|Release: August 30, 2012|
|Screen Resolution: 480p-1080p|
However, if you block and run away a lot, you'll eventually find yourself in an emotion-down state that causes your opponent's attacks to deal more damage to you. If an emotion-up character attacks an emotion-down character, they can easily finish them off in a few short combos. Luckily, you can avoid going into emotion down by "instant blocking" or blocking at the last possible minute. Doing this instead of simply holding back to turtle up actually pushes your character closer to an emotion-up state rather than an emotion-down state.
The roster In this game isn't that big, but each character plays quite differently. The game puts an interesting spin on traditional grapplers and rushdown characters, which is pretty cool. Heck, you'll even find characters that attack by falling down and dropping books on you, or characters that attack by sweeping the floor. The assist roster even includes characters from even more titles that Aquaplus has developed that you probably haven't heard of. Still, it's pretty cool having a character sing so hard that raining death falls upon your opponents from the sky.
It's worth mentioning, though, that I wasn't just joking when I said this game is "painfully anime." Most of the characters on the rosters are girls in some sort of school uniform. Nearly every character in the game shrieks in that annoying cutsey anime girl voice over the course of every match. The cacophony of cuteness that is vomited onto your screen can get to be overwhelming, and the repetitive voice samples can become grating on your ears.
However, if you are able to look past this saccharine anime flavor, Aquapazza is certainly a well-balanced and interesting fighting game that has been a staple of Japanese arcades for some time now. It will likely have quite the lifetime in American fighting game communities as well.
Angelo M. D’Argenio
Date: October 2, 2012