Home

 › 

Articles

 › 

Datura Review for PlayStation 3 (PS3)

Datura Review for PlayStation 3 (PS3)

Over The River And Through The Woods

It hardly feels right to review Datura using ordinary paragraphs, particularly considering that the game barely communicates with language at all. Perhaps I’d be better off writing some haiku or painting a review in pictures. Alas, convention dictates that I attach words and scores to games. Just be warned that Datura is barely a game, and more of an “experience” in which the apparently dead player wanders through a mysterious forest and occasionally sees odd flashback-style scenes in which there are moral choices to be made.

When entering the experience, however, I was immediately confronted with a barrier towards immersion. The game clearly wishes the player to identify its avatar (usually seen as a disembodied hand that interacts with the environment) as the self, but the grunts emitted by the avatar as well as the occasional glimpses of his body show that he’s clearly male. If any game should spare the expense to create a gender choice in its main character, it should be one like this. I was supposed to feel like Datura was my story, but instead I was immediately removed from the experience because it was clearly not my story, but some random dude’s.

Datura Screenshot

Putting gender issues aside and getting to the game, it wasn’t long before I was reminded of one of the cardinal rules of PlayStation 3 gaming: never, ever attempt to use the DualShock for motion control. Datura was obviously built with the PlayStation Move first and foremost in mind, and honestly I wish it had just made the Move mandatory. The gameplay bits in Datura involve making various gestures in order to interact with environmental objects. Lacking a Move, I frequently floundered through the puzzles as the game prompted me to turn the DualShock in improbable ways or refused to accept my input even when I was prompted to do something simple such as shaking the controller up and down.

Whichever controller is used, the basic character movement seems intentionally clunky. Traversing the forest using the analog sticks feels rather like controlling a drunk middle-aged man who lurches unsteadily and takes a very long time to turn his head. This is partially because, despite taking place in a fully three-dimensional environment, the game stubbornly desires the player to look at important objects and will sometimes refuse to allow the player to look freely around. That’s unfortunate, because the autumnal forest is lovely, and exploring it is one of the few things the player is able to do without being forced into a motion-controlled puzzle or action sequence.

Datura Screenshot

Datura basically alternates between lurching through the forest, touching white trees in order to make a map (the game calls this “spiritual guidance”), solving extremely basic adventure game-style puzzles, and being thrown into flashback scenes. Each of these scenes involves a moral choice, some more obvious than others. Most of them involve choosing whether to be violent and self-serving or peaceful and self-sacrificing. My struggle with the controls often marred these flashbacks. For instance, one flashback involves driving a car, but the game refused to acknowledge my controller turns, throwing me into an uncontrolled spin that ended with me being hit by a truck. The white dot that appeared on my map afterward told me that I made the “good” choice, but only looking up the scene on the ‘Net told me what the choice was supposed to have been in the first place. The overall experience was somewhat like playing Myst, but without interesting puzzles or a backstory of any kind.

Datura Screenshot

At least the game is nice too look at, especially the forested parts. The autumn leaves that swirl around the forest give an appropriately melancholy feel to the adventure, punctuated by occasional landmark or pretty white flower (at least in my forest of mostly good choices). Dense swarms of insects populate the scene; butterflies for “good” choices and flies for “bad” ones. The animations, although a bit stiff for human characters, are well-executed for objects and animals. The sound design is nothing remarkable, with a couple of atmospheric tracks and decent effects. The music feels a bit repetitive toward the end, as it doesn’t seem to change tone even as the forest morphs in reaction to the player’s choices.

Datura Screenshot

The entire Datura experience will take two or three hours at the most. Theoretically, the game can be replayed in order to see the difference between making good and bad choices if the player cares enough to do so. I didn’t find the game or the choices gripping enough to care, but perhaps that’s because I made the good choice for all but one flashback. Players who made mostly bad choices might be compelled to try again in order to see if they prefer the good outcome.

Datura doesn’t quite reach its goal of straddling the line between “experience” and “game.” Those looking for a clever adventure game with motion-controlled puzzles should just skip this one and pick up Zack & Wiki for the Wii. Those looking for a journey of self-discovery will find Datura to be essentially shallow. I strongly recommend against getting the game if you don’t have a Move controller, as that’s definitely the way it’s meant to be played. Even with the Move, though, most of what Datura attempts to do has been done better by other games.

RATING OUT OF 5 RATING DESCRIPTION 4.5 Graphics
Datura’s world is beautifully and artistically crafted. 2.4 Control
Playing Datura with a DualShock controller is an exercise in frustration. 3.4 Music / Sound FX / Voice Acting
The sound design isn’t bad, but it’s repetitive even for such a short game. 3.0 Play Value
Extremely short, and despite the existence of choices that shape the forest, Datura isn’t gripping enough for a replay. 2.5 Overall Rating – Average
Not an average. See Rating legend below for a final score breakdown.

Review Rating Legend
0.1 – 1.9 = Avoid 2.5 – 2.9 = Average 3.5 – 3.9 = Good 4.5 – 4.9 = Must Buy
2.0 – 2.4 = Poor 3.0 – 3.4 = Fair 4.0 – 4.4 = Great 5.0 = The Best

Game Features:

  • From Plastic Group, the creator of the innovative Linger in Shadows, Datura is a new form of interactive play taking inspiration from the world of film narrative to immerse players in a gaming experience never seen before.
  • Navigate your way through a mysterious forest by controlling your character’s hand using the PlayStation Move motion controller or DualShock 3 wireless controller.
  • Datura’s experimental narrative and unique style of interaction enable players to experience the world with more than just their eyes, creating the illusion that you can actually touch trees, faces, and other objects.
  • As you travel through the game, you will find yourself confronted with a series of choices, and while some may be clear, others are much more ambiguous. It is through this element of choice that Datura explores the aspects of consequence. What is right, and what is wrong? That is for you to decide…

  • To top