Star Trek: Deep Space Nine - The Fallen

Strategy Guide/Walkthrough/FAQ

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Cheat Codes

While playing the game, press [Tab] and enter one of the following codes, depending on the current character being controlled and situation. The first part of the code is always "set plyr.ds9_". The next part of the code is your current character, either "sisko" with "kira" or "worf". The next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level.

Result Cheat Code
Infinite healthhealth 9999
Longer energy beaconflashlight charge 9999
More speedgroundspeed 800
Increased jump heightjumpz 1000

Cheat Codes (non-player specific)

The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing the game and enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
Save game immediatelysavegame
Quit game immediatelyexit

Cheat Codes (alternate)

While playing the game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing the game and enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
God modegod
Full ammunitionallammo
Flight modefly
No clipping modeghost
Disable flight and no clippingwalk
Kill all enemies in current levelkillpawns
Level skipskiplevel
Level selectopen [map name]

Level select

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code.

    M01_KiraL1A.dsm
    M01_KiraL2.dsm
    M01_KiraL1B.dsm
    M01_SiskoL1B.dsm
    M01_SiskoL1A.dsm
    M01_WorfL1.dsm
    M03_KiraL2.dsm
    M03_KiraL1B.dsm
    M03_KiraL1A.dsm
    M03_SiskoL2.dsm
    M03_SiskoL1A.dsm
    M03_SiskoL1B.dsm
    M03_WorfL2.dsm
    M03_WorfL1.dsm
    M04_KiraL1.dsm
    M04_SiskoL1.dsm
    M04_WorfL1b.dsm
    M04_WorfL1a.dsm
    M05_KiraL1.dsm
    M05_SiskoL1b.dsm
    M05_SiskoL2.dsm
    M05_Siskol1a.dsm
    M05_WorfL1.dsm
    M05_WorfL2.dsm
    M06_SiskoL1B.dsm
    M06_SiskoL1A.dsm
    M06_SiskoL1C.dsm
    M06_WorfL1B.dsm
    M06_WorfL1A.dsm
    M06_WorfL1C.dsm
    M07_KiraL2.dsm
    M07_KiraL1.dsm
    M07_SiskoL1A.dsm
    M07_SiskoL3A.dsm
    M07_SiskoL1B.dsm
    M07_SiskoL2.dsm
    M07_SiskoL3B.dsm
    M07_WorfL3.dsm
    M07_WorfL2B.dsm
    M07_WorfL2A.dsm
    M07_WorfL1.dsm
    M10_KiraL2.dsm
    M10_KiraL1B.dsm
    M10_SiskoL2.dsm
    M10_SiskoL1B.dsm
    M10_SiskoL1A.dsm
    M10_WorfL2.dsm
    M10_WorfL1B.dsm
    M10_WorfL1A.dsm
    M11_KiraL1.dsm
    M11_SiskoL1a.dsm
    M11_SiskoL1b.dsm
    M11_WorfL1.dsm
    TrainingRoom.dsm
    Entry.dsm
    DS9_Ops.dsm
    DS9_Promenade.dsm

Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values:

    CM01a_SW.dsm
    CM01b_SW.dsm
    CM04_Lab.dsm
    CM05_Kira.dsm
    CM06_SW_Capture.dsm
    CM10_KiraL1A.dsm
    CM10_SWK_L3.dsm
    Cm11B_SWK.dsm
    CM11_LabRitual.dsm
    CM_ArdPrison.dsm
    CM_Defiant.dsm
    CM_Endcredits.dsm
    CM_GlobalSpace.dsm
    CM_SpaceStation.dsm
    CM_Worf_Endgame.dsm
    GCM11end_WraithObk.dsm
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