
| System: PS3, Xbox 360*, PC | ![]() |
| Dev: Gearbox Software | |
| Pub: SEGA | |
| Release: February 12, 2013 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Strong Language |
The multiplayer is, to be fair, a far better experience than the campaign. Depending on the mode, players are typically split into two teams: aliens and Marines. Aliens have the ability to track the humans through walls via their handy infrared vision. The Marines, of course, are equipped with the motion sensor that anyone who's seen an alien movie is familiar with. The sides are surprisingly well-balanced and gameplay is fast-paced.

Though, the same problems that exist in the game's single-player campaign are apparent on the multiplayer side as well. Animations are choppy and/or missing, textures are flat and broken, and the game's gun mechanics are frustratingly unintuitive. Plus, there's a latency issue that feels like an extra slap in the face.
Players can play through the campaign in the game's co-op mode, but I'm not going to sell it here. There's no reason for it to exist. Your friends will like you even less if you trick them into playing it with you, so just avoid it altogether.
Even though I have a terribly high tolerance for bad monster movies, I still couldn't find an excuse for Aliens: Colonial Marines. The game has been in development for over five years, and nearly every single component has some major flaw.
It's yet another black eye on a franchise that's already taken a heavy beating.
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By Josh Engen News Director Date: February 12, 2013 |
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