While playing the game, press [Tab] and enter one of the following codes, depending on the current character being controlled and situation. The first part of the code is always "set plyr.ds9_". The next part of the code is your current character, either "sisko" with "kira" or "worf". The next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level.
|Infinite health||health 9999|
|Longer energy beacon||flashlight charge 9999|
|More speed||groundspeed 800|
|Increased jump height||jumpz 1000|
The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing the game and enter one of the following codes to activate the corresponding cheat function:
|Save game immediately||savegame|
|Quit game immediately||exit|
While playing the game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing the game and enter one of the following codes to activate the corresponding cheat function:
|No clipping mode||ghost|
|Disable flight and no clipping||walk|
|Kill all enemies in current level||killpawns|
|Level select||open [map name]|
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code.
Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values: