Star Trek: Deep Space Nine - The Fallen

Strategy Guide/Walkthrough/FAQ

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  • Cheat Codes

    While playing the game, press [Tab] and enter one of the following codes, depending on the current character being controlled and situation. The first part of the code is always "set plyr.ds9_". The next part of the code is your current character, either "sisko" with "kira" or "worf". The next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level.

    Result Cheat Code
    Infinite healthhealth 9999
    Longer energy beaconflashlight charge 9999
    More speedgroundspeed 800
    Increased jump heightjumpz 1000

  • Cheat Codes (non-player specific)

    The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing the game and enter one of the following codes to activate the corresponding cheat function:

    Result Cheat Code
    Save game immediatelysavegame
    Quit game immediatelyexit

  • Cheat Codes (alternate)

    While playing the game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing the game and enter one of the following codes to activate the corresponding cheat function:

    Result Cheat Code
    God modegod
    Full ammunitionallammo
    Flight modefly
    No clipping modeghost
    Disable flight and no clippingwalk
    Kill all enemies in current levelkillpawns
    Level skipskiplevel
    Level selectopen [map name]

  • Level select

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code.

      M01_KiraL1A.dsm
      M01_KiraL2.dsm
      M01_KiraL1B.dsm
      M01_SiskoL1B.dsm
      M01_SiskoL1A.dsm
      M01_WorfL1.dsm
      M03_KiraL2.dsm
      M03_KiraL1B.dsm
      M03_KiraL1A.dsm
      M03_SiskoL2.dsm
      M03_SiskoL1A.dsm
      M03_SiskoL1B.dsm
      M03_WorfL2.dsm
      M03_WorfL1.dsm
      M04_KiraL1.dsm
      M04_SiskoL1.dsm
      M04_WorfL1b.dsm
      M04_WorfL1a.dsm
      M05_KiraL1.dsm
      M05_SiskoL1b.dsm
      M05_SiskoL2.dsm
      M05_Siskol1a.dsm
      M05_WorfL1.dsm
      M05_WorfL2.dsm
      M06_SiskoL1B.dsm
      M06_SiskoL1A.dsm
      M06_SiskoL1C.dsm
      M06_WorfL1B.dsm
      M06_WorfL1A.dsm
      M06_WorfL1C.dsm
      M07_KiraL2.dsm
      M07_KiraL1.dsm
      M07_SiskoL1A.dsm
      M07_SiskoL3A.dsm
      M07_SiskoL1B.dsm
      M07_SiskoL2.dsm
      M07_SiskoL3B.dsm
      M07_WorfL3.dsm
      M07_WorfL2B.dsm
      M07_WorfL2A.dsm
      M07_WorfL1.dsm
      M10_KiraL2.dsm
      M10_KiraL1B.dsm
      M10_SiskoL2.dsm
      M10_SiskoL1B.dsm
      M10_SiskoL1A.dsm
      M10_WorfL2.dsm
      M10_WorfL1B.dsm
      M10_WorfL1A.dsm
      M11_KiraL1.dsm
      M11_SiskoL1a.dsm
      M11_SiskoL1b.dsm
      M11_WorfL1.dsm
      TrainingRoom.dsm
      Entry.dsm
      DS9_Ops.dsm
      DS9_Promenade.dsm

    Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values:

      CM01a_SW.dsm
      CM01b_SW.dsm
      CM04_Lab.dsm
      CM05_Kira.dsm
      CM06_SW_Capture.dsm
      CM10_KiraL1A.dsm
      CM10_SWK_L3.dsm
      Cm11B_SWK.dsm
      CM11_LabRitual.dsm
      CM_ArdPrison.dsm
      CM_Defiant.dsm
      CM_Endcredits.dsm
      CM_GlobalSpace.dsm
      CM_SpaceStation.dsm
      CM_Worf_Endgame.dsm
      GCM11end_WraithObk.dsm

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