Inside the terminal building, similar results were found, but I noticed that this game may have a glitch that a terrorist may not be hit even if only his entire head is in the middle of the crosshairs of the aiming reticule, therefore, I missed a couple of times when I engaged the tangos at close range. That is tough, I guess, let's hope they will patch it up. Thanks to the increased accuracy of the silencer, even sticking a small lump of flesh would prove fatal, as I noticed a head sticking above the top of a plane, and that head was popped with one bullet thanks to the scope! That tango had no way of fighting back, as his gun was out of sight! In the end, 47 shots were fired, 40 hit their targets, which makes up for an 83% accuracy! The silenced AUG is also awesome, I tell you! Awesome! Thanks, Mr. Scope! Pop goes their heads and they'll soon be dead! Score: 74 --------------- FAL --------------- Stats: Bullets per magazine: 21 Range: 49 Damage: 99 Accuracy: 74 Stability: 33 Recovery: 85 Ammunition: 7.62x51mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine, Mini Scope, Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 80, Stability increased by 27, Recovery decreased by 9 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 30, Damage decreased by 50, Accuracy increased by 15, Stability increased by 58, Recovery decreased by 5 Description: The FAL is one of the most widely sued battle rifles of the 20th century. Due to its heavy recoil in full-auto mode, it's often used in semi-auto. It uses 7.62mm NATO rounds with a magazine capacity of 20 rounds. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** One of the most commonly used Assault Rifles in the 20th Century, eh? We shall see how useful it is. First things first, I will test the short range combat capabilities of this weapon. I took the usual walk from my starting point to the garage, and all the terrorists are relatively close here, and they all can be dropped in only one shot of the FAL (with the exception of a neatly placed one, you cannot have 100% accuracy, as the position sometimes does not allow you to hit it no matter how hard you try. Then, for the medium range combat capabilities. I sneaked Ding Chavez into the parking lot, and found a lot of terrorists below wandering around with no idea of my presence. Therefore, I pressed shift to zoom in on them and plucked them off one by one. Easy, although I was ambushed by a terrorist beneath the stairs. Fortunately that godmode was enabled, or I would be dead and would have to retry this test run. In the Terminal Building, I can test the short-medium range combat abilities of the FAL. Most terrorists also dropped in only one shot, but there is this one in the restaurant hidden in the corner that I decided to lure him out. Thanks to the accuracy of the weapon, I was able to hit that small chunk of flesh sticking out, and then I threw a Frag Grenade in to finish the job. Now for the tarmac. This time, there are terrorists firing at me all the way from the other side of this long area, but all I took were 4 bullets to take each of them out. The terrorists in the hangar also took 3 to 4 shots to get rid of the two of them. (They are very far away from the window Ding was standing in front of. In this test, 49 shots were fired, and 40 were on target. That results in an accuracy of 82% accuracy! That's even more accurate than the AUG and there is no mini scope to help it! Good grief! Score: 94 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** Now that the loud version of the FAL is so deadly accurate, I wonder if silencing it will help it a little bit more? Now, let's begin. The short range combat abilities of this weapon are just superb, I was able to kill every single terrorist accurately and quietly on my way to the garage and inside the garage. That's what they meant by a silent death, I suppose. Tee hee. Now, to test the medium range abilities of the silenced FAL. I sneaked off into the parking lot via the back stairs of the garage, and I carefully took pot shots at the terrorists around, and all of them were taken out in one hit besides the one hiding behind the trees on the balcony and the one on the path between the hangar and terminal building. The terrorists in the airport terminal were met with rather similar fate, and as it is more accurate with a silencer on, flesh shooting becomes much easier, and that terrorist hiding in the corner of the restaurant can be hit much easier. On the tarmac and in the hangar, similar results were obtained. A total of 45 rounds were fired, where 41 of them were on target! That makes up for 91% accuracy! Deadly effective in silent missions, I must say. Score: 80 ----------------- FAMAS G2 ----------------- Stats: Bullets per magazine: 31 Tange: 39 Damage: 56 Accuracy: 60 Stability: 52 Recovery: 91 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 14, Recovery decreased by 4 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 28, Accuracy increased by 13, Stability increased by 47, Recovery decreased by 4 Description: The FAMAS G2 AR fires the 5.56mm NATO round. Its rate of fire of 950 rounds per minute is the highest among RAINBOW's assault rifles. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** Fastest firing assault rifle of Rainbow, eh? I wonder if it really is that good. Let's see. Let us start with the short range combat capabilities of this weapon. Now, I travelled from the starting point and into the garage, and all terrorists can be killed within one hit. However, there is one hiding by a van outside, and in spite of the zoom feature, I cannot kill the terrorist. Therefore, the bad accuracy of this weapon really is to blame. For your information, the FAMAS G2 has a triple shot mode, and that is what I used to deal with the terrorists in the parking lot. However, not even the triple shot mode is enough to kill the terrorists, as many of the terrorists took 3 bursts to be killed when I shot at them from the back stairs of the garage. The accuracy is responsible for this mess! Now, the performance of the FAMAS G2 inside the airport terminal building is the only area which the FAMAS G2 is relatively good at. After all, all terrorists can be taken out in one shot, and that is about it. Unfortunately, every other assault rifle has this ability, and I will not consider it to be a big bonus. (This is common property, in fact.) The long range capabilities of the FAMAS G2 are tested in the hangar. There was only one terrorist, coming at me from quite far away, and I still need 2 triple shots bursts to get rid of him even though he was getting closer and closer to me! I wonder how badly can the FAMAS G2 perform. I guess we will have to wait until Ding Chavez enters the hangar before we can see. Inside the hangar, the FAMAS G2 performed surprisingly well, and the 2 terrorists inside the hangar can be taken out with single shot kills from the glass window overlooking it. But, having observed the poor accuracy outside, I guess this must have been dumb luck. In total, 100 shots were fired, and only 44 hit their target, which is only 44% accuracy. This makes this gun even worse than the cheap AK-47 knock offs! Score: 60 *****WITH SOUND SUPPRESSOR***** Now, from the above test, I found out that the loud version of the FAMAS G2 is really poor in performance for an Assault Rifle, let's hope that the silenced version of the gun can do a bit better. The short range combat abilities of this weapon are obviously better than that of the loud version, as all terrorists, in the area outside and inside the hangar can be taken out in one hit. This time, when I went to the parking lot, I decided to use the single shot mode of the Assault Rifle instead of triple shot mode, and boy, it did work better, even the furthest terrorists would take only 4 shots to hit him compared with the 9 I used for the loud FAMAS G2. The performance inside the passenger terminal building is just as good as that of the loud FAMAS G2, except the terrorists will not run like mad when I fire, and would just stay in place. That's I substantial improvement, I believe. ON the tarmac, I found two terrorists that are quite far away, one of the terrorists can be taken out after careful aiming with the gun. (He did not notice me coming, so I can do this.) However, the one inside the hangar window cannot be shot as easily, as he was half hidden by the curtains. The terrorist inside the hangar also took 4 shots, as he was as small as a dot in the screen, and the dot did not cover all the space inside the aiming reticule. This time, 56 shots were fired, with 39 hitting their targets. This accounts for 69% accuracy, and unfortunately, this is only the accuracy a typical unsilenced assault rifle. Score: 63 --------------- FNC --------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 62 Accuracy: 72 Stability: 57 Recovery: 86 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 10, Recovery decreased by 4 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 31, Accuracy decreased by 12, Stability increased by 43, Recovery decreased by 4 Description: Once called "The free world's assault rifle, the FNC incorporates the best ideas and characteristics of the Gail, AK and FAL. It uses 5.56mm NATO rounds with a magazine of 30 rounds. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** It is time for the free world to see how good its assault rifle is, now that it had the best of 3 worlds, or so they say. Let's begin with the areas inside and outside the airport garage. First, I walked over to the entrance of the garage and killed the terrorist there with one single shot of the FNC, and then, the terrorist behind the van behind me walked over to investigate. I turned around, and was able to kill him in only one shot although half of his body was obscured by the van! Inside, the hangar, it seems that the terrorists in the medical room are expecting me. They are of a considerable range away, and yet only two shots are needed to put them out of their misery. Now, I slipped Ding Chavez out via the back way and then sneaked out to the parking lot. The terrorists there really have no idea where I am, and although one tried to shoot at me from the path between the hangar and the terminal building, he was using a Desert Eagle, and those guns do not have much range to hit me from this far, even if I did not used God Mode. All terrorists took up to 3 shots to take care of, with the exception of that annoying one hidden behind the tree! Inside the terminal building, the terrorists are at most at medium range away from me, and scoring one hit kills does not prove to be any problem at all, except of the fact that I would have been killed when I entered the building if Godmode was off as I did not notice the terrorist to the right that was already waiting for me. On the tarmac, there are not terrorists that are too far away, so to test the long range capabilities of the FNC, I had to enter the hangar and shoot the terrorists inside from the second floor window. It was great, as both terrorists took only two shots to be hit and killed, and that's that. A total of 50 shots were fired, and 36 were on target, this makes up for 72% accuracy. This is not bad at all, but also not as good as the AUG, but it is still very good for a weapon that is dubbed "The free world's assault rifle". I wonder how good would it be if it were silenced? Score: 87 *****WITH SOUND SUPPRESSOR***** Now, it is time for me to test the silenced version of the FNC. I first walked to the hangar, killing all terrorists that got in the way, and all of them were killed in precisely one hit. The terrorists inside the hangar shared a similar fate. So far, so good, and 8 terrorists were killed in 8 shots around here. That's what you get for having 100 in stability when you have attacked a sound suppressor on the gun. Similar results can be obtained in the parking lot, with most terrorists, no matter how far, being plucked with only one shot each. Unfortunately, there was one person partially hidden by a gas tanker, and another hidden behind a palm tree, and those took 4 shots to kill each, and that is what brought down the accuracy of this weapon. Inside the terminal building, all terrorists were a small fry, really. I was able to click, click and click and all the terrorists fell like toys. On the tarmac, again, there are no terrorists that are too far away, so the long range capabilities of this weapon can only be tested when I move indoors into the hangar. There was one terrorist in the hangar that ran as soon as he saw me, so it took me 3 shots to kill him. A total of 43 rounds were fired, with 36 on target, that constitutes a 83% accuracy. Which is quite good consider the presence of several tricky terrorists, but I would prefer the loud version in non-hostage missions. Score: 82 --------------- G36K --------------- Stats: Bullet per magazine: 31 Range: 39 Damage: 56 Accuracy: 59 Stability: 43 Recovery: 92 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 17, Recovery decreased by 4 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 28, Accuracy increased by 13, Stability increased by 56, Recovery decreased by 4 Description: The 5.56mm G36K AR is an extremely modern weapon. Its compact design makes it useful in close quarters, while its 5.56mm round penetrates most body armor. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** The G36K assault rifle does look quite modern with the scope on it lined up in a streamlined shape. But does modernity mean performance? I will now find out. I made my way into the garage as usual, and spotted the terrorist hiding behind the van. I crouched down, and whipped out the integral mini scope. I fired at his legs, and two shots were all I needed to bring him down to the ground. At this point, one tango in the garage heard the shots, and he tried to throw a grenade at me, but ended up blowing himself up. Therefore, I had one less terrorist to kill in this test run. Now, another modern feature of this modern assault rifle is that it has 3 firing modes, a single shot mode, a triple shot mode and a fully automatic mode. The parking lot is where I tested the efficiency of the triple shot mode. With the help of the mini scope, aiming is very easy, and all terrorists (all 4 of them) can be shot dead in only one burst of the G36K assault rifle. Yes, there are no cheaters hiding behind trees this time! Inside the terminal building, I switched back to the fully automatic mode again, and resorted to killing the terrorists using single shots of the G36K. My, it does works wonders, all terrorists can be shot dead in only one shot here, which makes G36K ideal for close combat as stated in the assault rifle's description. After this, I got out to the tarmac. This time, there was a tango with half of his body sticking out of the wall, and thanks to our friend the mini scope, one shot is all I needed to take care of this tricky shot. There is one hiding behind the crates at the far end of the tarmac, and all it took was a single 3 round burst to get rid of him. Inside the tarmac, all terrorists can be taken out easily and quickly with the scope, but one of them ran, so I was forced to run downstairs to meet up with him and put a single shot into him to finish the test run. A total of 56 rounds were fired in this test, and 38 were on target, which makes up for 67% accuracy. Which is nice considering that a large number of bullets missed due to those triple shots. This does confirm the fact that modernity = performance! Score: 92 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** This time, we have the G36K with both its integral mini scope and a sound suppressor attached to it, I wonder whether it would make a good sniping weapon with such a combination? First things first, I walked over to the tarmac, and notice the tango hiding behind the van again. I crouched down and took him out using two shots in the leg again. Inside the hangar, the terrorists were not expecting me, and with such accuracy, the G36K can fire across the garage and hit the terrorist on the other side, without help from the scope. All other terrorists were killed by single shots of the gun here. Another lovely surprise is waiting for me in the parking lot. I crouched down and whipped out the scope. Now, it's time to play duck hunt, except that my prey has no idea that I was there. All terrorists, no matter how far or how obscured they were can be taken out with single shots of the G36K! (Even the cheater who was hiding behind the palm tree.) Inside the terminal building, the same things practically happened, except that I missed a few times due to the tangos running faster than I can shoot. Otherwise, it is just a matter of one hit KOs. On the tarmac, the same duck hunting principles applied, as that single terrorist with his head sticking out of the top of the aeroplane can be shot dead in one hit! The one hiding behind the lower floor window of the hangar was luckier though, somehow, the glass absorbed the energy of the bullet, and two shots were needed to kill him. Inside the hangar, there was a cunning tango who ran when he saw me, and I missed once, otherwise, no problems were met. A total of 43 rounds were fired, with 37 on target, and this makes up for 86% accuracy, which is also good for a silenced assault rifle. Modernity really equates to performance here! Score: 87 --------------- G3A3 --------------- Stats: Bullets per Magazine: 21 Range: 49 Damage: 87 Accuracy: 65 Stability: 42 Recovery: 86 Ammunition: 7.62x51mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 90, Stability increased by 23, Recovery decreased by 10 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 30, Damage decreased by 44, Accuracy increased by 17, Stability increased by 49, Recovery decreased by 5 Description: The G3A3 is a standard assault rifle. It fires the powerful 7.62mm NATO round, making it both accurate and deadly. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** They say that using the 7.62mm NATO round makes it accurate and deadly, or I should say, deadly accurate. The stats show that, and let's see whether it does live up to expectations. First, I worked my way to the airport garage, killing the terrorist to the right of my starting point. This attracted the terrorist behind the van's attention, and he came out to search for his fallen comrade. He was at middle range from me, so I zoomed in and hit him with two shots from the G3A3, and then he fell like a sack of potatoes on the floor. Inside, the hangar, the terrorists had no idea that I was there, so all it took was some door opening and pot shots to take all of them out, with neat one hit clean kills. (Actually, it was dirty work.) Then, I sneaked out the back of the garage into the parking lot as usual, and there was a single terrorist right in front of me, and he can be taken out in one neat hit. There was another beneath the stairs, and he was taken out with 2 hits on the shoulders. However, the terrorist on the tarmac saw me and walked away, so I could not take him out from this range, therefore, the best thing to do would be to enter the terminal building. Inside the terminal building, there was a single terrorist behind the bar counter, partially hidden by the wall, so I leaned to the left and took him out. All terrorists on the first floor were easy as pie to be taken out. So, the G3A3, like most Assault Rifles are excellent in close combat. Now, I sent Ding Chavez out to the tarmac. There is one terrorist quite far away on the other side of the tarmac, and it took me 3 shots to hit and kill him with the G3A3, this makes this gun quite good for long range combat, but its accuracy can be improved. Finally, I sent Ding Chavez into the hangar, and there was a terrorist as small as a dot inside the hangar, and as there is a glass window in the way, several bullets must have changed direction as it took me 6 shots to hit that small dot there. Then, I went downstairs to kill the two remaining terrorists. In total, 47 shots were fired, with 36 on target. This makes up for a 76% accuracy. Not bad, in fact, it is better than the AUG as it managed to achieve this feat without the help of the mini scope! Score: 92 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** Now, let us attach a single sound suppressor to the powerful G3A3 and see how powerful it would be now. As usual, I started in the southeastern corner of the Private Airport, and made my way to the airport garage, as planned. There was a single terrorist to the right. (He is usually there, due to the programming of Ubi Soft) Of course, at such a range, even a pea shooter can hit him, and that's what happened. This time, there is another terrorist behind the van, but he did not hear the shot, so I was able to crouch and put two caps on his legs to get rid of him even though he cannot see me. Then, I entered the garage, no one is expecting me to be there. The terrorists inside the garage are just as surprised when I killed them with utmost precision with the silenced G3A3. Then I sneaked out the back way to the parking lot. There was a single terrorist on the parking lot, one beneath the stairs, and they are both a medium range, and were killed in one shot each. The one very far away to the right was killed with 2 shots. Considering that this gun only had 19 range, it performed very well in this respect. The next destination is of course, the passenger terminal building, there were two of them in the bar, but one ran away when I killed the first one, and therefore I missed once here. Therefore, I had to hunt him down at close range. The other terrorists were also surprised and each were given one bullet in the head to be finished off. Silently. With the terminal building cleared, it is time to move out to the tarmac. There was one terrorist standing outside the hangar, and as his head was half hidden, even with the auto aim on, I had to shoot him 3 times to take him down. All the other terrorists, even the one on the other side, were taken out with neat, clean and tidy one shot kills. In the hangar, all terrorists, no matter how far they are away from Ding Chavez, can be taken out in one shot! That's the end of the run. 41 shots were fired, and 38 were on target! This makes up for 92% accuracy! This is the first silenced weapon to achieve such a feat. Congrats, G3A3! Score: 90 *****AWESOME!***** ---------------- GALIL ARM ---------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 60 Accuracy: 71 Stability: 55 Recovery: 88 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 11, Recovery decreased by 4 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 30, Accuracy increased by 12, Stability increased by 45, Recovery decreased by 5 Description: The Galil is basically a recreation of the AK-47 design chambered for the NATO 5.56mm cartridge. A magazine holds 30 rounds and it has a rate of fire of 650 rounds per minute. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** Let's hope the Galil is not a cheap rip off of the AK-47. Let's start with its short range combat abilities. Now, I moved Ding Chavez to the garage, and took out every single terrorist in the way. Yes, one of them heard the shots, and was lured over and got a shot to the head. That was how the Galil ARM performed when short range abilities are concerned. The Parking lot goes next in the test, and my, there were quite a lot of terrorists to be shot. All of them were quite easy to kill, except for the one who was quite far away from me, and standing by the tarmac, and it took he six shots for me to hit him and kill him. Another one that I had trouble hitting was the one who ran across the parking lot, faster than I can shoot, and he took 4 shots. (One to hurt him, slowing him to a limp and one to kill him.) I guess this gives you the impression of the Galil ARM's performance when long range combat is concerned. There is nothing too special inside the terminal building, it is just the see, aim and shoot to death in one hit routine that happens regardless of what assault rifle you use, so, there is no problem with the Galil ARM when short to medium range combat is concerned. Now, it is time to go out to the tarmac to find the terrorists there. On the tarmac, surprisingly, there are no terrorists but one, and that one is particularly close range. Of course, one hit would do the trick, but suddenly, someone ran out from behind and was hiding behind the plane, so I crouched, and aimed at his body half hidden ply the plane and it took me two shots to hit him and kill him. Finally, I entered the hangar, and went up to the upper floor. There is a terrorist that is in clear sight but rather far away from me inside the hangar, and it took me 4 shots to hit and kill the terrorist. Then, I went down to the hangar itself and took out any other stray terrorists that were not seen and that was that. That concludes my test run of the Galil ARM Assault Rifle. A total of 58 shots were fired, and 40 of them were on target. That is just the performance for the AK-74, now I know what is meant by a cheap rip-off! Score: 71 *****WITH SOUND SUPPRESSOR***** Now, it is time to silence this rip off of an assault rifle and find out how well it does when it is quiet out there. Let's start with its short range combat abilities. Now, I moved Ding Chavez to the garage, and took out every single terrorist in the way. Yes, this time not one of them heard the shots, and no one knew what hit them until I fired at them. That was how the silenced Galil ARM performed when short range abilities are concerned. The Parking lot goes next in the test, and my, there were quite a lot of terrorists to be shot. This time, all it took was careful aiming, and all terrorists, regardless of how far they are from my current position. Unfortunately, the auto aim of this game seemed to have problems locking on people who are hiding behind trees, as there is this single terrorist there, and the auto aim picked him up, but I had to fire 3 shots in his direction to be rid of him. There is nothing too special inside the terminal building, it is just the see, aim and shoot to death in one hit routine that happens regardless of what assault rifle you use, so, there is no problem with the Galil ARM when short to medium range combat is concerned. Now, it is time to go out to the tarmac to find the terrorists there, again. On the tarmac, surprisingly, there are no terrorists but one again, (The one hiding behind the window ran when he saw me, so I could not shoot him from outside.) and that one is particularly close range. Finally, I entered the hangar, and found that terrorist walking out to survey the area again, that was when I fired one decisive shot at him and he was on his way to Valhalla. With him gone, I went up to the upper floor. There is a terrorist that is in clear sight but rather far away from me inside the hangar, and this time it took me 2 shots to hit and kill the terrorist. Then, I went down to the hangar itself and took out any other stray terrorists that were not seen and that was that. That concludes my test run of the silenced Galil ARM Assault Rifle. This time, 43 shots were fired, and 38 were on target, and this made up for 86% accuracy. Now, the silenced version IS better here, but still, I do not recommend using it even on hostage missions, there are better guns out there than this one, that's for sure. Score: 75 --------------- L85A1 --------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 58 Accuracy: 63 Stability: 52 Recovery: 90 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 13, Recovery decreased by 4 Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 34, Accuracy increased by 12, Stability increased by 47, Recovery decreased by 4 Description: The 5.56mm L85A1 AR is a standard infantry weapon. Its bullpup design greatly decreases its size and increases its usefulness in close quarter conditions. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** Well, an Assault Rifle dubbed the standard infantry weapon. Now, it is time to see whether it makes a good standard special forces weapon. Now, I started with the garage, and I moved forwards and killed the terrorist to the right. Then, I stopped and zoomed in to the left. I found out that the L82A1 has a mini scope attached to it to start with, and that is how I managed to snipe at the terrorist who was quite far away from me and coming out from behind the fire truck. He did not stand a chance, and he was killed in one shot thanks to the precise aiming of the scope. Inside the garage, I was surprised by a terrorist who decided to walk out of the medical room and investigate. Luckily, I shot him and his comrades to death with two shots, otherwise, he would have chucked a grenade at me. (It would not have killed Ding Chavez, as God mode is enabled.) After the hangar is devoid of terrorists, I sneaked out the back way and into the parking lot, where a couple of terrorists hang around, admiring the cars. One of them saw me and hid by the entrance to the terminal building, so I did not fire at him. Instead, I went after the terrorist at the bottom of the stairs, and the one by the tarmac. The mini scope does work wonders, everyone and anyone can be shot dead in a single shot! The one who ran away tried to run into the terminal building, and was killed soon after he opened the door. This opened door allowed be to aim at the terrorist standing behind the bar counter, and he fell in only one shot, thanks to the built in mini scope. Inside the terminal building, I missed 4 times, mainly due to the unpredictable actions of the terrorists, running around like flies, making them a bit harder to kill. Otherwise everyone else fell in one and only one hit. That is excellent. Nice, indeed. The next destination is the tarmac. There is one single terrorist standing at the far end of the tarmac, and he tried to shoot at be from beneath the plane. Now, all he needs is a little precise scope aiming, and he was killed, in only one hit, again! With the terrorists outdoors all killed, all that left are those inside the hangar. There is one particularly far away from me and behind the window inside the hangar, and again, thanks to the scope, he is killed in one hit, and that ends the test run. A total of 39 shots were fired, 35 were on target. This accounts for 89% accuracy, and is just as sweet as the G36K. I must thank the mini scope again for this. Score: 92 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** This time, let us silence the L82A1, and see if this infantry standard weapon can be made good use of when it is stealthy and silent. Now, let us start with the garage. I moved Ding Chavez to the garage, and open fired on the terrorist to the right, and he was killed so peacefully that he never spoke a word. Then, I crouched down and aimed at the terrorist behind the fire engine, two shots in the leg were all I needed to put him out of his misery. Then I entered the garage, similar results were met. The terrorists really don't know what hit them. Actually they do, but by the time they knew, they were dead! One firing mode I forgot to test in the loud version is the triple shot mode, so I enabled it and sneaked out back into the parking lot. There are terrorists hiding in obscure angles, half hidden by trees and other things, and yet, each of them only needed a single triple round burst of the L82A1 to be killed! Excellent, indeed, excellent. Now, I switched back to the fully automatic mode to engage the terrorists inside the terminal building. The terrorists inside the terminal building were quite harmless and tame, and all it took was one shot each to get rid of all of them. That is all. The tarmac was another good place for me to test out the triple shot abilities of the L82A1, to bad there are no terrorists at long range this time, so I just stuck with the fully automatic mode to take out the terrorist hiding behind the crates by the terminal building. Then, I entered the hangar to get rid of the terrorists there. Inside the hangar, there is a terrorist standing in the same position as last time, and the triple shot burst had absolutely no problems in taking him out from a range. That concludes the testing run of the silenced L82A1. A total of 61 shots were fired, with 41 of them on target, this makes up for 67% accuracy, and this is quite good as the triple shots lowered the accuracy of this weapon by a bit. Score: 87 -------------- M14 -------------- Stats: Bullets per magazine: 21 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 Recovery: 83 Ammunition: 7.62x51mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds (FMJ) are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of closing armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 80, Stability increased by 22, Recovery decreased by 10 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 30, Damage decreased by 50, Accuracy increased by 15, Stability increased by 52, Recovery decreased by 5 Description: The direct descendant of the classic M1 Garand, the M14 AR fires a 7.62mm round with extreme accuracy. It entered service in 1957 and is still in use by Special Forces today. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** Wow, this assault rifle really is an oldie, considering that it has been in service well before even I was born. There must be some reason for this. Let me go and test it out now. For this test, I used only the single shot mode of the Assault Rifle, as the trigger is too slippery, and it is far too easy for Ding Chavez to let out two shots even if I don't need to fire two shots at the enemy. Now, I walked forward from my starting point, and turned to the right and got rid of the terrorist there. Then, his buddy behind the fire engine heard the noise and went out to investigate. Half of his body was exposed, but I aimed at his chest, and therefore, he was killed in a single shot. (The bullet must have fragmented and destroyed several of his organs at once.) Now, I went into the garage. The terrorists there are all hidden inside the rooms, with two of them in the medical room, and they were all a piece of cake once the M14 comes into action. All of them took a single shot before they fell in a pool of their own blood. With the garage cleared, I sneaked out the back of the garage and into the parking lot. Terrorists are as small as ants here, and they are rounding around all the time! There are 4 of them altogether, and 3 of them took 2 shots each as they are quite difficult to hit while running. When I went down to the parking lot itself, I saw the head of a tango just above the gas tanking, and amazingly, only one shot was needed even in this awkward position! That's super accurate, I must say. Then, I went into the terminal building. The terrorists there really did not stand a chance with my M14. All I needed was bang, bang and bang, and they were all down in a flash before they could even fire at me. With the terminal building cleared, I crept out to the tarmac, and I noticed that a terrorist was standing outside the entrance to the hangar and had a chunk of flesh sticking out. I fired at that piece of soft human being, and he was hurt. He crouched down. I fired a second shot at the terrorist, then, he dropped and I got the response that the tango is down. I then walked across the tarmac, spying the terrorist behind the crates on the other side, I crouched and zoom in. Bang! One shot and he is dead. Now, it is time for me to enter the hangar and finish off the remains of the 35 tango group that I have made to appear in this stage. I killed the two terrorists in the room overlooking the inside of the hangar, and there were no targets visible as the one had ran down as soon as he saw me. Therefore, I walked down and dropped all the terrorists there using one hit kills and that was that. In this run, 42 shots were fired, and 38 were on target! That makes up for a whopping 90% accuracy! Finally! An unsilenced gun that can shoot with an accuracy with a 9 in its tens digit! Congratulations, M14, you are truly the best assault rifle in this game! Score: 97 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** Now, let us silence the M14 and see how well it performs in stealthy runs, shall we? Now, I walked forward from my starting point, and turned to the right and got rid of the terrorist there. Then, his buddy behind the fire engine did not hear the shot, maybe he thinks that any clicking sound that he hears is just the wind, or maybe the sound has been drowned out. Therefore, I saw his legs beneath the engine, and crouched down, I fired two shots at his leg and that got rid of him. Now, I went into the garage. The terrorists there are all hidden inside the rooms, except for the one of the far side, and killed with a single shot. The rest were all a piece of cake once the silenced M14 comes into action. All of them took a single shot before they fell in a pool of their own blood. (Unfortunately, I missed once because I accidentally let out two shots while killing one of them.) With the garage cleared, I sneaked out the back of the garage and into the parking lot. Terrorists are as small as ants here, this time, they stayed relatively still, with little running. There are 3 of them this time, and they all took one single shot to kill, regardless of how far they are away from me. When I went down to the parking lot itself, I saw one more terrorist hiding beneath the stairs. Thanks to the auto-aim, I can see him and kill him before he can shoot. (He would not have killed me even if he shot anyway.) Then, I went into the terminal building. The terrorists there really did not stand a chance with my M14. All I needed was click, click and click, and they were all down in a flash before they could even fire at me. With the terminal building cleared, I crept out to the tarmac, and I noticed that a terrorist was standing outside the entrance to the hangar and had a chunk of flesh sticking out. But this time, he ran out to engage me, and hence no precise aiming is required, only one single shot on his locked on body is enough. Then, I walked across the tarmac, and found a terrorist running towards me. I fired a shot, he was not killed, but I knew he was hit as his run slowed down to a limp after the shot, and all he needed was a second shot to finish him off for good. Now, it is time for me to enter the hangar and finish off the remains of the 35 tango group that I have made to appear in this stage. I killed the two terrorists in the room overlooking the inside of the hangar, and there was one terrorist standing rather high up on a balcony, and only one shot was needed even at this range. Two terrorists were left. Therefore, I walked down and dropped all the terrorists there using one hit kills and that was that. In this run, 39 shots were fired, and 38 were on target! That makes up for a whopping 97% accuracy! This is absolutely cool! This would make it a good weapon to use in hostage rescue. Now, I know why the special forces will use this assault rifle for over 45 years! Score: 92 *****AWESOME!***** -------------- M16A2 -------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 66 Accuracy: 74 Stability: 38 Recovery: 90 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket Rounds (FMJ) are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to reload as often.; 2) The weapon's reticule recovery rate decreases due to the extra weight and you have less overall ammunition for the weapon. Bullets per magazine increased by 70, Stability increased by 18, Recovery decreased by 4 Mini Scope: The Mini Scope is a 3.5x power scope that easily attaches to most weapons. While it is very useful for long-range shots, it occupies considerable screen space, reducing your field of vision. Sound Suppressor: Sound suppressors reduce the amount of noise produced when you fire a weapon. They only reduce the sound of weapons and never completely silence them. Two side effects of silencers are increased weapon weight and decreased damage due to special subsonic ammunition. Range decreased by 20, Damage decreased by 33, Accuracy increased by 12, Stability increased by 61, Recovery decreased by 4 Description: When extra range or firepower is called for, RAINBOW turns to the M16A2. The M16 has proven itself over time as its 5.56mm round easily penetrates body armor. Test Run: *****WITH HIGH CAPACITY MAGAZINE***** This is another famous assault rifle, the M16. Now, it is the time to test it to see how promising it is. Note that this assault rifle has NO FULLY AUTOMATIC MODE, it only has the triple shot mode, so I will use that mode for the entire duration of the test run. Now, I walked forward from my starting point, and turned to the right and there is no terrorist there this time. However, there is one behind the fire engine this time. (Must be one of the preprogrammed spots for the terrorists.) I crouched down, and zoomed in. The first burst hurt his leg and the second killed him. The one behind the garage door could not hear the shots, therefore I can just open the door and kill him. Now, I went into the garage. The terrorists there are all hidden inside the rooms, with two of them in the medical room, and they were all a piece of cake once the M16A2 comes into action. All of them took a single burst before they fell in a pool of their own blood. That's efficiency. With the garage cleared, I sneaked out the back of the garage and into the parking lot. Terrorists are as small as ants here, and they are static this time. Due to the triple shot bursts, the gun really has amazing accuracy. The first one had his head sticking out of the top of the car, and one burst got rid of him. The one standing by the door was injured by the first burst, and killed by the second burst. All the other terrorists here are killed in one single burst each. Then, I went into the terminal building. The terrorists there really did not stand a chance with my M16A2. All I needed was bang-bang-bang, bang-bang-bang and bang-bang-bang, and they were all down in a flash before they could even fire at me. This time some closely packed terrorists can be taken out in one single burst! With the terminal building cleared, I crept out to the tarmac, and I noticed that a terrorist was standing outside the entrance to the hangar and had a chunk of flesh sticking out. I fired at that piece of soft human being, and he was killed. That's simple enough, isn't it? This time, there are no other terrorists on the tarmac, so I will have to wait until I enter the hangar to further test this weapon's long range abilities. Now, it is time for me to enter the hangar and finish off the remains of the 35 tango group that I have made to appear in this stage. I killed the two terrorists in the room overlooking the inside of the hangar (using only one burst!), and the single terrorist visible through the window was taken out in one burst again. Therefore, I walked down and dropped all the terrorists there using one burst kills and that was that. In this run, 117 shots were fired, and 48 were on target! That makes up for a whopping 41% accuracy! I know, the M16A2 is a great assault rifle, but I will have to give it a lower score than the FAL, as its triple shot mode can waste a lot of ammo at times. Still, it is awesome! Score: 93 *****AWESOME!***** *****WITH SOUND SUPPRESSOR***** Now, it is time for me to test the silenced version of the M16A2. You are going to love the sound this gun makes. Such a magic melody. Now, I walked forward from my starting point, and turned to the right and got rid of the terrorist there. Then, his buddy behind the fire engine did not hear the shot, maybe he thinks that any mellifluous triplet tones that he heard were just the wind, or maybe the sound has been drowned out. Therefore, I saw his legs beneath the engine, and crouched down, I fired a single burst at his leg and that got rid of him. Now, I went into the garage. There is a single terrorist right in front of me when I entered, and that was taken care of before he could see me! The rest were all a piece of cake once the silenced M16A2 comes into action. All of them took a single triple-shot-burst before they fell in a pool of their own blood. With the garage cleared, I sneaked out the back of the garage and into the parking lot. Terrorists are as small as ants here, again, they stayed relatively still, with little running. There are 4 of them this time, and they are all human targets for my M16A2. It does not matter how far they are from my position on the stairs. All I needed was one burst each. NO matter how far, obscured they are! This is absolutely cool, I must say. Then, I went into the terminal building. The terrorists there really did not stand a chance with my silenced M16A2. This time, instead of going bang-bang-bang, the M16A2 went ch-ch-ch, and it reminded me of certain percussion instruments! All of the terrorists were dead amused when they heard the sounds, or amusingly dead, in fact. With the terminal building cleared, I crept out to the tarmac, and I noticed that a terrorist was standing outside the entrance to the hangar and had a chunk of flesh sticking out. Only one single burst on his chest is enough to kill him. I noticed that there is a small head sticking out from the top of the plane, and I fired, and that terrorist was hit in only one burst, and that terrorist was supposed to be far away, on the other side of the tarmac! This is unbelievable! Now, it is time for me to enter the hangar and finish off the remains of the 35 tango group that I have made to appear in this stage. I killed the two terrorists in the room overlooking the inside of the hangar, and there was one terrorist standing rather high up on a balcony, and only one burst was needed to kill him. Three terrorists were left. Therefore, I walked down and dropped all the terrorists there using one hit kills and that was that. This time, 110 shots were fired, with 54 on target. This makes up for 49% accuracy. I like this assault rifle better than the silenced M14 because its rate of fire is awesome, when compounded with its accuracy, it can make a very destructive weapon. The only drawback is that you will have to reload often, though, as you can only fire up to 11 bursts before the magazine runs out. Score: 93 *****AWESOME!***** ---------------- M4 ---------------- Stats: Bullets per magazine: 31 Range: 39 Damage: 56 Accuracy: 49 Stability: 47 Recovery: 96 Ammunition: 5.56x45mm NATO Full Metal Jacket Rounds Full Metal Jacket rounds (FMJ) are standard all-purpose rounds. They inflict considerable damage to unarmored targets and are capable of penetrating armoured targets. Peripherals: High Capacity Magazine Mini Scope Sound Suppressor High Capacity Magazine: This attachment replaces the standard magazine of the weapon with a larger one. The results are twofold: 1)The weapon doesn't jump as much when shooting and you don't have to relo